06-01-2007, 08:39 PM
Post your tips for fighting Beastmen armies here.
ross_lionheart Wrote:
Beastmen are an extremely difficult opponent to defeat using the Chaos Dwarf list because of the variety of troop they bring to the table, not to mention they can actually match toughness and in most cases weapon skill with Chaos Dwarfs.
I haven’t played Beastmen a lot myself and I haven’t had the chance to face off against MORGHUR but from what you’ve said It sounds like he’s a very dangerous character in close combat. The best way to deal with him may be to challenge him with an equally powerful character that gets the charge in. A BC lord who’s fully equipped for example or a CD Lord on great Taurus should be able to knock him down a peg or two... Big Grin
As far as the large skirmishing herds go, I’d still advice you to use your blunderbusses ranks of 3x6 so you have a wider firing zone. Id also suggest that you play a large unit of 25 FCMD CD warriors supported by a close combat character or even 20 Black Orcs beside the unit for support and a charge reaction….I’ve also seen some people using hobgoblin heroes on foot in blunderbuss regiments so increase their hand to hand combat potential… Wink
Oh! Id also suggest using alot of long ranged weapons, In this case 6 hobgoblin bolt throwers and a earthshaker cannon might work wonders!
I haven’t played Beastmen a lot myself and I haven’t had the chance to face off against MORGHUR but from what you’ve said It sounds like he’s a very dangerous character in close combat. The best way to deal with him may be to challenge him with an equally powerful character that gets the charge in. A BC lord who’s fully equipped for example or a CD Lord on great Taurus should be able to knock him down a peg or two... Big Grin
As far as the large skirmishing herds go, I’d still advice you to use your blunderbusses ranks of 3x6 so you have a wider firing zone. Id also suggest that you play a large unit of 25 FCMD CD warriors supported by a close combat character or even 20 Black Orcs beside the unit for support and a charge reaction….I’ve also seen some people using hobgoblin heroes on foot in blunderbuss regiments so increase their hand to hand combat potential… Wink
Oh! Id also suggest using alot of long ranged weapons, In this case 6 hobgoblin bolt throwers and a earthshaker cannon might work wonders!
Lord Zarkov Wrote:
Blunderbusses are the key
and always remember that dragon ogres have a 14" charge distance and dont let them flank you. With good static combat res and a hero in the front rank you can beat them, but you're dead if they flank you (roll up)
Beastherds are fairly weak, but be careful to space your units properly so that they don't end up clipping the very edges of units and drawing them into a combat where they could have otherwise flank charged (as skirmishers they will maximise when they form up, drawing other units into combat)
ES are good as always
and always remember that dragon ogres have a 14" charge distance and dont let them flank you. With good static combat res and a hero in the front rank you can beat them, but you're dead if they flank you (roll up)
Beastherds are fairly weak, but be careful to space your units properly so that they don't end up clipping the very edges of units and drawing them into a combat where they could have otherwise flank charged (as skirmishers they will maximise when they form up, drawing other units into combat)
ES are good as always
thepaintingmonkey Wrote:
Fear. The biggest weakness of the BoC list IMO is psychology. the best Ld they get without Minataur lord is 8, so use that! stick a flying terror causing creature out towards the edges of his line (out of his generals 12"). Herds will suffer from this. Also - remember that Herd champs provide decent Ld within a heroless unit. If you see a herd and no hero then steed of shadows a gobbo hero in, or charge with wolves. Put all attacks on the champ until he is dead. This will leave the rest of the herd at Ld 6, and mean they are much more dealable.
Another anti herd tactic - remember that under new rules a rank needs 5 and the beasts book states herds only rank up to a minimum of 4. Gav has stated this has not changed (he thinks they are strong enough in current ed). So - Stick something with a base width of less than 75mm. He will have to rank up 4 wide and thus not get his 2+ CR for ranks. For this job perhaps the aforementioned flying creature - or if you find yourself with 2 BC remember that they could just do a job on a big herd - charge them in. If you have a champ and a standard then you are only losing by 1 (outnumber).
Hope that helps.
Another anti herd tactic - remember that under new rules a rank needs 5 and the beasts book states herds only rank up to a minimum of 4. Gav has stated this has not changed (he thinks they are strong enough in current ed). So - Stick something with a base width of less than 75mm. He will have to rank up 4 wide and thus not get his 2+ CR for ranks. For this job perhaps the aforementioned flying creature - or if you find yourself with 2 BC remember that they could just do a job on a big herd - charge them in. If you have a champ and a standard then you are only losing by 1 (outnumber).
Hope that helps.