ross_lionheart
10-13-2007, 03:13 PM
Quote:
2300pt Empire list
WPS Tourney – 3rd & 4th November 2007
Characters
Arch Lector
War Altar, Heavy Armour, Shield,
Mace of Helsturm
Doomfire Ring
324
Warrior Priest
Heavy Armour, Shield, Barded Warhorse
Hammer of (Sword of) Battle
Van Horstmann’s Speculum
155
Captain
Pegasus, Full Plate, Lance
Enchanted Shield
Aldred’s Casket of Sorcery
162
Battle Wizard
2nd Level
Dispel Scroll
Dispel Scroll
150
Core Units
25 Swordsmen
inc. full command group
175
10 Handgunners
inc. Marksman with Hochland Long Rifle
105
10 Archers
80
19 Flagellants
190
5 Knights Panther
115
Special Units
6 Knights Panther of the Inner Circle
inc. full command group
War Banner
221
5 Outriders
on Barded steeds
inc. Champion with Hochland Long Rifle
136
Mortar
75
Rare Units
Helblaster Volley Gun
110
Steam Tank
300
2298pts
That's 7 "spells" per turn, plus hopefully nicking my opponents each turn with the Casket. In defence I have 6 dispel dice plus 2 scrolls.
The army contains one tactical and relatively cheap pegasus, three artillary pieces (inc the tank), a heavy chariot, two hard-hitting units of knights, a tar pit, a ranked-up general combat unit and 34 missile attacks (inc 2 HLRs).
Hopefully that is enough to hold their own against most opponents.
WPS Tourney – 3rd & 4th November 2007
Characters
Arch Lector
War Altar, Heavy Armour, Shield,
Mace of Helsturm
Doomfire Ring
324
Warrior Priest
Heavy Armour, Shield, Barded Warhorse
Hammer of (Sword of) Battle
Van Horstmann’s Speculum
155
Captain
Pegasus, Full Plate, Lance
Enchanted Shield
Aldred’s Casket of Sorcery
162
Battle Wizard
2nd Level
Dispel Scroll
Dispel Scroll
150
Core Units
25 Swordsmen
inc. full command group
175
10 Handgunners
inc. Marksman with Hochland Long Rifle
105
10 Archers
80
19 Flagellants
190
5 Knights Panther
115
Special Units
6 Knights Panther of the Inner Circle
inc. full command group
War Banner
221
5 Outriders
on Barded steeds
inc. Champion with Hochland Long Rifle
136
Mortar
75
Rare Units
Helblaster Volley Gun
110
Steam Tank
300
2298pts
That's 7 "spells" per turn, plus hopefully nicking my opponents each turn with the Casket. In defence I have 6 dispel dice plus 2 scrolls.
The army contains one tactical and relatively cheap pegasus, three artillary pieces (inc the tank), a heavy chariot, two hard-hitting units of knights, a tar pit, a ranked-up general combat unit and 34 missile attacks (inc 2 HLRs).
Hopefully that is enough to hold their own against most opponents.
