CDO Forums

Full Version: Of Chaos, Of Hashut, and Of Daemons
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Read This:

near the bottom of the download document it has descriptions of the old daemons of hashut
I'm presuming it's from the 2/3rd ed stuff, athough It might b a good thing if it were made up
we could always e-mail him and find out (if he still uses that e-mail)
or we can try and track down people with the original articles and WFB to ask
I just ordered a copy of WD presents Chaos Dwarfs, so until I get it and give it a good read, I can't really comment.

I do kinda like the idea that we would have daemons in our warmachines though.

Hashut's Blessing Wrote:
So it would perhaps be a different thing that spawned him


Perhaps he was spawned from the Dwarfs themselves (as opposed to Chaos Dwarfs specifically) then made contact with the Chaos Dwarfs when he thought they were suitably corrupted to be receptive to his message?

*begins typing long post.*
*stops*
*decides to link to two threads from Warseer instead*
http://www.warseer.com/forums/showthread.php?t=51569
http://www.warseer.com/forums/showthread.php?t=9535
In the fluff I've been writing, Hashut basically picks out the CD as being his followers by creating them in the first place and ... eventually ... effectively making them almost as dependant on him/it as he is on them.

I've decided to go with him as a god of greed, and all the things that go along with that; thirst for power, consumption of resources even at your own expense etc.

Making him a god of industry doesn't seem right IMO.Make their thirst for power/ greed/ desperate need for survival at any cost the reason they are so technologically advanced, not because they are doing it solely for religious reasons.

As for daemons, the fluff I've been working on is that there are no 'daemons of hashut'.The CD bind them against their will to avoid their own destruction, and ultimately the daemonic legions represent the single biggest threat in my fluff.Of course this is the same for all races in warhammer, but in my fluff its even more acute for them.

EDIT:
Just thought, the reason for the 'bull' image could be because they are bullish (for those who know anything about the stock market) Happy

Rathgar Wrote:
Hes the god of Dark Industry; progress gone mad.

One of the things you must remember about Chaos is that it essentially mirrors humanity (and indeed the other sentient races), but the mirror caricatures, exaggerates and distorts everything. With the four major Chaotic powers this is fairly obvious, as they encompass spheres of emotion. To my mind theres a lesser tier of Chaos gods which are arguably more sophisticated: The Horned Rat and Hashut, they're gods of sociological phenomenon and concepts civilisation has constructed. Now, Im not suggesting that these factors dont fall under the sway of the four, clearly they do but our demonic quartet are very much dominated by the core emotions that make up their beings.

But the Horned Rat and Hashut are gods of specific races you say? Not so. They are chaos gods, theireinfluence is much less specific than that of say Esmeralda. The Horned Rat is the god of politicking, lies, power and selfishness. These traits are universal, and so all races feed him in some way. The Skaven are arguably the spawn of proto-Horned Rat and thusly typify all these things.

Races that Chaos has shaped are a critique on certain aspects of humanity.

Hashut is slightly more tricky. He must have existed in some form before the fall of a certain group of dwarfs. I think that proto-Hashut would have been an amalgamation of firstly logics uncaring and sinister edge, secondly the will to subjugate nature and further more to oppose one's will over other things. I mean that in the broadest sense possible, its easy to see it when its manifest as the enslavement and subjugation of sentient creatures, but also such benign enterprises as agriculture; livestock were once wild beast that have been dominated and moulded by human will, so that theyre nothing more than tools and resources. Carving a sculpture: youre destroying say a piece of marble, and imposing your own image of what it should look like.

Now, these concepts in themselves are probably not enough to attain true godhood, hence I termed this being proto-Hashut. The Chaos Dwarves acted as a catalyst. Dwarf personality has a great exaggeration of the traits I described in the above paragraph, Proto-Hashut had a natural affinity for them. Thus; their despair, sorrow and hope provided the spark of his ascension.

