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On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Printable Version

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On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Admiral - 11-02-2015 01:07 PM

Welcome to our smallscale log for sculpting and casting a range of evil dwarf ships! The aim of us volunteer enthusiasts is to create a fantasy steamship fleet of both escorts, cruisers and capital ships, and maybe even a fabled oceanic ziggurat fortress down the road.

So far we have on board the following members: Admiral (sculpting), Grimstonefire (sculpting), Fuggit Khan (sculpting), Red Skullz (sculpting), and Jackswift (building frameworks).

At present and if everything goes well, we expect to release the range in three waves, with one wave consisting of the smallest escort vessels, and the other waves containing larger ships and submersibles. Each of these three waves will consist of a bundle of several individual ship classes, so collectors wanting squadrons of some type or another will have to purchase several bundles. That will help repay the moulds. Picking just one or two ship classes from a bundle won't be an option given the limited market (which we intend to reach as well as possible with forum advertising and so on).


Demolition Ship

The first finished vessel is this demolition ship, probably the smallest of all boats. Note its lack of anchors. It's equipped only with sturdy fastening rings to be towed along by the fleet en route to battle. Length 2cm:



And a raw WIP picture of the current five escort ships on my workdesk:



Should you have ideas and suggestions or wish to volunteer with your abilities, knowledge or sponsorship, please share your thoughts here!

C&C welcome as ever. Takes Hat off


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [02-11-2015] - Grimstonefire - 11-02-2015 02:53 PM

Looking good!  I've been looking forwards to seeing what you've come up with.

I've got a pretty firm idea of two ships I'm certainly going to make, hopefully by end of week.

The hammer ship already described and a mining ship.

The mining ship is based on a gold dredge, though with the addition of a spike on each bucket.

Its basically going to be a ship with a chainsaw out the front!!

My third one will be a regular gunship, multi purpose ship and land targets. A destroyer

The forth one if I get that far would be another gunship, but primarily for land targets and daemonic.

I did have another crazy idea, this time a wide slave ship that would be stacked high with decks of cages (think a container ship) two big boarding ramps on the front and maybe smaller on the sides.  Harpoon things as weapons to pull ships in.

Can I check, we are saying around 1- 1.5mm as cd height?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [02-11-2015] - Dînadan - 11-02-2015 02:59 PM

One idea for this - anyone thinking of making matching scenery?  Eg docks/piers, seaforts/towers, etc?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [02-11-2015] - Admiral - 11-02-2015 03:01 PM

@Grimstonefire: Thanks! Very good ideas, they're certainly inventive. I hope the triple-catamaran will be in there among them, and a slave container ship is a lovely idea!

Yes, about 1-1.5mm. It's not too strict, but let's all keep the imaginary crew small. Of course, cages can be much higher than that to accomodate large beasts, and quite wide to take hordes of slaves. In the end, what looks good is what works, so sculpt cages and so on in whatever size you like the look of.

Looking forward to see your weekend's work. Wink

@Dînadan: That would be great to have, but ships first. This is a limited venture given the limited market. The costs for ship moulds will have to covered, and then we'll see if we embark on large ziggurats, dockyard terrain or enemy ships such as Orc rafts or Elven dolphin/swan ships, depending on interest from both customers and sculptors.

I've by the way ordered some Uncharted Seas terrain to go with my collection. Recommend everyone wanting terrain to do the same.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [02-11-2015] - Abecedar - 11-03-2015 03:22 AM

I'm en-route to making some for Man O War, as I was inspired by Admirals "Tale of three ships".
They won't be green stuff though.  I will see how they go.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [02-11-2015] - Bloodbeard - 11-03-2015 08:10 AM

Awesome!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [02-11-2015] - tjub - 11-03-2015 04:21 PM

Cool!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [02-11-2015] - TheHoodedMan - 11-05-2015 05:44 PM

Wow! I wasn`t in this genre until now but the finished demoltion ship looks really fun.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-08-2015 07:05 PM

@Abecedar: Really looking forward to see how yours turn out!

@Bloodbeard: Thanks!

@tjub: Tackar! Let's see if you'll be hooked.

@TheHoodedMan: Thank you very much! Perhaps these ships of ours could persuade you to try out this genre? The hope is to do just that with many who didn't know they wanted ship miniatures. Wink



Slave Galley

A friend of mine insisted on the nose ram. What do you think about it?

Is the level of detail sufficient? Would you like to see something more on the miniature? Are the tower's crenellations and the ballista's shallow holes castable? The ballista holes can be filled up, and the top of the tower can be cut off to be cast separately in the mould, if need be. My weakness with straight lines, proportions etc. should be evident for the sharp-eyed among you, yet I hope this is not a serious detriment. Might return for a few touch-ups later on. Length 3,4cm:





The ram placement above the waterline is based on early modern galleys. Also, do you wish for the escort bundle to include a second slave galley based on this Assyrian bireme? It would be a double-decker, with lower ram and lines of round shields around the platform. But it would have to fill some weaponry niche, such as sporting a harpoon gun, a catapult or just count as a "cheap" dedicated archery platform. Input wanted.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-08-2015 09:05 PM

Hmm, maybe it could be some sort of close assault support platform?  It Rams an enemy ship and either it disgorges a boarding party or an allied ship initiates a boarding action while blunderbusses, swivel guns and flame throwers on the top deck provide support/cover fire?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-09-2015 08:05 AM

Perhaps a corvus assault bridge would do the trick? The double-decker boarding galley would be able to reach up to the railings of vastly larger ships by sacrificing agility and sea worthiness. If a bunch of slave warrior scum drown when the clumsy and ungainly galley goes under in a storm, then who cares? Ruleswise it'd probably only sport some puny flaming arrows or harpoon gun for shooting, or not even that.

