09-03-2007, 04:27 PM
Wanted to start a discussion and see what you all though. If you take a look at my list you'll see that I run a very magic heavy army. Normally my lord takes Fire, with the lvl 2's taking Death and Metal.
The lore of fire is probably the most direct approach you can take. With two magic missile spells, an unlimited range magic missile that if you roll well can be increasingly devastating, a panic test inducing cannonball, and wall of fire, and then the Sword of Rhuin (a spell which can make your Sorceror Lord a foe to not be taken lightly hitting on 2+ with a 7 STR.)
I take lore of metal because i find it can be highly effective against armies that have heavily armored troops or annoying war machines. Molten silver cast on an 8 is a nice 2d6 STR 4 flaming magic missile. Commandment of brass is nice for shutting down war machines or chariots and Spirit of the Forge or Rule of Burning Iron are simply two amazing spells if used properly (nothing is quite as much fun as roasting a unit of Empire Knights with a STR 7 hit that doesnt allow saves).
I like Lore of Death for a couple reasons. Number one it has two strong Magic Missile attacks, but it also has some tricky spells that can really cause havoc amongst your enemy. Doom & Darkness is one of my personal favorites dropping one units leadership by -3. When you are taking the fight to a unit with high leadership and beating them on combat res, that extra -3 is usually enough to seal the deal and see them running off. Walking death is nice, making a unit cause fear, but Drain life is possibly my favorite close range high level spell. It casts on a 10 (a real bargain for a 6 slot) and within 12'' all enemy units take d6 STR 3 hits with no armor saves. Can really help tip the scales in your favor in the following round of combat.
anyway thats my take on the subject, but what do you guys think? Would it be better to just spam one school of magic & has anyone had a lot of success with Lore of Shadow? There are a few spells there I like but I am on the fence about that particular lore.... anyway sound off
The lore of fire is probably the most direct approach you can take. With two magic missile spells, an unlimited range magic missile that if you roll well can be increasingly devastating, a panic test inducing cannonball, and wall of fire, and then the Sword of Rhuin (a spell which can make your Sorceror Lord a foe to not be taken lightly hitting on 2+ with a 7 STR.)
I take lore of metal because i find it can be highly effective against armies that have heavily armored troops or annoying war machines. Molten silver cast on an 8 is a nice 2d6 STR 4 flaming magic missile. Commandment of brass is nice for shutting down war machines or chariots and Spirit of the Forge or Rule of Burning Iron are simply two amazing spells if used properly (nothing is quite as much fun as roasting a unit of Empire Knights with a STR 7 hit that doesnt allow saves).
I like Lore of Death for a couple reasons. Number one it has two strong Magic Missile attacks, but it also has some tricky spells that can really cause havoc amongst your enemy. Doom & Darkness is one of my personal favorites dropping one units leadership by -3. When you are taking the fight to a unit with high leadership and beating them on combat res, that extra -3 is usually enough to seal the deal and see them running off. Walking death is nice, making a unit cause fear, but Drain life is possibly my favorite close range high level spell. It casts on a 10 (a real bargain for a 6 slot) and within 12'' all enemy units take d6 STR 3 hits with no armor saves. Can really help tip the scales in your favor in the following round of combat.
anyway thats my take on the subject, but what do you guys think? Would it be better to just spam one school of magic & has anyone had a lot of success with Lore of Shadow? There are a few spells there I like but I am on the fence about that particular lore.... anyway sound off


. Spells like Doom and Darkness are almost impossible to cast when you have a level 4 mage around as the pool dice usually go to him as he has most of my die (greedy but needs more Iron in his diet
) The death sorc can forget drain life if you are making a level 4 fire. 