All the gods in the Warhammer world are warp deities, formed from a 'condensation' of emotions in the aether into a coherant mass in the form of a warpstorm which eventually gains it's own sentience and become a god.  The Big Four are simply the largest of these warpstorms as they cover the largest and basest emotions, and are therefore the most powerful as they have the largest region from which to draw their power. The range of these storms (or pools) is so vast that many minor deities often overlap with one or more of them (as well as each other) when the draw upon simmiler emmotions and concepts, as well as having their own region of warpspace.  A good example is warpstorm Khaine that would overlap with both warpstorm Khorne and warpstorm Slaanesh as well as having a bit of his own region.

Sigmar is an oddity as before his 'ascencion' there would have been a minor pool of the emotions and concepts he stood for which had not yet grown strong enough to gain true sentience.  Upon his death and when his soul entered the warp it would have been drawn towards this region as it shared the same characteristics as him.  We are then led to believe that due to his unique willpower and 'spiritual/psychic' (for want of a better term) might he was not only able to hold his soul together upon entry to the warp, but also to then merge with this region that stood for the same as him and bring it to sentience with his beliefs.  Although he wan't originally, Sigmar is now a god in the same way as any other; and having been empowered by his worship from the Empire, and the reverence of what he stood for by others, he is now a fairly powerful one (although nothing on the Gods of Chaos).

The impoirtant thing to remember though is that while all gods come from chaos (i.e. the aether), not all gods are Chaos ™ and associate with the Big Four, even if their region of warpspace overlaps.
The Old Ones were originally exra-dimensional aliens before they arived on the warhammer world  and with the sudering of the Chaos Gate they fled from whence they came.  Now however there would have been formed true deitis in the 'forms' of the Old Ones from the Lizardmen's feverent belief.  Sotek is a god formed from the Lizardmen's anger at the intrusions into their realm and theft of their property (a type of emotion, hence he is a .  The physical manifestation is, I would assume, some sort of daemon-equivalent brought into existance by a focal point of both worship and the exact emotion he was formed from, together with many sacrifices.  Sotek is really however more of a warp god than any other 'Old One' as he is not based upon memories of an existing being.

Unfortuanly I do not own the OK army book, so cannot comment fully on the Great Maw.  The effects of it's arrival however I'm fairly sure are warp related due to the fact that the meteor was (like most in WH) made of Warpstone.  Warpstone meteors generally lead to very bad magic related things and have previously led to high level daemonic manifestations (i.e. Be'lakor in Mordheim).

Sobek Wrote:
You wouldn't consider the original Old One's Gods? They certainly can effect the physical realm as much as any of the Chaos Gods, if not more.

I wouldn't consider the Old Ones (the actual beings) to be gods, they were merely aliens with very high level technology and magical power (despiet the absence of the 8 winds at this point).  It was these two factors that allowed them to accomplish all that they did before their departure.

However after their departure (and prehaps before as well), due to the ferverent belief in them from the Lizardmen and  the men of Albion (many of whome saw them as gods), and to a lesser degree the other peoples of the Old World (& Ulthuan) as well, warp presences would have developed in thier name and upon reaching the threshold power level would have become the 'true' gods that carry out miracules in their names.

hmm, that's something I'd never considered before
Certainly concentrated levels of belief in something has ben known to 'split the veil', to use an old phrase; and from 40K we can see the effects of birthing gods (ref Slaanesh & the Eldar)
And with the warhammer world already having a weak point (i.e. the gate) this could facilitate the splitting.  Maybe like a new volcano, the pressure could build up until a weak point in the crust is found, and then the crust is split and the pressure released as an eruption; I could certainly see this as being possible with in the context.
So yes I would think it is a very possible idea, and certainly, if not the cause, I could see it as well have being a factor.
@ Xander and HB, Thanks!

@ dedwrekka
They can visit the crater, yes, but from what I've read they won't see much, just a hole with some warpstone.  Although there's likely to be some pretty funky stuff going on in the surrounding environment due to the high levels of warpstone.  Most lilkey though (unless there is some daemon that's manifested there) the crater is merely a symbol to focus the faith and it would be the reflection in the warp that would hold the power.
@ HB: your compliments of course

@ dedwrekka:
Given that neally all recorded impacts were shards falling down from Morrsileb, and also given the physical properties of warpstone the evidence seems to point towards it being so.
Plus (made of pure solidified black magic as it it) warpstone can hardly be described as 'inert' and the warping effects it has not only on nearbly life forms, but also the environment is legendary: there would definitly be warped ground around the impact, and many mutant 'species' would exist in the surrounding area.  Additionally it would not be at all surprising if a daemon of some sort manifested in the crater, or even in the meteor itself.
Doing a quick check of Warseer for background on the Great Maw, it seems it is in the centre of a desert of warpstone, again pointing towards the meteor itself being so composed.

