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Post your tips for fighting Vampire Counts armies here.

metro_gnome Wrote:
1. units with additional HWs mow down skellies like nobodys business... even hobbies out class them in combat...
2. best to go offensive... otherwise they just sit at the other edge of the table getting bigger...
3. i like the S. lord... 8 dice will see a spell off... and 6 dispel dice will tone him down a little...
still a quick BC lord can get to those casters and turn it into a non issue...
4. watch out for being outnumbered... bring lotsa troops...


qwe50 Wrote:
the "normal way to winn against VC is to take out his "fast stuff"  like bats, dire wolves, and ghouls  - and if u can stop most of his magic thats a big help

the black gem can be usefull against the vamp - so u can get his unit so small, u can take him on combat resault.  3x bull heroes so u can take his fast stuff  (one can take gaundlet + sword of striking)


Hashut's Blessing Wrote:
Take a lot of small units of BBs (get as many shots as possible. S3 minimum will kill LOTS of them). The obligatory Earthshaker. They're pretty slow anyway though. Definitely a few bolt throwers. Maybe a few HGs with shields and bows (a little extra shooting and they get a 5+ save in combat. Bye bye skellies). Flying Lord is best (preferably Lord not S-Lord. Take 3 sorcerers though!) to breathe fire and maybe charge his general. REMOVE THE GENERAL! And DEFINITELY go offensive! Take BCs because they have 2 attacks (if you play that they can use AHWs, use those too! Invaluable against skeletons. Get as many rear and flank charges as possible!).


Monty Wrote:
Undead Observations
Not rocket science but I now win far more than I lose against the Undead. I now think of the Undead as being a twofold army.

Magic Strong:
Here YOU MUST kill their lesser necromancers.

Here are my general tips vs Undead:
1. Assassinate all non-general characters first (unless he has a
weak general) these are easier to kill and give the Undead their
extra punch. Be it casting dice or extra combat punch. Use
character assassins and/or hit unit with multiple units to dissolve
quickly.

2. Know what to dispel and what toleave. Generally let him raise
units but NEVER let him use movement spells.

3. Try to take 1 or 2 fear causing units (or fear resistant banners)
and use them to minimise the effects of psychology tests by
using them where the critical combats will take place

4. If you are going to charge a unit, try to double charge it with units
that can win the combat during the first round both for unit strength and in case 1 fails

5. Always have 1 character with a cheap magic weapon (for
ethereals)

6. If he/she has a lot of magic try to approach with two parallel
combat lines so that if he does raise behind or in the flank you
can counter charge.

7. Kill the general if you can!

You should ALWAYS work on killing off units that can't be brought back first, when you've done that, they're stuck with skellies and zombies, which really aren't all that in a fight (Just make sure you don't lose combat and are outnumbered, dawi-zharr don't move very fast after all Unsure)

Large units of Hobgoblins will eat up spirit hosts and banshees, throw in a cheap hobbo hero with a magic weapon to do an extra couple of sneaky wounds to help towards the all-important combat resolution.

Killing off his Necromancers will cause the VC player serious trouble in later turns, if the opertunity arises to et rid of one, take it.

Vampire counts/Lords are up there with chaos lords in terms of power, as such you're probably better off using cannons and whatnot, if you do get lucky and kill them off, then it woun't be hard to win the rest of the match as the troops slowly turn to dust...Cheers!
Primary Earthshaker target: Vampire general
Secondary Earthshaker target: Grave Guard

The key to beating VC is to turn their flank.  Once they lose their rank bonuses it's crumble city.  This means getting wolf riders round the side possibly supported by a Lord on Taurus.  Bull Centaurs are also a must to try and get into the flanks of VC.  The lore of shadows' movement spell can be very helpful at achieving this.

Anything with static combat res will kill an ethereal creature, although be aware that a banshee will hurt low leadership hobgoblin heroes.

dispel as many of his summoning spells as possible.  Once his undead outnumber your CD warriors then all you need is one bad round and your outnumbered Dwarfs will be autobreaking.

Keep your wolf riders away from Ghouls.  2 attacks and poison will hurt your fast cav bad.

Blunderbusses are fantastic against undead.  A decent sized unit will wound on 2s and negate his armour save.  I would take at least two units of Blunders against VC with at least 15 guys in each.

grismund

Try and get rid of the general, and other necromancers/vampires. Without a lot of power dice undead suffer.

And as said above kill everything that can't be resurected. This also means that the only things that will be left are the skeletons and zombies which will be easy kills.

Watch out for big units of skeletons with characters in them as they will to the killing which added to the skellies static combat bonus will normally auto-break any unit.
Dont depend on hobgoblins being able to charge anything on their own leadership. You may setup a perfect charge on a lone banshee or unit with necromancer to assasinate, and your wolf riders will sit like idiots from fear. Earthshaker to slow them will help greatly. Bolt throwers on flanks will eat black knights, so will a taurus in the flank.
Metal magic has a good base spell you can tag a necromancer/vamp with even if in a unit, and good stuff vs black knights.

Ghouls have low Ld so pick on ones away from the general with simple magic missles like fireball. Ghouls will eat up low armor units like centaurs, bull taurus and hobgoblins. Many attacks + poison can = dead bull taurus

Dont hit large blocks of zombies with centaurs. You will win, but lose a man a round like every zombie movie youve ever seen. If you are gonna hit them, hit them big and take em out in one swoop.

Skellys are overpriced and harder to summon, likely will be smaller units, so hit them before the zombies

grave guard are an excelent target for missle weapons as they cant be raised. after knights these are a good bolt thrower shot. killing blow so never charge with characters unless silly, like they only have 2 ranks and you are in flank

fell bats mostly suck, just keep them off the warmachines with something like bull centaurs or a magic missle.

Banshees will rip up hobgobs. wolf riders would be an easy target, but they arent a threat vs dwarf Ld.

Large units of black knights are a threat and should be shot to hell without mercy, and led astray by wolf riders bait and flee. I know from using VC that 10 black knights with warbanner, and a vamp can shoot through your lines turn 2 easy with movement spells. With a few necromancers and the book of arkhan its not too hard to be able to cast 3 movement spells a turn.
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