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The Red Host of Nir-Kezhar [23-11-2018] - Printable Version

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The Red Host of Nir-Kezhar [23-11-2018] - Admiral - 07-12-2011 06:42 PM

Welcome to this little log of my supposedly slow and rarely updated Chaos Dwarf army project. I've long had a soft spot for the 5th edition big hat models, and saluted the Hellcannon crew when they arrived. Now, with Forge World's new releases, the urge to collect Chaos Dwarfs went into action. I'm aiming for a 1000 pts counts-as Dwarfs army at the moment, built by converted Dwarfs (mainly BFSP) and one or two FW war machines. Various side-projects of making Chaos Dwarf miniatures for friends of mine will also be thrown into the log.

Since I'm struggling with the camera and scanner, it will likely take a while before good pictures present themselves. In the meanwhile, don't expect a high standard. Here we go:


Chaos Dwarf Woman



"Daughter, kneel.
As my mother told me at ripening age,
so do I now tell you at ripening age.
Tell you about your plight in life,
as mother and ever oath-bound wife.

At Zharr Naggrund the walls climb heights,
and the Dark Lands crawl beneath our sights.
Our slaves are legion, our warriors cruel.
The Gods decree, the Blacksmiths  rule.
Our merchant men trade Hashut's wares,
at Temple lies His greatest shares.

Know, Dawi Zharr's our people's name,
by Hashut's law we play this game.
We live, we worship, toil and die.
And never ask, the answer lie.
Our race's creations reach out wide,
that Chaos may in glory ride.

The men enslave and work and fight,
and build domain of rawest might.
But power claims expense of blood.
And always must we breathe in mud.
The coal that burned must be replaced,
or else our fate is be displaced.

All womenfolk take men to lift,
and bear their seed as Hashut's gift.
Our people's fate lies in our wombs.
To give us heirs to seal our tombs.
Without our effort, be no clan,
nor will wars see our solid man.

So grab your husband, is Hashut's will,
that we may thrive in battle's mill.
Lash your offspring, whip your slaves.
Give hardful lives, not softful graves.
Know the duty, serve Him thus,
and Zharr Naggrund be ruled by us."

- What a Chaos Dwarf mother told her daughter




This model was fun to sculpt. I glued a lot of cut-up plastic sprue into shape, let dry and then sculpted her in one or two small parts at a time. In usual style, a lot of thought went into the modelling. She have a lot of symbols attached to her, but better pictures (or a drawing) are required before we can have a little walk-through on these. Her skirt's pattern is washed out in darkness on the picture, though the suspiciously glossy Matt Varnish may have something to do with that. On her chainmail-clad cuddler, you can spot a round clan marker, which is something I'm adding to all Chaos Dwarfs in the army, preferably behind their necks.


Chaos Dwarf head sketch



A quick piece that I drew yesterday, intended for the bearers of a semi-petrified Sorcerer that I'm sculpting for a friend.


Golden Hat XV entry: Chaos Dwarf Warrior with great weapon





Thanks to Xander for compiling the entry picture! (No work-in-progress shots are available.) The model's head is a tad small, but otherwise I'm satisfied with it. Here you can see the army colours and general look that are aimed for: Red cloth trims, dark bronze scalemail, bronze masks along with studded leather, arm rings and tattooes. Black base sides and dark gravel studded with some small bushes, filthy water and lava pools. Trophies, pouches, shackles and other paraphernalia will be added to the Chaos Dwarfs' belts.

I'll probably build one or two naval vessels to accompany the army later on, since great slaving expeditions are just too cool a theme to pass up. That'll require lots of slaves from every place and race in the Warhammer world, which should prove fun.


EEJR's entry



Painted by my brother, but modelled by me. Hence it's put here. Its head ended up too small, that's why he received it. He probably won't collect any CD force for a long while, since piles of unpainted Elves of every kind and game system are calling out to their owner.

Comments and critiscism are appreciated. Happy


RE: The Red Host of Nir-Kezhar - tjub - 07-13-2011 04:36 AM

Looks great, even though they are missing their hats! Wink

Too be honest I took these too for Xanders and Vexxus entrys... Tongue


RE: The Red Host of Nir-Kezhar - Admiral - 07-13-2011 06:27 AM

tjub Wrote:
Looks great, even though they are missing their hats! Wink

Too be honest I took these too for Xanders and Vexxus entrys... Tongue


Plagiat. Wink

I'll do just as FW ; the higher the headgear, the higher the rank. So command groups (the Champion's will be the tallest) and heroes will have hats, and since big hats are cool, there'll be some young noblemen threw into the units just to have more hats. So don't despair!




2017 Image Salvage
































RE: The Red Host of Nir-Kezhar - vulcanologist - 07-13-2011 03:11 PM

Great stuff Admiral! I love the glowing eyes! Looking forward to seeing more of your stuff especially your promised big hats!


RE: The Red Host of Nir-Kezhar - Da Crusha - 07-13-2011 05:16 PM

Great miniatures admiral. your GH entry was actually my top pick! the ideal basic chaos dwarf. good choice about going helms Wink.


RE: The Red Host of Nir-Kezhar - Admiral - 10-16-2013 03:09 PM

Thank you very much! The army will feature both big hats and helmet masks, with hats as a status symbol. The vast majority of models will have masks.

I'll try to borrow a camera for shooting the progress on the army, since there have been quite something to report since last time. It will take a while. In the meantime here's a teaser from the Hand of Hashut magazine #12, A Tale of Three Captains, because you must have ships. Every army should have some sort of naval contingent.


A Tale of Three Ships
The Chaos Dwarfs' society is a ravenous one, ever hungry for more slaves to toil amongst its industries, mines and quarries. In order to supply all this labour, the Dawi Zharr takes to the sea in smoke-belching metal warships. This is a tale of three types of ship used by the Zharr-Naggrund navy, and a tale of the names that will linger with the vessels long after the infamous Chaos Dwarfs in question died.



The Grappler boarding ship, and the greed of Kar-Zhul
One of many variant vessels in the Chaos Dwarf navy, the Grappler is an ironclad ship designed for locking enemy ships in place by hammering large, clawed metal arms into their decks. With the arms in place, boarding teams of Chaos Dwarfs and Hobgoblin Sneaky Gits use the arms to attack the victim ship. Normally the arms are pulled into an upright position by heavy chains, drawn by  Daemonic machines fuelled with slaves and ensorcelled coal. The Grappler also have frontal Magma Cannons and side cannons for armament, as well as Blunderbuss firing parapets at the fore. With little space to spare beneath deck, the Grappler's grand statuary shrine to Hashut is situated on top of a platform on the aft castle. From here, their god follow the Chaos Dwarfs' boarding actions with a judgemental glow in his eyes.



There is much of value to salvage at sea. Especially for the Chaos Dwarfs, whose hunger for slaves, mine props, metal and other materials is never sated. Destroying ships would ruin their boarding value, so many Chaos Dwarf captains instead seek to claim victim ships by force and terror through boarding parties.

The Grappler is built for this task of capturing ships, and few vessels have ever escaped its massive arms without them being winched back. The force of the arms' impact, however, is great enough to damage the Grappler's hull despite dampening timber blocks. The renowned Dawi Zharr enslaver Kar-Zhul once prowled the seas in search of coastal-sailing Indan dhows. During his long voyage, Kar-Zhul gathered a whole fleet of captured large merchant dhows, manned by their enslaved crew and commandeered by Chaos Dwarf and Hobgoblin taskmasters.



The opulent Rajah Salihindi's royal dhow was amongst the captured ships, the Rajah's favourite elephant crushed beneath deck by the clawed arms of Kar-Zhul's Grappler Zhargon's Legacy. Having amassed dozens of captured dhows, Kar-Zhul set course for the mouth of the River Ruin. The Chaos Dwarf Grappler's metal hull was so weakened by the grappling arms' repeated impacts that it cracked during a monsoon storm, and was swallowed by the roaring waves. Seeing their enslaver drowned in the Lizard Sea, the Indan crewmen attacked their taskmasters, throwing the Hobgoblins and Chaos Dwarfs into the depths of the ocean.



The Hellbarge, and how Itshnik was maimed
A cheap, mass-produced ship, the Hellbarge is a simple freighter with a Daemonic ram at the fore, filthy slave pens beneath deck and a thoroughly chained Hellcannon on deck. Introduced lately into the Chaos Dwarf navy, the Hellbarge is used as a small but powerful artillery platform, well suited for bombarding fortified harbours or for battles in the narrow confines of archipelagos. Some Hellbarges include rocket ammunition that is fed into the Hellcannon's furnace just as the slaves are cast into it, providing the Hellcannon a greater firing impact but also higher risks for the Hellbarge.

Despite some very heavy chains and powerful runes of control, the Hellbarge is a gamble, a short-sighted investment aimed at reaping great profit before its destruction. Perhaps all the ship's crew and slaves will be killed when the Daemon break loose, or perhaps it will thrust forward toward the enemy. In case of the latter eventuality, the Hellbarge is equipped with a Daemonic ram capable of capturing the Hellcannon's forward momentum to propel the vessel straight ahead at the foe. Sometimes the Hellcannon bypass the ram's grip, running through or even jumping over it into the ocean to thrash through the waves in search of prey. Indeed, the expendable Hellbarge is sometimes used as a boarding vessel, which rams an enemy ship and lets loose the furious Hellcannon.



Since the Hellcannon is expected to eventually tear its fetters and run amok, the Hellbarge has but a skeleton crew of low-caste Chaos Dwarf cannoneers, mariners and warriors. The warriors' task is to provide a backbone to possible boarding actions. Most of the crew consist of Hobgoblins, wicked jailers who does not shy away from slashing the live Hellcannon fuel with their curved knives, often letting the slaves bleed half dry before a battle. As long as there is no unexpected shortage of ammunition, their even more cruel Chaos Dwarf overlords do not bother with noticing the agony games of the Greenskins.

One Hellbarge captain was Zakuresh the Harsh, who almost got to join the ranks of the Infernal Guard after slaying a rival in an unorthodox torch duel. Zakuresh barely escaped disgrace by taking to the sea in the Hellbarge Bloodcast in search of plunder and slaves to appease his sorcerous master. An unforgiving captain, Zakuresh was known to regularly subject slaves to water torture and roast Hobgoblins alive at the merest hint of disobedience or slow wits. Apart from ordinary physical punishment, wrong-doing crewmen were forced to bear not a high hat or a metal mask, but instead a low hat of humiliation. Truly, Zakuresh was unforgiving like few others.



It was Zakuresh who blasted apart the great Bretonnian Galleon Heart of Valour, saving much of its crew only to reload his Hellcannon with it for some high shots against determined Pegasus Knights. It was Zakuresh who denied the Dreadfleet the rich loot in bodies aboard the Dark Elf Death Fortress Nilyran's Claw by unleshing the Hellcannon upon the Sea Hydra's towers to devour the whole live cargo while barely escaping Count Noctilus' pursuit with his Hellbarge. It was Zakuresh who let steer Bloodcast and two other Hellbarges into a closed Nipponese harbour during night, capturing the great Marienburger vessel Aterdhame whilst simultaneously causing havoc amongst the armoured turtle ships that rowed out to stop them.

Through brutality and lucky recklessness, Zakuresh became infamous for carrying through suicidal attacks and surviving them. He also survived several rampaging Hellcannons, once even destroying such a bloodthirsty warmachine by cutting off its heavy wheels with his Daemonic rune axe before rolling the struggling barrel into a raging sea. There, the wounded Daemon and a blood-crazed Megalodon fought each other to death.

The Chaos Dwarf captain's most daring act was carried out at his demise. He was searching for warpstone, a dangerous material often mixed into the coal bins of the Dawi Zharr. With only Bloodcast and the Hull Destroyers Chaos' Fury and Death's Gaol at his command, Zakuresh knew that the chance of successfully completing his mission in time was nil unless allies were found. Striking a pact with the Skaven of Clan Tyzzkrafft, Zakuresh made Warlord Itshnik the Backstabber agree to supply him with warpstone in exchange for the Chaos Dwarf warships' services.

During a three-year long naval campaign across the seas, Zakuresh's squadron earned its payment twice over. Rival Warlord fleets were teared asunder as the brunt of the Dawi Zharr onslaught was released, spearheading Clan Tyzzkrafft's strikes into the enemy's heart. Sleek Elven ships and dozens of merchant vessels were caught, and several vengeful man-things flotillas were sunk by the Hull Destroyers and pulverised by the Hellbarge. Death's Gaol was lost during the great hunt for the Black Leviathan Sindra, swallowed whole by the sea monster yet buying time for the Skaven Warpraiders to broil her.

Zakuresh's single-minded determination to fulfil his mission was demonstrated when he once had to return to Zharr-Naggrund to replace his lost Hellcannon. During the voyage, his ships boarded the great Cathayan merchantman Zin-Lao close to the High Elf Tower of the Sun, finding a treasure of jade, spices, ivory and exotic furs in its vast cargohold. Most importantly, however, was the thousands of high-quality Cathayan cast iron ingots discovered in the junk's aft section. Such a load of valuable raw material would have fetched thousands of slaves and plenty of prestige in Zharr-Naggrund, yet Zakuresh sent Chaos' Fury to escort the Zin-Lao to Clan Tyzzkrafft's secret harbour. No sacrifice was too great to fulfil his assigned duty.

When the three years of settled service to the ratmen were drawing to their end, Warlord Itshnik led his entire fleet against the rival Clan Skiss' rocky coastal bolthole. Zakuresh the Harsh's warships played a pivotal role in the part siege, part sea battle. Loading the Hellcannon to the maximum with slaves, the Hellbarge Bloodcast roared and rocked as a mighty shot of shrieking souls cracked the heavy wooden gate to Clan Skiss' sea cave open. The gate, which had been fashioned by Greenskin slaves to make the fortress appear Orcish as a way of feinting, collapsed into the sea as tormented souls broke every tree log and iron nail in it. Through the cave opening, great portions of the recently expanded fleet of Clan Tyzzkrafft moved in for the kill. However, as Skiss and Tyzzkrafft ships made battle in the gloom inside, Warlord Itshnik released his trap in the open day outside.

Not wanting to part with any precious warpstone, Itshnik the Backstabber once again upheld his name by turning on his allies. As seven Deathburner warships hired from Clan Pestilence simultaneously turned against the two remaining Chaos Dwarf vessels, Zakuresh realized that he had been double-crossed. Fuming with black wrath, the Dawi Zharr captain reacted instantly. Chaos' Fury was sent toward the assailants, sinking one with its great ram before all of the crew lay dead from the poisonous gasses secreted by the Deathburners. This sacrifice won enough time for Bloodcast to escape the toxic air. With its Hellcannon already heaving with anger and bloodlust after the massive shot, Zakuresh ordered all remaining slaves to be shuffled into its furnace. This produced an outburst from the Daemonic warmachine, who broke its schackles and crashed into the Hellbarge's reinforced fore. The Daemonic ram caught the Hellcannon, sending Bloodcast dashing across the waves, aimed at Itshnik's flagship, the Doombringer Itshnik II. The force of the ramming attack sent the huge Skaven vessel careening portside.

With every Chaos Dwarf and Hobgoblin from Bloodcast rounded up behind him, Zakuresh the Harsh led the charge onto Itshnik II. With axes, blunderbusses and knives in their hands, the ten Chaos Dwarfs and twentyeight Hobgoblins carved a bloody path to the Skaven warship's command deck. Skavenslaves and Clanrats were massacred in the cramped confines until they turned tail and trampled their comrades. The Chaos Dwarf boarding was vicious in the extreme, and even expensive Moulder creatures proved insufficient to stop Zakuresh's advance. Meanwhile, the Hellcannon was on a bloody tour of its own, smashing its way below deck and slaughtering everything as it went.

As the few surviving Chaos Dwarfs and Hobgoblins reached the command deck, they found Itshnik hiding behind a massive throne of bone, iron and wood, a masquerading Clanrat sitting on it in his place. The Hobgoblins spread out and knifed down the Eshin Nightrunners hiding about the command deck. Cutting down the Clanrat, Zakuresh pulled out Itshnik by his tail, severing it from the ratman's body and forcing him against a wall. With his axe to the Skaven Warlord's throat,  Zakuresh asked his former ally:



"Do you wish a swift death, Vermin?"
"Y-yes-yes, by the Horned One I do," replied Itshnik.
"Such is not the punishment for your crime," Zakuresh informed him.

The four remaining Dawi Zharr crewmen seized Itshnik by his arms and legs, and stretched him out between them. With savage swipes, Zakuresh severed the Skaven's feet from his legs, then his lower legs from his knees, and then his thighs from his hips. Then Itshnik was cast down onto the wooden deck, whereupon the Chaos Dwarf captain first cut off his hands, then his elbows, and then his shoulders. By the time Zakuresh had finished cutting up the Warlord's torso, Itshnik the Backstabber was long dead.

A single Chaos Dwarf warrior escaped the bloodshed and managed to return home to Zharr-Naggrund through years of hardship. Limping on one good leg, he told the Sorcerers of how Itshnik was maimed. He told them how the frenzied Hellcannon eventually sank Clan Tyzzkrafft's flagship, and how Zakuresh the Harsh disappeared beneath a tide of Giant Rats on the open command deck. With a nod, the Sorcerers accepted the disgraced survivor's story and sent him to the barracks of the Infernal Guard.



The Chaos Dwarf tugboat, and the wonder of Azhnerek the Visionary



Traditionally, there have been few if any dedicated tugboats in the Chaos Dwarf navy. When large, salvaged vessels or sea monsters had to be tugged, the warships anchored chains and tugged the booty back to port. Occasionally, this could be hazardous if enemy flottillas appeared, or if the sealing work done proved insufficient.

Once, fully half of a Dawi Zharr battleflett was sunk during a major towing operation after a raid against Cathay's southern navy. As the Chaos Dwarfs tugged hundreds of junks filled with slaves and plunder across the ocean, a Dark Elven fleet appeared at the horizon. Though vastly outnumbered and outgunned, the commander of the Dark Elf force, Lokhir Fellheart, seized the golden opportunity to strike when most of the Chaos Dwarf ships were locked in towing service. Sinking many ships, both Cathayan and Chaos Dwarfen, and capturing one quarter of the junks, the Dark Elf captain left the battle as rapidly as he had entered it.

In response to this audacious act, Hellsmith Azhnerek (the husband of three, the father of twelve and an ambitious engineer) constructed his tugboat, which found a place in most larger raiding parties since few Sorcerers wanted to be caught off guard at sea again. Amassing slaves, prestige and metal as payment, Azhnerek the Visionary began his next work.



Having observed the need to resupply fuel and ammunition as a hindrance to the Chaos Dwarf navy's long range capabilities, Azhnerek let construct a mobile port and storehouse of immense size. It is built upon a mighty Daemonic rock calfed from the Southern Wastes, and it is shaped akin to Zharr-Naggrund itself. As an engineer's sacrifice to Hashut, the floating base is intentionally oversized and lack mechanized transportation for all but the largest of supply wares. Its battlements bristles with weaponry, and thousands of slaves labour day and night to transport wares up and down its great stairs. A fleet of tugboats is required to move the naval fortress, and it is constantly watched over by at least two Battlebarges plus escort ships. Beneath the water line, docking caves for submersible vessels have been created. In the skies, Great Taurus riders can be seen flying. Through a great investment of slave lives and materials, Azhnerek the Visionary's plans have seen fruitition. Although its practical value for the navy is disputed, the Ziggurat of the Seas is one of the true wonders of the Chaos Dwarfs.




