10-21-2008, 12:08 AM
I've been poking around the forum looking for new takes on the sneaky ones and found that no one has really settled on anything. It seems clear they should be skirmishers, but to what extent? Is their current cost okay for swapping their lapping round with skirmishing?
Assuming it is, I've come up with this:
Sneaky Gits- 8pts, US 5+
-Current stat line
-Skirmish
-Scout
-2xHW
-Poison
-Opt for throwing weapons @2pts (4pts with poison)
How much should the scouting ability cost? Basically, I've priced it at 3pts. Should they be bumped up to 10pts? I based the throwing weapons on Skaven Gutter Runners, but made them cost 1 less pt due to the fact that the gits would be much less effective with them as they have 2 less MV and 1 less bs. I also thought they might be able to take short bows, but felt throwing weapons would be more fluffy.
Assuming it is, I've come up with this:
Sneaky Gits- 8pts, US 5+
-Current stat line
-Skirmish
-Scout
-2xHW
-Poison
-Opt for throwing weapons @2pts (4pts with poison)
How much should the scouting ability cost? Basically, I've priced it at 3pts. Should they be bumped up to 10pts? I based the throwing weapons on Skaven Gutter Runners, but made them cost 1 less pt due to the fact that the gits would be much less effective with them as they have 2 less MV and 1 less bs. I also thought they might be able to take short bows, but felt throwing weapons would be more fluffy.