i would suggest itz irreconcilable... two fluffs that are contradictory...
however as you are attempting to add to a CD list, on a CD site...
i suggest you follow chaos dwarf fluff... in which Hobgoblin lords are highly unlikely...
Otherwise, I currently can't think of anything. Well done!
you just use all Hobbie heros... or hobbie heroes and a BSB...
such a character set up suffers from a lack of magic defense... but is not illegal...
and CDs count as non minimum core...
i also proposed a hobgoblin special character (Gorduz Backstabber) who would count as a lord choice...
i gave him a leadership equal to a CD sorcerors Ld... so 9 in the current list... or 8 should that leadership drop...
he was the only hobgoblin capable of leading CDs in battle... making him quite the special character...
it was scrapped along with all my ambitions of army development...
to be honest i don't hold out much hope for hobgoblins in a future list...
if the Khan's command "the largest army in the world"...
its hard to believe any of their ilk would be enslaved... no matter how favorable their enslavement might be...
and as no hobgoblins make an appearance in the grudgebearer... instead we see slaves of all races...
you just use all Hobbie heros... or hobbie heroes and a BSB...
such a character set up suffers from a lack of magic defense... but is not illegal...
You seem to have misunderstood. I meant that I was suggesting that HG characters shouldn't be able to be the general.
itcamefromthedeep
---I would like to make a really big suggestion: that basic Chaos Dwarfs be LD 8. Yes, I really want them to have less leadership. This is because while CDs are as stubborn as their mountain-dwelling kin, they do not share their loyal nature. Chaos Dwarfs are far more conniving and paranoid. They simply do not have the same "family Values" that bind other dwarfs together. Note that Heores would still be LD 9 and Lords LD 10. This suggestion also has the benefit of giving the list a disadvantage: something CD designers often overlook. The list has everything: heavy cavalry, fast cavalry, elite infantry, cheap infantry, war machines, flying monsters, spellcasters and maybe even skirmishers depending on what is done with Sneaky Gitz. We should be looking all over the list for characterful ways to chip away at CD effectiveness. Better the list be not powerful enough then too powerful.
---Are we going to go S4 for the elite CD infantry?
---Another stat line to look at is that of Sorcerers. It would be characterful to give them a bonus to LD, being at the top of the pecking order in CD society. The problem with that route is that Lords might get displaced by Bull Centaur Lords for fighting power and Sorcerer Lords for LD. Both of the other Lord choices would need drawbacks to make CD Lords a viable choice. It would also be cool to keep the Initiative 1 Sorcerer Lord from the RH list.
---That leaves Bull Centaurs. 2 basic attacks only makes sense in the context of other cavalry who get attacks for a rider and horse. Along those lines, I made sure in my list to give them a specail rule to say that one of their Attacks suffers not weapon bonuses or penalties. This may appear to hurt their great weapons abilities, but one of their Attacks does not strike last, for whatevet that's worth. I would like to see Bull Centaur Lords on a 50mm base, if only because big models are cool. If we go that route, a fourth Wound might be appropriate. I would also like to see Bull Centaurs be Movement 6. Hear me out on this one. First of all, bulls are not as fast as horses, so M8 should be scrapped for M7. Secondly, while they do not have barding they might as well: their heavy armor should weigh them down as much. In the list I posted, I compromised a bit on the Movement by giving them a special rule that allows them to flee and pursue 3D6 instead of the 2D6 as normal for M6 troops. M6 BCs are another area where it is reasonablt to chip away at CD capability. Speaking of barding, the fact that BCs do not get it makes them less poerful then comparable heavy infantry elsewhere. A Scaly Skin save is an option, but I prefer to go the route of T5. After all, being significantly large then a normal CD should nake them harder to kill somehow.
StyrofoamKing
itcamefromthedeep
---It should be noted that according to the definitions in the basic rule book, Bull Centaurs are cavalry, and so they can't use two hand weapons, suffer from great weapon nerfing, and don't qualify for the bonus HW+S save. However, they are not "riders and mounts", so they don't get the bonus armor save either. Unless we want a special rule to deal with those things, BCs really get the short end of the stick.
itcamefromthedeep
---There is a good reason why cavalry cannot use the weapon options that infantry can, and I can see no difference between BCs and heavy cavalry that justifies making them the exception.
---Yes, Chaos Dwarfs have cavalry, but that does not mean that they should be as fast as other cavalry. Chaos Dwarfs do not need to be the best at everything nor do they deserve to be. It is only fair that they pay a price for their incredible tactical flexibility.
itcamefromthedeep
---On a beastie likely weighing upwards of 2400lbs, yeah, that extra 20lbs is not exactly a big deal. Bulls can easily break 2400lbs each (thank the good Lord for Wikipedia). Warhorses push 2000lbs by themselves. Those are BIG critters.
---THAT is a good argument. The point of the cavalry rules, however, is to stop them from being overpowered more then representing any difficulties associated with using weapons on horseback. If we can't make them work without breaking the rules, then I will be happy to go ahead and make Bull Centaurs an exception.
---Whoa, backpedal a bit there. I'm the one advocating Toughness 5 after all. In any case, nothing is overpowered if the price is right. I would have a problem if they got significantly tougher, kept their 2 Attacks, got the full +2 Strength from great weapons AND cost 25pts/models.
---It's not that there cannot be any fast elements in the army, or even that Bull Centaurs need to be really slow. My problem is that the Chaos Dwarfs have a lot of tactical flexibility and I see a chance to cut that down a bit in a characterful way, without nerfing the unit.
---A solid suggestion. Adding to the armor save, even bringing it to 3+ without the shield, is entirely within the realm of possibility. Bull Centaurs will need to be rock hard if they are going to end up with Movement 6, and I think that this is entirely reasonable and characterful for Dwarf cavalry.
Your first point about my 20lbs argument is solid. I kind of was thinking in terms of humans. Whoopsy, apologies there! I understand your second point and don't mind them having +1S GWs, just as long as they are allowed to use 2HWs. Makes sense after all. The third point was me writing in a foul mood and should be ignored entirely. 4th, I agree, but am not sure that M6 is right. It feels a little weird. Perhaps reduce wolves to M8 and BCs to M7. Wolves being slower because HGs are heavier... But, I'm happy to concede to general consesnus. I think they should be M7 with the option of Barding/Heavy Armour. Or just say that the Heavy Armour counts as Barding. They come with shields and LA automatically perhaps?
itcamefromthedeep
---Forgiven and forgotten.
---Perhaps I could phrase it more clearly. If you accept that a Bull Centaur is slower then a horse, then it follows that a Bull Centaur covered in armor should be slower then a barded warhorse (which has M7). Slower then M7 is obviously M6, but I would not really like them to suffer a 2D6 flee/pursuit move, so I made a special rule to allow them the 3D6 move.
---Mandatory equipment is not a great idea. With armor its fine, but shields should be optional
---Wolves should not be faster than horses, in any army list. I don't care what excuse you use, but M9 appears far too often in cavalry.
StyrofoamKing
itcamefromthedeep
itcamefromthedeep
---The big thing to note is that Centigors are no tougher than Gors. I really do not like the idea keeping the glass cannon Bull Centaurs, because that just does not make sense to me.