The Ziggurat of the Seas



Key list for Ziggurat top surface overview map
1 = Great Leveller Cannon
2 = Thunderfire Rocket Launcher
3 = Minor artillery battery
4 = Crane
5 = Railroad
6 = Stairway
7 = Surface storehouse
8 = Barracks
9 = Great Taurus stables
10 = Shrine of Hashut
* Battlebarge, for size comparison



RE: The Red Host of Nir-Kezhar - Bloodbeard - 10-16-2013 03:25 PM

A blog of fluff. This is excellent Admiral.

You have actually deserved to be called Admiral - even in public and allways in the third person.

Great work.

Best female chaos dwarg (pr regular dwarf) I've seen yet.

And your brothers glowing red eyes are awesome. Truly evil.


RE: The Red Host of Nir-Kezhar - Admiral - 03-30-2014 02:47 PM

@Bloodbeard: Why, thank you! You'll see a lot more glowing eyes in a certain WIP headtaker elite unit with great weapons. In the future. Wink

Lack of camera have prevented this log from getting updated, despite a lot of conversions and even painting progress. When a friend of mine visited his home yesterday I just managed to catch him in a hurry and make him photograph my latest unitfiller. There's two more in place with more to come in the future! There was no time to make him photo the other stuff.

The rank filler is the drawn skin of a flayed man, possibly a human warlord from Ind, both a talented poet, master fencer and experimental metallurgist. He died with his royal elephant as a Bale Taurus crashed into them from the skies. Now some of his earthly remains are suspended as a sick and sadistic  decoration, constantly dug up and dug down again by a gang of slaves as the army travels to new battlefields.



The flat grotesque was easier to make than I had thought. It's simply a plasticard man shape, ragged and torn by knife and drill, glued onto two bits from "plackers" (small plastic dental floss tools with curved ends) which was pinned into double 20mm bases. The bases are also pinned, sculpted and glued together. As you might notice I tried to get a sort of bull's head silhouette from the plackers. The plasticard skin was given some coating of super glue for stability. The ropes are super glued thread with green stuff knots on the backside of the thing. Pictures of that when painted.

With thread in place the wrinkled and somewhat baggy skin was created through some hours of green stuff work. The cuneiform stone and the skull of the poor man were added to give some depth to the piece, which looked too flat without them.

Giblets and other brutalities will feature in the army as a way of psychological warfare, akin to reality's Dracula. Now that's a sick bastard! With Chaos Dwarfs being arguably evil, they should not have one iota more kindness than him. Gotta keep the army's theme true.


RE: The Red Host of Nir-Kezhar - Yodrin - 03-30-2014 03:08 PM

As I commented in another post, awesome!!!


RE: The Red Host of Nir-Kezhar - Dînadan - 03-30-2014 04:35 PM

Interesting sculpt - good work Happy.  Like the little touches like the tongue hanging from the rope.


RE: The Red Host of Nir-Kezhar - Sticklander - 03-30-2014 05:45 PM

This is some top-notch material here! Fantastic, and well thought out fluff, and great looking models too! Happy

I don't know why I had not seen this thread before!


RE: The Red Host of Nir-Kezhar - tjub - 03-31-2014 02:36 AM

Thats the most brutal unit filler Ive seen...


RE: The Red Host of Nir-Kezhar - Bloodbeard - 03-31-2014 02:59 AM

What a brilliantly brutal unitfiller! Fantastic. And a nice piece of fluff too. That certaintly sends a "don't be the loosing general" signal to the enemy.

I'll take your way of making flayed flesh with me, easy and effective.

And who doesn't love the flayed man of the dreadfort?


RE: The Red Host of Nir-Kezhar - Fuggit Khan - 04-03-2014 12:50 PM

Dînadan Wrote:
Interesting sculpt - good work Happy.  Like the little touches like the tongue hanging from the rope.


I had not even noticed the tongue before...as I said before in a different post, this is disturbingly brilliant. And it sits so well with the historical context of the Assyrians, well done Sir Cheers!


RE: The Red Host of Nir-Kezhar - Admiral - 04-03-2014 05:45 PM

@Yodrin: Thank you very much!

@Dînadan: Thanks! The tounge was originally a blunt attempt at a fang, but a tounge seemed more in line with the rest of the scene.

@Sticklander: Thank you, and welcome to the log. Wink Actual background sections will be delivered whenever there is an update of something finished.

@tjub: It's kind of you to say that. Tongue Wink

@Bloodbeard: Thanks a lot! I'd be happy to be of inspiration to anyone else, so "steal away"!

@Fuggit Khan: Thank you kindly, sir! The next update here continues in the same spirit but in lower resolution. This time it was another friend whom I managed to hijack for photography duty in return for helping with scratchbuilding a Hellcannon barrel to him.


There's still a lot of work to show other than that which is covered here, but...

Can you spell A-T-R-O-C-I-T-Y?

And do you know why the "Deathshrieker" is known by that name? See for yourselves my humble hypothesis in WIP pictures.

Let me introduce you to psychological warfare on steroids, Chaos Dwarf style. Chains, green stuff decorations, cogwheels and general Hellcannonification of FW warmachines are part of that ethos. As well as gutted Goblin troublemakers. It's a pleasure to teach those pesky Greenskins a lesson as a vanilla Dwarf player, by the way.





Next up are two of three crew counters/assistants to the Chaos Dwarf warmachine crew. I had planned to build earthworks in front of the Deathshriker, but upon discovering how bloody big it was I has to abandon that plan. Still, here we have a Gnoblar shuffling dirt with his bare hands. A kinsman will carry it in a wicker basket and a human slave will dig with a spade (not shown here). A Hobgoblin taskmaster with a pathetic whip-protese makes sure everything goes according to plan. Slavery is, as a general rule, not for the sensitive! Shown here with the flayed man for size comparison.











Enough daggers on that Hobgobbo?

Speaking of brutality, we also have this ritual Goblin-gallows, with the face of a mythical strangler-Daemon which is believed to haunt Slaves and insubordinate minions from the dark corners of the earth. This is simple work, simply plastic sprue bits clobbed together with some thread, brickabrack details and a hanged victim.

The platform is made up of three layers of plastic sprue, with grey stuff brickwork. As you might spot, the Goblin isn't whole and sale. In a mutilation rite his right ear was cut off, his left lower leg axed and put in a pot (footwear thrown aside) and his scalp scalped and thrown like rubbish on the staircase. When death arrives, all body functions cease as corpse go limp. That's why there's a spot of Gobbo dung, somewhat to the left, implying even before hanging or violent swaying to the sides in the hemp rope.









It's a unit filler. Like this Avatars of War Minotaur with sculpted demi-mask. Bulls are very Chaos Dwarfen after all, and everyone like Minotaurs in Blood Bowl CD teams, so why not in WHFB as well?





Specifically, it's a unit filler for this growing horde of 50 or so great weapon-armed, glow-eye ensorcelled, elite headtaker Chaos Dwarfs. Heads dangling in chains on their cloaked backs, pictures of that later...







As for unit fillers we have also this work in progress volunteer from my army in a Wood Elf unit filler of a friend's. It will show a Wood Elf archer stretching for a new arrow as this blinded fellow bull-charge at her. Here shown with some other pointy-ears, with bowstrings and simple needle-superglue-greenstuff-feather arrows I make for my hobby group's Elf armies.

Do you think he'll make it? He's T4, after all!





Sorry for the poor picture quality. I promise you'll get good ones once finished units starts to ramp up and it's time for a camera purchase.


RE: The Red Host of Nir-Kezhar - Dînadan - 04-03-2014 06:03 PM

Nice work with the glowing eyes.


RE: The Red Host of Nir-Kezhar - Sticklander - 04-03-2014 06:19 PM

Already talked about the goblin gallows on the other thread, but that sculpt of the hobgoblin slaver is brilliant!

Really like the look of those glowing eyes on the chaos dwarfs!


RE: The Red Host of Nir-Kezhar - Abecedar - 04-03-2014 06:26 PM

I'll just stick with saying I'm "Gobsmacked" at how brilliant these are turning out.


RE: The Red Host of Nir-Kezhar - Yodrin - 04-04-2014 02:52 AM

Love the glowing eyes, looks great. And you greenstuff work is awesome!!!. Brilliant unit fillers, though grotesk and wickedWink


RE: The Red Host of Nir-Kezhar - Bloodbeard - 04-04-2014 02:58 AM

Really great glow effect on the weapons. I was sceptic about that femail dwarf. But surrounded by that bodyguard she fits right in.

Super great work.

Your green stuff skills are really great. That hobgoblin slaver are cool, the paints especially.

This will turn ut to be a truly evil looking army! Huzzah!


RE: The Red Host of Nir-Kezhar [04-03-2014] - Fuggit Khan - 04-04-2014 11:39 AM

Your Hobgoblin sculpt is simply amazing Shock
Do you have more pics or wip pics of him?
And the idea of the Gobbo with a cut off ear, dung, etc really brings some rather colorful 'flavor' to your hung Gobbo.
Great sculpt work and creativity Cheers!


RE: The Red Host of Nir-Kezhar [04-03-2014] - Admiral - 04-06-2014 03:55 PM

@Dînadan: Thank you!

@Sticklander: Thanks! * Bows *

@Abecedar: Less hurtful than orcsmacked I presume? Tongue Wink Thanks!

@Yodrin: Thanks! Haha, I guess the aim of psychological warfare has been achieved then.

@Bloodbeard: Thank you very much, it's kind of you. Evil is what we're aiming for here. Hashut!

@Fuggit Khan: Thanks a bunch! By the way, the Hobgoblin have a more dynamic eyepatch brother, WIP, which is to ride on the Iron Daemon if I can make it work.

Because of your requests for more pictures of the Hobgoblin I tried to shoot some pictures of this weekend's finished models from the painting line. With any luck I'll soon get a cable for a scanner which will turn out clearer pictures than my phone...

Besides that this little update have two purposes. To show the results of my "paintathon" during the weekend and to show the reason to why I rarely updates the log in absence of a real camera. As you will see, my cellphone camera is too poor by far to manage it. I won't prove it again. Tongue Wink

Regard this as a sneak peak for a real update, because the picture is so blunt and washed out.




RE: The Red Host of Nir-Kezhar [04-03-2014] - Yodrin - 04-07-2014 01:39 AM

Very nice...... but yes, we need a better pic, and we want it fast.... hehe


RE: The Red Host of Nir-Kezhar [04-03-2014] - Admiral - 04-09-2014 12:47 PM

Yodrin Wrote:
Very nice...... but yes, we need a better pic, and we want it fast.... hehe


I'm used to movement 3 armies, so the update speed will be after those lines. Tongue But yes, it'll be as fast as possible!

Now what could this be? * Drumroll * Intentionally twilight picture appears.

From humble beginnings grow great things...

Joint Scandinavian Phrygian Hat Headcasting Venture

For your Hobgoblin needs. As you may see here, the plan is to have 7 heads with Phrygian headgear and three without. One helmet, one "low" sneaky hat and one bandaged or hatless head planned.

Step 1, paperclips, superglue and plastic bits as handholders and head basis:



Step 2, grey stuff layer, to be coated with super glue once dry:




RE: The Red Host of Nir-Kezhar [04-03-2014] - Zanthrax - 04-09-2014 06:54 PM

Very cool - May have missed this but what minis would the heads fit at this stage?

Cheers

Zanthrax


RE: The Red Host of Nir-Kezhar [04-03-2014] - Admiral - 04-09-2014 07:10 PM

Zanthrax Wrote:
Very cool - May have missed this but what minis would the heads fit at this stage?

Cheers

Zanthrax


Pretty much any miniature you want to glue/pin the heads to. Wink

For GW miniatures I guess Stormvermin would fit well with the heads, though it would mostly be a matter of head size and style rather than the connection point. We'll make a ball "throat", since it's easier to file/cut it off than sculpt a new throat in every miniature.

Note that I don't have access to many miniatures with socket connections in torsos for heads, so the ball joint will be an estimation and might have to be cut or filed down to size. Thus it will likely be like army boots. One size doesn't fit all. Pirate

I also try to keep the heads reasonably sized so as to be useful with historical Mongol figures for example, but it won't be a perfect match. We'll see how close we can get with careful guesstimation!

Besides, I've already started on the eye areas for some heads. With any luck we'll have an update in some days' time, but details will require a better camera.


RE: The Red Host of Nir-Kezhar [04-03-2014] - Billy Ocean - 04-09-2014 07:43 PM

Your sculpting is amazing! I look forward to following progress on the hobbo heads, I'd probably buy some.


RE: The Red Host of Nir-Kezhar [04-03-2014] - Admiral - 04-11-2014 01:47 PM

Thank you kindly, Billy Ocean! The Danish department, namely Bloodbeard, will handle all the interested customers once and if this project makes it through the casting process.

The Swedish department is for the moment waiting for a good camera to arrive soon, and hopefully the scanner will be fixed by a more skilled gentleman than myself in the close future.

Lack of detail pictures mean there is only one blunt picture left to post, namely the first measurement photo. This is very rough but need not be more in this early WIP stage (step 3 ongoing as you might spot). The purpose is to give some idea of the length of the faces, since they're the crucial scale point. Headgear size won't be much of a hindrance for fitting with your models, but face size might very well be so in the worst scenarios.

Measurements given in centimetre scale. Wink

What do you think of the nose sizes? I'm partial to cut down the unsculpted noses a bit, and if need be recut and resculpt the already finished ones. One or more seem big. Maybe too big.




RE: The Red Host of Nir-Kezhar [04-11-2014] - Fuggit Khan - 04-11-2014 02:25 PM

Admiral Wrote:
What do you think of the nose sizes? I'm partial to cut down the unsculpted noses a bit, and if need be recut and resculpt the already finished ones. One or more seem big. Maybe too big.


These sculpts are looking very, very nice...but the noses do seem to be a bit long, as opposed to the size.
By that I mean the sizes work well, but having the nose stick out so far straight out makes them look more like Goblins as opposed to the classic 4th edition Hobgoblins which had them sculpted with their noses 'hanging down' more. Not sure if that makes sense...I would position the noses to not stick straight out, trying to keep the look and feel of the original GW Hobbo's Hobgoblin

Great work so far!


RE: The Red Host of Nir-Kezhar [04-11-2014] - Admiral - 04-11-2014 02:26 PM

Fuggit Khan Wrote:
These sculpts are looking very, very nice...but the noses do seem to be a bit long, as opposed to the size.
By that I mean the sizes work well, but having the nose stick out so far straight out makes them look more like Goblins as opposed to the classic 4th edition Hobgoblins which had them sculpted with their noses 'hanging down' more. Not sure if that makes sense...I would position the noses to not stick straight out, trying to keep the look and feel of the original GW Hobbo's Hobgoblin

Great work so far!


Thank you. This is exactly my thought on the matter as well. I'll redo the noses. They'll be easier to cast that way if nothing else!


RE: The Red Host of Nir-Kezhar [04-11-2014] - Yodrin - 04-11-2014 03:11 PM

Nice sculpts, but also agree with Fuggit, noses are a bit longHappy


RE: The Red Host of Nir-Kezhar [04-11-2014] - Bloodbeard - 04-11-2014 03:53 PM

Great progress. Will reply to your messages when possible.

I agree with Fuggit and Yodrin. Hobgoblin noses are a bit like crocked beaks.

The facial structure looks good. Hobgoblins have long slim allmost horselike faces. Goblins are broader more round. So good job.


RE: The Red Host of Nir-Kezhar [04-11-2014] - Admiral - 04-11-2014 05:47 PM

Good feedback, Yodrin and Bloodbeard. Thanks! I've just finished making new noses, pictures of that later. You'll even get a blunt one tomorrow if you want.

Please take a look at the Hobgoblin taskmaster sculpted for my army. Do you notice the hair under his hat flaps? I've planned to do something similar on the heads, but would you rather have the heads without hair? And would the hair's position present a casting problem?


RE: The Red Host of Nir-Kezhar [04-11-2014] - Dînadan - 04-11-2014 05:52 PM

I think hair would be a good touch Happy


RE: The Red Host of Nir-Kezhar [04-11-2014] - Bloodbeard - 04-12-2014 02:01 AM

Strains of hair would be great. A lot of the old hobgoblins has a hair og to here and there. Great little extra detail.


RE: The Red Host of Nir-Kezhar [04-11-2014] - Yodrin - 04-12-2014 03:54 AM

Dînadan Wrote:
I think hair would be a good touch Happy


I agree!


RE: The Red Host of Nir-Kezhar [04-12-2014] - Admiral - 04-12-2014 09:34 AM

Then hair we shall have!

This is probably the last possible blunt picture from my phone, since the rest of the faces really will need better detail pictures. What do you think of the noses now? Are they crooked enough?

It's probably a simple matter to carve them down if need be.



Work have progressed with faces since picture was taken. Faces to be finished (bar remakes) today if possible.


RE: The Red Host of Nir-Kezhar [04-12-2014] - Admiral - 04-14-2014 03:42 PM

We arrive today with blunt mobile phone pictures again for two reasons, folks:

After a long trial and error process we've finally given up on the HP scanner. Camera still incoming.

Progress have been so fast that I really have to show all interested parties what we're up to at the moment, in order to minimize "wastage" of work as some points might need to be remade.

Of course, the scrapyard "clarity" of the pictures will work counter to that purpose. But don't be scared. Tongue Wink

One possible problem I encountered whilst preparing the softhats were varying heights and thicknesses. Again, I'm not worried in the least by slight variation (there will be in head sizes as well), but what is your judgement of this? I've here tried to compare two extremes from the samples, everything else is in between. Are the hat tops' size difference too big? Which one do you prefer?



Also for those wondering about the hair, this is about how it will look with hat flaps on the sides, but longer for the actual soft hats. It's a work in progress boar tusk helmet:



Damn, I need that camera.


RE: The Red Host of Nir-Kezhar [04-12-2014] - Dînadan - 04-14-2014 03:58 PM

I think the head on the left is better.  In fact, thickness wise, I think the left one is the slimmest you want to go.


RE: The Red Host of Nir-Kezhar [04-12-2014] - Yodrin - 04-14-2014 04:16 PM

I agree with Dinadan, left one is the best one. I also agree with you, you need that camera WinkWink


RE: The Red Host of Nir-Kezhar [04-12-2014] - Fuggit Khan - 04-14-2014 05:08 PM

I like the idea of a variety of hat sizes and heights...I prefer the look of the one on the left, but both are quite good.
Have you considered making some of the hats taller and with horns? That would give people the option of making Hobgoblin hero/champions, in the same style of the 4th edition GW Hobbo's.


RE: The Red Host of Nir-Kezhar [04-12-2014] - Admiral - 04-14-2014 05:35 PM

Thanks for the feedback, all of you! It's invaluable.

I'll stay shy of the too-slim look on the right (the only one of its kind).

Now, for the question you raise, Fuggit Khan, I've pondered a lot. I first thought to include a taller, horned hat to make champions and heroes, but am now unsure since it would likely be mixed in with the ordinary rank and file. But people can cut away the horns if they want to. Since you mention it, I think I'll make a champion head. Let's see how others think about it.

Do you want a tall champion hat with horns in the set?


RE: The Red Host of Nir-Kezhar [04-12-2014] - MadHatter - 04-14-2014 06:52 PM

Admiral Wrote:
Do you want a tall champion hat with horns in the set?


Yes!

I had totally missed out on this project, are these head for conversions or will you sell complete "4th edition-ish" hobgoblin models?

