07-03-2008, 10:32 PM
A possible modification of the traditional magic system, based around the blood-slick altars of Hashut. This system takes one part from the Gut Magic of the Ogre Kingdoms but adds something a little new to take advantage of Chaos Dwarfs' access to so many ready sacrifices.
Casting Sacrifice Magic
Sorcerers do not gain power dice in the normal manner, nor do they use them when casting spells. When casting a spell, a Chaos Dwarf Sorcerer or Sorcerer Lord sacrifices (removes from the table) a number of Wounds worth of models from the unit they are in or models in base contact to power the spell; the number of Wounds is the effective Casting level of the spell for all purposes.
Each spell has a minimum number of sacrifices necessary to cast the spell, called the Sacrifice level; sacrificing less Wounds than this number causes the spell to automatically miscast. A Sorcerer can sacrifice more wounds, to a maximum of six times their level; that is a Level 4 Sorcerer could sacrifice up to 24 Wounds worth of units on a given spell, a Level 3 Sorcerer 18 wounds, and so on. Any effect that would add or remove Power Dice does not affect Chaos Dwarf Sorcerers.
Sacrifice magic spells can be cast with Irresistable Force by sacrificing the Sorcerer and all models left in his unit; the number of Wounds sacrificed must still equal the Sacrifice level or the spell will miscast.
Wounds sustained by Chaos Dwarfs, Bull Centaurs, Lammasu, and Great Taurus in this matter count double; that is each Wound one of these models sustains to cast a spell is equivalent to two Wounds for purposes of determining the effective Casting level of the spell. A Chaos Dwarf Sorcerer or Sorcerer Lord may take Wounds himself to power a spell. Models removed due to wounds are always taken from the unit in the same manner as casualties, i.e. from the back ranks first.
Each Sorcerer knows all of the Sacrifice Magic spells (listed below). If a Sacrifice Magic spell has already been successfully cast this phase and a second Sorcerer wishes to cast the same spell, the Sacrifice level is doubled; if a third Sorcerer wants to cast the same spell that phase, the Sacrifice level is tripled, and so on.
Chaos Dwarf Sorcerers generate and utilize Dispel Dice as other wizards.
Fist of Fire
Sacrifice Level: 5
Has identical effect to the Fire Lore spell Flaming Sword of Rhuin.
Magma Pool
Sacrifice Level: 5
Has identical effect to the Shadow Lore spell Steed of Shadows.
Lava Storm
Sacrifice Level: 8
Has identical effect to the Metal Lore spell Distillation of Molten Silver.
Shadows of Hashut
Sacrifice Level: 8
Has identical effect to the Fire Lore spell The Burning Head.
Doomroar
Sacrifice Level: 9
Has identical effect to the Death Lore spell Doom and Darkness.
Eruption
Sacrifice Level: 12
Has identical rules to the Shadow Lore spell Pit of Shades.
Casting Sacrifice Magic
Sorcerers do not gain power dice in the normal manner, nor do they use them when casting spells. When casting a spell, a Chaos Dwarf Sorcerer or Sorcerer Lord sacrifices (removes from the table) a number of Wounds worth of models from the unit they are in or models in base contact to power the spell; the number of Wounds is the effective Casting level of the spell for all purposes.
Each spell has a minimum number of sacrifices necessary to cast the spell, called the Sacrifice level; sacrificing less Wounds than this number causes the spell to automatically miscast. A Sorcerer can sacrifice more wounds, to a maximum of six times their level; that is a Level 4 Sorcerer could sacrifice up to 24 Wounds worth of units on a given spell, a Level 3 Sorcerer 18 wounds, and so on. Any effect that would add or remove Power Dice does not affect Chaos Dwarf Sorcerers.
Sacrifice magic spells can be cast with Irresistable Force by sacrificing the Sorcerer and all models left in his unit; the number of Wounds sacrificed must still equal the Sacrifice level or the spell will miscast.
Wounds sustained by Chaos Dwarfs, Bull Centaurs, Lammasu, and Great Taurus in this matter count double; that is each Wound one of these models sustains to cast a spell is equivalent to two Wounds for purposes of determining the effective Casting level of the spell. A Chaos Dwarf Sorcerer or Sorcerer Lord may take Wounds himself to power a spell. Models removed due to wounds are always taken from the unit in the same manner as casualties, i.e. from the back ranks first.
Each Sorcerer knows all of the Sacrifice Magic spells (listed below). If a Sacrifice Magic spell has already been successfully cast this phase and a second Sorcerer wishes to cast the same spell, the Sacrifice level is doubled; if a third Sorcerer wants to cast the same spell that phase, the Sacrifice level is tripled, and so on.
Chaos Dwarf Sorcerers generate and utilize Dispel Dice as other wizards.
Fist of Fire
Sacrifice Level: 5
Has identical effect to the Fire Lore spell Flaming Sword of Rhuin.
Magma Pool
Sacrifice Level: 5
Has identical effect to the Shadow Lore spell Steed of Shadows.
Lava Storm
Sacrifice Level: 8
Has identical effect to the Metal Lore spell Distillation of Molten Silver.
Shadows of Hashut
Sacrifice Level: 8
Has identical effect to the Fire Lore spell The Burning Head.
Doomroar
Sacrifice Level: 9
Has identical effect to the Death Lore spell Doom and Darkness.
Eruption
Sacrifice Level: 12
Has identical rules to the Shadow Lore spell Pit of Shades.