With a sixth ship in the escort mould, we'd have:

4 evil dwarf steamships (demolition, fire cannon, shackled demon, logistics)
2 slave galleys (ramming & weak ballista, boarding & weak archery).

Do this look sufficient to cover the smallest vessels in the range? Bear in mind that missiles and larger cannons will feature on the big boats.

Note that mere slave ships built on the cheap in shipyards aren't likely to show up among the larger vessels. As such, the escort kit would cover the rickety slave vessels with two different classes of galley, and that'd be it. The slave galleys are only there to provide dispensable numbers, a skirmish screen to soak up enemy fire and disrupt the hostile fleet, and some capability to wage naval war in tight archipelagos.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-09-2015 12:11 PM

Would it be better to have one set of escorts that are Dwarf ships and a second set that are slave ships?  The slave ships being cheap fodder means that really they should outnumber the dwarf ships I think.  And I'd say that the slave ship set should have duplicates in it role wise, but with the minis being slightly different visually, eg it'd be a six ship set, three would be the rammer variety and three the boarding variety, but it'd be six distinct sculpts rather than duplicate sculpts.



One idea re: moulds - would it be possible to have a fleet/battlegroup/taskforce/etc mould?  I'm thinking something like a mould that'll produce say one battleship, two cruisers and three escorts as a set.   If so maybe that'd be the best to use as the first set cast/sold as it'd give people a good core/starter fleet and the all escort set, all cruiser set, etc come later as expansions.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-09-2015 01:32 PM

Maybe, but the slave ships will be limited in classes. As low-priority ragtag reserves, they'd be outnumbered by the mainstay evil dwarf ships, and in any case each galley binds up a lot of slave rowers and all the dwarf ships use slave labour to keep them running, so even with relatively few dedicated slave ships around the whole navy will be crawling with thralls.

We'll have to hear with whichever caster gets the job first, but I suspect that the most sensible way to make this, is by releasing one escort kit (both slave and evil dwarf vessels) and two cruiser/capital ship sets. The market is so limited, that we want to make as few sets/expansions as possible for the fleet to minimize amount of moulds, but we could probably cook up a battlegroup deal where collectors can buy all three bundles together slightly cheaper. Still, having two or three mixed battlegroup moulds (no further expansions, except for possible sea ziggurat in case the moulds well repay themselves) with both escorts, cruisers and a battleship plus submersible could perhaps work. It's clunky with no room for picking favourite classes, but might be better for the investor/s (me, and everyone else who potentially would chip in on production costs and get proportional returns on sales).

We'll have to look into this, discuss and think it over.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-09-2015 02:12 PM

An initial sketch idea for a battleship type model.  Steam paddlewheel driven, although a steam galley idea would work as well (the top bit o sketch was originally going to be galley style).  The smokestacks would have to either be more upright, or the model would have to be cast from the side.  The side cannon would probably be fewer and larger.  Bear in mind this is an initial sketch only.  I've started on a top down, but haven't finished it, but let me know your thoughts.  



Kinda been thinking Monitor and Merrimac (Kansas) style.
Cheers, JR


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-09-2015 02:40 PM

Neat! I like it a lot and look forward to top down view. Paddlewheel is better than galley style for a capital ship without a doubt.

Would it be possible to have the top section's smoke stacks and large gun made as one or two separate pieces from the main hull? It could perhaps allow us to make it a multi-part model, with the option of a large cannon or a large rocket included on the sprue.

If it is not to be cast from the side (as the escorts will be), but from the top/bottom, how will the paddlewheels, main gun and side cannons do in the mould with their undercuts? The side cannons should perhaps work well if the hull is as sloping as it looks on the sketch, and the paddlewheels could work if the paddles don't protrude much. It's something we'll have to bear in mind when building and sculpting the vessel.

Wonderful silhouette on the battleship. Keep it up and keep us updated. Wink


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-09-2015 02:53 PM

Also, Grimstonefire has some words of caution regarding plasticard build-ups of vessels in the other thread. When you're about to build the plastic frames for the vessels, please use a spine of plastic sprue or similar into which one can drill and pin. It'll help greatly when sculpting. Happy


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Fuggit Khan - 11-09-2015 03:43 PM

Admiral: great work on the slave galley, the idea of a tall tower deck design sculpted as a looming Chaos dwarf overseer is brilliant. Always good to remind those slaves who they work for, and that their Chaos Dwarf masters are keeping an eye on them.

Jackswift: that is a really nice sketch! I love the forward prow of the ship designed as a Chaos Dwarf face. An awesome idea...and bonus points for the idea of the Monitor and Merrimac (Virginia) Cheers!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-09-2015 03:55 PM

Admiral Wrote:
Also, Grimstonefire has some words of caution regarding plasticard build-ups of vessels in the other thread. When you're about to build the plastic frames for the vessels, please use a spine of plastic sprue or similar into which one can drill and pin. It'll help greatly when sculpting. Happy


Understood.  I usually work with .06 thickness card (1.5 mm) for most builds using thinner stuff or rod only for the detail work.  At that thickness the styrene itself is strong enough to drill through without loosing integrity (granted I usually work at a larger 28mm scale as well, so we'll see how well this works, or if I have to move to thinner material).  A frame is a good idea either way.  I may need to build up my green stuff skills.  I have used it with some success in the past, but the stickiness drives me crazy when trying to sculpt.  I picked up some pro-create and milliput to play with and may find I like those materials better.  

I believe we would still want to create a resin master from the final styrene and green stuff model before preparing the final mold.

Quote:
Would it be possible to have the top section's smoke stacks and large gun made as one or two separate pieces from the main hull? It could perhaps allow us to make it a multi-part model, with the option of a large cannon or a large rocket included on the sprue.


