06-18-2008, 06:38 PM
how do all.
ive decided to do this thread for two reasons, firstly, im very proud of my work on these and secondly... im very proud of my work on these..!
anyhow, first and foremost, I feel it only fair that I should say thanks to a few individuals for contributing to this project, especially as some of them will likely be unaware that they have helped me!
so.
To Starscream, my partner in crime in the work place and a real source of encouragement to finish what I start, I want to say thanks for providing me the horse bodies for the excellent cost of "show me regular photos and you can have them".
To Xander, your BFSP tutorial video was so easy to follow, it has given me confidence to try using green stuff for more than just gap filling, and I think you have done a great service to the Chaos Dwarf Community.
And thirdly, to Kera, I liked your bull centaurs so much, that they were my initial inspiration to do something similar.
Right. So, thanks aside, the following components were needed for each bull centaur:
Plastic Lord of the Rings Rohan Horse
2 Beastman Gors
Beastman Weapon Heads
Chaos Marauder Arms & Sheilds.
Chaos Warrior Head
Lots of Greenstuff or the equivolent.
below is some photos of the progress at each stage so far.
[attachment=575]
[attachment=576]
[attachment=577]
the above photos show which models are required for the main part of the model, plus which parts to remove.
basically, remove the head and legs from the horse (I also removed the tail as Im planning on sculpting a different style of tail) and scrape away the saddle. Remove the legs from the Beastmen mid-thigh, and dispose of the torso into your bits box.
Trim away any unwanted details, such as excess fur, hooks, medallions or the loin cloth, then remove the hooves from two of the legs, as these will need to be turned back to front to look right.
[attachment=578]
glue the legs into place, making sure that you position the front hooves the correct facing, otherwise the model will not look right. I assembled the initial piece without turning the hooves around and couldnt work out why it looked like it was going to tip forwards, so i refered to some pictures of horses and found that their rear legs have "knees" on the rear of the leg, whereas the front legs the knees are on the front.
[attachment=579]
once this has dried, i mixed some greenstuff and formed a rough torso shape where I wanted the body to be. I wasnt too fussed about neatness at this stage, as the detail work will get sculpted over the top.
once the torso is built up to an acceptable level that your happy with (I used a BFSP Chaos Dwarf on foot as a rough size guide), let the green stuff set for a few hours.
[attachment=580]
here you can see the height of the horse's body compared to a CD on foot. obviously once the torso is built up, the model is an extra centimetre or so taller.
once the green stuff has dried, my next step was to sculpt on some detail, in the form of the belt, skirt and shoulder trim.
to do this, i rolled a green stuff sausage and wrapped it around the models waist, flattened it and trimmed it so that i had a neat strip going around the midriff, about the thickness of the belt on a BFSP dwarf. the I did the same for the skirt, so that the scale armour can protect the models front legs. Then for the shoulder trim, I pushed a ball of greenstuff onto each "arm" position, flattened it a little to make a disc, then smoothed and rounded the edges. once I was happy with the size, i put a pair of marauder arms (one with a flail without the flail head) into place to make sure he wasnt too broad.
[attachment=581]
Now I removed the arms and allowed this part of the model to dry.
This process, ignoring the drying time for the greenstuff (I allow it to dry between stages otherwise i end up making a mess of what I have already done), took me about 3 hours for the first model, and by the time I did the 5th, It now takes about 1n hour and half per model, plus 3 to 6 hours drying time for the greenstuff.
My next post on this thread will show the head, beard, scale armour and the arms, as I have yet to sculpt the beard to the model and my camera's batteries have run out (hence the latter two pictures are off my mobile phone... not as good as i hoped for but the best I could get in the circumstances!
Please provide me with your feedback to let me know what you guys think, and whether you have any recommendations for adjusting them slightly!
thanks in advance!
ive decided to do this thread for two reasons, firstly, im very proud of my work on these and secondly... im very proud of my work on these..!
anyhow, first and foremost, I feel it only fair that I should say thanks to a few individuals for contributing to this project, especially as some of them will likely be unaware that they have helped me!
so.
To Starscream, my partner in crime in the work place and a real source of encouragement to finish what I start, I want to say thanks for providing me the horse bodies for the excellent cost of "show me regular photos and you can have them".
To Xander, your BFSP tutorial video was so easy to follow, it has given me confidence to try using green stuff for more than just gap filling, and I think you have done a great service to the Chaos Dwarf Community.
And thirdly, to Kera, I liked your bull centaurs so much, that they were my initial inspiration to do something similar.
Right. So, thanks aside, the following components were needed for each bull centaur:
Plastic Lord of the Rings Rohan Horse
2 Beastman Gors
Beastman Weapon Heads
Chaos Marauder Arms & Sheilds.
Chaos Warrior Head
Lots of Greenstuff or the equivolent.
below is some photos of the progress at each stage so far.
[attachment=575]
[attachment=576]
[attachment=577]
the above photos show which models are required for the main part of the model, plus which parts to remove.
basically, remove the head and legs from the horse (I also removed the tail as Im planning on sculpting a different style of tail) and scrape away the saddle. Remove the legs from the Beastmen mid-thigh, and dispose of the torso into your bits box.
Trim away any unwanted details, such as excess fur, hooks, medallions or the loin cloth, then remove the hooves from two of the legs, as these will need to be turned back to front to look right.
[attachment=578]
glue the legs into place, making sure that you position the front hooves the correct facing, otherwise the model will not look right. I assembled the initial piece without turning the hooves around and couldnt work out why it looked like it was going to tip forwards, so i refered to some pictures of horses and found that their rear legs have "knees" on the rear of the leg, whereas the front legs the knees are on the front.
[attachment=579]
once this has dried, i mixed some greenstuff and formed a rough torso shape where I wanted the body to be. I wasnt too fussed about neatness at this stage, as the detail work will get sculpted over the top.
once the torso is built up to an acceptable level that your happy with (I used a BFSP Chaos Dwarf on foot as a rough size guide), let the green stuff set for a few hours.
[attachment=580]
here you can see the height of the horse's body compared to a CD on foot. obviously once the torso is built up, the model is an extra centimetre or so taller.
once the green stuff has dried, my next step was to sculpt on some detail, in the form of the belt, skirt and shoulder trim.
to do this, i rolled a green stuff sausage and wrapped it around the models waist, flattened it and trimmed it so that i had a neat strip going around the midriff, about the thickness of the belt on a BFSP dwarf. the I did the same for the skirt, so that the scale armour can protect the models front legs. Then for the shoulder trim, I pushed a ball of greenstuff onto each "arm" position, flattened it a little to make a disc, then smoothed and rounded the edges. once I was happy with the size, i put a pair of marauder arms (one with a flail without the flail head) into place to make sure he wasnt too broad.
[attachment=581]
Now I removed the arms and allowed this part of the model to dry.
This process, ignoring the drying time for the greenstuff (I allow it to dry between stages otherwise i end up making a mess of what I have already done), took me about 3 hours for the first model, and by the time I did the 5th, It now takes about 1n hour and half per model, plus 3 to 6 hours drying time for the greenstuff.
My next post on this thread will show the head, beard, scale armour and the arms, as I have yet to sculpt the beard to the model and my camera's batteries have run out (hence the latter two pictures are off my mobile phone... not as good as i hoped for but the best I could get in the circumstances!
Please provide me with your feedback to let me know what you guys think, and whether you have any recommendations for adjusting them slightly!
thanks in advance!