Looks awesome... Shock


RE: The Red Host of Nir-Kezhar [04-12-2014] - Dînadan - 04-14-2014 07:25 PM

I'd say don't do a horned hat one in this set - instead, how about doing a six or eight pack of command/heroes heads?

I'm thinking have it contain
2x Champ heads - both have horns but in a different style each
2x musician heads - one or both could be blowing a trumpet, the one that isn't has a fancier hat
2x standard bearer heads - both have fancier hats than the regular hobbos, one or both could have the metal 'domino mask' that some of the Bloodbowl hobbos have
and possibly 2x character heads - horned hats like the champ heads but snazzier.


You could also possibly bump the command group heads up to three apiece and do three heads with Sneaky Git style skull caps.


RE: The Red Host of Nir-Kezhar [04-15-2014] - Admiral - 04-15-2014 02:22 PM

Very useful input, folks. I'd like to hear more people's opinion on this before deciding path. It's time for an update in the poll thread for max reach.

@MadHatter: It's a head project, joint Scandinavian style. Other manufacturers (whether GW, historicals, Mantic or others) will stand for the bodies. CDO is filled with good kitbashing to prove it.

Turn to Bloodbeard for details on orders and the like once and if we manage to get these heads cast. Check out this for more and please answer the poll, I'd like to know the extent of interest there is Cheers!.

@Dînadan: Very good point, I've thought in similar lines myself, though a Sneaky Git-style head will be part of the current kit as will be evident soon enough.

It's not a money question since I won't profit in cash from the heads. Getting casts myself will be more than enough. To us this is first and foremost a community service and a way for Bloodbeard and me to help ourselves. With any luck the Danes will reap enough money to earn back the mould and material cost and any travel costs associated with the projects.

The problem is the reach of the kit. If 100+ collectors got their hands on the standard head kit I'd undoubtedly do a leader kit, but we're probably dealing with a dozen or three interested customers here. Perhaps fifty at most, but that's stretching it a lot. This is small-scale.

If only a few will benefit from the standard head kit I'm happy about it, but won't probably make a leader kit. If enough collectors get collecting I promise to put out a leader kit as well, though no deadline promises!

We'll see how this kit turns out. I'd like to hear more people's opinions.

Takes Hat off

Update time, haha! I've laughed alot today, because we're lucky to find a cheap scanner which works with my computer. It's better than the old one which scanned the CD lady back in first post, but it's got a snag...

It can't scan Warhammer miniatures.

Even the flat grotesque turned out blurry in the lower half thanks to the base. The heads are thin enough to mostly pass. So now our last hope for regular and decent updates stands to the camera. Respect to the Hat!

So with a lot of work on getting the scanner up and eventually not really working it's time for an update shot. It's at least better than the phone pictures. Not much work done today.

This is where we stand at the moment, folks. Contrast increased in Photobucket to make out details better:



What do you think about the project so far? All feedback is welcome!


RE: The Red Host of Nir-Kezhar [04-15-2014] - MadHatter - 04-15-2014 02:49 PM

Admiral Wrote:
@MadHatter: It's a head project, joint Scandinavian style. Other manufacturers (whether GW, historicals, Mantic or others) will stand for the bodies. CDO is filled with good kitbashing to prove it.

Turn to Bloodbeard for details on orders and the like once and if we manage to get these heads cast. Check out this for more and please answer the poll, I'd like to know the extent of interest there is Cheers!.

(...)

What do you think about the project so far? All feedback is welcome!


Poll answered (ill order between 40 and 80 heads) these look amazing, would be awesome if you later released a command-group aswell, or if they go well with the 4th ed. commandgroup it won't matter. I did some calculations and it will save me about a zillion buck not hunting 80 hobgoblins down on ebay Happy would love to see how they look painted but I guess that will be a while!


RE: The Red Host of Nir-Kezhar [04-15-2014] - Yodrin - 04-15-2014 02:55 PM

That's some awesome looking heads right there, like em allWink

One thing I would suggest, is to make some more different hats to make em even more individualWink


RE: The Red Host of Nir-Kezhar [04-15-2014] - Sticklander - 04-15-2014 03:56 PM

Those hobgoblin heads look wonderful! If they're given a few more variations for the hat, I would certainly use them!


RE: The Red Host of Nir-Kezhar [04-15-2014] - Bloodbeard - 04-15-2014 04:59 PM

This is fantastic work Admiral. Wow
Nice to see them in this quality (which is actually fine enough).

Thought you eanted a scanner to dcan polaroid pictures. Ha!

I like them like this. The eyepatches, knife and nose-thingy-ma-bob is all the variety I need. Will make for a nice uniformed group and still have thdm be different. The sneaky gitz heads is quite enough.

And they all have the 4th ed hobgoblin feel.

To give extra details on the hat, and giving a possibility for a secondary colour, add stiches. A lot of the old models have them.

Some could have / like this.  Some \ like that.  An thirdly like this X. And half could habe tem in front of the hat and the others in the back. Wouls keep the uniformity, but add lots of details.


RE: The Red Host of Nir-Kezhar [04-15-2014] - Bloodbeard - 04-15-2014 05:07 PM

I'll be looking into the casting process when Admiral is finished with the sculpting.

A friend of mine has done a fair share of resin casting, and he says this project should be manageable. He'll teach me and sell me some materials.

The first obstacle will be to make a mould that let us cast 5 or 10 heads at a time.

I hope it works. Would love to bring this great stuff to all of Zharr Naggrund.

It's not a moneymaking project, price will be set to primarily cover costs.


RE: The Red Host of Nir-Kezhar [04-15-2014] - Admiral - 04-16-2014 01:53 PM

@Madhatter: Thanks! You're welcome to order away from the Dane. Wink

I'm sure they'll go well along with the 4th edition command groups. Another alternative is to buy a Russian Alternative command group. How about one horde led by 4th ed. GW command and one led by RA command?

At the moment I'll sculpt an 11th champion head with horns in his big hat. If this kit would prove unlikely popular (100+ collectors getting it) I promise to make a dedicated leader/command head kit. Of course, we have to get these heads succesfully cast first! I'll paint 10 heads as soon as my castings arrive from Denmark. Cheers!

@Yodrin: Thanks! Haha, everyone pulls in different directions. I planned an even more individual head kit at start, but made it more uniform due to community wishes. Wink

@Sticklander: Thank you kindly! I've got quite some variants planned for the softhats, and then we'll have a champion head chucked in as well. Let's see how you and others like it when they're more or less finished. If more variation is called for I'll make a 12th "wildcard" head of some sort.

@Bloodbeard: Thanks, sir marketeer! The scanner is the cheapskate's way out. Tongue Wink

Very well, ladies and gentlemen!

With the acquisition of the scanner I'll be able to deliver more frequent update, but only of wholly dried heads due to the scanner lid. Thus I can only show you progress on two heads because the rest are on the dryline.

Here we have an almost finished sneaky git-style head along with a  W.I.P. Phrygian helmet head. How do you like them?



Hopefully the incoming camera will solve all damn blurry picture problems!


RE: The Red Host of Nir-Kezhar [04-15-2014] - Yodrin - 04-16-2014 02:01 PM

I like the dude on the left the most, though both are coolWink

But hey.......get a new camera, your pics don't justify how awesome the heads look Wink


RE: The Red Host of Nir-Kezhar [04-15-2014] - Admiral - 04-16-2014 02:08 PM

Yodrin Wrote:
I like the dude on the left the most, though both are coolWink

But hey.......get a new camera, your pics don't justify how awesome the heads look Wink


Haha, the new camera should arrive any day now, though we'll probably have to wait for me to buy any necessary upload equipment whatnots first. Cheers!


RE: The Red Host of Nir-Kezhar [04-15-2014] - torn - 04-16-2014 03:14 PM

Have you any idea of the prices you are looking for. Obviously its early yet but they are looking really good.


RE: The Red Host of Nir-Kezhar [04-15-2014] - Admiral - 04-16-2014 03:51 PM

torn Wrote:
Have you any idea of the prices you are looking for. Obviously its early yet but they are looking really good.


Thank you. No clue as to prices, really. I've just assumed they'll vaguely be like Maxminis and others' head kits. Maybe cheaper, maybe not.

As you say it's still early, and you'll have to talk with Bloodbeard about shopping and all that if we manage to get these heads cast. But as we've both said this is not a moneygrabbing venture. Bloodbeard will try to recoup material costs and the like in the prices, so with some luck these heads could be pretty affordable compared with other head kits out there. We'll see further down the road. Ask the Dane later on. Cheers!

And as always, your feedback is welcome. Point out whatever you like and propose ideas if you have any. The course of this project have already been concretely altered for the better by community feedback, and more of that will become obvious when the heads are all finally completed.


RE: The Red Host of Nir-Kezhar [04-15-2014] - Dînadan - 04-16-2014 04:00 PM

The Sneaky Git head looks really good.  Not that keen on the other head - the hat looks too thin for my liking.


RE: The Red Host of Nir-Kezhar [04-16-2014] - Onyx - 04-17-2014 01:47 AM

AWESOME! project.

This will introduce a whole new level to hobgoblin conversions.


RE: The Red Host of Nir-Kezhar [04-16-2014] - Admiral - 04-17-2014 03:32 AM

@Dînadan: Thanks. I wondered about the thing you mention. Good that you bring it up!

@Onyx: Thank you! Would you be interested in getting hold of these heads youself? In that case, turn to Bloodbeard once and if we manage to get these cast.

Alright, folks! Today we'll have a scan of yesterday's progress bar the now started champion head.

Is the Phrygian helmet top too thin? Compare with the softhats and decide for yourselves. Remember that the helmet can always be painted in army colours rather than metal if that's more your taste.




RE: The Red Host of Nir-Kezhar [04-16-2014] - Sticklander - 04-17-2014 05:35 AM

I quite like the Thracian helmet, personally. The more variation, the better!


RE: The Red Host of Nir-Kezhar [04-16-2014] - Bloodbeard - 04-17-2014 06:26 AM

If we succed, my list of priorities just changed. From magmacannon, deathshrieker, irondemon, bull centuaers, blunderbuss unit, great weapon unit ... and then hobgoblins.

To hobgoblins first.

I'm impressed by how good a job the scanner does.

helmet looks good.


RE: The Red Host of Nir-Kezhar [04-17-2014] - JMR - 04-17-2014 07:48 AM

I'm impressed by your sculpting skill, Admiral. The faces look great.

I'm not sure if the tops on the hats are thick enough. I don't have any of the old GW hobgoblins to compare, but I've checked on some pictures. It seems that on the classic models, the hat(top) is sloped further back, and overall thicker.
Your hats have the top pointing straight up, or even forwards. It's different from the classics.
Also, if you look at the classics and go from the base of the hat to the top, it gradually gets slimmer, while on your hats it's wide -> thin -> thick. For me it makes the tops feel "detached" from the rest of the head. It misses a smooth line somehow.

Now, being different from the classics isn't necessarily a bad thing.

Maybe I can illustrate what I mean better with some photoshopping. If I don't reply again, my photoshopping has failed Tongue

Either way, I'm looking forward to see how this develops.


RE: The Red Host of Nir-Kezhar [04-17-2014] - JMR - 04-17-2014 08:16 AM

Right. I've taken your last photo and edited the head in the bottom-left corner.



I've added the original on the right side.

I hope this better illustrates what I tried to say. The hat could possibly even be sloped further back on some models.

Again though; I'm not saying what you are doing is wrong. It's all a matter of taste after all.

I hope this helps.


RE: The Red Host of Nir-Kezhar [04-16-2014] - Onyx - 04-17-2014 08:46 AM

Admiral Wrote:

@Onyx: Thank you! Would you be interested in getting hold of these heads youself? In that case, turn to Bloodbeard once and if we manage to get these cast.


Yes, generally speaking I'm interested. I'll be perfectly honest: Should Russian Alternative release wolf riders I'm happy with before you get the heads cast I'll go with their hobgoblins as I already like the archers very much - with the only downside that there are no matching wolf riders available.

For a long time there were no really good and affordable options for hobgoblins out there and now we got two at once - one out of the box (RA) and one for conversion (yours).


RE: The Red Host of Nir-Kezhar [04-17-2014] - Admiral - 04-18-2014 07:39 AM

@Sticklander: Thanks! I agree, variation is for the better.

@Bloodbeard: That's a positive sign for this project. Wink

@JMR: Thank you! That is the kind of vital critiscism we're looking for. Takes Hat off

I understand what you mean. I've had my own doubts about the hat shapes and have thought about reworking them a bit. The tops won't be taken back unless there's a general demand for it, since I quite like that part and it would mean a lot of extra work, but thanks to your input I'll try to bulk up the rear part of several hats to get a more satisfying profile.

I think there's a way to make it look right without any major rework, even with the hats still pointing the way they do.

@Onyx: Russian Alternative have got wonderful miniatures. You wouldn't do wrong in using them only. Cheers!

I plan to mix some RA miniatures into my future Hobgoblin units and perhaps a few 4th edition ones if I can find any cheap. The rest will be converted. Mix 'n' match.

Alright, this might be the last update for the weekend. It's going to be busy and will at best allow for only a little sculpting work. If possible I'll get to pick up the camera today.

From left to right we have one stage 1 Champion head, the Thracian helmet, an ordinary head where the stitches at the left part of the backside doesn't show up on the scanner and a WIP stud hat.

Do the cheek guard of the helmet work? Should the top part of the helmet be bigger?



Thanks for all the feedback and interest, folks!


RE: The Red Host of Nir-Kezhar [04-18-2014] - Dînadan - 04-18-2014 08:44 AM

Great work, some nice heads there Happy

Not a fan of the Thracian helmet style - just doesn't look right to me :/



Is it just me, or does the left hat head have mutton chops? Lol


RE: The Red Host of Nir-Kezhar [04-18-2014] - MadHatter - 04-18-2014 09:18 AM

Dînadan Wrote:
Great work, some nice heads there Happy

Not a fan of the Thracian helmet style - just doesn't look right to me :/



Is it just me, or does the left hat head have mutton chops? Lol


I also like the hats better than the helmets, however hats over helmets is a choice I always make Wink


RE: The Red Host of Nir-Kezhar [04-18-2014] - Admiral - 04-18-2014 09:27 AM

Thanks for the input! I'll redo the cheek guard to make it more similar to the hats. I'm stubborn in having this helmet in there, but it have to fit in decently with the rest. Happy

Haha, mutton chops was something I tried to avoid when sculpting the hair, but don't despair. Most of the connection to the face will be covered by the hat flaps.


RE: The Red Host of Nir-Kezhar [04-18-2014] - Fuggit Khan - 04-18-2014 12:50 PM

These are coming along very nicely...I'm impressed at the quality, variety of styles and your sculpting speed!
I rather like the Thracian style helmet...even though it does not fit in with the 4th edition style, a bit of variety is always good...perhaps it can be used as a one-off boss.
And I see the beginning works of a horned Khan style hat there on the left, nice!


RE: The Red Host of Nir-Kezhar [04-18-2014] - Admiral - 04-19-2014 03:31 AM

Thank you very much, Fuggit Khan! That means a lot coming from a Hobgoblin connoiseur. I'll aim at making the helmet fit in well enough to be used amongst ordinary Hobgoblins. It'll take some trial and error 'til we get there.

Temporary unemployment is a hobby time resource to be exploited ruthlessly whilst it lasts. Wink

Very well! Today gets a mini-update due to an experiment with the rearside of a hat and the Thracian helmet. From left to right we have Thracian helmet (now with skull, not scanable from front), a complete boar tusk helmet with head only missing ears, a hat with reworked backside and a stage 2 champion head.

Do the reworked softhat have a better line/profile than most of the previous ones? JMR was kind enough to voice his concern about its unsatisfying, diagonal backside. Which was a concern I had shared since sculpting the hats in the first place.



Oh, and the new camera have arrived. Perhaps I'll have time to become devoted to its machine spirit tomorrow.


RE: The Red Host of Nir-Kezhar [04-18-2014] - JMR - 04-19-2014 04:42 AM

Admiral Wrote:
Do the reworked softhat have a better line/profile than most of the previous ones?


I think they look a lot better now. Keep up the good work!


RE: The Red Host of Nir-Kezhar [04-19-2014] - Dînadan - 04-19-2014 10:16 AM

Agreed - the hats are looking much better now; keep up the good work sir Takes Hat off


RE: The Red Host of Nir-Kezhar [04-19-2014] - torn - 04-19-2014 12:31 PM

I'm not really sure what the helmet on the left is supposed to be, but other than that they all look good.


RE: The Red Host of Nir-Kezhar [04-19-2014] - Admiral - 04-19-2014 08:36 PM

@JMR: Thank you for both advice and well wishes!

@Dînadan: Thank you for the above as well!

@Torn: Thank you for the same, too! The helmet is one of the reasons why I wanted to sculpt the kit in the first place. Perhaps it's time to explain my plans for the kit at this stage, since we're about halfway through the sculpting process with any luck.

Original planning for the project

When Bloodbeard asked me or Rozmax to sculpt a kit of Phrygian hat Hobgoblin heads I quickly came to jump on the bandwagon as I saw ways to develop the old style further. It had comical Phrygian caps and the distinctive Hobgoblin faces. Variety in headgear was achieved with stitches, studs and leader hats.

What do you get from this? A certain ancient look which went quite well along with the CDs of the time. So besides my own, rugged version of the iconic softhats (stitches, patches and studs planned) which had already appeared on two Hobgoblins in my own army I saw two pieces of head protection which would enforce the ancient look and fit in somewhat with the overall style due to their shape.

One was the Phrygian/Thracian helmet due to its resemblance of the textile headgear. Rabble units like Hobgoblins benefit from some variation within limits, and chucking in a helmet was appealing. It's easy to paint it in the same colours as the hats, after all, if one prefer a more unified look.

The same goes for the boar tusk helmet from the Bronze Age. Its silhouette fit in with the sneaky git look and reinforced that archaic look of the heads.

Besides the hats I was also attracted by the chance to sculpt a knife clenched between teeth and a fake nose like on HBO's Rome character Lysandros, both of which seemed fitting for the infighting and spirit of Hobgoblins. Bandage and eye patch is in the same vein.

I hope these variants will turn out satisfactory for the collectors in the end, because they were really what pulled me in besides the chance to try sculpting for casting and get cast Hobgobbo heads of my own.

It's faster to sculpt 10 than 80 heads! Takes Hat off

Of course, I'll have to experiment to make the Thracian helmet fit in well enough. It'll get cloth/leather hat flaps like the rest, fastened in rings. I've also bulked up the protrusion and added a skull to its end.

Hopefully it goes well enough along with the rest of the hats. Helmet pictured belongside the hats with reworked backsides. One of them is still a bit diagonal and quite flat besides the folds, but I'm content to leave it as a remnant of the prototype look.

Do the helmet work better alongside the hats now?




RE: The Red Host of Nir-Kezhar [04-20-2014] - Bloodbeard - 04-20-2014 01:02 AM

JMRs suggestions was really well. The hats looks even better now.

Have to add a set of the heads to my bloodbowl team. They have flagnoblants now. Will swich the heads. And would be easy enough to convert to a soft hat, if one don't like it.

The helmet fits pretty well with the hats. Same proportions.

Keep up the great work Admiral.


RE: The Red Host of Nir-Kezhar [04-20-2014] - Dînadan - 04-20-2014 05:35 AM

Good work - think the helmet looks better now Happy


RE: The Red Host of Nir-Kezhar [04-20-2014] - Billy Ocean - 04-21-2014 01:53 AM

These heads are looking great, a lot of detail and character in there. Honestly, the helmet one is my favorite - its quite a unique style but very fitting with the hobgoblin aesthetic. Good stuff!