Definitely.  Sounds like a great idea to me.  Frankly, I have no specific preference on side versus top or bottom casting.  The latter can be a little simpler to do with good result.  If the slant is enough the side details may not be undercut, however there will still be a little undercut with the nose above the ram, and potentially in a few other places which might make side on casting more realistic.  My casting/mold making experience is extremely limited, many years in the past, and almost nil with these materials, so I will leave the specifics to those with more knowledge.  Tell me the preference and I will design accordingly.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-09-2015 04:30 PM

@Fuggit Khan: Thanks! Nothing like having a colossal statue of your boss breathing down your neck. Wink

@Jackswift: Should it vex you, I can always fill in the hollows with grey stuff so long as one can reach them. Good point about the resin master, it will be handier for the caster in several ways. We'll see when we get there to the cruisers and battleships, but first the escorts will get cast as one-piece miniatures and maybe even without resin masters if I can have the caster pull off the mould relatively cheap. That'll serve as some learning experience for the later ships.

Grimstonefire is the one with the most casting experience on our team, and we could possibly ask Bloodbeard and Baggronor about some issues as well. My knowledge and experience is also limited to say the least, but I hope to remedy that with these ships and the dwarf sculpts. Happy

If the ship is to be wide rather than narrow, then the mould's thickness (and mouldmaking cost) will increase. This is true for all the large ships. Casting it standing (top-casting) could alleviate that somewhat, though the face's nose, the high structures on top deck and similar tricky areas might have to become separate pieces. Let's decide on top or side-casting once we've got the top-down sketch to work with.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-09-2015 05:17 PM

Quote:
...and bonus points for the idea of the Monitor and Merrimac (Virginia)


@Fuggit Khan:  Thank you sir... and nice catch.  Frankly, I'm not really sure where "Kansas" came from. Cheers!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-09-2015 05:53 PM

Partial top down sketch.  The top view is slightly longer and the photo is at an angle which makes it slightly more out of proportion and skew, but you get the general idea. I am torn between doing the prow as below which makes the ram more of an effective warfare tool, or doing it as more of a triangular wedge and making the ship as a whole about half again wider.  The latter might be a bit more chaos dwarfish (dwarfistic? dwarfy? dwarfitudinal?... ).  If separate pieces, the smokestacks would be 2 to a side and probably larger and thicker, or could be revised as centermounted:



I envision the massive deck cannon mounted on a giant round gear so that it can turn as well as leverage up and down.  Finally, I am undecided as to whether the beard plates are flat to the hull, or jut out a bit.  Thoughts?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-09-2015 06:10 PM

Looks good.  I'd suggest maybe adding two rams on the front to be 'tusks' for the face, although they might have to be seperate pieces for casting purposes (although if so, the slots they fit in could be used as mounting points for cannons for a variant class).

As for smokestacks, I'd say go for two aside, although possibly make them thicker.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-09-2015 06:13 PM

Tasty! It looks good to me, and the width of the partial top down sketch seems reasonable. It don't need to be much broader to get that dwarf look in my eyes. The ram is it is on the sketch seems just fine. Smoke stacks will be good whether centre mounted or not, but thicker will be for the better without a doubt. And since the smaller ships' smokestacks are centre-mounted, going for 2 a side on the battleship will add to its grandeur.

I see clearer now why you envisioned a top-down casting approach given the upper deck. The placement of the large gun (separate piece from hull) calls for it. This is not a meagre escort, but a big vessel calling for some depth of railings and deck details. I'm all for mounting the gun/rocket battery on a large gear platform. Would it be possible to make the towering rear structure (including smoke stacks) a separate piece in the mould? That'd make the upper deck flatter and possibly slightly more economic to cast top-down. Making part of the face separate to bypass the nose undercut would also help. Everything else should be castable top-down as is on the sketches.

Beard plates will look best in miniature format if sticking out a bit. I think the armour tusks as they are, are more than sufficient. Minor note: I won't be able to do the rivets justice in this small scale, that's why there are no visible rivets on the escorts even though we know their plates logically are swarming with them. Still, there certainly are other details to add to the hull.

I really like your vision for this ship, and I've already got some plans for small extra decorations like small triangular plates, miniscule lightning bolt motifs and so on at strategic places. Those will likely be covered in future sketches drawn before sculpting the ornaments, to get input and, if all is well, thumbs up from you.

Also, make it as long as you think is befitting this metal monstrosity. A length of 7cm isn't too outlandish.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Grimstonefire - 11-09-2015 06:37 PM

So here is my early WIP ship.

It's on a monster cavalry base.  Obviously a lot of work to do here, pretty much all over actually so no need to list everything.  But I am thinking of redoing the bucket line as not happy with that.



Next up the hammer ship concept.  The prow needs some thinking, as to how the hammer interacts once fully down.  Drop the ram or not?



Lastly, the rough version of the catamaran Destroyer.  I am going to name all these ships properly btw, when inspiration strikes.  The side sponson things will be done as horns.  There's two decks of rotating guns, as it's not obvious on the design.



Something I note looking at the work of you guys is the surface level detail over the hull is much greater than I had planned.  But I could take my designs up many levels of detail. Wink


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-09-2015 06:40 PM

I'd say either drop the ram on the hammer ship, or maybe have two rams, one on each side with a gap between them for the hammer to swing down into - the rams pin the enemy ship in place long enough for the hammer to be dropped.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-09-2015 09:12 PM

@Grimstonfire:  Your WIP ship looks great.  I wasn't sure how the chainsaw would come out, but I really like the result.  The ship looks very, very mean.  A massive engine of war like that would require a large input of power.  Such a beast would be all boilers and war machine with very little room for anything else.

The hammer ship is a great idea as well, and the concept sketch has me looking forward to seeing the build.