Anyway, regardless of the composition of the physical form, that is not the point.  Even if they can visit the site of the Maw (hole), and see it, it doesn't mean that the physical object is directly behind the divine power showed by the Maw (god) (beyond of course that caused by the trauma of the meteor's impact).  The crater is just a symbol, the impressive effects and apearence of that crater merely makes it more potent a symbol, but a symbol nonetheless.  It serves to be a focal point through which the Ogres can better worship the concepts that is 'Warpstorm Maw', and when dealing with the way aetheric entities are empowered by emotions, focal points are very important.

dedwrekka Wrote:
The Ogre Kingdoms book says otherwise, though. And I take the word of the Army book over the word of Warseer.

OK, I was assuming that the person who put the info on Warseer was quoting the armybook, as I said I don't have the book to check.

dedwrekka Wrote:
The Ogre Kingdom's Book says that those observing the comet before it crashed saw a face, and more accurately a mouth on it. When the Comet crashed it continued to burrow into the center of the earth even after the initial crash where any fairly innert comet would have just stopped after crashing in, and warpstone doesn't mutate itself and become active until consumed, absorbed, or contacted by something already alive and active.

  It could still be warpstone, prehaps with something in it? It's typically vague so people can believe what they want: it could be daemonic, or it could be alien.

dedwrekka Wrote:
I just don't think it's quite right to throw out the accounts or beliefs of the Ogres and just say that it was a warpstone comet because a somewhat similar comet that stuck Mordheim happened to be made of the substance.

Firstly (from waht you've said) it could still be a warpstone comet and be correct by the accounts; on beliefs though: they dont directly affect the material world (just like in RL, lots of people have believed in various religions - that doesn't make them true), but if they believe that the Maw has some connection with the crater, then there will be a connection (due to their beliefs moulding the aetheric entity) but that gives not extra credence to the Maw being the crater.  Also Mordhiem isn't the only warpstone impact, it's always been in the background that bit fall off Morrsileb and hit the world.  For another major example, see Cripple Peak

dedwrekka Wrote:
(And I might note, that it along with the only other examples we have of warpstone comets broke up upon impact, and did not burrow into the earth)

  Well firstly, they didn't all break up on impact.  There have been small shards that have fallen and remained whole, and again the big example of Cripple Peak which was a huge chunk that remained whole.  Also the Mordheim comet did burrow a fair bit into the earth, see the Pit.  Plus all such impacts, regardless of their substances, burrow fairly deep into the ground due to their massive impact velocity

dedwrekka Wrote:
Other twin tailed comets have been seen and sighted that were not made out of warpstone, such as a gromril one that struck one of the dwarf holds.

But the majority of such impacting bodies are made of warpstone.

dedwrekka Wrote:
I think it subtracts from the grandeur of the fantasy part of warhammer to simply state that all gods are simply manifestations in the warp.

And you're welcome to that opinion, but remember that Warhammer's not meant to be high fantasy, and I would argue that that's no bad thing, especially with what is added.

No, granted, comets rarely even hit the mantle, or you'd get volcanoes springing up everywhere; but I'm doubtful that it's the same maw on both sides as there would then be giant volcanoes on both sides as opposed to craters, unless there was a horrific amount of magic involved, which if anything supports the possed warpstone theory.

Anyway, as I've been saying, whether the comet is or is not warpstone, and whether there ios or is not a something sentinet in residence there is irrelevent for the existance of an aetheric entity in the form of the Maw.  That amount of shared emotion and belief, particually with such a strong focus, will have formed one, and that will gain respective power and give respective 'gifts' to it's followers.

Hashash Wrote:
Having long (read: since release) worked with the OK army, I always had the idea of The Maw was possibly a Non-aligned Daemon, sealed in a meteorite. Possibly it was a Daemon Prince? They have been known to posses quite a limitless variety of sife and form. Also it is stated that Daemon Princes are worshipped (atleast by Marauders) as gods in their own right, and are known to posses nigh godlike powers.

