10-02-2008, 09:21 AM
Despite the fact that for about the last year I haven’t seen the need for a slave and/or hobgoblin unit or units in my CD list I’m doing, I may now be coming round to the idea.
My initial reasons for not including them were:
I was thinking today about my list, and how it was lacking something... I couldn’t quite put a finger on it, but I decided it actually lacked unique character. Sure it had loads of chaos dwarf character already, but some of the entries were there more for variety and interest than for decent fluff (or even tactical reasons).
So I thought in the end what if you took slaves to battle specifically because you wanted all of them to die? Where their deaths fluffwise would actually make the CD stronger somehow.
What I came up with was this:
CHAINGANG ............................ 80pts
* Core unit – doesn’t count towards minimum
* 19 slaves and one Slaver per Chaingang (not a chaos dwarf).
* Unbreakable (as in chains) (edit. or maybe just stubborn)
* Slaver has Ld 7
* Unit is M 4
Special Rules:
* For every 5 Slaves killed the movement of the unit is reduced by 1”.
* Sanctified. Victory points for any slaves killed go towards the owning player (the CD player).
So ideally you’d want your enemy to kill as many as possible! I’d have to write a bit of fluff explaining that by dying they are actually helping Hashut and making the CD stronger etc. I.e. they’re not just a meat shield where dying has no overall meaning. That was my main problem fluffwise before.
The points cost would have to be just high enough that they weren't easy victory points, but not so low that you had loads of them. Remembering of course that 10 units of really terrible fighters isn't going to win battles!
Talk about disruption tactics! You could throw the slave units straight at an enemy. They will all die, probably without causing any deaths, but in the mean time you can flank the enemy units. Unlike other meatshield units your enemy might have to think twice about attacking them, as however many they killed you'd still get the points!
Edit #2
An interesting variation on the above would be:
* Sanctified. Victory points for any slaves killed go to the owning player (the CD player). Victory points for any slaves left alive go to the enemy (calculated at 4 points per model, including the Slaver).
That would really make things tricky! Take too many units and its easy points for the enemy.
Another idea I had was not based on victory points, but somehow generating a useful battlefield result the more slaves killed. Maybe +1CR for any CD unit within 10” for every 10 slaves killed? Like the deaths of the slaves nearby was actually making the Chaos Dwarfs physically stronger.
My initial reasons for not including them were:
- Fluffwise my CD went to battle to get slaves, not to have them die.
- I didn’t see the need for meat shield units if you simply had more guns, or a more elite (hard) army!
- A meatshield without a decent fluff reason for being there was not in character.
- Although I would have included them in fluff, I thought the inclusion of hobgoblins was unnecessary in the list given the number of rules needed.
I was thinking today about my list, and how it was lacking something... I couldn’t quite put a finger on it, but I decided it actually lacked unique character. Sure it had loads of chaos dwarf character already, but some of the entries were there more for variety and interest than for decent fluff (or even tactical reasons).
So I thought in the end what if you took slaves to battle specifically because you wanted all of them to die? Where their deaths fluffwise would actually make the CD stronger somehow.
What I came up with was this:
CHAINGANG ............................ 80pts
* Core unit – doesn’t count towards minimum
* 19 slaves and one Slaver per Chaingang (not a chaos dwarf).
* Unbreakable (as in chains) (edit. or maybe just stubborn)
* Slaver has Ld 7
* Unit is M 4
Special Rules:
* For every 5 Slaves killed the movement of the unit is reduced by 1”.
* Sanctified. Victory points for any slaves killed go towards the owning player (the CD player).
So ideally you’d want your enemy to kill as many as possible! I’d have to write a bit of fluff explaining that by dying they are actually helping Hashut and making the CD stronger etc. I.e. they’re not just a meat shield where dying has no overall meaning. That was my main problem fluffwise before.
The points cost would have to be just high enough that they weren't easy victory points, but not so low that you had loads of them. Remembering of course that 10 units of really terrible fighters isn't going to win battles!
Talk about disruption tactics! You could throw the slave units straight at an enemy. They will all die, probably without causing any deaths, but in the mean time you can flank the enemy units. Unlike other meatshield units your enemy might have to think twice about attacking them, as however many they killed you'd still get the points!
Edit #2
An interesting variation on the above would be:
* Sanctified. Victory points for any slaves killed go to the owning player (the CD player). Victory points for any slaves left alive go to the enemy (calculated at 4 points per model, including the Slaver).
That would really make things tricky! Take too many units and its easy points for the enemy.
Another idea I had was not based on victory points, but somehow generating a useful battlefield result the more slaves killed. Maybe +1CR for any CD unit within 10” for every 10 slaves killed? Like the deaths of the slaves nearby was actually making the Chaos Dwarfs physically stronger.