Dînadan Wrote:
I'd say either drop the ram on the hammer ship, or maybe have two rams, one on each side with a gap between them for the hammer to swing down into - the rams pin the enemy ship in place long enough for the hammer to be dropped.


I second this suggestion.  Two rams is a great idea and fits this ship type given the concept art very well.  Destroying the hull of your opponent's vessel while at the same time holding in place to loot, take slaves, etc. is a very CD way of doing things.   Cheers!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-10-2015 01:55 AM

Wow, great indeed! Both sketches and sculpt. Ziggurat bridges are a master stroke. The chainsaw ship is brutal. Two rams on the hammer ship would give the impression of horns or tusks, which wouldn't be out of place. Also, leave a small gap in the railing at the fore for the hammer to come down through when bashing hostile vessels.

How will the ships cast? Would the hammer be a one, two or three-part separate piece, and will the chainsaw be castable as it is? How about the two chimneys at the back, will they be loose in the mould, or do they work even with a gap in between in the centreline? And the railings, are the hull meant to be cast top-down? I'm sure you've got it all figured out and I'm probably underestimating the undercuts resin moulds can take, so I'm mainly asking to learn something new. Also, are the pointed crenellations on the galley tower castable (with the galley cast from the side)? Or does the top need to be removed to be cast standing as a separate piece?

Fantastic ship ideas, Grim and Jackswift. This is turning out better and better. Cheers!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Bloodbeard - 11-10-2015 06:23 AM

This project is great. Love the work you guys are doing. Very nice work.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Fuggit Khan - 11-10-2015 01:14 PM

Grimstonefire Wrote:
So here is my early WIP ship.


Wow! That is freakin' awesome Grimstonefire, I love it! A really nice original concept, that also really fits in well with the classic Man O' War ship designs. The Ziggurat Bridge is seriously cool. Well done sir! Cheers!


Jackswift Wrote:
@Fuggit Khan:  Thank you sir... and nice catch.  Frankly, I'm not really sure where "Kansas" came from. Cheers!

No worries, I knew what you meant, very cool that you knew of those ships in the first place...the CSS Virginia and CSS Albemarle are my most favorite ships of that era Happy

Hashut!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Grimstonefire - 11-10-2015 03:07 PM

Cheers guys!

Loads of questions.

@admiral.
They can take much more  undercuts than vulcanised moulds.  But you're right to make me think more about casting angels.  I normally figure this stuff out as I go Wink. Add a bit here and there.

For example, the hammer needs to be a single shaft (not split) and a separate piece I think.

The chainsaw should be ok as they are chunky points, but I'll need advice of caster on that.  

I imagine the mould line running around railing height on all our ships not cast on their side.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Grimstonefire - 11-10-2015 03:24 PM

Just had another crazy idea for a ship.  Imagine a yoyo sitting upright on a table, with each half being a huge spiky paddle wheel and maybe a slim cannon mounted on a bit of boat in the middle.  Visually its mostly paddlewheels that from sides look like the big hellcannon wheels.

Was going to put a pic of the attack boat things from Wookie planet in attack of clones


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-10-2015 03:48 PM

Grimstonefire Wrote:
Just had another crazy idea for a ship.  Imagine a yoyo sitting upright on a table, with each half being a huge spiky paddle wheel and maybe a slim cannon mounted on a bit of boat in the middle.  Visually its mostly paddlewheels that from sides look like the big hellcannon wheels.

Was going to put a pic of the attack boat things from Wookie planet in attack of clones


Sort of like two doomwheels with a cannon strapped between them?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-10-2015 04:09 PM

Why not? We're striking out for bizarre and unusual mechanical terrors, and that certainly fills all criteria. Sounds like the contraption of a mad inventor. Nice idea! Would there be a rudder extension backward somewhere? I think that would help bring a look of balance to the paddlewheel roller.

Thanks for clarifying points of casting!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-13-2015 12:09 PM

Another sketch.  This time modeled (loosely) after the monitor.  This would be an assault and boarding vessel, still large, probably 4-5cm.  

The hammer idea came entirely from Grimstonefire's design and works brilliantly in the Chaos Dwarf style of warmachine.  For this vessel type, the sketch has hammers which would be used primarily for capture and boarding.  

The vessel could alternately be modeled without the hammers and revised to a harpoon vessel or similar.  The idea of the use of hammers to capture a ship from along side captured my imagination and I had to sketch it out.

The steam driven hammers would have gears embedded within the swivel (rather than pistons) to raise the hammers again as needed.  In this instance the hammers are designed to slip gear and lower quickly to one side or the other of the assault ship crushing down through the first few decks of a vessel the ship comes along side, pinning it in a virtually unbreakable grip.  Depending on the captain's intent, the assault vessel can then either swivel the cannon and obliterate the captured quarry or open sealed hatches to disgorge a boarding party of Infernal Marines to cross to the stricken quarry via the lowered beams and take the vessel.

The turrets could be modeled onto the ship directly (with cannons low to the deck) or as separate pieces.  Hammers if included and the smokestack would have to be extra pieces.  



This might work better if I move the forward cannon further into the bow and put a little more space between the hammer beams.

I'm going to have to start building out these ideas.  It occurs to me that 3d Design and printing would be another good way to design and print ships at this scale.  I need to teach myself how to do that.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-13-2015 12:33 PM

The problem with 3D printing is that unless it's very high end it'll have printing lines on it that will need to be cleaned off.


Nice design - only recommendation I can think of is moving the smokestack and have a extra hammer between the two you've got, but instead of a hammer have it be a boarding ramp.  Not sure where the smokestack could be moved to though :/


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-13-2015 03:37 PM

That's a good idea.  I'll have to see how much space I have to work with at scale.  My initial thought was to have the beam of the hammer be the boarding ramp once it has fallen across the ship being attacked.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-13-2015 04:01 PM

Jackswift Wrote:
.  My initial thought was to have the beam of the hammer be the boarding ramp once it has fallen across the ship being attacked.