This has also lead me to blive that perhaps Hashut is an extremely powerfull Daemon Prince (= low power chaos God??)


No, I don't think so. To have the Daemon Prince of a god become a god would be strange and entirely against all other existing fluff; for a start, Be'lakor is the first Daemon Prince; he's the bee's knees, the dog's bollocks, etc, when it comes to them.

My take on the Maw can be found on the Ogre Stronghold:

Revlid on the Ogre Stronghold Wrote:
A God is a warp entity, an (often) anthropomorphic personification of an emotion, a state of mind, or the worship of a more solid concept, such as the sun.

The smaller the warp entity, the more likely it is to be able to enter the material realm without some form of vessel. Lesser Daemons, and the fabled Dryads of Athel Loren are able to, although more powerful Daemons and Treemen need a vessel (living or otherwise) to leave the realm of chaos. (note not Chaos, but chaos.)

However, with enough magical energy, more and more powerful warp-entities can manifest. In the deep Chaos Wastes, where the winds of magic blow like a tornado, Greater Daemons do battle and walk the land, solid as material beings. Daemons stride alongside the armies of Chaos even far South, granted sustenance by the magical winds that have been whipped into a frenzy by their dark patrons.

A powerful source of such magical energy has been shown to be sacrifice. A God itself manifested in Lustria, Sotek, a serpent-god born of the impotent and cold fury of the Lizardmen, and the blood of a thousand thousand Skaven. Filled with the hatred and thirst for vengeance on the younger races that fuelled the sacrifices, the awesome power of a God in material form drove the Skaven out of Lustria, to the Southlands. A further, darker example might be found in the daemon-bull-god of fire and metal and blackness that lurked in the minds of Dwarfs, released by the Eastern Dwarfs with the sacrifice of a hundred dwarfen souls; a richer meal, undiluted by mutation or flesh. Their thoughts were of power, and survival.

One further God brought into this realm was the Great Maw, worshipped by the brutish Ogres across the globe. A hundred thousand Ogres, driven by hunger and desperation to the centre of the plains, were obliterated in an instant, a hundred thousand burnt offerings to a warpstone god from the skies. What emotions fuelled these deaths, made them into sacrifices for this new and hungry god?
Each Ogre was desperately hungry, near bone-thin and ravenous. EAT.
Each Ogre was horribly scared by the approaching comet. FLEE.

A hundred thousand accidental sacrifices, dedicated in an instant to hunger and fear, brought the Maw into being. Every Ogre across the world felt the creation of their new deity, and were branded by it. For all they sought to appease it, feeding it desperately with meat and war through their crude idols, each would forever more be driven by the ache in their bellies for food and the ache in their souls to move to a different place.

Forever branded by wanderlust and hunger.

Forever branded by the mark of the Maw.


From Herr Schlottlemeir's "Essays on Divinity"

Revlid on the Ogre Stronghold Wrote:
Look at Mount Thug; a terrifying force of nature with special attributes the Ogres respect but can't explain; therefore they consider it holy, or at least sentient, with a malicious and unforgiving personality, a constant pounding belief and tradition on the warp that may have, over time, actually given it a low-level malevolent sentience.
Which might go some way toward explaining the "Heart of the Mountain" in the Mountaineater background (if the Mountaineater isn't lying, or it wasn't an escaped and dormant Cathayan Clay/Chaos Dwarf Rock Golem).

Another similarity toward most primitive human cultures; Ogres don't worship (or, for the most part, respect) concepts, but rather forces of nature, things that can't be explained; they fear what they can't explain (deep down, anyway) and so they worship it (or incorporate it into their worship) out of fear, trying to keep it at bay. Whether this is a great mountain of unusual size and shape that avalanches at the slightest sound, or the transformation of a paunchless child into a monstrous killing machine, or the fall of the Maw.

Deep down in their racial memory, Ogres remember being fed upon by the Maw. They don't want that to happen again, so they keep it as sated as possible.

