07-31-2008, 03:00 PM
Hello!
I'm one of the new kids on the CD block, so to speak.
I've got some problems figuring out a list for an upcoming project. In short, I'm trying to use the CD list for a fantasy version of a historical army (the Mughals). I'd like advice on how to tweak things so it's a viable army in WHFB, without being either cheesy or lackluster - I'd like an entertaining all-comers list.
So, here's some army restriction I am going to work with:
* There must be at least 1 unit of hobgoblin wolf riders with bows. Not only am I a big fan of steppe nomads, they are also my favourite fantasy race, so that's an easy choice
. And yes, I realize that S3 missile troops are a bit pointless, but they are still fast cavalry.
* I want 1-2 units of blunderbusses, as the Mughals had their greatest success in the field with matchlock-armed infantry.
* Some artillery is ok, but I really don't want a gunline army (I know, the blunderbusses don't have a lot of range, but you get the idea). Babar and Akbar made good use of trebuchets and other siege gear, so I'm not adverse to, say, a single Earthshaker and some Bolt Throwers. I could even explain a Deathrocket as a Chinese import - but is the thing actually useful?
* Oddly enough, magic-heavy is quite tempting to me, right now. Especially Akbar was a very religious man, with a keen interest in the occult - I could see that translate nicely into perhaps the Lore of Shadows - I'd want support / mystical spells more than magic missiles.
* I'm not sold yet on Bull Centaurs as a unit, although they could translate to allied Persian kataphraktoi (or whatever they were called in Farsi - I only recall the Greek phrase; basically, shock cavalry).
* Flying monsters will be about impossible to explain, so I'll steer away from them for now.
So, with that all in mind, here's what I have as a rough guess so far....
CD Lord sorceror [325]
Level 4 Lore of Shadow. General [I love it that the caster lord has Ld 10]
Chalice of Darkness, 1 Dispel Scroll, 1 Powerstone
CD sorceror [150]
Level 2 Lore of Metal.
1 Dispel Scroll, 1 Powerstone.
CD Hero [130]
Battle Standard Bearer
Armour of the Forge
Bull Centaur Hero [154]
Great Weapon, Gauntlets of Bazhrakk the Cruel, Armour of Gazrakh
[He seems a steal for his points, and I can use wolf riders to keep him safe until he can hit home]
10 Hobgoblins [20]
10 Hobgoblins [20]
[Screens and decoys, enslaved militia troops]
10 Hobgoblins [170]
Musician
Wolves, bow, Light armour, Shield
18 Chaos Dwarves [216]
Blunderbusses
18 Chaos Dwarves [192]
Full command [joined by the Lord and BSB]
20 Chaos Dwarves [210]
Full command
24 Hobgoblins [106]
Boss [to protect from challenges] [joined by level 2 sorceror]
Light armour, shield
2 Bolt Throwers [60]
2 Bolt Throwers [60]
1 Earthshaker [110]
I believe that leaves me with 77 points left over.
I'd love to add another unit of blunderbusses, but much as I'd like them as a center pairing for my army, that is unlike to be as effective as having them march up a flank.
More artillery is going to look strange and be a little distasteful, so I'll pass on that for now, but more ranged troops might be in order - should I get some hobgoblins with bows as a nuisance unit? I know they'll die in a stiff breeze, but that's missiles that don't hit something else, and there's always the chance they'll actually cause a wound...
So, there we are. I'd love advice on how to flesh this out. I'm concerned I have neither the Mv on my infantry, nor the cavalry, to deal with some opponents' battleline, but that's why I took some solid magic and extra missile troops - hopefully, I can force him to come to me.
Thanks for reading, and I am looking forward to your opinions.
I'm one of the new kids on the CD block, so to speak.
I've got some problems figuring out a list for an upcoming project. In short, I'm trying to use the CD list for a fantasy version of a historical army (the Mughals). I'd like advice on how to tweak things so it's a viable army in WHFB, without being either cheesy or lackluster - I'd like an entertaining all-comers list.
So, here's some army restriction I am going to work with:
* There must be at least 1 unit of hobgoblin wolf riders with bows. Not only am I a big fan of steppe nomads, they are also my favourite fantasy race, so that's an easy choice
. And yes, I realize that S3 missile troops are a bit pointless, but they are still fast cavalry.* I want 1-2 units of blunderbusses, as the Mughals had their greatest success in the field with matchlock-armed infantry.
* Some artillery is ok, but I really don't want a gunline army (I know, the blunderbusses don't have a lot of range, but you get the idea). Babar and Akbar made good use of trebuchets and other siege gear, so I'm not adverse to, say, a single Earthshaker and some Bolt Throwers. I could even explain a Deathrocket as a Chinese import - but is the thing actually useful?
* Oddly enough, magic-heavy is quite tempting to me, right now. Especially Akbar was a very religious man, with a keen interest in the occult - I could see that translate nicely into perhaps the Lore of Shadows - I'd want support / mystical spells more than magic missiles.
* I'm not sold yet on Bull Centaurs as a unit, although they could translate to allied Persian kataphraktoi (or whatever they were called in Farsi - I only recall the Greek phrase; basically, shock cavalry).
* Flying monsters will be about impossible to explain, so I'll steer away from them for now.
So, with that all in mind, here's what I have as a rough guess so far....
CD Lord sorceror [325]
Level 4 Lore of Shadow. General [I love it that the caster lord has Ld 10]
Chalice of Darkness, 1 Dispel Scroll, 1 Powerstone
CD sorceror [150]
Level 2 Lore of Metal.
1 Dispel Scroll, 1 Powerstone.
CD Hero [130]
Battle Standard Bearer
Armour of the Forge
Bull Centaur Hero [154]
Great Weapon, Gauntlets of Bazhrakk the Cruel, Armour of Gazrakh
[He seems a steal for his points, and I can use wolf riders to keep him safe until he can hit home]
10 Hobgoblins [20]
10 Hobgoblins [20]
[Screens and decoys, enslaved militia troops]
10 Hobgoblins [170]
Musician
Wolves, bow, Light armour, Shield
18 Chaos Dwarves [216]
Blunderbusses
18 Chaos Dwarves [192]
Full command [joined by the Lord and BSB]
20 Chaos Dwarves [210]
Full command
24 Hobgoblins [106]
Boss [to protect from challenges] [joined by level 2 sorceror]
Light armour, shield
2 Bolt Throwers [60]
2 Bolt Throwers [60]
1 Earthshaker [110]
I believe that leaves me with 77 points left over.
I'd love to add another unit of blunderbusses, but much as I'd like them as a center pairing for my army, that is unlike to be as effective as having them march up a flank.
More artillery is going to look strange and be a little distasteful, so I'll pass on that for now, but more ranged troops might be in order - should I get some hobgoblins with bows as a nuisance unit? I know they'll die in a stiff breeze, but that's missiles that don't hit something else, and there's always the chance they'll actually cause a wound...
So, there we are. I'd love advice on how to flesh this out. I'm concerned I have neither the Mv on my infantry, nor the cavalry, to deal with some opponents' battleline, but that's why I took some solid magic and extra missile troops - hopefully, I can force him to come to me.
Thanks for reading, and I am looking forward to your opinions.