That's possible but it'd cause problems if it didn't penetrate all the way through as the boarding party would either have to clamber down awkwardly or jump down into the enemy deck.  A seperate ramp (especially if it telescoped) could avoid that.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-13-2015 05:13 PM

This is getting better and better, gentlemen. Pirate

Great design, not least the hammers/pickaxes! It's more than "just" a medium gunship with that invention. I'm all for it, with or without corvus boarding ramp, and with or without loose turrets.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Jackswift - 11-13-2015 06:10 PM

Quote:
That's possible but it'd cause problems if it didn't penetrate all the way through as the boarding party would either have to clamber down awkwardly or jump down into the enemy deck.  A seperate ramp (especially if it telescoped) could avoid that.


Very true.  I hadn't considered that (hmm...  maybe what this needs is... chaos dwarf paratroopers instead of marines... to get from the beam to the deck... yeah... that's the ticket... Shock).  It definitely needs a separate ramp and telescoped design would work well.  We shall see what I can do when building this to reflect that.  The ramp might fall to the sculpted details.

Quote:
The problem with 3D printing is that unless it's very high end it'll have printing lines on it that will need to be cleaned off.


Agreed.  If that method were used at anything less then high resolution, the initial print would require cleanup and be used for prototyping versus cranking out models.  A mold for casting would then be created from the cleaned up model.  One of these years I'm going to build my printer and see what kind of resolution I can get... Wink


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - gIL^ - 11-13-2015 10:39 PM

I would love to see a 28mm chaos dwarf ship. I know the logistics are tough but that would be amazing to see, Even a small ship.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-14-2015 07:08 AM

gIL^ Wrote:
I would love to see a 28mm chaos dwarf ship. I know the logistics are tough but that would be amazing to see, Even a small ship.

*cough*FuggitKhan'sBlog*coughcough*


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - gIL^ - 11-14-2015 08:46 AM

Dînadan Wrote:

gIL^ Wrote:
I would love to see a 28mm chaos dwarf ship. I know the logistics are tough but that would be amazing to see, Even a small ship.

*cough*FuggitKhan'sBlog*coughcough*


one i can buy Takes Hat off


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Dînadan - 11-14-2015 09:39 AM

gIL^ Wrote:

Dînadan Wrote:

gIL^ Wrote:
I would love to see a 28mm chaos dwarf ship. I know the logistics are tough but that would be amazing to see, Even a small ship.

*cough*FuggitKhan'sBlog*coughcough*


one i can buy Takes Hat off

Then talk him into casting it Wink


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [08-11-2015] - Admiral - 11-14-2015 06:08 PM

@Jackswift: It would be great to have 3D-designed and printed vessels without print lines in the range, especially since the geometric shapes of the models would lend themselves to it. I'd really like to see someone savvy in those crafts turn out a ship fit for a mould. Happy

@gIL^: That'd be the dream, wouldn't it? I'd love to, but my own limited skills and the very limited market for such a pricey object makes it unlikely. Maybe way down the road, but even then it wouldn't be much more than a gunboat, and still cost a lot.


Craneship

A lightly armed and humble tugboat/craneship/cargoship/trawler/supply ship. The work horse of the navy. Any respectable war fleet need a merchant fleet to protect, even if those merchant vessels with few exceptions partake in loading up slaves and loot as part of the empire's insatiable and ruthless hunger for power and wealth. This ship can be used for convoy scenarios as well as for scenarios to salvage wrecks or plunder valuables from the bottom of the sea. It can even be pressed into true military service when desperation calls. The diving bell can easily be cut off by the collector, should he want to get rid of it. Note the truss crane. Armament: Carronade




Fire Cannon Ship

A small escort vessel crammed with machinery and pipes, this little ship spews forth unquenchable flames akin to Greek fire, or even molten metal or liquid rocks. The bane and terror of wooden ships, it's nothing more than a floating flamethrower.



Measurement shot:



As you can see when comparing the craneship and the fire cannon ship to the cheap and expendable slave galley and demolition ship, these two escorts are part of the mainstay of the evil dwarf navy, and decorated accordingly. Furthermore, the lack of a cabin on the top deck hints at the location of the steersman below deck to save space on the minimalistic escort vessels, and keep the helmsman away from sharpshooters up in the crow's nest of other ships. Below deck, lower-ranked sailors equipped with donkey eared binoculars unhatch the triangular lids (the "dags" or arrow head decorations) to observe the surroundings and relay information to the steersman. It's a clunky and convoluted system, just like the evil dwarves themselves are.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Grimstonefire - 11-14-2015 06:35 PM

When I get down to surface level detail, I'm certaintly going to bring in many of your design elements Admiral.

I love all your boats, they're really good.

My only observation might be to file or very thinly slice flat the tops of chimneys to make edges a bit sharper.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Admiral - 11-14-2015 07:33 PM

Thanks a lot! Good idea, though I lack a hobby file and will first have to consider taking a knife to the chimney tops. Not that good with blades or straight lines, I'm afraid.

Besides, do you happen to know a caster and mouldmaker firm to recommend? I'm considering sending the escorts off to a caster quite soon after they're ready, to get the first mould started early and pave the way for our kits with bigger ships.

Also, please shout if any of you want to make some small escort of your own! If that's the case, then we can wait with the mould for sure. I'm just assuming that everyone's main interest will lie in the big boats. Wink


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - gIL^ - 11-15-2015 06:55 AM

Perhaps cad designed and 3d printed is the way for bigger boats.

I will buy a good share of your boats, because chaos dwarf.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Admiral - 11-15-2015 07:19 AM

Nice to hear!

