III. RECRUITING YOUR OWN ENSLAVING FORCE
A. Army composition rules
Army Points Value Max Total of Characters Max Lords Max Heroes
Less than 2000 3 0 3
2000 or more 4 1 4
3000 or more 6 2 6
4000 or more 8 3 8
Each additional 1000 pts +2 +1 +2
Army Points Value Core Units Special Units Rare Units
Less than 2000 2+ 0-3 0-1
2000 or more 3+ 0-4 0-2
3000 or more 4+ 0-5 0-3
4000 or more 5+ 0-6 0-4
Each additional 1000 pts +1 Minimum +0-1 +0-1
- One Despot can be promoted to the army Battle Standard Bearer for +25 pts. The Battle Standard Bearer can't take any extra weapons or a shield; he may have any magic banner at no points limit, but if he does so, he may not have other magic items.
- Chaos Dwarf units are: Overlords, High Sorcerers, Despots, Sorcerers, Arcane Engineers, Warriors, Blunderbussiers, Immortals, Ziggurat Guard, and Chaos Dwarf Crew.
-Hobgoblin units are: Hobgoblin Khan-Bosses, Hobgoblin Warriors, and Hobgoblin Gorg Riders.
- Hobgoblin units do not count towards the minimum number of Core units required.
- A Hobgoblin Khan-Boss may not be the general.
B. Lords
1. Overlord: 135 PTS
0-1 Unit Choice
M WS BS S T W I A Ld
Overlord 3 7 4 4 5 3 4 4 10
Weapons: Handweapon, Black Plate
Options:
- May ride a Lammasu (+225), a Taurus (+75), or may be mounted on a Darklands Chariot chosen from the Special section, replacing one of the crew (+95).
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 100 pts.
- May have either a Great Weapon (+6), an Additional Handweapon (+6), and/or a Cabal Glaive (+6).
- May carry a Shield (+3).
-May have a Blunderbuss (+6).
Special Rules: Unyielding, Implacable
2. High Sorcerer: 185 PTS
M WS BS S T W I A Ld
High Sorcerer 3 4 3 4 5 3 0 1 9
Weapons: Hand Weapon
Magic: Level 3 Wizard. May use the Lore of Fire, Metal, Shadow, Death or Hashut.
Options:
- May be upgraded to a Level 4 Wizard for 35 points.
- May ride a Lammasu (+225), or may be given a Palanquin (+40).
- May choose Common or Chaos Dwarf magic items with the total value of maximum 100 pts.
Special Rules: Unyielding, Implacable, Scaly Skin (4+)
C. Heroes
1. Despot: 65 PTS
M WS BS S T W I A Ld
Despot 3 6 4 4 5 2 3 3 9
Weapons: Hand Weapon, Black Plate
Options:
- May ride an Taurus (+70) or may be mounted on a Darklands Chariot chosen from the Special section, replacing one of the crew (+95).
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
- May have either a Great Weapon (+4), an Additional Handweapon (+2) and/or a Cabal Glaive (+3).
- May carry a Shield (+2).
- May have a Blunderbuss (+4).
Special Rules: Unyielding, Implacable
2. Chaos Dwarf Sorcerer: 65 PTS
M WS BS S T W I A Ld
Sorcerer 3 4 3 3 4 2 2 1 8
Weapons: Hand Weapon
Magic: Level 1 Wizard. May use either the Lore of Fire, Shadow, Metal, or Hashut.
Options:
- May be upgraded to a Level 2 Wizard for 35 points
- May ride a Palanquin (+35).
- May choose Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
Special Rules: Unyielding, Implacable
3. Arcane Engineer: 65 PTS
M WS BS S T W I A Ld
Arcane Engineer 3 4 5 4 4 2 2 2 8
Weapons: Handweapon, Black Plate
Options:
- May ride a Kolossus (+225, Rare Choice) or a Taurus (+70).
- May be upgraded to a Level 1 Wizard for +50 pts. May use the Lore of Fire, Metal, or Death, and may cast spells in armour.
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
- May be given a Blunderbuss (+4).
Special Rules: Unyielding, Implacable, Engineer
4. Hobgoblin Khan-Boss: 35 PTS
M WS BS S T W I A Ld
Khan-Boss 4 4 4 4 4 2 3 3 7
Weapons: Handweapon, Light Armour
Options:
- May ride a Gorg (+12)
- May wear Heavy Armour (+4), and/or a Shield (+2).
- May have a Spear (+2) a Great Weapon (+4) and/or an Additional Handweapon (+2).
- May have a Shortbow (+4).
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
Special Rules: Mercenary
D. Core Units
1. Chaos Dwarf Warriors: 8 pts per model
1+ Unit Choice
M WS BS S T W I A Ld
Chaos Dwarf Warrior 3 4 3 3 4 1 2 1 8
Enforcer 3 4 3 3 4 1 2 2 8
Unit Size: 10+
Equipment: Hand Weapon, Heavy Armour, Shield
Options:
- Any unit may be given Spears (+1 pt per model),replace their Shields with Great Weapons (+1 pt per model) or replace their Shields with Additional Handweapons at no extra cost.