RE: The Red Host of Nir-Kezhar [04-20-2014] - Admiral - 04-21-2014 02:13 AM

@Bloodbeard: Thank you! JMR's suggestions have been carried out as of yesterday. It would be really nice to see some of these heads in a CD Bloodbowl team.

@Dînadan: Thank you!

@Billy Ocean: Thank you! Then the helmet should work. Cheers!

Alright, I found some time yesterday to add stitches, ears, a first patch, studs and generally finishing the bulking-up of hat backsides. This is where we stand as of currently.



Thanks for the support, folks. It sure helps speed up the process.


RE: The Red Host of Nir-Kezhar [04-21-2014] - Bloodbeard - 04-21-2014 04:40 AM

Scan is not as good as the last couple. Harder to see. Try putting them in a zig zag formation - to avoid those shadows.

Or perhaps scan to different pictures with 5 on each.

Hat shape is looking really good now. But details are hard to see, because of the lack of light.


RE: The Red Host of Nir-Kezhar [04-21-2014] - Yodrin - 04-21-2014 04:47 AM

You have done a really good job, they look great! The is a bit blurry, you could try Bloodbeards idea with the zig zag to avoid the shadows.

I know it's late in the proses, but have you considered a couple more of the flat helmets? I think those are my favesWink Wink


RE: The Red Host of Nir-Kezhar [04-21-2014] - Admiral - 04-21-2014 10:27 PM

@Bloodbeard: Something like this (see below)? I've tried to adjust the sharpness of the scanner and will for the sake of it upload a full-size, unmodified scan since it actually managed to show a little of the detail, unlike most other pictures. Thus I think the sharp contrast I usually use is unnecessary in this case. Thanks for the tip!

What do you think about sculpting a third sneaky git style head? That'd give six heads for two moulds, or twelve for one. A nice even number. It would probably have a simple round metal helmet with a few rivets and then long leather/cloth hat flaps like the rest.

@Yodrin: Thank you! It was really fun to sculpt the two sneaky git style heads (flat headgear), so I'll consider chucking in a third if that's okey with our Danish will-be caster. That'd make an even number, 12, for the kit. Wink

Yesterday I found enough time between turns to chuck in  some ears, hat flaps, stitches and a champion face bar tusks. The ears played havoc with the head setup, this is the best ranks available with one to two minutes adjustments. The bottom right head's hat appears flat due to scanner lid pressing down the head at an angle through the ears.

This is where we stand at the moment. What do you think so far?



Edge stitching is visible on some of the heads. You can kind of make out the skull on the Thracian helmet, too.

I'll go to town today to search for camera equipment. If that trip is succesful we should with any luck be able to get good pictures from any angle of the heads.


RE: The Red Host of Nir-Kezhar [04-21-2014] - Bloodbeard - 04-22-2014 12:32 AM

Looking really good Admiral. Like all the small holes in them, will be easy to get somw details in the painting that way.

You make as many heads as you like and I'll find a way do them.  10, 12, 17, 20. Doesn't matter. As lomg as uou thing the sculpting is fun and has inspiration. We'll just end up making to different sets. And if casting fails, you'll have head for an entire regiment.


RE: The Red Host of Nir-Kezhar [04-21-2014] - Yodrin - 04-22-2014 01:55 AM

Better pic, easier now to see the difference between the heads, and they look awesome!! Hope you to the third "flat one" Wink


RE: The Red Host of Nir-Kezhar [04-21-2014] - Dînadan - 04-22-2014 08:06 AM

Very nice work - keep it up Happy


RE: The Red Host of Nir-Kezhar [04-21-2014] - Fuggit Khan - 04-22-2014 12:05 PM

Beautiful work...nice to see such awesome sculpts to add to the minions of Khans everywhere
Takes Hat off


RE: The Red Host of Nir-Kezhar [04-21-2014] - Admiral - 04-22-2014 07:50 PM

@Bloodbeard: Thank you! I've always found some simple stich holes makes a lot of difference in cloth. FW did it on their CD crewmen. I think we'll settle at 12 heads for these softhats and 10 for the Mongols later on, though that might be after the summer since I've promised my brother to help him with his Elves.

I really hope the casting will work. I'll have to make a turn over the ear areas once done with everything else, since they'll be tricky for the mould to handle.

The knife-clencher head's hair has been somewhat adapted for easier casting, but it's not a guarantee. Please make renewed attempts if the first ones goes awry, and contact your friend for technical support if need be. Don't stress, take pauses between attempts if there would be trouble.

I'd really like to see these cast and used by others than myself if at all possible. If the mould costs would ramp up through several failed attempts I could perhaps sponsor with some cash to alleviate you of the burden.

But actually I think it'll turn out fine. Cheers!

@Yodrin: Haha, thanks! I've prepared a third flat helmet. I'll be busy for a while, but next week I'll try to get it and everything else completed for send-off to Denmark.

@Dînadan: Thank you! I'll get on with it again come next week judging by the schedule.

@Fuggit Khan: Thank you very much! I'd love to see people use these heads if succesfully cast.

Got the equipment for using the camera now. I've experimented some this evening (though the heads turned out too tricky to take an up-front group shot of), which means an awaited update on non-heads stuff. I'll try to improve picture quality in future.

Chaos gang, featuring a sheep from the bagage train (fresh meat!), a digging Gnoblar, a Hobgoblin taskmaster and Feth the Flyface, a once human ally of the Red Host. The latter is part of a friend's army and was converted by me from plastic sprue bits, wall filler, superglue and green stuff. Staff must get more bling.

Skin grotesque included for size comparison. Background texts will be added when the war machines of these crew markers are completed.









Rajah Dasamejri was once the bright star amongst the leaders of northern Ind, both a talented poet, master fencer and experimental metallurgist attempting to advance the Indan mastery of steel-making. His army of twenty thousand men counted dozens of cannons, several mystic wizards and seventy elephants, including bagage train animals used to clear paths through the thick jungles. A husband of nine and father of thirty at the age of thirty six, the man was destined to be remembered as one of the great lords of Ind.

Dasamejri was succesful in his campaigns against rival neighbours, Greenskins and feral children of Chaos. In commemoration of his victories he began to construct a triumphal arch of yellow marble roofed by three onion domes. Yet all his glory, all his resources and all his skill proved to be worth nil when weird, stunted men destroyed his coastal patrol dhows and made landfall but seven miles from his stronghold.

These bearded worshippers of a fell Chaos god of fire quickly entrenched their position instead of advancing immediately inland. This proved an efficient strategy as the forces of the local Rajah Dasamejri converged on the invaders and began to lay siege to their fort.

The besiegers' artillery was suddenly blasted apart by prepared volleys of hellfire and Daemon-rockets. Under the cover of smoke, the cacophony of panic and confusion, the Chaos Dwarfs of the Red Host of Nir-Kezhar advanced from their positions in columns, spreading out in a bulls-horn battleline with cavalry and Daemon-engines on the flanks. The order to advance was sounded by agony screams from a Goblin slave being mutilated by sorcerous acolytes.

Rajah Dasamejri had however regained control of his shocked men. Closing ranks, the warriors of Ind marched out to meet the enemy, a wedge of elephants at the army's centre. The leading beast was the royal war elephant of the ruler, and on it Dasamejri beckoned his men forward, leading the thundering advance into what looked like a foe out of hell. Archers drew arrows to loose whilst handgunners ran forward and kneeled in firing ranks. Their Chaos Dwarf counterparts did likewise.

The scene was set for a great battle which could have swung any way, but such a thing was not to be. Out of the smoky skies dove a winged monster bull with a short warrior on its back. The men of Ind barely had time to register what happened as the diving Bale Taurus crashed horns-first into the general's elephant, crushing both rider and mount into pulp on the dry plain.

A drawn-out moment of silent horror ruled the battlefield for what seemed an hour to the stunned defenders. Then the leaderless rout began as panic set in, encouraged by fearsome sights in the Dawi Zharr ranks. Regiment after regiment fled before the stampeding foe. The day turned into utter carnage as bloodshed and slave hunts began, followed by looting and burning before a withdrawal within three days.

The mangled corpse of Rajah Dasamejri was recovered and flayed by the Chaos Dwarfs after the battle. Skilled craftsmen treated the skin to make it endure the test of time like leather, and then it was drawn and tied to two flat metal poles forming the silhouette of a bull's head. The warlord's tounge was hung on a string and his skull stuck on a short pole alongside the grotesque and a cuneiform stone boasting about his demise.

To this day, the Red Host of Nir-Kezhar employs a slave gang to constantly dig up and dig down again the sadistic decoration as the army travels to new battlefields, the fear it inspires as much a weapon as any axe.






"Darkness be. The ashes of humiliation have been swallowed. The preparations have been made. The sacrifices are ready. Let the ritual of binding commence.

I, Merhanzibul Eyegouger, son of Grazhik and Aekra of clan Himzhul, summon thee.

I, who am the Dark Father's slave and fodder, summon high god Hashut as judge of this ritual.

Oh, you Lord of fire and greed. I prostrate myself before your idol. May you accept this mutilation sacrifice of a live thrall's limb. My dedication is yours. Your fire devour!

I, most craven of creatures, summon the three vigilant Daemons of myth, Urnak, Irzak and Mralfubaal, as witnesses of this ritual.

Hear me, see me, know me, heinous watchers. Receive this rune-scarring sacrifice upon the whipped backs of three thralls. Drink deep of it as payment for your service.

Yet beware, Daemonkin, for my kin owns your souls and possess everlasting mastery of your fickle bodies. Vigiliance be mutual. You may not betray, lie or close your eyes to this ritual. Your humiliation endures!

I, who am but a slave to darkness, invoke the power of the sorcerous wards and obsidian cages, and beseech thee to enslave and trample the living will out of your victim. May this splattering of thrall blood guide hunger.

I, blacksmith of Chaos, reach into the mysteries beyond matter and spirit and calls out to the Daemon known as Lugg-Hazh and command you thrice to answer my summoning!

Answer! Answer! Answer!

I, breaker of backs, crusher of heads, see you, mighty Lugg-Hazh. Your name is known to me and your name is written on this cage which now falls onto your strong form and traps it.

In the name of Hashut the Father of Darkness I hereby cripple and enslave your being into a bound existence in ash and chains. Hear my nine commandments!

You will not betray your masters.

You will not rebel against your masters.

You will not protest against your masters.

You will not lie to your masters.

You will not refuse your masters' will.

You will not destroy the property of your masters.

You will not plot against your masters.

You will not escape from your masters.

You will not seek vengeance against your masters.

Know that my lord Sorcerer-Prophet Nir-Kezhar is now your first master. Know that I, enslaver of souls, is now your second master. Know that the Red Host is now your third master. Know that your masters are now Dawi Zharr.

Heed our will, Lugg-Hazh. Carry our burdens and swallow our foes.

You will know the cruelty of torture and the ashes of humiliation as punishment should you fail in your tasks. You will know the drink of blood and the food of flesh should you succeed in your tasks.

Rise, slave, and be forever our slave.

I, bringer of sacrifices, end this ritual which Hashut has judged and the three Daemons of myth have witnessed. Darkness be."

- Binding of the Daemon Lugg-Hazh


_____________________________________________

It's not such a completely mad unit filler if you think of Chaos on the one hand, and the greed of Chaos Dwarfs on the other. You need somewhere to store those precious objects when on campaigns.

Preferably something that bite. Hashut!









Painting in progress gobbo gallows:







Some WIP Warmachine support crew. The Hobgoblin will if possible wack people with his knife from the Iron Daemon:



With camera at hand we also have a blurry front and rear picture of the Thracian helmet head. Not good, but it shows the skull if nothing else.





Demands from friends and family means I'll have little opportunity for serious sculpting work for the rest of this week, but before the end of next week everything should be finished on the heads if the schedule don't jumble itself again.


RE: The Red Host of Nir-Kezhar [04-21-2014] - Yodrin - 04-23-2014 02:31 AM

So much cool stuff, and great sculpting skills!!! I admire with envy!! Wink


RE: The Red Host of Nir-Kezhar [04-23-2014] - Fuggit Khan - 04-23-2014 11:33 AM

An absolutely awesome update here...it's got it all: great green stuff sculpting, artwork, army fluff and converted/painted miniatures. I love it!
Hats off to you sir Takes Hat off

The army fluff story is well written and really adds to the Dawi Zharr Assyrian themed armies...brilliant Cheers!


RE: The Red Host of Nir-Kezhar [04-23-2014] - tjub - 04-23-2014 11:51 AM

Wow, impressive! Happy


RE: The Red Host of Nir-Kezhar [04-23-2014] - torn - 04-23-2014 03:33 PM

A tip, for real close ups I set my camera to super macro and then anti blur/shake. I have read guides that say to use some other setting that works really well, but only if you can press the shutter without moving the camera,

I have planned for years to make a photography station with a built inset to put the camera in so it doesn't move, but painting models always seems to come first.


RE: The Red Host of Nir-Kezhar [04-23-2014] - Admiral - 04-24-2014 03:18 AM

@Yodrin: Thanks! Don't be envious, buy heads instead. Tongue Wink

@Fuggit Khan: Then hats off to such nice feedback. Takes Hat off

We'll have more of this kind of background in the future.

@tjub: Tackar!

@torn: Thank you very much for the tip. I've not been able to find a super macro or anti blur option on my camera, so ordinary macro pictures will have to suffice. A tripod is inbound from Hongkong of all places, and that might solve some blur problems. I'll have to hold my hands steadier in the meantime.

Painting models is indeed more interesting than building photography stations, eh? Wink

We did have a little progress yesterday, ladies and gentlemen. Sorry for the out of bonds accident with the background paper, but I'd rather sculpt more than retake the shots.

I guess we could call this Yodrin's head:



Then this would be torn's and Fuggit Khan's head:



Front picture of the fake nose head. I tried to make the face look a bit mangled and twisted due to the beating which got the nose. The hat is also not aligned that straight and symmetric with the head:





And then something of a knife clenched between teeth special, showing this particular head from four angles now that it is pretty much finished bar ball joint throat. This is primarily for Bloodbeard to look at for danger zones for the casting on the sides of the head. Please point out any areas which could prove an enemy of the mould.









Thank you all for the great feedback! It sure helps speed up the process.


RE: The Red Host of Nir-Kezhar [04-23-2014] - Dînadan - 04-24-2014 03:28 AM

Very nice work.  Ever considered taking up sculpting full time? Happy


RE: The Red Host of Nir-Kezhar [04-24-2014] - Bloodbeard - 04-24-2014 03:37 AM

My friend says I should still be possible to cast that. No problems detected.

This is great stuff Admiral! Really starting to look like top of te line stuff. A lot of details on the heads. I'm in awe!


RE: The Red Host of Nir-Kezhar [04-24-2014] - Yodrin - 04-24-2014 11:47 AM

Dînadan Wrote:
Very nice work.  Ever considered taking up sculpting full time? Happy


Yea you should!!!!!


RE: The Red Host of Nir-Kezhar [04-24-2014] - Fuggit Khan - 04-24-2014 02:04 PM

Beautiful sculpts Admiral...and naturally my favorite is the 'torn and Fuggit Khan head' Wink
I'm quite impressed by the stitches, the attention to detail such as the loopholes they are threaded through is simply amazing. And kudo's for sculpting their ears pointing back, instead of up...very distinctive of the look of the original 4th edition Hobbo's

Takes Hat off


RE: The Red Host of Nir-Kezhar [04-24-2014] - tjub - 04-24-2014 02:49 PM

Wow! Big Grin


RE: The Red Host of Nir-Kezhar [04-24-2014] - torn - 04-24-2014 02:56 PM

I need these. Here's hoping the moulding is a success.


RE: The Red Host of Nir-Kezhar [04-24-2014] - Admiral - 04-24-2014 03:05 PM

Woah, I'm quite flattered by your confidence in my sculpting abilities. Thank you, but I believe you overestimate. Takes Hat off

@Dînadan: Thanks! I'll do it if I get regular wages.

Sculpting miniatures would be a dream job, so the salary wouldn't need to be high, but I could hardly make a freelance living out of it! If nothing else I'm probably too slow for it, since I try to make everything in small, managable steps to maximize details and get a sufficient result. As soon as people get their hands on the heads or whatever other small products I might conjure in the future, they'll notice telltale marks of amateur work. At least if they look closely.

My specialty is faces, whilst anatomy is harder and blades just won't do for production when sculpted by me. We'll see about sculpting jobs in the future!

@Bloodbeard: Thank you kindly! I'll probably make similar views of each head for your friend to watch for moulding flaws.

@Yodrin: Thanks! I'll do it for regular payment. Wink

@Fuggit Khan: Thank you very much! Small details like the stiches' loopholes is something I've always noticed since early childhood. But really there is nothing skilful about the stitching, it's all simple method and patience! See below.

I guess we'll pick up the old tradition of naming every miniature in a set, in this case heads, so the champion head would obviously be Fuggit Khan. With your permission. Tongue Wink

@Tjub: Thank you!

@torn: Fingers crossed for that! Or, as we say in Sweden, we hold our thumbs.

Very well, folks! Sculpting continues with the heads, but for a while now there'll be nothing to show but more hat flaps and the two new heads' stages. Weekend will be busy.

So before this lapse in updates I'll leave you with this basic pointer for how the stitching was done. It's not a tutorial, but it's almost too simple to warrant a tutorial. For the purpose we have a head with half its stitches finished, the other side is still all loopholes.


First we make a hat and slice a separation between the halves with a sharp knife. Then mark out the loopholes with generous needle punches:



Then apply the stitches. Carve them down to size to avoid fat look and try to smooth them down into the loopholes in a way which looks a bit natural:



That's all!


RE: The Red Host of Nir-Kezhar [04-24-2014] - Fuggit Khan - 04-24-2014 03:48 PM

Admiral Wrote:
I guess we'll pick up the old tradition of naming every miniature in a set, in this case heads, so the champion head would obviously be Fuggit Khan. With your permission. Tongue Wink


Quite an honour to have such a nice sculpt named after my Khan...thank you!  Cheers!


RE: The Red Host of Nir-Kezhar [04-24-2014] - TheVoice - 04-27-2014 11:23 AM

I can no longer see any of the pictures without upgrading to premium Photobucket.


RE: The Red Host of Nir-Kezhar [04-24-2014] - Yodrin - 04-27-2014 01:57 PM

What happened to the pics?


RE: The Red Host of Nir-Kezhar [04-24-2014] - Dînadan - 04-27-2014 04:42 PM

Yodrin Wrote:
What happened to the pics?


Admiral has uploaded too much to photobucket this month so until his upload limit resets his pics are blocked Sad


RE: The Red Host of Nir-Kezhar [04-24-2014] - Admiral - 04-28-2014 09:52 AM

Sorry for the image inconvenience. It might repeat itself if I can't find a good album with single-payment upgrades to bandwidth and storage. Monthly payments are out of the question.

Weekend was busy, but progress should continue to the finish this week. We've got horns on the champion head now:

[attachment=4346]

Are they good enough? Ideas and critiscism are welcome as always. Cheers!


RE: The Red Host of Nir-Kezhar [04-24-2014] - torn - 04-28-2014 10:00 AM

That looks great. Can't wait to see some of these on actual models


RE: The Red Host of Nir-Kezhar [04-24-2014] - Fuggit Khan - 04-28-2014 11:55 AM

The horns look perfect Admiral, nicely done...and on a different note, you should change/add to your avatar signature "Look who's popular, is this your photo?" Wink
Have you tried to resize your photos in order to use less bandwidth/storage?
Most camera's have the option as well to adjust the pic quality/pixels to make smaller pics in terms of memory size.


