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This is the 1st of a Blunderbuss rules clarification i have been working on with willmark et al.

It is the Ravening Hordes rules, plus the clarifications from US GT and 2004 chronicles  / FAQ's with a few images for further clarification. I have been using it regularly - handing it to my opponents before each game - and they have really appreciated it and it has lead to them understanding blunderbusses and not having to ask multiple questions during the game. Plus I don't like winning a game because my opponent doesn't know a rule

Feedback is welcome
Cheers

NOTE: Those of you that have queried the monstrous mount thing - Refer to page 61 of the rule-book - 3rd paragraph on left hand side - this specifically deals with template weapons (how we are directed to think of blunderbusses) and explicitly states that both the mount and the rider(s) are all hit.
This should prove useful. It looks fine to me apart from a few spelling and grammer errors. What other pdf's are you planning on doing?
it looks good
you sure for ridden monsters and stuff everyone gets hit?

the original rules says all models get hit and a lord mounted on a dragon is usally considered just 1 model isn't it? (that or my friend has been cheating)

wizuriel Wrote:
you sure for ridden monsters and stuff everyone gets hit?

the original rules says all models get hit and a lord mounted on a dragon is usally considered just 1 model isn't it? (that or my friend has been cheating)


This I would say is a tricky one - they are 1 model in that they move coherently and the lord cant get of a dragon or a chariot - however they fight / can be attacked separately and 1 can die without the other - the later means that they are 2 models (as you cant remove 1/2 a model) therefore they can both be hit. Also missile file (normal) is randomized between the 2 - again proof they are 2 models not 1
Hope that helps
cheers

I like it.  Looks really good.
Good stuff Ubertechie that pdf is useful indeed .Respect to the Hat!
Hmm monstrous mounts That is a tricky one and could well need clarification with opponents .
I like it very much. It's very useful. But, something happend... I clicked the false button. Maybe the admins can help. I pressed 'no' but I wanted to press 'yes'.

Ubertechie Wrote:
This I would say is a tricky one - they are 1 model in that they move coherently and the lord cant get of a dragon or a chariot - however they fight / can be attacked separately and 1 can die without the other - the later means that they are 2 models (as you cant remove 1/2 a model) therefore they can both be hit. Also missile file (normal) is randomized between the 2 - again proof they are 2 models not 1
Hope that helps
cheers


but its still a shooting attack. Even though it's a shooting attack that hits all models according to the rule book for shooting you need to randomly choose who gets hit since monsterous mounts/chariots are counted as 1 model. Unfortunitly there is no special blunderbuss rule to overwrite that.

wizuriel Wrote:

Ubertechie Wrote:
This I would say is a tricky one - they are 1 model in that they move coherently and the lord cant get of a dragon or a chariot - however they fight / can be attacked separately and 1 can die without the other - the later means that they are 2 models (as you cant remove 1/2 a model) therefore they can both be hit. Also missile file (normal) is randomized between the 2 - again proof they are 2 models not 1
Hope that helps
cheers


but its still a shooting attack. Even though it's a shooting attack that hits all models according to the rule book for shooting you need to randomly choose who gets hit since monsterous mounts/chariots are counted as 1 model. Unfortunitly there is no special blunderbuss rule to overwrite that.


Wiz - there is as I Posted here

Quote:
NOTE: Those of you that have queried the monstrous mount thing - Refer to page 61 of the rule-book - 3rd paragraph on left hand side - this specifically deals with template weapons (how we are directed to think of blunderbusses) and explicitly states that both the mount and the rider(s) are all hit.

Excellent work by Ubertechie. I have been helping with the rewrite of the PDF list in order to get it started. We figured this is a good place to start since it is a bit clunky. Please refer to the Project Development section to see how you can help further.

At this stage Uber can use a few more people to help as he is directing this project. This simply the first stab look for more in the near future.
Ok, but what if there is a combat going with a friendly unit, although only the enemy unit is in the target zone? Would you be able to fire with your blunderbusses? I came up with this question after pic No 4, since that confuses me, just a little.

Hrothgar Goldgreed Wrote:
Ok, but what if there is a combat going with a friendly unit, although only the enemy unit is in the target zone? Would you be able to fire with your blunderbusses? I came up with this question after pic No 4, since that confuses me, just a little.


No you can NEVER shoot into combat with blunderbuss's we aren't skaven and we aren't a template weapon that can scatter therfore it can never happen.

Hope that helps - basically you need line of site to a target and you can never hit (or potentially hit) any of your own models or models in close combat

Ok ok, pic 4 just confused me. No need to be so agressive Wink

Hrothgar Goldgreed Wrote:
Ok ok, pic 4 just confused me. No need to be so agressive Wink


Sorry - No aggression intended - merely emphasis :-)

Cheers

I would query that you don't get 'look out sir', particularly if you are picking out characters and hitting both parts of ridden monsters/characters
The way I read it is a template weapon (in the same way as a cannon) and therefore characters should be getting 'look out sir' as usual.
I agree with Lord Zarkov.
I'd advise moving the Skirkishing green bases in the diagram a tiny bit away from the line so it doesn't look like it is touching.  Also might be a good idea to replace the arrows with a large rectangle to show it has a definite fire zone.
BBs are subject to look out sir...
"It also applies to any ranged attack that uses a template" p.73 BRB
Good suggesstions all around. Uber: I'd incoroprate them and get some play testing done to see the results.
It looks great also you might want to do a pic showing that a unit can’t fire into combat even if the friendly unit is not in the fire zone.
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