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A question for you all.

As many of us choose to have our models underlit by lava, what would you do on a white beard?

I'm struggling to get this right, as I'm not sure exactly how much white hair would 'reflect' the light??

Likewise, as there is highlighting, what would you do to shade a beard being underlit by lava?

Anyone got some tips or reference pics for me?
well grims this is some color i found for you from off white to dark red so maybe this would help  i think the color next to white down towards the bottom would work as a back light of lava on his beard

Ishkur did some quite good reflected lighting here:




His lighting just doesnt reach the beard so i dont have any advice. Maybe ask Ishkur for help?
I like ishkurs lighting orange to yellow ,its like the bright glow off a fire turns everything a warm orangeRespect to the Hat!
Hu, quite frankly I have no idea how to light a white area. o.O
I'd probably try a faint orange, as lava always has a reddish glow to it (at least in my imagination Big Grin).
My advice would be simply not to use they white and go for grey instead
But Its got to be white for the white dwarf , no matter how dark it is.

Julio

If you look at ishkur's pic up there, he left deep black crevices in the beard, then highlited it with white, or a light gray. Simply ad more white, the closer to the lava you get and paint a verrryy thinned out layer of orange on the part nearest to the lava. This can turn out very well
Meh, he's the White dwarf, i mean, even in pure darknes you'd just see the white beard, I don't think it's affected by light, so just paint it whitw, either that or get a bit of orange seethrough plastic, put it in fron of a light source and point that at somethign white to get the right coloiur

Lumpy

If you consider that white reflects every colour of the specturm and that it absorbs very few colours then i would have to say that you should stay consistant with your highlighting and have it reflect the lava the same way that metal armour would.
Do a kind of orange hue.
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