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It depends on the opponent. If they allow you to use BC as infantry for the rules of whether or not they can use AHW and how they use GW or HW&S. Because, going by the rules, they are cavalry and use weapons as such.
let us pass up such discussions for now...
and let us address the question of how we used to equipt them in 6th ed... Takes Hat off

first off HW/Shield combo is for units you expect to dig in combat...
BCs would really hope to win in the first round... still it can be useful if you somehow get charged...

the true choice is whether you should take additional HW or great weapons...
and it comes down to what you expect to be fighting...
BCs can be real lawnmowers with 3 S4 attacks a piece... against elves or undead i usually took Add HW...
against brets, or chaos or dwarfs that strength boost comes in pretty handy...

I always take a standard on this unit... sometimes a champion... never a musician...
the warbanner is also pretty handy here as well... i wouldn't use it on any other unit in the army...
I too think that  BSB should stay close to your line... so if i use one hes a CD...
that and the BC hero with that many toys is just too expensive...
For modeling, I'd model on both.  Arm dem to da teef.  I will probably mix it up, having some with 2 HWs, some with GW in two hands, some with GWs in in one hand, a shield in the other...  As long as you strap another axe to his back or something, you can use WYSIWYG for either case.
that is correct... BCs are exempt from the +1AS for being mounted...
just like other forms of cavalry consisting of a single creature... page 30...

Monty

Yeah but thats in no way official... And by following the letter of the law you end up going round in circles. They're cav because of x,y,z but infantry because of a,b,c.

I've found in ambigous situations its always best to take the lesser of your options so mine run as 21 point 2 S5 attacks which isn't to bad if you ask me! If you want a hardcore cav unit your looking in the wrong place anyway. BC's excell at catching enemies your RnF can beat in combat but not run down, cross firing, moving towards enemy shooting menacingly (so your REAL combat troops get to combat unscathed) and taking out annoying units you otherwise would not be able to catch (or beat with Wolf Boyz)...

Cheers, Mont
there is no rules basis to consider them infantry at all...
apart from the rules adjustment for this one tournament...
the "infantry" argument is entirely based on fluff......... or beard...

Mind

There are only 2 centaur units in the game, bull centaurs and centigors. The bc don't have clear rules, the centigors do.
Where I usually play everyone agree to use the same rules for centigors and bc, so +2str with GW, +1 as if they use the shield and +1 at if they use the additional HW.

If bc are considered cavalry how do you explain that they can get the additional HW? Not even a single cavalry unit in the game has that option and the rules clearly state that only infantry can get them...

Takes Hat off
in the same way as a armed to the teef Black orc boss on a boar has useless additional hand weapons...
or not the same really because the Blorc has them regardless... the BC must choose to use useless equiptment...

i agree you should follow the centigor rule model...
but you are not following the centigor rule model in your exmple up above...
a centigor treats only hand weapons as tho a model on foot... so additonal HWs and HW/shield are allowed...
other weapons... Centigor spears or the BC GWs... should be treated as cavalry models...
as you point out the centigor rules are clear...

Mind

Actually I didn't think about the spear part :0 , but a spear is quite different form a GW by rules, they probably added that to avoid centigors fighting in 2 ranks like infantry.

So I must consider myself lucky with s6 bc!Btw even opponents I play with prefer a unit of those to a couple of earthshakers Tongue

Takes Hat off
both these weapons are reliant on weight to be effective... and (now) have both infantry and cav rules...
it is natural that they be considered in a similar manner...
and the rule was probably implemented so that centigors would have +1S on the charge... Sick
otherwise the trample rule (another rule BCs have escaped) would be pretty pointless...

Mind

So in the end we can agree that we need a revised army list or a couple of official faqs.

No news here Unsure

Takes Hat off
well shields are free...
and against T3 models im in favor the 3 attacks...
well here is some mathshammer...

we'll use 6th ed (US GT) rules for the BCs... and assume a frontage of 5 models...
GW = 10 x S6 attacks @ WS4
AHW = 15 x S4 attacks @WS4

WS3, T3
GW = 6.67 hits, 5.6 wounds
AHW = 10 hits, 6.67 wounds
WS4, T3
GW = 5 hits, 4.18 wounds
AHW = 7.5 hits, 5 wounds
WS3, T4
GW = 6.67 hits, 5.6 wounds
AHW = 10 hits, 5 wounds
WS4, T4
GW = 5 hits, 4.18 wounds
AHW = 7.5 hits, 3.75 wounds

as you can see...
the additional HWs are more effective vs lower T opponents like elves or undead...
and GW pick up the slack vs high T opponents like orcs, chaos or dwarfs...

EDIT
actually the numbers change dramatically if you add a champ...