CAD-design of big boat components and 3d-printing could work for distribution of 28mm scale vessels (i.e. someone makes the templates and puts them up online, maybe for free, and people can print out boat parts at home). Making the hull hollow by assembling it like a tank kit would save some materials for the printer. I wish I had the skill with such programs to pull it off, but I struggle with learning even the simpler stuff. Perhaps, gIL^, if you ask Jackswift very kindly or bribe him...? Wink


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Ikkred Pyrhelm - 11-15-2015 07:29 AM

Followed the link on the UE (I really need to keep my eye-things open more... Shock )

Looking great thus far, some fantastic details and ideas. Colour me very interested. Happy


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Grimstonefire - 11-15-2015 04:43 PM

Which country would you be planning to get these cast in?  I don't really know many casters to recommend and my knowledge is dated (about 2 years).  So fresh research required.

I've been doing bits and pieces on the second boat today, the catamaran.  I've pretty much done the basic assembly but I'll take a photo when that's done.

I imagine I'm going to make 3 boats and build all up to a basic level then greenstuff them all.  The catamaran will be my daemonic ship I think. so some extra thinking required.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Admiral - 11-15-2015 05:26 PM

@Ikkred Pyrhelm: Thanks! Hope you'll like the whole range once finished. Happy

@Grimstonefire: I had loosely planned to contact some British caster, since I'm under the impression there exists a few such firms over in the UK, although I've not yet researched closer. The country of the caster wouldn't matter too much as long as his reputation is sound and services good. I'm currently working with a Czech caster who runs Custom Made Miniatures to produce an animated dwarf statue, which is likely to arrive before Christmas. That caster is very busy and one will have to expect long waiting times. Though it doesn't bother me much that particular statue model is late, I wouldn't contact CMM to do the casting for our ships.

A guy over on Warseer shared his couple of finds after searching for casters:

hagen88 Wrote:
"After some researches I found this company:
http://www.griffinmoulds-jjp.com/our-services/
They are UK based and they received some good feedbacks for their metal sculpts from Hasslefree miniatures, who regularly employs them to cast their miniatures.
I contacted them, along with another resin cast company:
http://zealotminiatures.com/
and ask both of them about their prices and avilability, so now is basically just wait and see what they come up with."


I had thought of asking the above mentioned firms, and ask you and Baggronor for recommendations. And see if we could find any other companies to pick and choose from.

Neat plan for the ships, particularly the catamaran. Looking forward to see it! Perhaps we can recycle some of your left-over ideas in other large ships which others will make?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Grimstonefire - 11-15-2015 06:09 PM

I've used griffin before, for all my metal CD actually, they were very good.  But I don't know if they do resin?

My thinking is that of the larger ships we make say 10-12 ships between us and decide on 7 or so to cast (especially once we get some estimates on price).

Anyone tempted to have a go at a steampunk sea creature like the Black Kraken?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Jackswift - 11-16-2015 01:04 PM

@Admiral:  A very nice collection of ships thus far.  The details are very chaos dwarf, and will look nice carried across the range of ships to one degree or another.  I can see the beam and triangle motif carried across the lower hull of the battleship and assault ship.  Love the detail on the crane ship.  Are you going for a one piece from the side mold, or does the crane piece detach?

Quote:
CAD-design of big boat components and 3d-printing could work for distribution of 28mm scale vessels


Hmm... small scale ships would come first and would be a good test of the printer once it is assembled.  Further out though... I need some more practice with Blender before I tackle anything of that scale and level of detail.  

Grimstonefire Wrote:
Anyone tempted to have a go at a steampunk sea creature like the Black Kraken?


I have a couple of ideas along those lines.  Thinking a nautilus style ship\submersible (the sea creature, not Nemo's monster).  Will try to sketch it up this week.  The trick would be making something easily castable.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Admiral - 11-16-2015 02:10 PM

@Grimstonefire: I'll ask Griffin about resin. Yes, having a few models in excess won't hurt, though I'd dislike to see any of your 3 vessels or Jackswift's two present sketches be rejected from the moulds. Would it be wise to limit ourselves in our planning right away to avoid rejected sculpts as far as possible?

E.g. you'd take on 3 ships, the chainsaw, the hammer and the demonic catamaran. If we want to get out more ship types without throwing in more hulls, making the hammer ship or the catamaran multi-part to include rocket launchers (or something esle) would go a long way toward providing collectors/players with equipment variety. Jackswift has so far come up with a Merrimac-based battleship and Monitor assault cruiser, both of which could be multi-part with optional great rocket for the battleship, and whatever we fancy for the Monitor (rockets, torpedo tubes, slave cages, demonic altar...). That makes 5 large ship hulls in total.

On top of this, Fuggit Khan will contribute with a ship later on, and Red Skullz has signed up to build a multi-part submersible with hull drill and mechanical tentacles as alternatives. 7 in total, with possible space for one more vessel, though it'd preferably be something wacky and out of the ordinary to warrant a place. And as a crown for the range, an oceanic ziggurat could lie ahead in the future. Maybe.

We'll all reach an agreement regarding what we want to see in the fleet, at least for the big ships which are the most important (escorts are but a sideshow). The below list is a preiliminary proposition, please discuss and share your own ideas for the range:

Evil Dwarf Fleet Wrote:
Escorts One mould
Demolition ship
Fire demon ship
Fire cannon ship
Craneship w. carronade
Slave galley w. ballista
Double-decker slave galley with corvus assault bridge?