If Sigmar was a primarc he was a rediculously weak one!

but no, Sigmar was a man born to mortal parents who was just partcually gifted.  Having founded the Empire he wandered off somewhere (to return GM I think).  He them either died or ascended to the warp.

Then, from the emotions and belief of the Empire down the ages, a warpstorm was formed representing what Sigmar stood for.  This may or may not be based around the mortal Sigmar's ascended soul.

Anyways this is quite bad threadomancy at 6 months!

ashur Wrote:
The empire priests get their power from their strong belief. They hate the ennemy and such. Sigmar dont seem to act directly on them. It seems that Sigmar is no real god. He even hate sorcery and it is only after a war against chaos that the empire start using it. He seems like the only false god (not created by emotions). But in that case I dont know what Ulric could be.
As for the CD, assuming that every god is a product of emotions and therefor "chaotic" in is origin, there is no reason to believe that he "depend" o khorne or anyone else to survive. He could have been created long before the CD, by the worst aspects of the dwarven mind.


All gods are created by emotions and worship. All of them!

Look, imagine the Realm of Chaos as a surface of gel, below the ‘roof’ of the Material Plane (The Warhammer World). Emotions are like drops of condensation forming on the roof, that drip through it’s cracks into the Realm of Chaos. Where they hit depends on their nature – and wherever they hit, there are ripples. Small ones, admittedly, but ripples nonetheless. After time these ripples make actual indentations in the gel, slopes and dips and deep chasms, places where water begins to gather, weighing it down further still. These places are (continuing the metaphor) gods. Or daemons, or spirits, or elementals, or whatever you want to call them – it’s more a difference in scale and emphasis than any real difference. That is why the Greater Four Chaos Gods are so powerful – drops have been forming ripples to feed them ever since the first sentient creatures felt anything.
Belief is better than emotion for gods, in that no matter its nature, it is directed to a certain area by the god it is directed to. Rage would normally fall somewhere near Khorne’s slice of the Realm, trickling (depending on the emotion-feeler’s background, subconscious, etc, as well as the specifics of the rage) into Ulric, Khaine, etc. However, if the emotion-feeler screams “For Nurgle!” and really means it as he smashes the other bloke’s head in, a large amount of that will be redirected to Old Papa.
Worship is even better – real, traditional, systemised worship takes belief and emotion and carefully directs it toward the god, in an even more concentrated stream than just belief. In this way it is dangerously close to magic, or at least the kind practised by the priests of various gods, except that it channels energy from here to there rather than the other way around.
Sacrifice is the best. It takes the directedness of worship and combines it with the force of belief and emotion that seeing another man’s head bashed in or his throat cut on an alter induces, not to mention the energy from the sacrificed man himself. If emotion is a raindrop, sacrifice is a hose.

This is how gods are born. If there is no ever-present, powerful emotion to form the Realm of Chaos into a god (as was the case for the Chaos Gods, lesser and greater alike) then they must rely on worship and belief. A shepherd finds a lost sheep in the mountains, and takes a short while to build a small cairn of stones there to appease any helpful spirit that might have aided him. A small pocket of belief builds up, and a god is formed, whether sculpted from raw Chaos or some other, pre-existing but believerless god who steps into the gap. Perhaps a city will be built near, or even around the cairn, and it will turn into a shrine, and then into a temple, and the belief and worship will build up. Or perhaps the cairn will lie forgotten, and the god will become a spirit, an imp, a folktale, and will then be forgotten, kept alive by nothing more than a carving on a rock or a line in a song.

This is why reported cases of Chaos worship are so extreme. Like drug dealers, the Chaos Gods do not wish their clients/worshippers to give them a little emotion, a little worship, a little sacrifice – they are greedy and impatient, and they want it all.

This is also why successful gods are the toughest. If the cairn is forgotten, the god will be lost, adrift and eventually reabsorbed into a stronger one. If the city is conquered, however, it is just as likely the god will be adopted as will be cast aside. Even if he is, his presence will have permeated the city, in every statue, song, and mind. Even if the city is burned to the ground, the things it made and did that survived may keep him ‘alive’ long enough to find worship elsewhere.