RE: The Red Host of Nir-Kezhar [04-24-2014] - Yodrin - 04-28-2014 03:17 PM

Wow, that's awesome!!!!!! as alwaysWink


RE: The Red Host of Nir-Kezhar [04-24-2014] - Admiral - 04-29-2014 07:51 AM

@torn: Thank you! Neither can I wait. Cheers!

Do I have your permission to call the head with fake Nose "Torn"? His nose is torn off after all. I'd like to name the heads in the kit for flavour and also identification  in case of issues, so I'll chuck in the names of those forum members who've been helpful with critiscism and suggestions and also have names which should work decently for Hobgobs.

@Fuggit Khan: Thank you kindly! I'd rather not add more to the signature, but I'm sure Photobucket will supply us with that bandwidth exceeded avatar in the future. Wink

I've only resized the pictures after upload to Photobucket, since that site has some nice tools. I might have to try doing it the other way around if I've many pictures to upload in future months.

@Yodrin: Thanks! Do I have your permission to use "Yodrin" for the helmet head beneath? As said to torn I'll name the heads for flavour and ID. Happy

Work progress. A lot of hat flaps got sculpted yesterday, but they're not that interesting to warrant pictures. Instead we have images of a fresh top skull I tried to sculpt on the Hobgoblin hat. This was a planned feature, but I'm not sure it's right. Sorry for the fingers, it's a bugger to get a passable arc.

Do the skull work on the champion hat? I've corrected some of the flaws like bottom-heavy since taking the picture.

[attachment=4347]

[attachment=4348]

[attachment=4349]

Also progress on Yodrin's head. Best picture of a series of blurs. Missing rivets, leather flaps, tusks and ears. Is the helmet too low?

[attachment=4350]


RE: The Red Host of Nir-Kezhar [04-24-2014] - Onyx - 04-29-2014 08:12 AM

The champion head looks incredible. Now I wish you'd make complete hobgoblins!


RE: The Red Host of Nir-Kezhar [04-24-2014] - Dînadan - 04-29-2014 08:25 AM

Once more nice work - keep it up Happy


RE: The Red Host of Nir-Kezhar [04-24-2014] - Admiral - 04-29-2014 09:23 AM

@Onyx: Thank you! Complete models are a long way away... or wait. Now that you mentions it we could actually cast the WIP Hobgobbo for my Iron Daemon when it's finished. If possible. Might be worth a shot if people are interested.

Otherwise Russian Alternative is already selling complete models. I propose one makes units out of some RA Hobgobbos, some 4th ed GW ones and the bulk out of converted plastics with these very heads if we manage to get them cast.

@Dînadan: Thanks! See my response to torn above. Is it OK if we name one head in the kit after you?

Ladies and gentlemen, we have a quick update on the blurry side of things before I'm off to work. It was hard to get a picture where you could make out what's going on.

I tried to sculpt a small, broken bone in the champion's forehead. Is the bone good enough? Does it work with the rest of the hat/helmet? Bear in mind it will be fastened properly to the hat if it pass the cut.

[attachment=4351]


RE: The Red Host of Nir-Kezhar [04-24-2014] - Dînadan - 04-29-2014 10:13 AM

Admiral Wrote:
.

@Dînadan: Thanks! See my response to torn above. Is it OK if we name one head in the kit after you?


Fine by me Happy



Quote:
Ladies and gentlemen, we have a quick update on the blurry side of things before I'm off to work. It was hard to get a picture where you could make out what's going on.

I tried to sculpt a small, broken bone in the champion's forehead. Is the bone good enough? Does it work with the rest of the hat/helmet? Bear in mind it will be fastened properly to the hat if it pass the cut.


Looks alright to me Happy


RE: The Red Host of Nir-Kezhar [04-24-2014] - JMR - 04-29-2014 10:18 AM

The bone works fine, Admiral, but maybe a different detail would be even better. The head already has a lot of "bone" going on with the skull and horns. I'm thinking about painting here.
Have you considered incorporating some of the classic arrows or lightning bolts seen on big-hat era dwarves? I can't recall if they appear on the Perry hobgoblins, but maybe it works.


RE: The Red Host of Nir-Kezhar [04-24-2014] - Fuggit Khan - 04-29-2014 11:19 AM

Hmmm...while I like the bone in general, I think it would be better if you did something else. For the one and only reason that a bone added to this style hat looks more 'Night Goblinish' than Hobgoblin.

I think there was a reason that the original Perry sculpts kept to a certain style: to differentiate the Hobbo's from other greenskins Sick

Regardless of what direction you decide, it is a beautiful sculpt!


RE: The Red Host of Nir-Kezhar [04-24-2014] - torn - 04-29-2014 12:08 PM

Yeah I would be honoured if you named one after me. Im not sold on the bone, although I thinks its more of a case of less is more, rather than a problem with the bone itself


RE: The Red Host of Nir-Kezhar [04-24-2014] - Yodrin - 04-29-2014 04:46 PM

Yodrin helmet, love it. It could have been a tiny bit higher, exited......!


RE: The Red Host of Nir-Kezhar [04-24-2014] - Admiral - 04-29-2014 06:52 PM

@Dînadan: Nice!

@JMR: Once again, thanks for valuable feedback. I've thought about both arrows and lightning bolts, plus some ancient image for the head, but tried the bone first. Now we've got an attempt at the classic imagery. Wink

Is it OK with you if I name one head "Jymur" (close enough to JMR) after you? See reply to torn further up.

@Fuggit Khan: Thanks a lot for the good input! I agree completely. The Perry twins and GW at large also made sure to make the Hobgoblins come across as more advanced craftsmen than other Greenskins, as evident in their equipment.

The bone was tried after glancing at your profile picture, trying something different but similar to a second skull, and see how it worked. New try uploaded below.

@torn: Thanks for honest feedback! This project is driven in part by it.

@Yodrin: Thanks! I'm inclined to agree about the helmet height, but I'll finish the leather flaps before deciding to raise the helmet a bit or not. Studs added.

Alright! Got some details done this evening. The amount of finished heads, bar ball joint throats, start to creep up. Let's have a look at some of it.

First out is the Yodrin head. A lot of studs added. Height of helmet might be increased a bit after flaps are sculpted if deemed necessary.

[attachment=4352]

[attachment=4353]

Then there's the Phrygian helmet head. Probably finished. Note rings connecting the flaps to the helmet.

[attachment=4354]

[attachment=4355]

[attachment=4356]

[attachment=4357]

[attachment=4358]

A solitary pic of the probably finished bandage head. Camera memory ran out after it.

[attachment=4363]

Followed up by stud hat head. Decent enough?

[attachment=4359]

[attachment=4360]

[attachment=4361]

[attachment=4362]

Then we've got a likewise finished eyepatch head.

[attachment=4364]

[attachment=4365]

[attachment=4366]

[attachment=4367]

And a second attempt at Fuggit Khan head emblem. Lightning and arrows this round. Do you think it's good enough?

[attachment=4368]

[attachment=4369]


RE: The Red Host of Nir-Kezhar [04-24-2014] - Dînadan - 04-29-2014 07:03 PM

All nice work - keep it up Happy


RE: The Red Host of Nir-Kezhar [04-30-2014] - torn - 04-30-2014 03:14 AM

Yeah the lightning and arrows are good, I think it makes good use of the space without standing out too much


RE: The Red Host of Nir-Kezhar [04-24-2014] - JMR - 04-30-2014 05:29 AM

Admiral Wrote:
@JMR: Once again, thanks for valuable feedback. I've thought about both arrows and lightning bolts, plus some ancient image for the head, but tried the bone first. Now we've got an attempt at the classic imagery. Wink

Is it OK with you if I name one head "Jymur" (close enough to JMR) after you? See reply to torn further up.


That would be awesome.

I've done some mock-ups to see what the heads might look like on a finished conversion:



If you try to ignore the goblin ears, I think they can make for great models. The head with the studs looks great btw (not the best mock-up though).
I hope the casting works out okay.


RE: The Red Host of Nir-Kezhar [04-30-2014] - Admiral - 05-01-2014 06:24 AM

@Dînadan: Thanks!

@torn: Thanks! Then it's all fine.

@JMR: Thank you! The mock-up is welcome and makes my fingers itch. You've reinforced my leaning toward using Stormvermin bodies for close combat Hobgoblins.

Right! The completion of the Swedish phase in the Joint Scandinavian Headcasting Venture draws to its conclusion. Only four hat flaps, three ear rings and ball joint throats left to do before send-off to the Danish casting phase, a.k.a. Bloodbeard.

This might be the last update before pictures of all twelve finished heads appear. For the record I've added a few strategic warts to some choice heads.

The champion head have received rivets. Are the rivets in the way of the forehead emblem on the hat/helmet?




RE: The Red Host of Nir-Kezhar [05-01-2014] - Yodrin - 05-01-2014 07:36 AM

Looks great Admiral, as always.


RE: The Red Host of Nir-Kezhar [05-01-2014] - Fuggit Khan - 05-01-2014 11:48 AM

Admiral Wrote:
The champion head have received rivets. Are the rivets in the way of the forehead emblem on the hat/helmet?


Nice! I like the rivets, it nicely changes up things, while at the same time keeping the look and feel of the 4th edition Perry sculpts.
Your sculpting skills are impressive sir Cheers!


RE: The Red Host of Nir-Kezhar [05-01-2014] - Vantraxx the Thrice Cursed - 05-02-2014 01:11 AM

Those heads are truly amazing, you have captured their soul in greenstuff.


RE: The Red Host of Nir-Kezhar [05-01-2014] - Admiral - 05-03-2014 01:34 PM

@Yodrin: Thank you!

@Fuggit Khan: Nice, then the purpose was fulfilled. Thank you!

@Vantraxx the Thrice Cursed: Thank you, soon Bloodbeard will with any luck distribute those souls in resin. Takes Hat off

Ladies and gentlemen! This last update from the Swedish department contains less pictures than planned, since many of the heads look pretty similar bar some stitches, ear rings and patches.

Instead we'll have a look at the Yodrin and Fuggit Khan heads, who'll receive a ball joint throat this evening and then be sent off to Denmark in the coming days. After that there's a few "highlights" for the sake of it.

Now is the time to point out any flaws, before it'll be too late to rectify it in the sculpts. Note that the ball joint throats are not really standardized nor designed to fit any particular plastic torso.

Bloodbeard will get the ball soon and run the moulding and casting of it on his log, though don't hold your breath for updates. I've had a "privilege" of exploiting some temporary unemployment time, now already past, and that sure made the project fo faster!

Picture time. Do you like the overall look of the heads?

























Let's hope we're able to cast these heads.


RE: The Red Host of Nir-Kezhar [05-01-2014] - Yodrin - 05-03-2014 01:39 PM

Yes, lets hope these get cast. Amazing heads as said before. I would say these are ready for production!!


RE: The Red Host of Nir-Kezhar [05-01-2014] - torn - 05-03-2014 01:51 PM

They look fantastic hopefully they come out of the molds OK.


RE: The Red Host of Nir-Kezhar [05-01-2014] - Bloodbeard - 05-03-2014 02:04 PM

Holy cowlike mother of Hashut - greatness!

Really. I can't wait to hold those bits in my hands. Miniatures are best seen with your fingers - everybody knows that.

Only thing:

I think the skullcab style helmet is a bit to small. Now that I can compare so well with the other heads. Helmet seems smaller than the boartuskhelmet. And they should be the same size. I think.


RE: The Red Host of Nir-Kezhar [05-03-2014] - gIL^ - 05-03-2014 04:52 PM

look nice, i would love a few of these.


RE: The Red Host of Nir-Kezhar [05-03-2014] - Admiral - 05-03-2014 05:08 PM

@Yodrin: Thanks, I too think they're ready for production now. Happy

@torn: Thanks! I hope so too.

@Bloodbear: Haha, thanks! You'll soon have them in your hand. I think so too about the helmet. Corrections carried out.

@gIL^: Thanks! I'd love to see these heads on a lot of people's Hobgobbos.

Is this a better height for the skullcap-style helmet?

Note the head seem extra large beside the boar tusk skull variant because the skullcap face have open mouth and shorter hat flaps. As an amateur I can't standardize sizes, and neither did I want to for such a rabble, who would benefit from slight size variation.

Note the off-center rivet have been corrected since the pictures were taken. These flaws always show up upon photography. Big Grin



Awkward picture of the two round helmet heads.



The dirty dozen.



Now, I presume, it'll be over to the Danish department in the coming days and weeks. Cheers!


RE: The Red Host of Nir-Kezhar [05-03-2014] - Dînadan - 05-03-2014 05:34 PM

Great work - looking forward to seeing how they look once they've been cast Happy


RE: The Red Host of Nir-Kezhar [05-03-2014] - JMR - 05-04-2014 03:14 AM

Not bad, not bad at all, Admiral. Takes Hat off


RE: The Red Host of Nir-Kezhar [05-03-2014] - Malorndk - 05-04-2014 03:39 AM

absolutely fantastic heads. I want some!


RE: The Red Host of Nir-Kezhar [05-03-2014] - Yodrin - 05-04-2014 05:31 AM

Ready, set, go!!!!


RE: The Red Host of Nir-Kezhar [05-03-2014] - Alakihel - 05-06-2014 04:37 AM

Ready to buy a lot of set mate!

I didn't see in wich material they would be cast. Do you know if it would be resin or metal?

Cheers,

Alakihel.


RE: The Red Host of Nir-Kezhar [05-03-2014] - Bloodbeard - 05-06-2014 08:52 AM

Alakihel Wrote:
Ready to buy a lot of set mate!

I didn't see in wich material they would be cast. Do you know if it would be resin or metal?

Cheers,

Alakihel.


Resin.


RE: The Red Host of Nir-Kezhar [05-03-2014] - Fuggit Khan - 05-06-2014 12:24 PM

These heads are simply amazing...you could sell these easily on Ebay. I'm sure they will appeal not only to the Dawi Zharr, but also to players of Orcs, Goblins, Skaven and even to 40k Ork/Grot players.

It's really good to see this sort of continued community effort, another reason why this is the best forum on the web.
Good work!
Cheers!


RE: The Red Host of Nir-Kezhar [05-03-2014] - Bassman - 05-07-2014 08:50 AM

Why I did not noticed these before? I'm an hobgoblin fanatic!!! Love them. the best hobgobbos heads ever seen Happy

What about casting and selling them?


RE: The Red Host of Nir-Kezhar [05-03-2014] - Admiral - 05-13-2014 09:33 PM

@Dînadan: Thanks! Lookin' forward to it as well.

@JMR: Thanks! I guess we had a case of mutual advice here. I adviced you on making that monowheel plow wedged, and you gave most helpful advice on the hat shapes.

@Malorndk: Thanks a lot! You may have as many as you want if we get 'em cast. Cheers!

@Yodrin: Go, go, go!

@Alaikhel: Thank you! Buy as many as you want to if we get 'em cast in resin. Happy

@Fuggit Khan: Thank you! That's an interesting idea which I hadn't considered closer. I just thought people wanted cheap heads for their gobbos, but since Maxmini is in business I guess you have a point. I'll go on an advertisement trek around the Internet if we can get the heads cast!

@Bassman: Thank you! I'd love to see your take on converting Hobgoblins with these heads. Fingers crossed for smooth mouldmaking.

This log will lie dormant for some time as I focus on helping my brother and a friend of ours with their Elves. In the meanwhile here's a little sneak peek of the headtaker elite Chaos Dwarf unit. A small part of the whole head collection.






RE: The Red Host of Nir-Kezhar [05-03-2014] - Vantraxx the Thrice Cursed - 05-14-2014 01:44 AM

Wow headtakers!


RE: The Red Host of Nir-Kezhar [05-03-2014] - Yodrin - 05-14-2014 01:45 PM

Headtakers, wow! What a great idea and they look amazing!


RE: The Red Host of Nir-Kezhar [05-03-2014] - Chaosftw - 05-14-2014 04:33 PM

so much winning! I love the collection of heads! too perfect!


RE: The Red Host of Nir-Kezhar [05-03-2014] - MadHatter - 05-14-2014 05:36 PM

I think it would be utterly cool if you guys where to also make bodies and arms/weapons kits to go with these but I know you said earlier it's not likely to happen. I'm sitting here trying to plan my hobgoblin horde, which kits would you recommend to use with these heads?

EDIT: I'm looking to get them matching w. the 4th ed hobbos Happy


RE: The Red Host of Nir-Kezhar [05-03-2014] - Admiral - 05-15-2014 02:44 AM

@Vantraxx the Thrice Cursed: Thanks! And there are about 40 of them plus rank fillers. They eat Demigryph knights for breakfast on tournaments!

@Yodrin: Thank you! That's very kind of you.

@Chaosftw: Thank you sir! Remember the heads will be available for you to purchase, should you wish, if Bloodbeard can get 'em cast. Happy

@MadHatter: Thanks for the idea, but the reason I most probably won't do that is that the Hobgoblin models of old were pretty bland and unsuitably pot-bellied for my taste. The heads on the other hand were great! Knives and other weapons can easily be converted from left-over spear tips, swords and hands, so they're not likely because I'm poor at sculpting those things. I'm sorry!

I'll probably stick them on both converted Plague Monk and Stormvermin bodies, because their anatomy and height is perfect for Hobgobbos. Plus mix in some Russian Alternative ones and maybe even a few old GW metals if I can find any cheap. Bloodbeard will convert Hobgoblins with the heads on plastic Fireforge Mongol bodies. There are probably other possibilities out there which I'm unaware of.

I think your best bet (to my limited knowledge) for achieving an "improved" old school look for the bodies is to take Mongol or even Plague Monks, despite their hunchback, and convert pot bellies and scalemail on them. Maybe match the look of the tunics as well. Plus give them round shields and weapons from the Marauder infantry and cavalry kits, or at least flat shields and axes from the old GW Dwarf Warrior box.

For the serious modeller the legs could be sculpted from scratch to get bare legs and feet. Bows could be found in the Ungor box I guess.

On the other hand we might be able to offer you something as an accident, if Bloodbeard would be interested in casting this thing. And if it's possible to cast at all....

Would you be interested in buying this Hobgoblin if it can get cast?

Attention! It's just a train rider sculpted for my own collection, so it hasn't got the careful sculpting invested in the heads. The hat could be improved upon like the head kit, but the scalemail is pretty much set, as is the face, the legs and the knife blade.

The weapon blade must be decorated with something in order to work, since it's such a primitive sculpt, but it could work with the right paintjob. I won't redo it. I will, on the other hand, try to sculpt the rest of the Hobgoblin carefully and add more details if there's enough interest from both collectors and the Danish department.

No ideas for price level, but view it as a character model in resin.





What do you think? Worth a shot?


RE: The Red Host of Nir-Kezhar [05-03-2014] - MadHatter - 05-15-2014 05:21 AM

Admiral Wrote:

Would you be interested in buying this Hobgoblin if it can get cast?


I most definately would, yes.

Other than your hobbos I'm not going to include any alt. models. I'm actually happy that FW did not put out a hobgoblin model range, for me the work you have shown so far has that soul I believe was lost with the WoC-style CD.

Business wise I don't get that they didn't release hobbos. People would have bought, oh, how they would have bought. Kit after kit...

