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Centaur hero – army standard, armour of gaz, hand weapon 155

Cd mage – lvl1, 2 dispel scrolls, hand weapon 115

Cd mage – lvl1, 2 dispel scrolls, hand weapon 115


20 cd warriors – hvy armour, shield, fc 210
20 cd warriors – hvy armour, shield, fc 210

20 cd warriors – hvy armour, blunderbuss, fc 270
20 cd warriors – hvy armour, blunderbuss, fc 270


10 centaurs – full command with warbanner and hvy armour 255


4 bolt throwers 120

2 death rockets 160

1 earthshaker 110

This is 1735, not sure what to have as the lord choice, if any with the 265 pts left
scorcere lord                         190
       lv 4                              +35
   dispell scroll                       +25
   Talisman of protection         +15

total                                   265

there you go, you have 2000 exactly

asheira Wrote:
scorcere lord                         190
       lv 4                              +35
   dispell scroll                       +25
   Talisman of protection         +15

total                                   265

there you go, you have 2000 exactly


thanks

hmmm, take out the dispel scroll and the talisman and put in the black gem( just in case)

that works as well i guess
If you go with a sorcerer lord, you might want to bump your other two sorcerers to level 2.
Maybe you can remove some BBs to put the lv2 to your sorcerers.
Moreov[/align]er, the gem is uber to save your Lord AND neutralize a too dangerous enemy character.
if i go with the sorcerer lord, i will get rid of a death rocket to upgrade the lvl 2s, i like the blunders at size 21 (with a sorcerer)

This_Is_My_Boomstick!! Wrote:
Centaur hero – army standard, armour of gaz, hand weapon 155

Cd mage – lvl1, 2 dispel scrolls, hand weapon 115

Cd mage – lvl1, 2 dispel scrolls, hand weapon 115


20 cd warriors – hvy armour, shield, fc 210
20 cd warriors – hvy armour, shield, fc 210

20 cd warriors – hvy armour, blunderbuss, fc 270
20 cd warriors – hvy armour, blunderbuss, fc 270


10 centaurs – full command with warbanner and hvy armour 255


4 bolt throwers 120

2 death rockets 160

1 earthshaker 110

This is 1735, not sure what to have as the lord choice, if any with the 265 pts left


I would dump the death rockets and earthshaker, I find them way to inacurate, bolt throwers are much more reliable and you can have lots for 30p each and 2 per special!
Put the mages up to L2 to give them more punch in the magic phase and get some big blocks of hobgoblins to get in the way of the enemy, there lives are cheap.
Also putting a lord on a flying creature can be handy.

@ Deebo : You anger the almighty Hashut by even SUGGESTING not to take an Earthshaker!

Nice solid list, I'd drop the DRs to get lvl 2 Sorcerers and some Hobgoblins slave units to 'protect'your blunderbusses. Flank charges, even those of lowly Hobbo's, make enemies think twice before they charge your precious, shrapnel-throwing stunties.
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