08-13-2009, 09:47 PM
Chaos Dwarf Skulltank
I've had some ideas for a warmachine for a while now, which I will include in my army, as a centrepiece.
There's nothing simillar to the skulltank mentioned in the CD fluff, but since CD are the most mechanical advanced race + building other awesome daemon engines, I see no problem for them constructing/fielding such a machine.
I havent play tested it yet, but I tried making it as balanced as possible, maybe it's to cheap in pts...
It's up you to decide! I want your comments, critiques, advices on the rules...
heck, even play test them if you want!
C&C of just the idea of a skulltank is also appreciated. "Is it something CD might build, or does it not fit with the CDs?"
----------------
First I have to show you some of my sketches of the skulltank,
so you have some idea of what your reading about
The picture at the bottom is the most recent/serious sketch, and that is probably what it will look like in the end.



... and now, on to the rules

------------------------------
I posted these rules on one of my local forums too,
and from the critique i got there, I'll probably make these changes.
* the tank can't march.
* If it tankcharges large targets, the tank itself takes d6 hits,
with the strength equal to the overrun models toughness.
* remove the free piviot after the tankcharge (It' a bit too BS).
I'm looking forward too hear what you guys think.
/melv
I've had some ideas for a warmachine for a while now, which I will include in my army, as a centrepiece.
There's nothing simillar to the skulltank mentioned in the CD fluff, but since CD are the most mechanical advanced race + building other awesome daemon engines, I see no problem for them constructing/fielding such a machine.
I havent play tested it yet, but I tried making it as balanced as possible, maybe it's to cheap in pts...
It's up you to decide! I want your comments, critiques, advices on the rules...
heck, even play test them if you want!

C&C of just the idea of a skulltank is also appreciated. "Is it something CD might build, or does it not fit with the CDs?"
----------------
First I have to show you some of my sketches of the skulltank,
so you have some idea of what your reading about

The picture at the bottom is the most recent/serious sketch, and that is probably what it will look like in the end.



... and now, on to the rules


------------------------------
I posted these rules on one of my local forums too,
and from the critique i got there, I'll probably make these changes.
* the tank can't march.
* If it tankcharges large targets, the tank itself takes d6 hits,
with the strength equal to the overrun models toughness.
* remove the free piviot after the tankcharge (It' a bit too BS).
I'm looking forward too hear what you guys think.
/melv