"TUSKS! PERRY! BIG HATS! BIG HAAAAAATS!!" - Chaos Dwarf battlecry


RE: The Red Host of Nir-Kezhar [05-03-2014] - Dînadan - 05-15-2014 07:55 AM

Looks good so far, looking forward to seeing him finished Happy


RE: The Red Host of Nir-Kezhar [05-03-2014] - Yodrin - 05-15-2014 01:49 PM

Sweeeeet man!!!! I would buy!


RE: The Red Host of Nir-Kezhar [05-03-2014] - Kera foehunter - 05-17-2014 03:42 PM

I say for it its nice model  cast that bugger

i found music for the hobgoblin too

https://www.youtube.com/watch?v=AjPau5QYtYs


RE: The Red Host of Nir-Kezhar [05-15-2014] - ClawLeader - 05-27-2014 07:03 AM

A little late to the party I am, but wonderful sculpts for the hobos. Love em. Too bad i don't run any.

Also like what you did with the titan sculpts too


RE: The Red Host of Nir-Kezhar [05-15-2014] - Roark - 05-27-2014 07:17 AM

My god... there's awesome stuff in this thread. Do you think those heads will fit the Fireforge models? They're quite petite little Mongols...

Are there any plans, tentative or otherwise, for some Mongol-Hobbo heads?

Why is everyone saying "headtakers!"? Are they a thing? We're they a thing in the old book?


RE: The Red Host of Nir-Kezhar [05-15-2014] - Admiral - 06-04-2014 04:25 AM

@MadHatter: Let's get this thing sculpted, cast and sold, then!

I agree FW should have released Hobgoblins.

I could agree FW is a bit plain, though I still like their stuff. But my main concern with them is the lack of resemblance to the Hellcannon with crew. I guess we could take Blue in VT, you and Xander as three polar examples of CD collectors before Tamurkhan was released.

Blue in VT is 3rd edition mini-Chaos Warrior CD purist and finds the big hat, bull-worship to be newfangled nonsense. Happy

You are 4th edition big hat Chaos Dwarf purist and finds the WoC-style for CDs to be newfangled (or perhaps also oldfangled?) nonsense. Wink

Xander is a 6th edition Hellcannon style Chaos Dwarf diehard. I don't know if he finds other styles to be nonsense.

I'd then be part of something of a middle group, which likes all or most of the Chaos Dwarf styles through the ages.

As someone who both started during 6th edition and also found many 6th edition metals to be excellent  miniatures in every way it's not surprising I view the Hellcannon as the epitome of Chaos Dwarfiness. It's a great model by anyone's standards. Yet I also like the big hat range a lot, it gives the Chaos Dwarfs a unique look and uses Babylonian styles in WHFB.

I also see much sense in the 3rd edition mini Chaos Warriors as well as FW's WoC-styled CDs. After all, these are Chaos Dwarfs, and they're at their best when they have a clear connection to the wider Chaos, especially in the background. With both a firm anchorage in the wider Chaos and incorporated big hat styles, the Chaos Dwarfs become that mystic, cool enigma faction in Warhammer.

I try to capture that special character with my army. On the one hand they're fallen Dwarfs (cracked Anvils á la FW and a few Dwarfish details will feature), on the other they've developed a unique cultural style with ringlet beards, bull worship and big hats, and yet again they're part of the wider Chaos, never really independent of it, with tasty Daemonsmithing and masked helmets a bit reminiscent about the human Warriors of Chaos.

True Chaos Pantheic sects, whether outcast or or not, will play a small part later on, and they'll probably be made up of Bederken Dwergs, Four a Miniatures' corrupted Dwarfs and Clam's goodies. Devotees of Hashut will remain a strong majority, and amongst them headgear will signify rank. Anyone with a big hat is likely to have a higher rank of some kind, whilst those with masks are likely to be low-level Dawi Zharr. As a further nod to the Assyrian/Babylonian theme the army will also feature grotesques to capitalize on psychological warfare.

Those are the design thoughts for this army.

@Dînadan: Thanks!

@Yodrin: Thank you! We're edging a bit closer to where you can buy him. Wink

@Kera foehunter: Thank you! Will do. Haha, fitting music.

@Clawleader: Thank you! You're not that late. Start running Hobgobbos and you can take part of the kitbashing fun once the heads are released.

@Roark: Thank you! I'm no longer sure the heads will fit the Fireforge models after seeing Bloodbeard's comparison picture. I guess he'll have to test it first for us to find out. Perhaps bulking out with fur and shoulder pads could get a better transition from Hobgobbo head to Mongol body?

There will be Mongol style Hobgobbo heads later on. At the moment I think I'll wait until the Phrygian hat heads are finished to have some of those casts as size comparison when I start with the Mongol Hobgobbo heads.

Headtakers just became a thing! They never were part of official background, but for my big horde of great weapon guys I wanted something special. Weapon swaps, a lot of decorations, glowing eyes and severed head trophies was the answer to make them fluff-wise a distinguished elite unit. More background on this once the whole unit is finished.

It might be a bit funny to be able to point out a severed head from every army you face on tournaments, even obscure ones like Fimir and Lustrian Pygmy Halflings.

Right!

This log will still be on the slow burner (there are a lot of Elves to help my brother with!), but it seem it'll move forward at any rate. Here's a quick update. The first picture is of an old WIP sculpt which is for a friend's WoC/DoC army. It's based on the post-it sketch in the first post. I'll return to it someday.



Then we have a little work done on the Hobgobbo jumper's hat. Is this good enough?





Comments and critiscism are as welcome as ever.


RE: The Red Host of Nir-Kezhar [05-15-2014] - Yodrin - 06-04-2014 04:53 AM

The face and the hat is amazing!!!!!! What puts me off a bit looking at is all the squares on his armor from top to buttom, dunno.... Maybe it would be better with a coat on the instead of the squares on his upper body. And maybe a cape on him would look cool since he so dynamic??


RE: The Red Host of Nir-Kezhar [05-15-2014] - Admiral - 06-04-2014 05:03 AM

Yodrin Wrote:
The face and the hat is amazing!!!!!! What puts me off a bit looking at is all the squares on his armor from top to buttom, dunno.... Maybe it would be better with a coat on the instead of the squares on his upper body. And maybe a cape on him would look cool since he so dynamic??


Thanks! That's a really good idea. It'd probably be a vest rather than a coat, though. Let's see if others want it, too. Happy

Do you want a vest and/or a cape on the Hobgoblin?

Also, here's the Sorcerer which got painted for Artisan's Contest XV's logo.




RE: The Red Host of Nir-Kezhar [05-15-2014] - Dînadan - 06-04-2014 05:51 AM

Admiral Wrote:

Do you want a vest and/or a cape on the Hobgoblin?


I think he'd look better without a cape as that could look too bulky if not done exactly right and even if done right, I think he'd look better left lean and mean.

As for other clothing I think he could use a shirt under the armour, but not much else.


RE: The Red Host of Nir-Kezhar [06-04-2014] - Admiral - 06-04-2014 08:31 AM

@Herby: You're right. Er... it's an initiate! He haven't yet earned the trappings of power. Wink Whenever I paint another sorcerer it have to get much more bling to compensate for this one.

@Dînadan: Good input. I'll have to think this through carefully. Feedback will be appreciated.

Great, the auxilliary lamp has died prematurely. We're down to poorer pictures as such. I'll see if the problem can be solved.

There's been some sculpting of belt bits as preparation for bigger works later on. Do the belt bits work? The plan is to have a separate sheath for the blade hanging by that knob.

What do you want the Hobgobbo to do with his right arm? Originally he'd just cling to a train, but I guess it's better if he hold another knife, shield or a severed head in the other hand. Give me a wishlist!






RE: The Red Host of Nir-Kezhar [06-04-2014] - tjub - 06-04-2014 09:28 AM

Thats an awesome hobgobbo! Big Grin


RE: The Red Host of Nir-Kezhar [06-04-2014] - Dînadan - 06-04-2014 10:53 AM

I like the idea of a grasping hand so it looks like he's hanging off something, but a severed head would be a good second choice (maybe a dwarf head being swung by the beard Wink )


RE: The Red Host of Nir-Kezhar [06-04-2014] - Fuggit Khan - 06-04-2014 11:41 AM

Admiral Wrote:
What do you want the Hobgobbo to do with his right arm? Originally he'd just cling to a train, but I guess it's better if he hold another knife, shield or a severed head in the other hand. Give me a wishlist!


I vote for all of the above, these are all excellent suggestions...sorry, I'm not trying to make more work for you...but have you contemplated making him with interchangeable hands? You could sculpt a hand with a knife, another hand with a shield, etc. Similar to Rozmax's sculpts which come with extra heads and hand weapons, people cam glue on whatever hand combo they like for your Hobbo.
Whichever direction you choose, I'm sure the Hobbo will be beautiful...as all Hobbo's are Sick


RE: The Red Host of Nir-Kezhar [06-04-2014] - Yodrin - 06-04-2014 02:26 PM

A shirt could be nice to separate the upper and lower armor. As for the hands, I would like to see some long knifes in the shape of scimitars (ref Drizzts weapons)


RE: The Red Host of Nir-Kezhar [06-04-2014] - Admiral - 06-05-2014 03:31 PM

@tjub: Thanks!

@Dînadan: We need wish lists for right hand options. Nice idea with the Dwarf head!

@Fuggit Khan: Don't worry, I've got to learn how to make multipart models sometime. I think this will be the premier. See below. As for beauty and Hobgobbos... Those are the words of a sick mind. Tongue Wink

@Yodrin: Good idea!

Okey, people, now I want some wishlists from you!

What options do you want to see for the Hobgoblin's right hand?

Keep in mind every additional bit will make the kit more expensive, so let's keep the number low. These are the things I lean towards at the moment:

Severed head hand (Dwarf perhaps?). Long knife hand. Shield hand.

After that, one possible addition could be a grasping hand, to glue him like he's holding on to something and jumping off it. Another possibility would be to include a bow hand, with a quiver option besides the large knife sheath.

Neither of those are high priorities for me, but would you really like to see them in the kit? Do you have other ideas?

Give me your wishlist!

Also. What do you think of adding a vest to the Hobgoblin? Here's a rough MS Paint proposal, with the starts of the shield hand and the sheath beside the mini. The sides of the Hobgobbo would be scraped down before any vest/shirt sculpting gets under way, because I like to keep him lean. Perhaps the vest should not be tucked under the belt, but flutter instead? How about the thread and knot? Bad idea?

Should he have a cape?

If he gets a vest or a shirt and/or a cape, then the plan is to give him a flayed human face sewn into the cloth's backside, on his humpback.



Let's hear the opinions of you interested collectors! The more, the merrier. Cheers!


RE: The Red Host of Nir-Kezhar [06-05-2014] - Dînadan - 06-05-2014 03:43 PM

I think the waistcoat would look better over the belt and untied.


As for hand options, how about sculpting an open hand which the other options can be 'slotted' into?


RE: The Red Host of Nir-Kezhar [06-05-2014] - Yodrin - 06-05-2014 06:14 PM

Agree with Dinadan on the coat thingWink


RE: The Red Host of Nir-Kezhar [06-05-2014] - Admiral - 06-06-2014 02:49 AM

@Dînadan: Thank you for input. I agree about the waistcoat, though I'm not sure yet if he should have one. As for the hand, it's a good idea, but I don't know how stable it would be. It could also look odd, especially with a shield. However, there has arisen a new question for you all to ponder, see below.

@Yodrin: Thanks for input! Happy

Over on Warseer a different concept for the miniature has arisen:

lybban Wrote:
I would like him to have his hand in the face of another hobgoblin as he is pushing his way forward really eager to kill. Mount them like the big stabba savage orcs!!!


Now, this is a very tempting idea. It would not necessarily prevent the right hand option from being a multipart choice, since the other Hobgoblin probably would have to be cast separately, but for those only wanting a hopping Hobgobbo this would raise the price and leave them with another Hobgobbo with a hand in his face.

Do you want to see lybban's idea become reality?

It'd make a good brawling marker if nothing else, but could also work as a rank filler or even an ordinary character model.


RE: The Red Host of Nir-Kezhar [06-05-2014] - Yodrin - 06-06-2014 07:02 AM

I think i would.....YES!! Wink


RE: The Red Host of Nir-Kezhar [06-05-2014] - Dînadan - 06-06-2014 07:22 AM

I like the sound of that idea - might even be fun to up it to four or five for a full on squabbling diarama/unit filler if you were up for it.

Ideas for other hobbos if you did do it:
One sitting on the ground having just been knocked over by the guy whose already been sculpted
One face down in the dirt with a knife in his back
One crouching down having just knifed the last guy


RE: The Red Host of Nir-Kezhar [06-05-2014] - Admiral - 06-06-2014 08:35 AM

@Yodrin: Nice! We're on it.

@Dînadan: Very good ideas. I think we'll build this brawl scene piecemeal, like a series, for people to buy a new piece when the next instalment arrives. It will take time to sculpt three other Hobgoblins now, and I'd rather clear the sculpting schedule by finishing this couple to either go for the Mongol Hobgoblin heads or some pieces which MadHatter and I've planned. Naturally with the AC XV prize popping in as a joker. Thank you for great input!

Here's a rough mock-up of the jumper and the shoved Hobgoblin. His right arm will be sculpted and cast separately. It's also to be armed with a long knife, or an axe. His left upper arm will be part of the shield, and cast and sculpted on its own as well.

This is not precise, but you get the picture of the brawl, I hope. Does it work? Is it violent enough?








RE: The Red Host of Nir-Kezhar [06-05-2014] - Dînadan - 06-06-2014 08:39 AM

Looks good so far Happy


RE: The Red Host of Nir-Kezhar [06-06-2014] - Fuggit Khan - 06-06-2014 11:45 AM

The Hobbo brawl idea is awesome...great input for a unit filler. And Admiral, since you have shown in your previous unit fillers a wonderful flair for small added details, how about sculpting some small dice to lie at the feet of the brawling Hobbo's? Keeps in line with the original Gorduz Backstabber story of Hobgoblins stabbing each other due to getting caught at cheating in a game of dice. Maybe even some dice 'falling' out of a shirt sleeve during the fight?

If you really want to add a flair of violence to it, have the first Hobbo holding a cut off Hobbo bloody ear in his other hand, with the other (soon to be sculpted) Hobbo missing an ear Hobgoblin


RE: The Red Host of Nir-Kezhar [06-06-2014] - MadHatter - 06-06-2014 03:43 PM

Looks great, it'll have to be cut up with pieces
cast separatly, something I thought about for the sprues we discussed, the models could be cut when they're ready and mounted on a sprue before being cast in epoxy or tin, big hat style hobgoblin sprues would be a gamechanger... These unitfiller ideas are great! Having some vodka tonight, have left the zharrlings with their evil grandma (herald of nurgle) but had to comment on this Happy

All for Hashut!


RE: The Red Host of Nir-Kezhar [06-06-2014] - Admiral - 06-07-2014 08:31 AM

@Dînadan: Good!

@Fuggit Khan: That brawl idea is too good to pass up! Thanks for the dice idea, but I'm not sure if I can do it justice. I'll probably give it a try, though! It would probably be better to have dice (or cards?) falling out of the pushed Hobgobbo's sleeve, since dice on the ground could be mistaken for gravel. Or?

The ear theft is also too good to pass up, but it'd have to be on the next bunch of brawlers, whenever they get sculpted. Shoving a hand into the face of another Hobgoblin is too tempting.

@MadHatter: Thanks! Please have a look on the pictures I post here and come with mouldmaking/casting input. Perhaps I should cut off the blade hand of the jumping miniature for it to be cast on a sprue? Or would you rather handle all that?

I'm not sure if cutting up the models much is a good idea, but if you've got fine tools, experience and skill you're free to try if it wouldn't ruin the miniatures. Since this is sculpted specifically for a diorama, the pieces might not be that useful for building Hobgoblin units out of.

All for Hashut! Takes Hat off

Some sculpting work was chucked in before lunch. Here's the wickerwork backside of the shield. It will get a strap, a hand and a wrist sculpted on it as well, and the front side will be a smooth cloth cover for collectors to paint their emblem on. Also a fist was made on the jumper:




RE: The Red Host of Nir-Kezhar [06-06-2014] - Dînadan - 06-07-2014 08:37 AM

I think cards would be better than dice because it should be easier to have them falling out of a sleeve (by sculpting them all 'connected') and because to make it obvious they're dice at this scale they'd have to be comically large.


RE: The Red Host of Nir-Kezhar [06-06-2014] - The Black Knight - 06-12-2014 02:19 PM

Any timeline yet on these heads?  I'm itchin' for them!


RE: The Red Host of Nir-Kezhar [06-06-2014] - Bloodbeard - 06-12-2014 03:01 PM

The Black Knight Wrote:
Any timeline yet on these heads?  I'm itchin' for them!


Well. I'll get around to the heads eventually. But since my son was just born 7 weeks too early, that kind of put casting on hold.


RE: The Red Host of Nir-Kezhar [06-06-2014] - Yodrin - 06-12-2014 04:27 PM

He is awesome, but still think he needs  some cloth, a vest, coat or cloakWink


RE: The Red Host of Nir-Kezhar [06-06-2014] - Admiral - 06-15-2014 10:59 AM

@Dînadan: That's right!

As for heads, we have a kind of Blizzard deadline going here. Wink

@Yodrin: Thanks! I promise to return to a possible cloak, vest or coat once most of the second Hobgoblin has been sculpted.  Since the two models form a diorama it'll be important that any cloth on the jumper adds to the scene, which should be possible to see once it's more finished. Happy

We got feet on the hobjumper, plus lightning decorations on the blade:



A package recently arrived from Russia with sci-fi and fantasy goodies inside. The cannon and catapult are of very simple make, with a detail level no better than toys, but at such a low price it's a bargain if you plan to give it a conversion overhaul in any case.

The plan is to make it unclear what kind of warmachine the cannon represents, in order to use it as a Magma Cannon, Deathshrieker or even Dreadquake when necessary. Fluffwise it'd just be the kinds of artillery shells deciding what it counts as, it's a jack-of-all-trades shooter.

It's also a bit of a temporary part of the army, since the plan is to replace it with proper Forgeworld models later on, and then use this cannon on walls in sieges, for large points games or whenever I've got to field a gunline and needs every barrel available.

Here's the start of the Hellcannonification. As you can see I'm not professional enough to handle sharp edges and points in GS:








RE: The Red Host of Nir-Kezhar [06-15-2014] - MadHatter - 06-15-2014 06:56 PM

I like the development of the hobgoblin Happy that cannon looks wicked!


RE: The Red Host of Nir-Kezhar [06-15-2014] - Yodrin - 06-16-2014 02:04 AM

Looking forward to see what lvl you take that cannon, looks great so far....!!


RE: The Red Host of Nir-Kezhar [06-15-2014] - Admiral - 07-01-2014 05:32 PM

@MadHatter: Thanks! I've prepared the second Hobgobbo some more, but it's nothing worth showing.

Anything based on one of the best models of all time, the Hellcannon, ought to look wicked. Wink

@Yodrin: Thank you!

Today the fat sci-fi back wheel was turned into a fat Hellcannonesque back wheel. Other bits have been prepared as well, as per my brother's very good suggestions.








RE: The Red Host of Nir-Kezhar [06-15-2014] - Yodrin - 07-02-2014 02:23 AM

Wow, amazing detail on that back wheel, looks awesome!!


RE: The Red Host of Nir-Kezhar [06-15-2014] - torn - 07-02-2014 03:15 AM

Yodrin Wrote:
Wow, amazing detail on that back wheel, looks awesome!!


