10-23-2007, 03:26 PM
Something I'm curious about...
Hypothetically would it be possible to make a balanced, competitive (yet fun to use) CD list without these?
I think we should keep something in the armylist to reflect our low numbers, but what?
There are 2 options I can think of.
The first is to change the gameplay of the Chaos Dwarfs so that they have highly elite units that can survive a huge amount of punishment, then finish off their enemies. You would have a split of 'ard elite, shock troops, 'big guys' (machines, slave ogres or bull centaurs etc on 40mm), and what I would call 'disruption troops' (things like miners/ rangers). This would allow the counter attacks to be quite powerfull if timed well.
This option would make them play much more like regular Dwarfs, but you could include really radical ideas to allow for aggressive armies (not just defensive). It would rely on having quite small armies, but really tough ones. You could even mess around with the army selection like they've done with the HE. This would show that compared to other armies, the Chaos Dwarfs are much more 'specialised'. Even more so than the regular Dwarfs, because there are so few of us.
If I had access to the book I would see what they've done with Eldar, as this might be similar..? (might be showing my ignorance of 40k here
)
The second idea is to introduce *something* that's not hobgoblins/ goblins/ orcs etc, but can compensate for the lack of disposable core blocks.
This again would change the syle of gameplay. As a comparison, look at the impact Necromancers have in an undead army in creating skeletons (and their importance in the army as a whole). I'm certainly not saying we should be raising skeletons! But have any of us considered ideas loosely based on this for our list? Looking at the strategic impact of having a character with this much importance in the army, there might be a way to keep disposable units without hobgoblins/ slaves??
In either of these options you could keep a slave themed choice as a special or very limited core (just to keep to the theme of the Chaos Dwarfs), but basically what I'm asking is whether its possible to remove them as a major part of the army?
So, can anyone come up with a radical list that does not have either slaves or hobgoblins as a major part of the list?
List the entries you would include, and a brief description of them if it helps. We don't need a full breakdown of points and rules etc.
Hypothetically would it be possible to make a balanced, competitive (yet fun to use) CD list without these?
I think we should keep something in the armylist to reflect our low numbers, but what?
There are 2 options I can think of.
The first is to change the gameplay of the Chaos Dwarfs so that they have highly elite units that can survive a huge amount of punishment, then finish off their enemies. You would have a split of 'ard elite, shock troops, 'big guys' (machines, slave ogres or bull centaurs etc on 40mm), and what I would call 'disruption troops' (things like miners/ rangers). This would allow the counter attacks to be quite powerfull if timed well.
This option would make them play much more like regular Dwarfs, but you could include really radical ideas to allow for aggressive armies (not just defensive). It would rely on having quite small armies, but really tough ones. You could even mess around with the army selection like they've done with the HE. This would show that compared to other armies, the Chaos Dwarfs are much more 'specialised'. Even more so than the regular Dwarfs, because there are so few of us.
If I had access to the book I would see what they've done with Eldar, as this might be similar..? (might be showing my ignorance of 40k here
The second idea is to introduce *something* that's not hobgoblins/ goblins/ orcs etc, but can compensate for the lack of disposable core blocks.
This again would change the syle of gameplay. As a comparison, look at the impact Necromancers have in an undead army in creating skeletons (and their importance in the army as a whole). I'm certainly not saying we should be raising skeletons! But have any of us considered ideas loosely based on this for our list? Looking at the strategic impact of having a character with this much importance in the army, there might be a way to keep disposable units without hobgoblins/ slaves??
In either of these options you could keep a slave themed choice as a special or very limited core (just to keep to the theme of the Chaos Dwarfs), but basically what I'm asking is whether its possible to remove them as a major part of the army?
So, can anyone come up with a radical list that does not have either slaves or hobgoblins as a major part of the list?
List the entries you would include, and a brief description of them if it helps. We don't need a full breakdown of points and rules etc.
Mad idea how about a steam /deamon powered engine that produce grotbots mechanical staem/deamon powered and warbots roll d6
what'll I model thunky hairsyles and other things on to