Ships of the Line Two-three moulds
Chainsaw ship
Hammer ship (optional rockets?)
Demon catamaran w. cannons
Assault ship w. turrets and pickaxes (optional harpoon gun, rocket or torpedo tubes?)
Battleship w. broadside batteries and great cannon (optional great rocket?)
Nautilus Submersible w. mechanical tentacles (optional hull drill?)
Fuggit's surprise
Something utterly bizarre? (Empty slot for something special, preferably w. bizarre steampunk & unholy demonic forces)


What do you all think about it? Note the proposed rocket options. The fleet needs some rocket artillery, though not necessarily on all the above mentioned ships. Note also the proposed options for the assault ship. As a light cruiser, it's versatile and may be equipped with a variety of weapons.

Is something fundamental to the range missing in the above list? We'd positively have to cover the necessary archetypes such as fire, shackled demons/mysticism, steam engines, ostentatious decoration, odd close combat ships, mortar and rocket artillery, slavery and plain craziness.

Though not an aquatic bronze bull with flippers. Tongue


@Jackswift: Thanks! The details are quite simple to make and repeat on a larger scale, which will come in handy for the battleship and assault ship. I'm aiming for side moulds on all the escorts to keep them simple, so the crane won't detach unless hacked off.

Good to hear you've got some idea for a nautilus sub. Ammonites have always been a favourite ancient sea creature of mine, and nautili aren't far off. Red Skullz will sculpt the submersible in due time once he's finished a couple of projects (don't expect anything before Christmas), and I bet he'll willingly work with your concept sketch as a basis, and naturally also a plasticard frame as a basis should you wish to make one for him. I believe any mechanical tentacles would have to be sculpted on bent needles pinned into part of the vessel.

Also, please see the proposed weapon options for the Monitor assault ship in the list above. The boarding hammers are a must, yet we could include optional weaponry for collectors to equip it with.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Grimstonefire - 11-16-2015 03:57 PM

It strikes me (no pun intended) that the list is very heavily combat focused.

I don't know how these games work but I imagined at least half being gunboats.
Or would those be a larger class of ships?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Admiral - 11-16-2015 05:13 PM

It's nothing compared to this list. We could perhaps bring in more artillery by putting minor turrets, rockets or cannons on combat-oriented large ships? Likewise, the Nautilus could sport some kind of ranged weapon. The proposed weapon options would also help balance the melee, if carried through to the kits.

Long-range artillery is more effective, but close quarters shoot-outs, boardings and ramming is evocative and may easily show up in fantasy fleet actions, even one sporting steamships, rockets and big guns. Probably everyone interested wants to see a chainsaw and hammer ship, so we might as well deliver. "Drive me closer, I want to hit them with my sword," comes to mind. Also, having close-quarters capability better allows for piracy and the capture of foreign ships, cargo and crew for loot and slaves.

That said, should we perhaps have one more escort boat, equipped with rockets or mortar?


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Dînadan - 11-18-2015 02:00 PM

My Uncharted Seas order came today - for reference, here's the sizes of the Shroud Mages' ships:

Flagship: 15cm
Tormentor class heavy cruiser: 9.5cm
Stalker class cruiser: 8.9cm
Darkness class cruiser: 9.1cm
Infiltrator class destroyer: 8cm
Adept class destroyer: 7.4cm
Lurker/Illuminator class frigate: 4.4cm
Ripper class submarine: 11cm (base), 9cm (no base)


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Admiral - 11-19-2015 06:36 AM

Thank you, Dînadan!

Zealot Miniatures have responded on resin casting. They have a flat rate of £35 for the mould (which would double if a batch did not fit in one mould), and a flat rate of £4,5 per casting (service and materials), plus VAT. With costs for shipping of casts and a slim profit margin on top we might be looking at an end price for the customer of circa £8 per unit (batch of 5 escort vessels) plus shipping, should Zealot Miniatures become our caster. Let's await an answer from Griffin and see if we can find any other casters to inquire.

Assuming we'll let Zealot do the casting: Note that the plan is to simply cast the escort boats in the master mould without tailoring (which is £25 per mould, and £1.50-£2 per ship, depending on size and complexity) for the sake of cheapness and the simplicity of the small ships. Larger ships might likely end up getting tailored. I'll try to keep the price reasonably low and offer some volume discount for customers ordering several units of escorts.

Edit: Will be away for some days, but should be home by next week.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [14-11-2015] - Admiral - 11-23-2015 02:48 PM

Fire Demon Ship

A sturdy escort vessel, filled with slave pens and charged with mysterious sorcery which is unleashed at blood-soaked sacrificial invocation ceremonies, whereby demons of fire from beyond are summoned, tamed and chained to the altar. These terrifying apparitions of fire are the fear of any sailor aboard rickety vessels of mere wood, and a testament to the evil dwarf powers of enslavement. This shackled demon, however, is not always safely contained or mastered... Note the demon in full sprint, restrained by heavy chains. Note the naked idol. The idea was to go for something different than the statue aboard the slave galley, so I opted for basing it loosely on this Sumerian ceremonial procession, though bowing in mock humility instead of carrying vessels and offerings.



And the escorts together:



I'll be away from home this week, so might be late in replying. Have a good time, folks! Happy


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - Fuggit Khan - 11-23-2015 04:30 PM

Beautiful work there Mr Admiral Takes Hat off
It's a joy to look at all the intricate details that you've sculpted (I wish I had such marvelous sculpting skills as yours)...and kudos for the historical Sumerian influences on the design.
And I love the Man O' War battlebarge lower hull design too, it makes such a nice tie in to the Man O' War classic ship style Cheers!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - Grimstonefire - 11-23-2015 05:26 PM

I really like that, it's a good way to do a fire ship.

At my end I'm having a little delay as moving flat so stuff all over the place.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - Abecedar - 11-23-2015 06:32 PM

Really lovely ships that you are all creating


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - tjub - 11-24-2015 01:22 AM

Underbara skepp Admiral!Cheers!




RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - AtomTaylor - 11-25-2015 07:44 PM

Nice crisp neat sculpting work Admiral. Impressive.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - Forgefire - 12-29-2015 10:29 AM

Intricate and beatiful vessels! Looking forward to seeing them painted! You are skilled at greenstuff, thats somethingi would like to try my hand at sometime too Happy


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - Admiral - 01-04-2016 01:31 PM

@Fuggit Khan: Thanks a lot! Nods to historical Mesopotamian influences is a must for the range. Maybe some shedu fresques could be squeezed onto some big ship?

@Grimstonefire: Thanks! No stress, we'll take it in gentle stride.

@Abecedar: Thank you!

@tjub: Tack så mycket!

@AtomTaylor: Thank you very much, it's appreciated!

@Forgefire: Tackar! I'm sure you'll handle the material fine. I've got some advice links that might be of help to speed up the learning curve once you start sculpting. Just say the word.



Some first casts, photos by caster. With any luck, escort ships might be up for sale by February:




RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - BABIS - 01-04-2016 01:45 PM

wow great result!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - Abecedar - 01-04-2016 05:10 PM

BABIS Wrote:
wow great result!


+1+1


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - tjub - 01-05-2016 01:26 AM

Ser ju skitbra ut!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - Fuggit Khan - 01-05-2016 03:18 PM

Shock
Those ships look amazing!
Very professional casts, they look like they're made from high quality injection molds. I'm looking forward to adding them to my Man O' War fleet Cheers!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - Helblindi - 01-05-2016 03:43 PM

These are looking great!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - Grimstonefire - 01-05-2016 06:57 PM

Wow that was quick!  I'm really impressed with the quality.

I'm going to be pressed for time up to mid feb, but I will keep chipping away when I can.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - Jackswift - 01-06-2016 12:22 PM

Those look quite amazing.  Been on a break from gaming and modeling for several weeks.  Will likely get back at it soon.  

I've been doing some test work in 3D modeling on the ship ideas.  I still need to sharpen my skills, but I will hopefully have something to post before too long.  Cheers JR


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [04-01-201] - Admiral - 01-06-2016 12:53 PM

@Grimstonefire: Your persistence with the hobby in the face of everyday life's demands is quite strong. I know of few other hobbyists maintaining "the flame" so evenly for so long time. Looking forward to see your ships!

@Jackswift: Nice, this could be promising indeed. Good luck! I look forward to see what you come up with.

Thanks a lot, folks! Cheers!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [23-11-2015] - Axtklinge - 01-06-2016 01:27 PM

Admiral Wrote:

Some first casts, photos by caster. With any luck, escort ships might be up for sale by February:


Outstanding work!
Hat's off to you Sir!
Takes Hat off


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Willmark - 01-16-2016 10:57 AM

Chaos Dwarf Battlefleet for the win!

Always wanted to play Man O' War BITD.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Admiral - 01-19-2016 02:23 PM

@Axtklinge: Thank you very much! Takes Hat off

@Willmark: Indeed!


The escort vessels are available now.

Shading his eyes against the fiery glare below, captain Uhr-Maduknezhar stood astride up in the commanding archer tower of the slave galley Grasp of Lidunammu. The scarred and grizzled seaman observed the chaotic battle scene in the archipelago below while smoke columns obscured his view. He gripped one pointy merlon to counter the worst rockings of the crenellated tower as the frantic sea waves tossed the narrow ship about. The sounds of blackpowder blasts, creakingIn the accursed salty wet, debris and bodies both alive and dead littered the surroundings, picked at by bloodthirsty sharks and yet worse behemoths of the depths, some of them a danger to the unharmed vessels. The situation was difficult to assess, for behind the smoke, the flimsy wooden masts and sails of the enemy fleet had become an indecipherable tangle.

"Our fire ships shouldn't ever have let loose at such an angle," groaned decksofficer Bel-Ninridu, gesticulating madly at the unquenchable flames dancing across waves and wrecks below. "Just look at it! It's a bloody mess of firewalls down there, smokescreens shielding their escape. Gallows!"

Without glancing at his subordinate, Uhr-Marduknezhar replied: "Our metal hulls have passed through seas of molten rock. Our rams have licked the waves of hell.  What's a little flame to that?"

"With our ship unenchanted, without the preparatory rites, the rowers will perish at oars. We'll be stranded at great cost," said Bel-Ninridu.

"Then let the slaves broil and burn in their shackles if they wish to succumb to a little heat," said Uhr-Marduknezhar. "The roasted thralls will make for fine steaks. The omens are right, I am sure of it. Signal the helmsman, bring the
Grasp of Lidunammu about and aim her at the largest pillar of smoke, right there. Then signal the taskmaster: Breakneck speed, full ahead. The gods will it! And brace for impact."

"Aye, aye, cap'n!"



RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Admiral - 01-30-2016 07:28 PM

A Man o' War player has already asked for rules for our ships.

Are there anyone able and willing to make Man o' War rules for the small escort vessels? Rules for the upcoming big ships would be most appreciated as well, but we'll start with what we've got. The best case scenario would include ship cards.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Admiral - 07-30-2016 05:24 PM

WIP Man o' War rules in French.


Size comparison shot with Man o' War miniatures, provided by customer:



And the first gallery image, by Abecedar:




RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Admiral - 09-01-2016 03:20 AM

Gallery update, painted by Harry Howells:






RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Bloodbeard - 09-01-2016 03:25 AM

Wow. They look very well together!


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Abecedar - 09-01-2016 06:11 AM

One of our local players, (Long time gamer and collector) was very impressed with them


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Jackswift - 09-01-2016 12:04 PM

Nice shot.  They truly fit with the existing models very well.


RE: On Dark Tides - Cooperative blog for sculpting and casting ships [01-04-2016] - Bassman - 09-05-2016 03:46 PM

Lovely fleet.