- One Chaos Dwarf may be upgraded to a Musician for +5 pts.
- One Chaos Dwarf may be upgraded to a Standard Bearer for +10 pts.
- One Chaos Dwarf may be upgraded to an Enforcer for +10 pts.
Special Rules: Unyielding, Implacable
2. Chaos Dwarf Blunderbussiers: 12 pts per model
M WS BS S T W I A Ld
Blunderbussier 3 4 3 3 4 1 2 1 8
Enforcer 3 4 3 3 4 1 2 2 8
Unit Size: 10+
Equipment: Handweapon, Blunderbuss, Heavy Armour
Options:
- One Blunderbussier may be upgraded to a Musician for +5 pts.
- One Blunderbussier may be upgraded to a Standard Bearer for +10 pts.
- One Blunderbussier may be upgraded to an Enforcer for +10 pts.
Special Rules: Unyielding, Implacable
3. Hobgoblin Warriors: 3 pts per model
M WS BS S T W I A Ld
Hobgoblin Warrior 4 3 3 3 3 1 2 1 6
Hobgoblin Boss 4 3 3 3 3 1 2 2 6
Unit Size: 10+
Equipment: Handweapon
Options:
- Any unit may be given Spears (+1 pt per model), Additional Handweapons (+2 per model) and/or Shortbows (+2 pts per model).
- Any unit may be given Light Armour (+1 pt per model) and/or Shields (+1 pt per model).
- Any one unit may be upgraded to Sneaky Gitz for +2 points per model. Sneaky Gitz have the Scout special rule and Poisoned Attacks.
Special Rules: Mercenary
4. Hobgoblin Gorg Riders: 13 pts per model
0-1 per Hobgoblin Warriors Unit Choice
M WS BS S T W I A Ld
Gorg 9 3 0 3 3 1 3 1 4
Gorg Rider 4 3 3 3 3 1 2 1 6
Gorg Rider Boss 4 3 3 3 3 1 2 2 6
Unit Size: 5+
Equipment: Handweapon
Options:
- Any unit may be given Spears (+1 pt per model), Shields (+1 pt per model), and/or Shortbows (+2 pts per model).
- Any unit may be given Light Armour (+1 pt per model).
- One Gorg Rider may be upgraded to a Musician for +6 pts.
- One Gorg Rider may be upgraded to a Standard Bearer for +12 pts.
- One Gorg Rider may be upgraded to a Boss for +12 pts.
Special Rules: Mercenary, Fast Cavalry, Slavering Charge
E. Special Units
1. Immortals: 14 pts per model
M WS BS S T W I A Ld
Immortal 3 5 3 4 4 1 2 1 9
Eternal 3 5 3 4 4 1 2 2 9
Unit Size: 10+
Equipment: Handweapon, Great Weapon, Black Plate
Options:
- Any unit may replace their Greatweapons for Additional Handweapons at no extra cost.
- One Immortal may be upgraded to a Musician for +7 pts.
- One Immortal may be upgraded to a Standard Bearer for +14 pts.
- One Immortal may be upgraded to an Eternal for +14 pts.
- A Standard Bearer may take a Magic Standard worth up to 50 pts.
Special Rules: Unyielding, Implacable, Immune To Psychology
2. Ziggurat Guard: 15 pts per model
0-1 Unit Choice
M WS BS S T W I A Ld
Ziggurat Guard 3 5 3 4 4 1 2 1 9
Dark Cantor 3 5 3 4 4 1 2 2 9
Unit Size: 10+
Equipment: Handweapon, Cabal Glaive, Heavy Armour, Shields
Options:
- One Ziggurat Guard may be upgraded to a Musician for +6 pts
- One Ziggurat Guard may be upgraded to a Standard Bearer for +12 pts.
- One Ziggurat Guard may be upgraded to a Dark Cantor for +12 pts.
- A Standard Bearer may take a Magic Standard worth up to 50 pts.
Special Rules: Unyielding, Implacable, Blessing of Darkness
3. Iron Golems: 70 pts per model
M WS BS S T W I A Ld
Iron Golem 5 4 0 5 5 3 0 3 9
Unit Size: 3+
Equipment: Iron Claws, 4+ Armour Save
Options:
- Any unit may be given one Daemonic Upgrade from the Automoton category.
Special Rules: Fear, Daemonic Aura & Daemonic Attacks, Bound Rage, Unbreakable
4. Death Rocket: 95 pts
M WS BS S T W I A Ld
Death Rocket - 4 0 4 7 3 0 2 8
Chaos Dwarf Crew 3 4 4 3 4 1 2 1 8
Unit Size: 1 Death Rocket and 3 Chaos Dwarf Crew
Unit Strength: 3+1 per Chaos Dwarf Crew
Equipment: The Death Rocket has a 5+ Armour Save. The three Chaos Dwarf Crew wear Heavy Armour.
Options:
- Any Death Rocket may be given one Daemonic Upgrade from the Engine or Ammunition categories.
