06-27-2007, 03:36 PM
Ok i think this is going to be my final list before i go out and start buying things.
Heroes
Lv 4 sorcerer lord, black gem of gnar - 260
hero, extra HW, armour of gazrahk - 94
Lv 2 sorcerer, chalice of darkness - 150
Lv 2 sorcerer, 2x dispell scroll - 150
Core
20 chaos dwarf warriors, HW+shield, heavy armour, full command - 210
20 chaos dwarf warriors, HW+shield, heavy armour, full command - 210
15 CDW, blunderbusses, heavy armour, full command - 210
15 CDW, blunderbusses, heavy armour, full command - 210
32 x hobgoblins - 64
10 hobgoblins, light armour, shields - 40
10 hobgoblins, light armour,shields - 40
Special
2 x bolt-thrower - 60
15 sneaky gitz - 75
rare
earthshaker - 110
earthshaker - 110
total 1993
its very magic heavy, and with the chalice and 2 dispell scrolls i hope to dominate the magic phase. The hero is there instead of another sorcerer to protects my sorcerers from light harrassers who will have a problem with his 1+ armour save.
The small 10 man hobgoblin units will each be assigned to an earthshaker to hopefully act as a buffer. With armour and shields they may be able to give the earthshakers 1 or2 more turns of firing.
I picked sneaky gitz over a death rocket simply because their extra poisoned attacks will wok well against humanlike enemy infantry.
blunderbusses and warriors are pretty self explanitory. went for HW+S rather than GW because of their survivability. Plus they dont always have to fight 2nd!
Its a pretty slow defensive army but that suits my style.
Any comments and suggestions welcome
Heroes
Lv 4 sorcerer lord, black gem of gnar - 260
hero, extra HW, armour of gazrahk - 94
Lv 2 sorcerer, chalice of darkness - 150
Lv 2 sorcerer, 2x dispell scroll - 150
Core
20 chaos dwarf warriors, HW+shield, heavy armour, full command - 210
20 chaos dwarf warriors, HW+shield, heavy armour, full command - 210
15 CDW, blunderbusses, heavy armour, full command - 210
15 CDW, blunderbusses, heavy armour, full command - 210
32 x hobgoblins - 64
10 hobgoblins, light armour, shields - 40
10 hobgoblins, light armour,shields - 40
Special
2 x bolt-thrower - 60
15 sneaky gitz - 75
rare
earthshaker - 110
earthshaker - 110
total 1993
its very magic heavy, and with the chalice and 2 dispell scrolls i hope to dominate the magic phase. The hero is there instead of another sorcerer to protects my sorcerers from light harrassers who will have a problem with his 1+ armour save.
The small 10 man hobgoblin units will each be assigned to an earthshaker to hopefully act as a buffer. With armour and shields they may be able to give the earthshakers 1 or2 more turns of firing.
I picked sneaky gitz over a death rocket simply because their extra poisoned attacks will wok well against humanlike enemy infantry.
blunderbusses and warriors are pretty self explanitory. went for HW+S rather than GW because of their survivability. Plus they dont always have to fight 2nd!
Its a pretty slow defensive army but that suits my style.
Any comments and suggestions welcome
