Chaos dwarfs 2000
Lord/hero
Chaos dwarf lord 230pt
Great Taurus +230
Shield +3
Armor of the furnace +45
Black hammer of hasut +45
Total: 443
CD sorcerer 65pt
Level 2 +35
Chalice of darkness + 50
Total: 135pt
Core
20CDs 180pt
Full command +30
Total: 210pt
2* 15 CDs 135
Blunderbuss +45
Full command +30
Total: 200 x 2
20 hobgoblins 40pt
20 hobgoblins 40pt
Light armor +20
shield +20
Full command +30
Total: 110pt
10 hobgoblins 20pt
Wolves +90
Full command +30
Total: 140
Special
2* death rocket 80pt x 2
2 hobgoblin bolt throwers 60pt
Rare
5 bull centaurs 100pt
Full command +45
Earthshaker 110pt
Total: 1898(correct me if i am wrong)
Advise is needed

Full Command in hobbos units is not recommended...
with your hobgoblins command.. if your having 2 units and both are having a full command then it would be + 60 and in your total you have not added in the price for your light armour or shields...
The total for 2 units of fully tooled and commanded Hobo's should be 180.
I dont know what you have done with your figures for the blundies but the total for 2 units of 15 with commands should be 420.
Hope this helps.. maybe you should have another look through your list and do some more adding up..
also I dont see why you would have 2 D.R AND an earth shaker in a 2000 point list but then again I am biassed towards bolt throwers.
Good luck with the list and I will check back in on it later.

If it were me i'd drop the full command on the hobbos, buy an enchanted shield (for a 2+ save) for the guy on the Taurus, and add some extra guys to the blunder units (with only 15 guys it won't take much to knock them down to strength 4 shots).
Also, I doubt if a lone Sorceror will do you much good.
You might be better off dropping the chalice, taking a couple of dispel scrolls, and using him to try and shut down the opponents magic phase (and if you do that you may as well drop him down to level 1 while you're at it).
Also, i'd buy a musician for the wolf riders. The +1 to rally them when they're fleeing is useful.
Also, i'd buy a musician for the wolf riders. The +1 to rally them when they're fleeing is useful.
I think i gave them a full command
new and in-proved Chaos dwarfs 2000
Lord/hero
Chaos dwarf lord
Great Taurus
Shield enchant +??
Armor of the furnace
Black hammer of hasut
CD sorcerer 65pt
2 dipel scroll
Core
20CDs 180pt
Full command +30
Total: 210pt
2* 15 CDs
Blunderbuss
Full command
20 hobgoblins 40pt
20 hobgoblins 40pt
10 hobgoblins 20pt
Wolves
Full command
Special
2* death rocket
2 hobgoblin bolt throwers 60pt
Rare
5 bull centaurs 100pt
Full command
Earthshaker 110pt
I think i gave them a full command
So you did. My bad.
The list looks a lot more solid now.
You've got a decent gunline, although not excessively cheesed.
You should have enough infantry to protect the artillery.
Maybe consider dropping the champion and standard on the wolf riders and either buying a warbanner for the Bull Centaurs or an extra CD for each of the Blunderbuss units - 2 wounds on each unit and they'll be knocked down to strength 4 shots as they stand now (You might need to ditch a couple of Hobgobs to make up the points difference).
For what it's worth, i've never found full command on Blunderbuss units very useful. Make of that what you will. Try them yourself and see if you get value for points out of them.
All in all it looks like a very solid list.