06-01-2007, 08:33 PM
06-29-2007, 04:11 AM
I hate those treehugging pointyears...
take the hammer of hashut for "lumberjack" caracter.
The big problem is large numbers of scirmishers, the earthshaker is worth its weight in gold (because of shooting-stopping power)
The point is I alway struggle against them, both with CD and vannilla dwarfs.
If anybody else has some pointers I really would like to kill some more of these buggers
take the hammer of hashut for "lumberjack" caracter.
The big problem is large numbers of scirmishers, the earthshaker is worth its weight in gold (because of shooting-stopping power)
The point is I alway struggle against them, both with CD and vannilla dwarfs.
If anybody else has some pointers I really would like to kill some more of these buggers
06-29-2007, 09:26 AM
Blunders are useful against skirmishers. BTs are vulnerable but good if your opponent takes lots of multi-wound creatures like treekin or warhawks. Other than that, big ranked up units of infantry are the bane of skirmisher heavy armies
06-29-2007, 04:10 PM
The most annoying thing in this army are the Dryads. The archery shouldn't be too much of a bummer as it can be taken out with either Great Taurus, Earthshakers or a magic missile (as most archer units will be tiny).
Yes, the Dryads. The key here is that they are Immune to Physcology meaning that they can't flee as a charge reaction. Use a small unit of Slaves to draw them into traps involving big Warrior blocks. Then they'll crumble.
Yes, the Dryads. The key here is that they are Immune to Physcology meaning that they can't flee as a charge reaction. Use a small unit of Slaves to draw them into traps involving big Warrior blocks. Then they'll crumble.
07-07-2007, 01:13 PM
Fire wizards- these are the bane of Wood Elves. Take lots of 'em.
Lord Darkash
07-14-2007, 08:23 PM
Magic missiles are the way to go. no forest spirit can have his ward save and if you know there will be treekin and/or treemen then yes go for firey, if there wont be either then it makes no difference if you do as they are the only flammable targets.
They tend to have minimal magical ability so going magic heavy would be good.
Protect those flanks and dont let them manouvre to get multiple charges!
They tend to have minimal magical ability so going magic heavy would be good.
Protect those flanks and dont let them manouvre to get multiple charges!
08-27-2007, 05:39 PM
Use Lore of fire and black Hammer of Hashut against flammable things.
Use Bolt Throwers against Treemen and other multiwound creatures.
If he has a lot of skirmishers, then a decent tactic is to sweep the field in a line so that he can't take advantage of his manoeuvrability.
Blunderbusses are pretty decent against skirmishers, but he'll probably keep his skirmishers away from them, if he's smart.
Use Bolt Throwers against Treemen and other multiwound creatures.
If he has a lot of skirmishers, then a decent tactic is to sweep the field in a line so that he can't take advantage of his manoeuvrability.
Blunderbusses are pretty decent against skirmishers, but he'll probably keep his skirmishers away from them, if he's smart.
11-06-2007, 09:43 AM
Woodies key is their maneuverability, so don't fight his fight.
1) Large numbers of hobbos can be useful to keep areas of the board occupied.
2) Pound the snot out of them with artillery. In fact two earthshakers here is fine my be when facing such a cheesy army!
3) Watch out for those pesky hawks, you will need artillery guard, arrez boyz are perfect for this.
4) Use the fact that woodies have crap saves to your advantage. Funnel them to other targets if they avoid your blundies.
5) Fire based spells and weapons does it need to be spelled out?
6) Don't attack piecemeal. Make it an unfair fight, get 2-3 units on an enemy unit and whipe it out
7) Target all spare artillery fire and spells on the mobile Woodie lord, you konw what I mean they one with magic bow (read: "mobile bolt thrower", spites, etc, etc.. Seriously these guys are a royal pain in the a@@!
8) Never let them get behind you, more so they any other army, if it happens your changes of winning are slim. We will almost always outnumber them. use that to your advantage.
9) Lastly its never cheesy in terms whatever tactics you use against Woodies, they deserve it!
1) Large numbers of hobbos can be useful to keep areas of the board occupied.
2) Pound the snot out of them with artillery. In fact two earthshakers here is fine my be when facing such a cheesy army!
3) Watch out for those pesky hawks, you will need artillery guard, arrez boyz are perfect for this.
4) Use the fact that woodies have crap saves to your advantage. Funnel them to other targets if they avoid your blundies.
5) Fire based spells and weapons does it need to be spelled out?
6) Don't attack piecemeal. Make it an unfair fight, get 2-3 units on an enemy unit and whipe it out
7) Target all spare artillery fire and spells on the mobile Woodie lord, you konw what I mean they one with magic bow (read: "mobile bolt thrower", spites, etc, etc.. Seriously these guys are a royal pain in the a@@!
8) Never let them get behind you, more so they any other army, if it happens your changes of winning are slim. We will almost always outnumber them. use that to your advantage.
9) Lastly its never cheesy in terms whatever tactics you use against Woodies, they deserve it!

04-17-2008, 05:19 PM
Added Chaos Dwarfs vs Wood Elves page to the wiki. Hey, that's all the elves.