Very much agreed


RE: The Red Host of Nir-Kezhar [06-15-2014] - tjub - 07-02-2014 07:41 AM

Looks great!


RE: The Red Host of Nir-Kezhar [07-01-2014] - Admiral - 07-04-2014 03:02 PM

@Yodrin: Thanks!

@torn: Thank you, too!

@tjub: Tackar!

Today's sickness leave was spent building the rear-loading piece of the war machine. Can you tell it's possessed?

If it ever breaks loose like the Hellcannon does, then I imagine the cannon turns around and charges with the rear wheel up front.

The metallic face is probably the outer lid, swinging back with its jaws and teeth to reveal an inner piece to be opened before the shell can be loaded.

The artillery piece must be intentionally awkward to reload, as an engineer's sacrifice to Hashut. Because this is about as unergonomic as it gets!


















RE: The Red Host of Nir-Kezhar [07-04-2014] - MadHatter - 07-04-2014 03:17 PM

Woah! Looks like a possessed motorbike, can we expect chaos dwarfs in leather cuts? Wink masterclass as always!


RE: The Red Host of Nir-Kezhar [07-04-2014] - Bloodbeard - 07-04-2014 03:25 PM

Awesome machine Admiral. But this is not your Squat blog.

Looks like a post apocalyptic cyber punk ogry  bike.


RE: The Red Host of Nir-Kezhar [07-04-2014] - JMR - 07-04-2014 03:59 PM

That's an awesome looking daemonic face, Admiral. Wish I could sculpt that well.


RE: The Red Host of Nir-Kezhar [07-04-2014] - Yodrin - 07-04-2014 04:07 PM

Wow, what demonic face, fantastic work, really impressive!!!


RE: The Red Host of Nir-Kezhar [07-04-2014] - Dînadan - 07-04-2014 04:09 PM

I think you should go full Chaos Squat and give it three wheels Wink


RE: The Red Host of Nir-Kezhar [07-04-2014] - Admiral - 07-04-2014 06:39 PM

@MadHatter: Thanks! Maybe such things will feature in 40k. Wink

@Bloodbeard: Thank you! I must have parked the bike in the wrong painting log, oops! Tongue Wink

@JMR: Thanks! Too kind of you. It's just a matter of practice, but if you look closer on my sculpts you'll notice lots of little flaws, especially regarding symmetry.

@Yodrin: Thank you very much!

@Dînadan: But it will have three wheels! Wink

Since the Hellcannon is the inspiration for this warmachine, it has to receive metal poles with chains stretching to spikese in the ground. On the Hellcannon, these poles are topped by a quarter of a Chaos star. I can't pull that off really, so it only became a primitive Chaos star made out of horns or big teeth. They also sat oddly on the top of the pole, so I'll attempt to mask it by sculpting metal faces there.

Here's the first one:





What about the other? At the moment I'm inclined to do either another male Chaos Dwarf, or a female one. I've also had thoughts about doing a bearded CD skull. Do you have any better ideas?


RE: The Red Host of Nir-Kezhar [07-04-2014] - Dînadan - 07-04-2014 06:50 PM

Admiral Wrote:
What about the other? At the moment I'm inclined to do either another male Chaos Dwarf, or a female one. I've also had thoughts about doing a bearded CD skull. Do you have any better ideas?


How about a dwarf Trollslayer impaled on a pole, still alive?


RE: The Red Host of Nir-Kezhar [07-04-2014] - torn - 07-04-2014 06:50 PM

Bearded CD skulls are a winner. The war machines look great. I have an idea myself for a conversion with those souldark machines. Do you find that the kits allow a lot of freedom to play with?


RE: The Red Host of Nir-Kezhar [07-04-2014] - tjub - 07-05-2014 02:17 AM

Im really impressed with you sculpting skills! Great work again! Happy


RE: The Red Host of Nir-Kezhar [07-04-2014] - Admiral - 07-05-2014 10:44 AM

@Dînadan: Grudge! My main army are Dwarfs, so it'd rather have to be a Gnoblar (planned) or a Goblin instead. Tongue Wink

Still, Trollslayers make for very good trophies! I'ts like nailing a rooster to a pole. I'll consider it.

@torn: Then we'll go for a bearded skull, see below. The kits allow for reasonable freedom, but the gluing-together of the chassis requires a front piece, the rear wheel and the cannon barrel to be assembled simultaneously.

@tjub: Tack!

I obviously can't handle symmetry, same-sizing and all that other stuff which professionals do, as should be obvious from the pictures below. It took two attempts to do that skull, because whilst I used the left-over green stuff to fill out gaps on the cannon, the beardskull dried, so its beard had to be cut away for take two.

Note the light and the lighter green stuff washes away some details on the photos.






RE: The Red Host of Nir-Kezhar [07-05-2014] - Helblindi - 07-05-2014 03:49 PM

What did you sacrifice to the Father of Darkness in return for those sculpting skills? I must know!


RE: The Red Host of Nir-Kezhar [07-05-2014] - Yodrin - 07-05-2014 04:23 PM

Again, fantastic green stuff work!!! Why you don't sculpt and sell model, is beyond me.... you really should!!


RE: The Red Host of Nir-Kezhar [07-05-2014] - Admiral - 07-09-2014 07:25 AM

@Helblindi: Oh, just the usual stuff. A dozen Goblins, three Orcs and seven Gnoblars, with a pinch of salt and pepper on top to give it some flavour. Roast it for two hours on the altar fire and finish it with a spatter of garlic and carrots before throwing it in with a hefty prayer. A real treat for any Father of Darkness! Wink

@Yodrin: Thanks! But I do sculpt to sell stuff, if the heads and the Hobgobbo diorama count. There are a slew of stuff planned after those. However, I am a raw amateur with symmetry and same-sizing, so anything other than details and facial expressions is really hard for me to do right. And if it isn't done right, who would buy it?

The demands of upcoming tournaments means the diorama will probably be on the backburner for some time. After all, I don't use Hobgobbos in my lists yet.

So, I didn't have much of a plan for the cannon from the outset, except for making it slightly similar to the Hellcannon and obviously possessed. I also wanted to preserve the runic script.

There's been a struggle with the cannon barrel. It has turned into the Horned cannon, oddly enough. The ribcage part needs more work, the other bits could perhaps work as they are. The metal bands will probably receive rivets.

My brother and friends have told me I must upgrade the front skull now that the rear face beats it ten times over. Should I?

Should I shackle the ram's horns, too? Do you have any ideas for the cannon? I'm open for suggestions! Happy










RE: The Red Host of Nir-Kezhar [07-09-2014] - Helblindi - 07-09-2014 07:37 AM

This is going to be awesome! Looks pretty symmetric to me, btw.

Just a thought: it might be cool to give him monstrous legs instead of the two side-wheels. Of course, their anatomy would have to allow walking in both directions...


RE: The Red Host of Nir-Kezhar [07-09-2014] - MadHatter - 07-09-2014 09:42 AM

Helblindi Wrote:
This is going to be awesome! Looks pretty symmetric to me, btw.

Just a thought: it might be cool to give him monstrous legs instead of the two side-wheels. Of course, their anatomy would have to allow walking in both directions...


I vote legs!


RE: The Red Host of Nir-Kezhar [07-09-2014] - Yodrin - 07-09-2014 11:31 AM

Awesome, just awesome!!


RE: The Red Host of Nir-Kezhar [07-09-2014] - Fuggit Khan - 07-09-2014 11:38 AM

Shock  Your green stuff skills never cease to amaze me  Shock

There is no doubt that this war machine has the soul of a daemon bound within Cheers!


RE: The Red Host of Nir-Kezhar [07-09-2014] - Bloodbeard - 07-09-2014 12:17 PM

Fuggit Khan Wrote:
Shock  Your green stuff skills never cease to amaze me  Shock

There is no doubt that this war machine has the soul of a daemon bound within Cheers!


More like a demon bound without... Man that thing is starting to look evil!


RE: The Red Host of Nir-Kezhar [07-09-2014] - Admiral - 07-11-2014 07:53 AM

@Helblindi: Thanks! Good that there is some symmetry, at least. Cheers!

Your wish be granted, there will be legs! But also wheels. My brother had an idea for the positioning of the limbs. Stay tuned.

@MadHatter: And the legs shall have cloven hooves, for such is Hashut's will. Wink

@Yodrin: Thanks!

@Fuggit Khan: Why, thank you from both me and the Daemon! Cheers!

@Bloodbeard: This must be the novel flaysmithing technique developed by a crack team of top Daemonsmiths in the most modern Soulforge of Zharr-Naggrund. Psychological impact multiplied. Happy

Detailing work. Note the three simplified runes for "Chaos Dwarf", "domination" and "enemy/traitor" from Tamurkhan.






Next up will probably be an upgraded front skull. Or legs.


RE: The Red Host of Nir-Kezhar [07-11-2014] - Admiral - 07-23-2014 05:57 AM

Before.



After.














RE: The Red Host of Nir-Kezhar [07-11-2014] - Bloodbeard - 07-23-2014 06:00 AM

You know Admiral - this machine deserves a better body now. That sci-fi robot stuff doesn't cut it anymore. Turn it into a cool hell cannon. Raise it a bit in the front for a mortar look.

Great scupting skills.


RE: The Red Host of Nir-Kezhar [07-23-2014] - Admiral - 07-23-2014 06:13 AM

@Bloodbeard: Haha, the body will get an overhaul as well. For starters, it will have legs. This is already on the road to becoming a mini-Hellcannon, to be used as anything warmachinery except for a Hellcannon. Good idea with the front rise. Thanks! Happy

@Herby: Thank you! I was content with the first version despite my friends' nagging to update it now that the rear face beat it ten times over. But then my brother suggested it could have double teeth rows, and from there it went... Cheers!

Also, here's MadHatter's WIP flayman. It's part of a commision trade. I received two gold miniatures for my Squat collection, and I'll turn three miniatures into K'daai Fireborn for him. Flayed Elf included. Can you guess what the three to-be K'daai miniatures in the background are?




RE: The Red Host of Nir-Kezhar [07-23-2014] - Dînadan - 07-23-2014 06:17 AM

Is it just me, or do the folds and tears in the abdomen look like a face?



Admiral Wrote:
@ Can you guess what the three to-be K'daai miniatures in the background are?

I'm guessing Space Marines or Chaos Space Marines but not sure which minis exactly.


RE: The Red Host of Nir-Kezhar [07-23-2014] - MadHatter - 07-23-2014 07:31 AM

Just wow, what an improvement, I agree with Zantromm on the green being far beyond the base models level. Will look great with legs Happy

Hahaha you even nailed his ears up, sweet! Love it.

Hmm I guess I would be disqualified from guessing Wink


RE: The Red Host of Nir-Kezhar [07-23-2014] - MadHatter - 07-23-2014 07:55 AM

Herby Wrote:

MadHatter Wrote:
...I agree with Zantromm on the green...


Zantromm?! Who the fuck is Zantromm?

Can't find him/her on the Member List.

Well I found out. http://www.chaos-dwarfs.com/forum/showthread.php?tid=14553 for example. Thanks.


Its Khazalid for Bloodbeard Wink


RE: The Red Host of Nir-Kezhar [07-23-2014] - Fuggit Khan - 07-23-2014 11:36 AM

MadHatter Wrote:
Hahaha you even nailed his ears up, sweet! Love it.

I somehow missed the ears at first...a very (disturbingly) nice touch!
Clever and creative as always Admiral...I can imagine Hobgoblins cutting off ears of elves and cooking them in soup broth Sick


RE: The Red Host of Nir-Kezhar [07-23-2014] - Admiral - 08-05-2014 07:32 PM

@Dînadan: Haha, that's right! I seem to sculpt faces into anything I touch. Wrong guess, try again!

@Herby: Thanks!

@MadHatter: Can't forget the pointy ears! Yes, you're prohibited from guessing. Wink

@Fuggit Khan: Thank you very much, and nice idea for Hobgobbo cuisine... Cheers!

Hobby activities have been kept low due to summer reasons. Updates on MadHatter's commission will come later on. We'll see if I'll get any time for cannon or even Hobgoblin diorama in the coming weeks...

Artisan's Contest XV was concluded a short time ago, and the winner of the flayman prize for gold is Fuggit Khan!

Here we will follow the creation of a flayman, step-by step from plasticard to grotesque. Once it's all done it might be collected into a single tutorial and maybe even posted amongst the other tutorials of the Chaos Dwarfs Online site, provided the staff wants it. Happy

Do It Yourself Flayman: Preparing the flayed skin

Step 1
First take a plasticard sheet of about 1mm thickness or more. Don't keep it too thin, it have to withstand the rigours of tabletop gaming!

Take a model of the race which you want to flay, place it on the plasticard and then sketch a rough outline aside of the miniature. Do not draw hands and feet because they'll be sculpted later on.




Step 2
Cut out the outline of the figure, deliberately making it rough and wavy. Avoid too straight lines. Someone has been flayed, and that someone was probably alive when it took place!




Step 3
Rough the skin up by cutting lots of little notches into its edges. Drill out eyes and mouth (nostrils will often just be sculpted). Optionally you can drill out the navel, because it seems like a hard piece to flay, and some extra tears in the skin.

Take your hobby knife and add a few knife cuts across the skin in choice places, and make the eyeholes and mouth more irregular. This is not master flay work. Since Fuggit Khan is a Hobgoblin aficiando the skin got extra ragged, because when Hobgoblins start their knifeplay they just can't stop that easily!

During this step the risk for broken off head or limbs is the greatest. Despair not, for super glue will save the day. Don't just glue the body and the lost piece(s) together at the fracture, take a piece of paper and smear super glue all over the flayman, on both sides! Clear up any cuts or facial holes which gets clogged by glue.

This super glue treatment should be applied over the whole skin regardless of if something broke off or not. This will help make your flayman stand the test of time. It might be advisible to do this twice or thrice even, depending on the thickness of your layers.



Next up, preparing the base and bulls' head silhouette struts.


RE: The Red Host of Nir-Kezhar [08-06-2014] - Dînadan - 08-05-2014 07:40 PM

When you're done, I think you should do a before and after shot with that Empire guy as the 'Before' pic and the flayed skin as the 'After' pic Tongue Wink


RE: The Red Host of Nir-Kezhar [08-06-2014] - BABIS - 08-06-2014 04:41 AM

very Boltonesque, if you know GoT carachters Wink


RE: The Red Host of Nir-Kezhar [08-06-2014] - MadHatter - 08-06-2014 10:44 AM

BABIS Wrote:
very Boltonesque, if you know GoT carachters Wink


Very much so Happy hehe

Great tutorial here!


RE: The Red Host of Nir-Kezhar [08-06-2014] - Fuggit Khan - 08-06-2014 11:35 AM

Great tutorial Admiral, thanks for sharing it with all of us...and my Hobbo's can't wait to get their malicious hands on that flayman Happy


RE: The Red Host of Nir-Kezhar [08-06-2014] - Admiral - 08-06-2014 06:34 PM

@Dînadan: Great idea!

@Herby: Thank you kindly!

@BABIS: I had to google it, because I've neither watched Game of Thrones yet, nor read any book of George RR Martin. Someone somewhere else also thought the flayman to be inspired by GoT, when in fact it's a pure homebrew. Happy

@MadHatter: Thank you!

@Fuggit Khan: Thank you, I hope your Hobgobbos will enjoy their little agony games. Wink

I'm not much at home lately, so these tutorials will be baby-steps whenever I get a chance. The below steps are pretty quick ones to make.


Do It Yourself Flayman: Preparing the bull's head struts

Step 4
Take care of your dental health and clean your teeth with plackers. It should be a certain type, with a curved end for reaching the backside of your teeth. Wear out the dental floss and add the plastic to your bitz box after washing.




Step 5
Take your plasticard skin and mark out where to cut struts from the plackers. Special care should be given to the angles, because otherwise this will give you problems later on (see below). Cut with a hobby knife or larger sharp tool. Trim the underside to make it flat.




Step 6
Make small indentations in the underside of the struts with your sculpting tool (I've sharpened it's edges to allow better details and actual cutting with it, by the way). These indents are for your pin vice to get a beachhead.

Drill into the plackers and pin it (glue a paper clip into the hole). The drilling could be fiddly work given the narrow material, but it's surprisingly simple if you hold the plackers and drill so you see the placker from the very narrow side when drilling. This allows you to adjust and keep the drill straighter in line.

After drilling there will usually be left a tiny ridge around the drill hole (red arrow). Just take a knife or sculpting tool and gently press it down before pinning.



As you can see from this quick mock-up, the angles of the struts' undersides don't align to form a straight line. This is a minor problem to be solved with cut bits of plastic sprue, grey stuff, pinning and super glue later on.



Next time: Preparing the base.


RE: The Red Host of Nir-Kezhar [08-07-2014] - Dînadan - 08-06-2014 06:58 PM

Hope you've been washing those off first before you put them in your bits box if they're used Admiral :p


RE: The Red Host of Nir-Kezhar [08-07-2014] - Abecedar - 08-06-2014 07:33 PM

I have been eyeing of those Floss sticks but never had any ideas.  I loves it. You could make one flayed man as a hamburger being flipped on a grill.


RE: The Red Host of Nir-Kezhar [08-07-2014] - tjub - 08-07-2014 02:56 AM

Considering the skills shown on your cannon, you should have gone for an old school demonicly possessed Chaos Dwarfs! Big Grin


RE: The Red Host of Nir-Kezhar [08-07-2014] - Bloodbeard - 08-07-2014 03:43 AM

I do expect you to compile it all in one post and re-post in tutorial section.


RE: The Red Host of Nir-Kezhar [08-07-2014] - Admiral - 08-07-2014 06:13 PM

@Dînadan: They're sterilized by fire! Hashut!

@Abecedar: Don't throw those floss sticks away! They're wonderful for Chaos Dwarfs and pretty much everything else which is evil in fantasy. I like the grill idea! Cheers!

@tjub: Thanks! I'll rather go for Hellcannon school daemonically possessed Chaos Dwarfs. Wink

@Herby: Thank you! Always look twice on small things before throwing them away. They might turn out valuable in the hobby.

@Bloodbeard: Of course! Pirate


Do It Yourself Flayman: Preparing the base

Step 8
Pin two 20mm or 25mm bases together, taking care to align them as straight and flat as possible. This step is unnecessary if you're to mount it on something like a 40mm base or on top of a warmachine.




Step 9
Cut off strips of plastic sprue and glue them onto the base. This will form the foundation for a small platform of bricks, which should result in a less primitive look than the original flayman.




Step 10
Prepare the additional adornments of the base by pinning stuff into it. In this case I've pinned a piece of plastic to form as a stone with cuneiform text laying a curse on the flayed man's army, plus a needle to hold the dead person's skull. Use the excess super glue around the objects and be ready with the sand. Don't waste anything!

These things on the base serve more than a decorative purpose, because they help bring a sense of 3D into what is essentially a flat 2D miniature. The flatness of the grotesque is obviously intentional on the Chaos Dwarf's part as terror tactic aesthetics.




Step 11
Fill in the base gaps with green or grey stuff, smoothing out the sides carefully. Smooth out a thin layer of super glue over this once dry.



Next update should see the raising of the struts and stringing of the flayman.


RE: The Red Host of Nir-Kezhar [08-08-2014] - Admiral - 08-17-2014 06:07 PM

Alright, me and my brother have got a tournament in early September coming up, and I'm taking no chances. All other projects are halted until the tournament have passed, because we have quite some things to prepare. The flayman tutorial will be picked up as soon as possible, and posted in a long run in a separate thread somewhere as well.

