07-02-2008, 04:03 PM
I had an interesting idea today for something that would really bring the slave element into our list, and its very simple.
Basically every unit champion can be equipped/ upgraded to have a Slave shield (WIP name). I have yet to decide exactly what this will confer; either +1 wound, or +1 Armour save against the first wound suffered.
The idea is that the champion would push the slave infront of him so he takes the brunt of the attack.
For a points cost I was thinking:
CORE
+1 wound = 10pts
+1 AS against first wound = 5pts.
SPECIAL
+1 wound = 12pts
+1 AS against first wound = 6pts.
RARE
I have a fast moving unit in rare, but I wouldn't give them this option.
Which would be better, +1W or +1AS (only against first wound)? Or something else?
It would be open as to how to model this; something imaginative on the champions base itself, or a slave modelled on a seperate base you have behind the unit (to remind you). The caged goblin from the miners set would be perfect.
Basically every unit champion can be equipped/ upgraded to have a Slave shield (WIP name). I have yet to decide exactly what this will confer; either +1 wound, or +1 Armour save against the first wound suffered.
The idea is that the champion would push the slave infront of him so he takes the brunt of the attack.
For a points cost I was thinking:
CORE
+1 wound = 10pts
+1 AS against first wound = 5pts.
SPECIAL
+1 wound = 12pts
+1 AS against first wound = 6pts.
RARE
I have a fast moving unit in rare, but I wouldn't give them this option.
Which would be better, +1W or +1AS (only against first wound)? Or something else?
It would be open as to how to model this; something imaginative on the champions base itself, or a slave modelled on a seperate base you have behind the unit (to remind you). The caged goblin from the miners set would be perfect.
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