Special Rules: Daemonic Engine, Daemonic Aura & Daemonic Attacks, Firing the Death Rocket, Fear
5. Doomblaster: 95 pts
M WS BS S T W I A Ld
Doomblaster - 4 0 4 7 3 0 2 8
Chaos Dwarf Crew 3 4 4 3 4 1 2 1 8
Unit Size: 1 Doomblaster and 3 Chaos Dwarf Crew
Unit Strength: 3+1 per Chaos Dwarf Crew
Equipment: The Doomblaster has a 5+ Armour Save. The three Chaos Dwarf Crew wear Heavy Armour.
Options:
- Any Doom Blaster may be given one Daemonic Upgrade from the Engine category.
Special Rules: Daemonic Aura & Daemonic Attacks, Fear, Firing the Doomblaster
6. Darklands Chariot: 95 pts
M WS BS S T W I A Ld
Chariot 7 - - 5 5 4 - - -
Tenderizer 7 4 - 5 5 4 0 2 -
Chaos Dwarf Crew - 4 3 3 - - 2 1 8
Unit Size: 2 Chaos Dwarf Crew, 1 Chariot
Equipment: The two Chaos Dwarf Crew have Spears, and one has a Blunderbuss. The Chariot has a 3+ Armour Save.
Options:
- Any number of Chariots may be given an extra Chaos Dwarf Crewman (+9 pts).
- Any number of Chariots may be upgraded to Tenderizers (+45 pts). A Tenderizer loses its Blunderbuss.
Special Rules: Chariot, Scythed Wheels, Tenderizer
F. Rare Units
1. Kolossus: 285 pts per model
M WS BS S T W I A Ld
Kolossus 6 4 0 6 5 6 0 Special 9
Unit Size: 1 Kolossus
Equipment: Iron Claws, 3+ Armour Save
Options:
- Any Kolossus may be given up to two Daemonic Upgrades from the Automoton or Engine categories.
Special Rules: Terror, Large Target, Special Attacks, Daemonic Aura and Daemonic Attacks, Bound Rage, Unbreakable
2. Bull Centaurs: 85 pts per model
M WS BS S T W I A Ld
Bull Centaur 8 5 3 5 4 4 3 3 9
Hand of Hashut 8 5 3 5 4 4 3 4 9
Unit Size: 1+
Equipment: Hand weapon, Black Plate
Options:
- Any unit may have Shields (+3 pts per model).
- Any unit may have Additional Handweapons (+4 pts per model) or Great Weapons (+6 pts per model).
- One Bull Centaur may be upgraded to a Musician for +10 pts.
- One Bull Centaur may be upgraded to a Standard Bearer for +20 pts.
- One Bull Centaur may be upgraded to a Hand Of Hashut for +20 pts.
- A Standard Bearer may carry a Magic Standard worth up to 50 pts.
Special Rules: Fear, Immune to Flaming Attacks
3. Earthshaker: 175 pts per model
M WS BS S T W I A Ld
Earthshaker – 4 0 5 7 5 0 3 9
Chaos Dwarf Crew 3 4 4 3 4 1 2 1 8
Unit Size: 1 Earthshaker and 3 Chaos Dwarf Crew
Unit Strength: 5 +1 for each Chaos Dwarf
Equipment: The Earthshaker has a 4+ Armour Save, the three Chaos Dwarf Crew have Heavy Armour.
Options:
- Any Earthshaker may be given up to two Daemonic Upgrades from the Ammunition or Engine categories.
Special Rules: Daemonic Engine, Daemonic Aura & Daemonic Attacks, Firing the Earthshaker, Terror
4. Chaos Dwarf Hellcannon: 265 pts per model
M WS BS S T W I A Ld
Hellcannon - 4 0 6 7 6 1 4 9
Chaos Dwarf Crew 3 4 4 3 4 1 2 1 8
The Hellcannon takes up one Rare and one Special slot.
Unit Size: 1 Hellcannon and 3 Chaos Dwarf Crew
Unit Strength: 5 +1 for each Chaos Dwarf
Equipment: The Hellcannon has a 3+ Armour Save, the Chaos Dwarf Crew have Heavy Armour.
Options:
- Any Hellcannon may be given up to three Daemonic Upgrades from the Engine category.
Special Rules: Daemonic Engine, Daemonic Aura & Daemonic Attacks, Firing the Hellcannon, Spew Ichor, Terror, Large Target
G. Chaos Dwarf Mounts
1. Taurus: Depends on rider
M WS BS S T W I A Ld
Taurus 8 5 0 5 5 3 2 3 8
A Taurus can be ridden by Overlords, Despots, and Arcane Engineers.
Equipment: 4+ Armour Save
Special Rules: Daemonic Aura & Daemonic Attacks, Fear, Immune to Psychology, Thunderous Charge
2. Lammasu: Depends on rider
M WS BS S T W I A Ld
Lammasu 6 4 0 5 5 4 3 4 9
A Lammasu can be ridden by High Sorcerers and Overlords.
Special Rules: Fly, Terror, Blessing of Darkness, Daemonic Aura & Daemonic Attacks