06-01-2007, 08:39 PM
06-02-2007, 03:59 AM
My key bit of advice here would be avoid their magic like there's no tomorrow. It really is that painful. My last game against them for example. My Great Taurus was inches away from taking out a Rock Lobber. A Foot of Gork slammmed down on him, killed the monster and left my Lord out to get butchered.
And the other thing is this - Black Orcs aren't that good. They're on par with our basic Warriors. Infact, Savage Orc Big 'Unz are much worse. 4 attacks basic with two choppas? No thanks! Pretty much any Orc unit will crumble with a little Blunderbuss fire as they will rarely take anything above Light Armour.
And the other thing is this - Black Orcs aren't that good. They're on par with our basic Warriors. Infact, Savage Orc Big 'Unz are much worse. 4 attacks basic with two choppas? No thanks! Pretty much any Orc unit will crumble with a little Blunderbuss fire as they will rarely take anything above Light Armour.
06-02-2007, 08:46 AM
Use Bolt Throwers. If your opponent is anything like the one I play against, he'll take large numbers. A single bolt can remove 6 models at a time. It's excellent for those panic tests. Also, target shooting at Orcs/Black Orcs. You can fight off any night goblins/goblins in combat if need be, but you'll be more likely to cause them panic. Shooting the goblinoids has no effect on the Orcs, which are the bigger threat to you.
06-02-2007, 09:05 AM
Some random tips:
-Small hobgoblin units are great for forcing out fanatics.
-Bull centaurs are a good choice against O&G as they have poor shooting and BC's will mow right down the flanks.
-Take at least two BB units, they work wonders against O&G.
-Be sure to laugh at their goblins for only having WS2.
-Small hobgoblin units are great for forcing out fanatics.
-Bull centaurs are a good choice against O&G as they have poor shooting and BC's will mow right down the flanks.
-Take at least two BB units, they work wonders against O&G.
-Be sure to laugh at their goblins for only having WS2.
06-02-2007, 05:21 PM
Fanatics shouldn't be too hard to remove. Once they've popped out, swivel some Blunderbussmen in their way. You will always hit and wound on a 4+ (at least for wounding)! And you should be able to get the parent unit hit in the bargain!
06-20-2007, 06:34 AM
As uzkul says, blunders are greeat for dealing with fanatics without wasting your shots, as you can theoretically take out all three and hit the parent unit with one round. But remeber that you only stand a 50% chance of hitting the damn thing in the first place, and those boyz hurt
08-27-2007, 03:56 PM
against large blocks of goblin infantry try and keep a small hobgoblin unit (even if its just ten man) to flank charge into the side of your combat. most goblin and night goblin infantry i have come accross is usually 40 man with all rank and banner bonus's. getting rid of those give you a massive advantage in winning a combat.
08-27-2007, 04:42 PM
Be sure to field blunderbuss units in sufficient size to have Stregth 5 shots.
Strength 5 is great against Orcs, and the extra -2 to save is a deal breaker against most Orc units.
bait out the fanatics with hobgoblins. This will disrupt his timing for a declaration of a waaagh.
Use your lord on Taurus to hunt down wolf riders, bolt throwers or wizards.
Use the Earth Shaker to slow down the Black Orcs or Boar Boyz.
Stack a flank if you can. Most orc units can go toe to toe with most things in a CD army. Every time I have won against the Orcs it is because I have broken the line at a key point, usually by a frontal assault combined with a flank charge from a Lord on Taurus or Hobgobs as well as some softening up with magic beforehand.
Be aware that he will be trying to break your line at a key point too, most likely with his Black Orcs or Boar Boyz being led by hard Lords or heroes (if they are big enough). Use the Earthshaker to slow them down and bolt throwers to whittle down their ranks. Divert with Hobgoblins if they get too close..
remember that when planning your magic when building your army that he may well have the staff of sneaky stealing which will take one of your power dice. Factor that in when calculating how much power you will need to get spells off.
The shadow lore works well against Orcs, particularly the spell that gives you a free move and the one that does D6 strength 1 hits (I always seem to do well against Boar Boyz units with that spell).
Strength 5 is great against Orcs, and the extra -2 to save is a deal breaker against most Orc units.
bait out the fanatics with hobgoblins. This will disrupt his timing for a declaration of a waaagh.
Use your lord on Taurus to hunt down wolf riders, bolt throwers or wizards.
Use the Earth Shaker to slow down the Black Orcs or Boar Boyz.
Stack a flank if you can. Most orc units can go toe to toe with most things in a CD army. Every time I have won against the Orcs it is because I have broken the line at a key point, usually by a frontal assault combined with a flank charge from a Lord on Taurus or Hobgobs as well as some softening up with magic beforehand.
Be aware that he will be trying to break your line at a key point too, most likely with his Black Orcs or Boar Boyz being led by hard Lords or heroes (if they are big enough). Use the Earthshaker to slow them down and bolt throwers to whittle down their ranks. Divert with Hobgoblins if they get too close..
remember that when planning your magic when building your army that he may well have the staff of sneaky stealing which will take one of your power dice. Factor that in when calculating how much power you will need to get spells off.
The shadow lore works well against Orcs, particularly the spell that gives you a free move and the one that does D6 strength 1 hits (I always seem to do well against Boar Boyz units with that spell).
Lepreh Khan
08-28-2007, 07:45 PM
Plopping a Terror causing unit behind his battlelines is a great way to force panic across the table. You'll find that the Taurus' fire breath is quite good against them as well (and sometimes is a better option than charging into CC)
Most importantly, however, make sure to make the remaining O & G force your slaves after you've beaten them into the ground.
-LK
Most importantly, however, make sure to make the remaining O & G force your slaves after you've beaten them into the ground.

-LK
Dissembler
08-29-2007, 10:23 PM
My only fear in an O&G army is giants... my friend uses them religously. Always have some bolt throwers to take him down, and a unit of gobbos to slow him when he gets too close. And as was said before, gobbos to draw fanatics and shoot da boyz with blunderbusses/bolts
04-10-2008, 01:40 PM
Distilled this into a Chaos Dwarfs vs Orcs and Goblins page on the Wiki.