09-28-2007, 06:59 PM
Well as the title suggests this may be interesting for those wanting to use their Golden Hat 3# entries or maybe just want an excuse to use one.
Well (for those that don't know my CD army is at the moment in Nippon, which is the Warhammer version of Japan) as I am creating my army I do do quite a few proxy battles and as I am unsure of my fourth hero in 2000pts and dont want to model something that doesnt work for me. I thought what the heck Ill try a Hobgoblin Hero this time around.
Now looking at his stats hes faster than a CD and comes with the option of a wolf and at 40pts well it is a
. Bad things do include leadership but he isn't going to need that for ninja business (no idea why they made assassins have high leadership as they spend half there time running from regiments anyhow) As I always take a magic level 4 user and a level 2 magic user and a CD kill everything in reach hero, so this doesnt leave much room for uses for a Hobbo Hero, or does it?
Well most of us know a single Hobbo Hero wolfrider tactics of bait and fleeing but he does seem rather fragile racing around the battlefield shouting "chase me, chase me" on his own.
So how to use a foot Hobgoblin? Well you could armour him up but lets face it, you have a CD hero for this and if you are paying the points for magic armour yes +1, well, each to their own but not mine thankyou
So what better than being a sneaky Ninja Hobgoblin (cant think of a better role and yes Bujinkan members I know Ninja were Honourable to themselves and family, I have trained in it, but this is a Hobbo Ninja of a different breed)
This tactic is a debased tactic or pointless tactic depending on your opponents army, hope for level 1 and 2 spellcasters although mine killed a level 4 spellweaver, go him
Now this tactic may work with a couple of level 2 sorcerers but I generally think it works best with at least 8 power dice.
Simply give you Hobgoblin Hero a great weapon, thats all, 44pts of rubbish (or so your opponent thinks, and most people reading this thread
) and he is ready for some Ninja action.
Steed of Shadow him 20" into a full regiment with a spellcaster in the front, target all attacks with him usually hit on 3+ wound on 2+ Then run away, if the opponent pursues well good messed up their battleline if they dont do it again when the hobbo reaches your battleline.
Why not use a CD Hero,
1 - well he doesn't flee as fast
2 - imagine a CD Ninja the implications are mind-boggling
3 - he costs more points
Now magic heavy armies/shooty armies will find this tactic more useful, as you want to keep the enemy away from you or at least disrupt the battleline with your Hobgoblin and stop him from being shot at with earthshakers and watch your hero Hobbo fight, run, and keep an entire army at bay (well most) and if he dies o-well 44pts of rubbish, try this tactic if you can, do a victory dance (YMCA is not allowed apparantly
) when it works and laugh when it goes all horribly wrong.
Hope it helps someone
Im off to convert my Ninja Hobgoblin now as he becomes a permanent addition to my Heros.
Hail Chuck Norris Hobgoblin!
Well (for those that don't know my CD army is at the moment in Nippon, which is the Warhammer version of Japan) as I am creating my army I do do quite a few proxy battles and as I am unsure of my fourth hero in 2000pts and dont want to model something that doesnt work for me. I thought what the heck Ill try a Hobgoblin Hero this time around.
Now looking at his stats hes faster than a CD and comes with the option of a wolf and at 40pts well it is a
. Bad things do include leadership but he isn't going to need that for ninja business (no idea why they made assassins have high leadership as they spend half there time running from regiments anyhow) As I always take a magic level 4 user and a level 2 magic user and a CD kill everything in reach hero, so this doesnt leave much room for uses for a Hobbo Hero, or does it?Well most of us know a single Hobbo Hero wolfrider tactics of bait and fleeing but he does seem rather fragile racing around the battlefield shouting "chase me, chase me" on his own.
So how to use a foot Hobgoblin? Well you could armour him up but lets face it, you have a CD hero for this and if you are paying the points for magic armour yes +1, well, each to their own but not mine thankyou

So what better than being a sneaky Ninja Hobgoblin (cant think of a better role and yes Bujinkan members I know Ninja were Honourable to themselves and family, I have trained in it, but this is a Hobbo Ninja of a different breed)
This tactic is a debased tactic or pointless tactic depending on your opponents army, hope for level 1 and 2 spellcasters although mine killed a level 4 spellweaver, go him

Now this tactic may work with a couple of level 2 sorcerers but I generally think it works best with at least 8 power dice.
Simply give you Hobgoblin Hero a great weapon, thats all, 44pts of rubbish (or so your opponent thinks, and most people reading this thread
) and he is ready for some Ninja action.Steed of Shadow him 20" into a full regiment with a spellcaster in the front, target all attacks with him usually hit on 3+ wound on 2+ Then run away, if the opponent pursues well good messed up their battleline if they dont do it again when the hobbo reaches your battleline.
Why not use a CD Hero,
1 - well he doesn't flee as fast
2 - imagine a CD Ninja the implications are mind-boggling
3 - he costs more points
Now magic heavy armies/shooty armies will find this tactic more useful, as you want to keep the enemy away from you or at least disrupt the battleline with your Hobgoblin and stop him from being shot at with earthshakers and watch your hero Hobbo fight, run, and keep an entire army at bay (well most) and if he dies o-well 44pts of rubbish, try this tactic if you can, do a victory dance (YMCA is not allowed apparantly
) when it works and laugh when it goes all horribly wrong.Hope it helps someone

Im off to convert my Ninja Hobgoblin now as he becomes a permanent addition to my Heros.
Hail Chuck Norris Hobgoblin!