WS3, T3 with Champ
GW = 7.34 hits, 6.12 wounds
AHW = 10.67 hits, 7.12 wounds
WS4, T3 with Champ
GW = 5.5 hits, 4.58 wounds
AHW = 8 hits, 5.33 wounds
WS3, T4 with Champ
GW = 7.34 hits, 6.12 wounds
AHW = 10.67 hits, 5.36 wounds
WS4, T4 with Champ
GW = 5.5 hits, 4.58 wounds
AHW = 8 hits, 4 wounds

the champ is clearly more valuable if the unit is using GWs... i've underestimated his effectiveness...
so to conclude... choose your equiptment based on your opponent... and even then choose your targets wisely...

qwe50

you need to take armour saves in

so GW nearly always win
e.g.

WS3, T3 4 + save
GW = 6.67 hits, 5.6 wounds  - 3 to save - 5.6 wounds
AHW = 10 hits, 6.67 wounds  - 1 to save - 4.4 wounds
i have the armor saves too...

WS3, T3
GW = 6.67 hits, 5.6 wounds....................................... 3+AS = 4.67, 2+AS = 3.73, 1+AS = 2.80
AHW = 10 hits, 6.67 wounds, 5+AS = 5.63, 4+AS = 4.46, 3+AS = 3.35, 2+AS = 2.22, 1+AS = 1.11
WS4, T3
GW = 5 hits, 4.18 wounds...................................... 3+AS = 3.48, 2+AS = 2.79, 1+AS = 2.09
AHW = 7.5 hits, 5 wounds, 5+AS = 4.16, 4+AS = 3.33, 3+AS = 2.50, 2+AS = 1.67, 1+AS = 0.83
WS3, T4
GW = 6.67 hits, 5.6 wounds..................................... 3+AS = 4.67, 2+AS = 3.73, 1+AS = 2.80
AHW = 10 hits, 5 wounds.... 5+AS = 4.16, 4+AS = 3.33, 3+AS = 2.50, 2+AS = 1.67, 1+AS = 0.83
WS4, T4
GW = 5 hits, 4.18 wounds......................................... 3+AS = 3.48, 2+AS = 2.79, 1+AS = 2.09
AHW = 7.5 hits, 3.75 wounds 5+AS = 3.13, 4+AS = 2.50, 3+AS = 1.88, 2+AS = 1.25, 1+AS = 0.63

itz a moot point tho really as most T3 units have a 5+ save...
the exception being Bretts... and i believe i included them in the GW group...

here they are with the champs...
WS3, T3 with Champ
GW = 7.34 hits, 6.12 wounds......................................... 3+AS = 5.10, 2+AS = 4.08, 1+AS = 3.06
AHW = 10.67 hits, 7.12 wounds, 5+AS = 5.93, 4+AS = 4.75, 3+AS = 3.56, 2+AS = 2.37, 1+AS = 1.19
WS4, T3 with Champ
GW = 5.5 hits, 4.58 wounds..................................... 3+AS = 3.81, 2+AS = 3.05, 1+AS = 2.29
AHW = 8 hits, 5.33 wounds, 5+AS = 4.44, 4+AS = 3.55, 3+AS = 2.67, 2+AS = 1.78, 1+AS = 0.89
WS3, T4 with Champ
GW = 7.34 hits, 6.12 wounds......................................... 3+AS = 5.10, 2+AS = 4.08, 1+AS = 3.06
AHW = 10.67 hits, 5.36 wounds 5+AS = 4.44, 4+AS = 3.57, 3+AS = 2.68, 2+AS = 1.79, 1+AS = 0.89
WS4, T4 with Champ
GW = 5.5 hits, 4.58 wounds................................ 3+AS = 3.81, 2+AS = 3.05, 1+AS = 2.29
AHW = 8 hits, 4 wounds 5+AS = 3.33, 4+AS = 2.67, 3+AS = 2.00, 2+AS = 1.33, 1+AS = 0.67

but it proves that the champ is a far more valuable asset with the GW BCs... than the AHW BCs...
Due to copyright issues, ect, we can't post them on here, hence why LZ said where to find them. If I say it's +1 LESS strength then usual, that shouldn't breach it...
AGPO, don't worry, I don't have the cash for it either yet. Most of the rules are the same, just when you play, remember the mounted rules for GWs and the new power dice distribution. Pretty much 7th ed rules!

Perturabo

Using the Centigor rules makes the most sense, as they are largely the same. It would probably be simpler to just count them as infantry, but the weapon bonuses would give them an unfair advantage over other cavalry.
Hold a poll on the custom title of Master Bator? So many things wrong with such a statement. (Why not Mass Debater?)

But, back on topic, I generally don't take BCs, but would probably give them.... Heavy armour. That's about it...
Yeah, but since I'm a lazy sod and don't even have the core yet, I don't know how I'd use them, if I did. it's just theory hammer for me. Give them what they're armed with visually...

(With the sig, include the hold the poll for Master bator instead...)

[EDIT: As a mod, I can't. only admins can...]
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