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I've toyed around with it abit and dropped a few things. The Bull Centaur Lord is there to do what the Great Taurus did but cheaper and less likely to be shotl. The Chaos Dwarf Lord is needed in the main battle line for his Leadership. Anyway take a look and tell me what you think.

Uzkul Werit (Chaos Dwarf Lord): 156pts
Hand Weapon, Great Weapon, Armour of Gazrakh

Abarai Werit (Bull Centaur Lord): 200pts
Hand Weapon, Sword of Might, Heavy Armour, Enchanted Shield

Chaos Dwarf Priest: 150pts
Hand Weapon, Lv2 Upgrade, 2 Dispel Scrolls

Chaos Dwarf Priest: 150pts
Hand Weapon, Lv2 Upgrade, 2 Dispel Scrolls

Chaos Dwarf Priest: 125pts
Hand Weapon, Lv2 Upgrade, Dispel Scroll

Chaos Dwarf Hero: 130pts
Hand Weapon, Battle Standard, Armour of the Furnace

24 Chaos Dwarf Warriors: 271pts
Hand Weapon, Heavy Armour, Shield, Full Command, War Banner

24 Chaos Dwarf Warriors: 246pts
Hand Weapon, Heavy Armour, Shield, Full Command

24 Chaos Dwarf Warriors: 246pts
Hand Weapon, Heavy Armour, Shield, Full Command

19 Blunderbussmen: 258pts
Hand Weapon, Blunderbuss, Heavy Armour, Full Command

19 Blunderbussmen: 258pts
Hand Weapon, Blunderbuss, Heavy Armour, Full Command

10 Hobgoblins: 20pts
Hand Weapon

10 Hobgoblins: 20pts
Hand Weapon

10 Hobgoblins: 20pts
Hand Weapon

10 Hobgoblin Wolfboyz: 160pts
Hand Weapon, Light Armour, Shield, Wolf, Full Command

10 Hobgoblin Wolfboyz: 160pts
Hand Weapon, Light Armour, Shield, Wolf, Full Command

Death Rocket: 80pts

2 Hobgoblin Bolt Throwers: 60pts

2 Hobgoblin Bolt Throwers: 60pts

Earthshaker Cannon: 110pts

Earthshaker Cannon: 110pts
That's pretty similar to my list.
Personally i'd up the size of the Hobgob units.  If you're planning on using them for archer fodder then 10 guys won't hold out long.  If you're planning on using them for bait, you may need to increase the size of them simply to make them a more tempting bait.

I'd be tempted to give the talisman of protection to your general.  It's only a 6+ ward save, but for a character worth 156pts it's probably a worthwhile expenditure.
Thats a good all around army, I'd love to see that on the field!

I'm not sure if the sword of might is worth the points for the Bull Centaur lord.  Wouldn't a great weapon be a better choice?  The US grand tournament update says bull centaurs count as infantry, so you would be getting +2S for 6pts instead of +1S for 20/25pts(can't remember the exact cost).
The trade off to not having a great weapon is that extra save. Besides he'll only be eating through crewmen anyway so the sword should be plenty. Still it's something to consider.

The plan for the Slaves is to have one unit infront of each block of Warriors - unless getting them all in one big unit would be a better idea.
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