For all this talk of gods “finding” worship, do not imagine the Realm to be some kind of masquerade ball, with gods putting on new masks as dances as it suits them, tittering at their foolish worshippers who actually believe they care for them. Quite to the contrary. Most gods, those formed by worship, will be defined by their worshipper’s beliefs of them. It is not a choice, but rather a fact of their being – they are defined by belief. If they are believed to be honest, they will be honest. If they are believed to be tricksters, they will be tricksters. It doesn’t matter if a Kislevite house-spirit was once an Indish sun-god; as far as he is concerned, he is, and always has been, a helpful house-spirit. Humans may find this abhorrent, but gods are not so concerned with their individuality as they are their survival. The reason the Chaos Gods can be so malevolent, even toward their followers, is that they no longer fear for their survival – they are literally too big to fall.

Some gods may seem odd in that they were once mortal beings – Sigmar is the greatest case, although the Dwarven Ancestor Gods and Elven Aenarion are others. This can largely be explained by pointing to the soul. On death, the soul drips through into the Realm of Chaos, where, unless it is particularly strongly attracted to another god (priests, for example, or sacrifices), it will likely slide into the abyss of one of the Chaos Gods and be promptly ripped to shreds by ravenous daemons hungry for power.

However, in the case of these once-mortal gods (we’ll call them demi-gods, however misleading that name may be) their souls made its own dent in the Realm, carved out by their force of will, and the vast amount of belief behind them, which later became organised worship. Of course, belief defines gods (to an extent, they define it, as well), so the Sigmar of then may well not be same as the God Sigmar – if everyone believed (and it was a point of Sigmarite doctrine and supposed historical fact) that Sigmar had red hair, the god would likely manifest with red hair, whilst the actual, mortal Sigmar had blonde hair.

But just as emotions, etc, can manipulate the world in the Realm of Chaos, the energies of the Realm of Chaos can manipulate the Material Realm. More readily than ours theirs, in fact, due to the gaping gates from that world to this at each pole. These are the energies that Wizards manipulate through the ritualistic, directed energies described under worship, and Priests manipulate more bluntly through the sheer battering power of immense belief (described under, well, belief). It is also this energy (let’s call it magic for simplicity) that allows daemons and other creatures to manifest, or avatars to be imbued with the powers of their god. The more powerful the warp entity, the deeper their dent in the Realm of Chaos, the more ambient magic they will require to exist in the Material Plane. This is the reason that sacrifices are often used to summon daemons for any length of time – a ritual using the belief channelled to literally push more magic into the surrounding environment. This is the reason for the fact that Dryads are rarely seen outside of the highly-magical Athel Loren, and for the instability that affects the daemon armies of the North. The fact that such armies can exist at all is a wonder, but best credited to the fact that, while technically individual warp entities, most daemons are little more than crevices in the chasms of their respective Chaos Gods.

turquois dwarf Wrote:
one idea might be that gods are given power by the amount of souls they have and that by worshiping a god you are giving it your soul and by sacrificing someone else to your god you are giving it theirs.


*Looks at own gargantuan post*
*Looks at td's post*
*Breaks down into tears*

ashur Wrote:

Filipicusius Wrote:
When someone noted the possibility of daemons of other gods the children of Ulric from Trollslayer flew through my mind.


A werewolf appear in "palace of the plague lord" and he do not worship ulric. It seem that tzeench is the one.
So how the werewolves fit in the warhammer world ?


There are four types of 'Werewolf' in the Warhammer World.

1. Vampires, often of the Von Carstein bloodline, with the Wolf Form bloodline power or the Talisman of Lynci. Vampires who can take the form of wolves.

2. The Were. Garbling monstrosities with some animal characteristics (e.g. claws, fur and teeth) these are basically a distinct variety of Chaos Spawn that tend to show up in Norscan Tribes.

3. Amber Wizards are known for their shapeshifting/totemic abilities, which would allow them to take on the form (or at least characteristics of) a wolf.

4. The Children of Ulric. The closest to 'classic' (i.e. Hammer Horror) Werewolves. Humans with the ability to shapeshift (sometimes partially, sometimes fully, sometimes both) into wolves, as well as command normal wolves. Considered abominations by the Church of Sigmar, often protected and venerated by the Cult of Ulric.

Pages: 1 2 3 4 5
Reference URL's