With the barrel completed I'm trying to get the chassis finished enough to jump onto the legs, base and front wheels. Please take a look on the original cannon model to get an idea of layout.

I'd like you to consider this and come up with ideas for what to do with the front wheels and chassis. Nothing is too wildcard, this is Chaos after all! I'd rather not miss something tasty just because I'm in half a hurry! Big Grin

Since the front wheels look good out of the box I've got half a mind to let them remain as they are and just add chains tying them to the ground, like on the Hellcannon. Or should Chaos stars or runes of Hashut be  smashed over their sides? Or perhaps unfortunate Goblin victims? Feedback wanted.

So, today's work saw a pretty soft Chaos star getting made for the large cogwheel. It seems decent enough to my naked eye, and should work with paint on. Excess green stuff was used to make bronze plates for the trophy poles. As you can see from the porrdige cuneiform/Chaos tounge/Tamurkhan runes on the things, I imagine Chaos Dwarfs to be a people very much of the written word, with curses and magic incantations adorning their warmachines. View this carved script as corrupted or even possessed cousins to Dwarf runes. There are even some runes in there which were copied from the staff of the Chaos Dwarf Sorcerer-Prophet from one of the 4th edition covers.



And here's one side of the chassis. WIP and open to suggestions!

As you might spot, some cobweb-like stretched Daemon flesh tissue was added, akin to that found on the Hellcannon.




RE: The Red Host of Nir-Kezhar [08-18-2014] - Dînadan - 08-17-2014 06:20 PM

Looks excellent so far - good enough to cast. Happy


RE: The Red Host of Nir-Kezhar [08-18-2014] - MadHatter - 08-17-2014 06:49 PM

Really great job finding the runes on the sorcerers staff! Conversion looks really awesome, classic. I think the path you've headed down, there's no such thing as adding to much runes!


RE: The Red Host of Nir-Kezhar [08-18-2014] - Bloodbeard - 08-17-2014 09:53 PM

Great progress and sculpting! A very disturbung machine.

The chaos star is pretty plane, but the runes look good. Next time combine with some rivets or make a groove 0,5-1mm from the edge of the arrows, all the way around. That still leave some milimeters for runes in the center - but add much more depth to the star. Or add greenstuff to make a thin raised rim all around and do the runes as now, then you'll have three layers on the star.
Consider adding rivets to the raised part of the cog, a bit plain now.

For the wheels - and the disturbing part! Just read The Light Fantastisc and got to think of your nice demonic luggage again. Add demonic feet to the wheels. The wheels are great! But let 6/8 feet come out of each. Chained to the metal, skin warped from the metal itself. It'll look like a wheel from a cthulhuan water mill!

Edit: Looking forward to seeing pictures of your complete army at the tournament. Don't have any idea of your force, just numerous cool single projects.


RE: The Red Host of Nir-Kezhar [08-18-2014] - Helblindi - 08-18-2014 02:10 AM

^ This. Do this!

Or, as I suggested before, replace the front wheels with monstrous legs.


RE: The Red Host of Nir-Kezhar [08-18-2014] - Admiral - 08-21-2014 06:51 PM

@Dînadan: Thank you kindly! It's not possible to cast, of course, and not only for legal reasons. Happy

@MadHatter: Tackar! But is there such a thing as adding too many feet?

@Bloodbeard: Thanks a lot! I'm following your advice on the rim, and will add some small details in between the star spears to give detail to the cogwheel. I'm also in the process of adding feet to the wheels - good idea!

As for my army, it's just that: Numerous single projects. It's a mixture of barely basecoated models, WIP models with some hasty basecoat to pass the painting requirements, some finished miniatures and proxies to fill the ranks. I'm not a fast batch painter and have high demands for what pass the cut for finished product, so there is no such thing as tabletop standard in my collection. It's either finished or rough WIP. I'll get one or two pictures of it at the tournament if I remembers to.

The army is not a pretty sight, but it will get finished eventually, that's what I'm working on here! Wink

@Helblindi: We're not doing one or the other, we're doing both. The warmachine will have both feet-wheels and legs. Big Grin

I normally don't post pictures with such small WIP steps forward for models in my own collection, but I'm in a hurry for the tournament and don't want to miss any nice detail which others might be able to think up for the cannon. This should give you a rough idea of what I'm aiming for.

So fire away with your ideas! Evil idea

Tounge and single eye added as per my brother's suggestion.



Base has been started as well, with a plastic sprue-grey stuff brick wall slammed in front of the warmachine. There's a row of metal spikes up front, with two skull spikes on the corners and stone tablets with incantations on the sides.

A pair of torches will be added to the top of the brick wall, flanking the shackled demon legs which are to be sculpted for the cannon.





Rim added to the cogwheel Chaos star. Feetwheel has been begun. Should there be shackles for the feet? I'm not sure I could do it well enough, and I quite like the simple look of the feet now. Any ideas?




RE: The Red Host of Nir-Kezhar [08-22-2014] - Dînadan - 08-21-2014 11:13 PM

Not a fan of the tongue, but other than that looks great so far Happy


RE: The Red Host of Nir-Kezhar [08-22-2014] - Vantraxx the Thrice Cursed - 08-22-2014 01:29 AM

Looks great!


RE: The Red Host of Nir-Kezhar [08-22-2014] - Yodrin - 08-22-2014 01:52 AM

Vantraxx the Thrice Cursed Wrote:
Looks great!


Agree!!!


RE: The Red Host of Nir-Kezhar [08-22-2014] - Bloodbeard - 08-22-2014 02:09 AM

Disturbing. ... I does require you to convert an entire battery covering all war machines in LoA. Done in this style!


RE: The Red Host of Nir-Kezhar [08-22-2014] - tjub - 08-22-2014 03:04 AM

Im envious of you skill with the green stuff, awesome work! Happy


RE: The Red Host of Nir-Kezhar [08-22-2014] - Doombeard - 08-22-2014 06:01 AM

Nice!


RE: The Red Host of Nir-Kezhar [08-18-2014] - Helblindi - 08-22-2014 07:03 AM

Admiral Wrote:
@Helblindi: We're not doing one or the other, we're doing both. The warmachine will have both feet-wheels and legs. Big Grin


That's the spirit. Have some slaves to assist you!


RE: The Red Host of Nir-Kezhar [08-22-2014] - Ben Saunders - 08-24-2014 07:08 AM

I like the cannon, tongue included, but hope you don't forget to finish the Flayman tutorial after your tournament.


RE: The Red Host of Nir-Kezhar [08-22-2014] - Admiral - 08-24-2014 06:49 PM

Wow, what feedback! Thank you all, folks! Cheers!

@Dînadan: Thanks!

@Vanthraxx the Thrice Cursed: Thank you!

@Yodrin: And you too!

@Bloodbeard: Thank you! In fact, this cannon is all Legion of Azgorh artillery pieces rolled into one, because it's a catch-all wrapper to be used as Dreadquake Mortar in one game, Magma Cannon in another tournament and so on. It will be used as everything but Hellcannon. Happy

But I won't have time to convert a whole battery in this style for several years to come.

@tjub: Tackar! Don't be envious, you've got obvious sculpting skills. Just look at your army.

@iamahobgoblin: Thank you!

@Helblindi: Thanks, they're shoved directly into the Soulfurnace. Cheers!

@Ben Saunders: Thanks! Oh, I'm set to finish the Flayman tutorial at first opportunity. I don't like to leave things like that dangling in the air. But the studies might actually keep me real busy and even forgetful, so don't hesitate to remind me if it takes time. Wink

We're nearing completion, so if you've got any ideas it's time to present them now!

The desktop lamp is breaking down, so until I can get it repaired or replaced we're down to camera flashlight...

The legs have been started and the wheels are pretty much finished. None of those things are glued on. The legs will have hooves and will be shackled to the brick wall. There will also be chains from the wheels to iron spikes in the ground, like on the Hellcannon.

What do you think? To me the wheels looks comical, especially when you whirl them around. A pity they're soon glued in place. Big Grin





This is how enemy troops will see the machine:




RE: The Red Host of Nir-Kezhar [08-25-2014] - Dînadan - 08-24-2014 07:02 PM

Very impressive.

Not a fan of the wheels, I think the 'feet' are too small in relation to the wheel, but that's probably just personal taste. Wink


RE: The Red Host of Nir-Kezhar [08-25-2014] - MadHatter - 08-24-2014 08:10 PM

Can't wait to see some paint on this beast...

If I where you I might have considered using spikes on the wheels where the feet are and instead had 2 larger feet coming out from where the 3'rd and 4th wheel would have been on a wagon, pushing it forward.

On the other hand, I'm not one to critize this masterpiece. This is pure Chaos badassness at it's finest.


RE: The Red Host of Nir-Kezhar [08-25-2014] - Bloodbeard - 08-25-2014 12:21 AM

Admiral, I know it's made to fit in as all types of warmachines. But in a 2500 point game you still want 1 of each kind - needing more demonic machines.

The feet on the wheels need some extra work, they look too tiny and "attached". The actual size could be fine enough, ut you need to add stretch skin covering some of the wheel. Like you've done in other places on the machine. Be sure to make it asymmetric.


RE: The Red Host of Nir-Kezhar [08-25-2014] - Kamphre - 08-25-2014 01:08 AM

Not a big fan of the feet...
I would prefer (kind of frog) legs, coming out from the middle of the wheel.


RE: The Red Host of Nir-Kezhar [08-25-2014] - Helblindi - 08-25-2014 01:21 AM

Right now, the feetwheels look a bit comical indeed, but I agree with Bloodbeard: some stretched daemonic skin could probably fix that.

Can't wait to see it painted!


RE: The Red Host of Nir-Kezhar [08-25-2014] - Fuggit Khan - 08-25-2014 07:52 PM

Your green stuff sculpting skills, coupled with a rather obvious (and impressive) vivid imagination, are a real joy to look at. There is simply no way that I could ever come up with such an interesting beast of a weapon...your imagination keeps jumping in true fashion of chaos! Absolutely wonderful Cheers!
I'm a bit undecided on the wheels, but the more I look at them, the more I like them Takes Hat off


RE: The Red Host of Nir-Kezhar [08-25-2014] - Admiral - 08-26-2014 07:18 PM

@Dînadan: Thanks! The wheels sure aren't up to everyone's taste. Good point about the feet size, I'll probably add some extra toes here and there at random. Happy

@MadHatter: Tack! Oh, I want you to criticize, fire away! Pirate

Rear feet would have been nice, but that niche on the base is reserved for chains, because there's no empty space left in the front section. As for spikes... Hashut!

@Bloodbeard: Ah, but with my handicapped army lists I won't need more demonic machines until I decide to play less softball. This is actually a step up, because earlier I played all close-combat Chaos Dwarfs, and got royally slaughtered most of the time. Wink

The feet are too tiny. They'll need some extra toes for size, and definitely stretched skin. Good tip about it, and especially about asymmetry!

@Kamphre: Frog legs would've worked, actually! Maybe to another warmachine in the distant future. Happy

@Helblindi: Thanks! I don't mind some comedy or even parody in models.

@Fuggit Khan: Thank you graciously! Your own imagination isn't exactly lacking either, as is evident in your collection. Odd thing, but what sold me in on Bloodbeard's feet-wheel idea was its vague resemblance of WWI artillery pedrails.

Thanks for good advice and criticism, folks! The wheels are naturally not to everyone's liking, and had this beeen a sculpt to be cast and sold I'd have switched direction for the majority opinion.

However, like my brother I'm actually quite fond of the wheels, not least because it makes the warmachine look a bit funny. Otherwise I'd just have cut the feet off and reused them on something else in the future.

All this talk about spiked wheels has resulted in something. To better tie the feet into the machine, how about a cup of grimdark?



Next up is stretched skin and extra toes. Please, if you've got any ides, particularly for improving the wheels, shout as fast as possible. Soon it'll all be finished, and I don't want to miss any juicy ideas. Cheers!


RE: The Red Host of Nir-Kezhar [08-27-2014] - Dînadan - 08-26-2014 07:44 PM

If you haven't already thought of it, once you've finalised the wheels, don't forget to sculpt footprints onto the base to show where the warmachine has been moved up Wink


RE: The Red Host of Nir-Kezhar [08-27-2014] - Yodrin - 08-27-2014 01:29 AM

Thats some great looking wheels, great job Admiral!!


RE: The Red Host of Nir-Kezhar [08-27-2014] - Admiral - 08-31-2014 06:17 AM

@Dînadan: Done!

@Yodrin: Thank you very much!

It has become evident that the separate pieces of the Daemonic warmachine will have to be painted more or less to completion before assembly. Therefore the war engine won't be finished to the tournament, instead only given a rudimentary coat of first layer colours, to be finished sooner or later. The wheels will soon be sprayed, so fire away any final ideas you might have. Happy

Cobweb Daemon flesh added:



Footprints, on the back of the base, added as per Dînadan's suggestion:



And for the sake of documentation, here're the last unpainted Chaos Dwarf Headtaker pictures you'll see. They'll be sprayed today, weather willing. Background and a thorough examination of every single model in the unit will be posted once it's finally finished. With at least circa 6-7 hours of painting work per miniature it will take a long while!

I can warmly recommend Titan Wargames' Royal Guard and character models. They look good, and are pretty conversion friendly for being metal miniatures. In fact, the barehead models are so nice that I've got distant future plans to buy a second row of them sometime to bedeck them with hooked noses, horns and big hats.














RE: The Red Host of Nir-Kezhar [08-31-2014] - Yodrin - 08-31-2014 02:25 PM

Holy smokes, that's some awesome conversions on those Titan minis!!!!!!!


RE: The Red Host of Nir-Kezhar [08-31-2014] - Dînadan - 08-31-2014 02:29 PM

Nice work.  Is the guy next to Bezuk (spelling?) a cyclops, or is that just a mask?


RE: The Red Host of Nir-Kezhar [08-31-2014] - Bloodbeard - 08-31-2014 03:01 PM

Admiral, I lack words. But you know what they say in the slave market: "A fresh slave, says more than a thousand words!" I count 18 exceptional headtaker miniatures, I'll send 18 slaves your way!


RE: The Red Host of Nir-Kezhar [08-31-2014] - tjub - 09-01-2014 01:20 AM

Looks great, well made additions/conversions! Happy


RE: The Red Host of Nir-Kezhar [08-31-2014] - Sticklander - 09-01-2014 04:35 AM

Looking forward to seeing those guys painted up!


RE: The Red Host of Nir-Kezhar [08-31-2014] - MadHatter - 09-01-2014 07:47 AM

Just looked closer at the detail of the greenstuff heads, amazing... How great to see, the Chaos Dwarf, Witch Elf, Orc... suggestive and the kind of stuff that make classics.

Seems I have some slaves here with your name nailed to their foreheads, the chief-overseer will be bringing them right over!


RE: The Red Host of Nir-Kezhar [08-31-2014] - TheHoodedMan - 09-05-2014 08:34 AM

Very good to see that. Maybe that the titan wargames dwarfes are decent models but half of the impact is from the new modelled parts. They look like some battle hardened veterans, ready to collect some more heads!


RE: The Red Host of Nir-Kezhar [08-31-2014] - Fuggit Khan - 09-05-2014 12:51 PM

Shock
Somehow I missed this post before...an absolutely stunning unit Admiral! One can truly appreciate the amount of time, planning and green stuff sculpting that went in to these guys...a real labor of love to be sure.
Converted metal mini's are always my personal favorites (obviously), yours are a joy to look at, they're beautiful Cheers!


RE: The Red Host of Nir-Kezhar [08-31-2014] - Abecedar - 09-05-2014 05:53 PM

Very inspirational.  I actually would never ever have considered customizing the titan models.


RE: The Red Host of Nir-Kezhar [08-31-2014] - Admiral - 09-07-2014 04:38 PM

@Yodrin: Thanks!

@Dînadan: Thank you! It's probably both.

@Bloodbeard: Thank you kindly! Cheers!

@tjub: Tack så mycket! I tried to throw in every single little style oddity which seemed to fit Chaos Dwarfs. Bizarre is better.

@Sticklander: Me too, but we're in for a long wait. Wink

@Herby: Thanks! Every single army and even minor factions like Marienburg, Hinterlands of Kuresh and Fimir are in there.

@MadHatter: Thank you kindly! I didn't sculpt a Witch Elf, but the difference between one and a Truthsayer from Albion isn't that great. Tongue

@TheHoodedMan: Thank you, that's spot-on what I'm aiming for.

@Fuggit Khan: Thank you! Metal minis should be converted like everything else, and character models should be part of the rank and file in my and my brother's eyes. This level of conversions is what I'm aiming for in my Dwarf army, a project I don't want to restart until my Chaos Dwarfs are completed enough for 2500 point lists.

@Abecedar: Thank you! It's easy to think outside the box when a Hellcannon charged right out of it. Happy

Right, the tournament is over, and we've all had a royally fun time whilst I got stomped into the dust as per established tradition around here. There were fickle dice gods, laughs, nice armies and some games which seemed to turn towards triumph or defeat in rapid succession. What's not to like?

Upon loose-assembly of the catch-all cannon I discovered it had to be painted to completion in parts first, so it only got some quick base colours like all other WIP models, to be completed in the future. It'll probably be finished this month for another tournament, once I've cleared the schedule of Flayman and a certain original Fireborn idea by and for MadHatter.

Since my army of low-WIP status models and a handful of finished ones is nothing to watch, let's have a round-up of some opponents' armies and other highlights! Poor camera handling incoming.


Game 1

Facing a Dwarf gunline, where each and every warmachine was worth more in the eyes of the general than any of his Dwarf infantry units, my own Warmachines (Dreadquake, Deathshrieker, Hellcannon) lost the artillery duel and my army was shot to pieces. Really nice game and opponent, fought in Dark Lands terrain.




Game 2

This time facing Skaven, I met a player with as much accursed dice luck as I have. This game didn't have any clear leader until turn 3, when my stuff started to go pop, and even when my 370 points block of Infernal Guards was destroyed by Queek's bodyguard, a level 1 Daemonsmith faced down the horde alone, blasted some to cinders and got them on the run. They didn't stop at first, and almost ran off the table with a wagonload of points before rallying. The daring Daemonsmith was the last Chaos Dwarf alive, swallowed by a gaping crack in the ground.

Notable mentions include a Khan who, on the other flank, chased off a Plagueclaw catapult, survived a hailstorm of vodoo and fire, and indirectly saw a Globadier unit finished off when they failed to hit him, dropped some globes and ran off the table. It was one of the maddest, funniest and most uncertain games I've ever played. I got a crushing defeat as usual, but could have ended up with a solid victory with any odd swing of fate in that game.




Game 3

This time facing another scum of fortune, who nicknamed a certain game section "the miscast phase", I thoroughly discovered that the pricey Chaos Dwarf artillery pieces, with all their fancy special rules, are easily beaten by simple and cheap Empire cannons. This game saw two perfect encirclements of my units, and one almost perfect of my general. She (because I use the CD woman as stand-in at the moment) was geared up for survival, and only died by the last stomp attack on the last turn. The very last possible action of the game killed her off, and suddenly it got easier to count my casaulties, since the army got royally massacred. Big Grin

My opponent was wise to wait for reinforcements and support before charging in, because otherwise I could have finished any unit of his off in close combat.





A perfect encirclement. All escape routes cut off.




That's the end of the first day. My High Elf-playing brother was eager to sleep.




Game 4

Empire yet again, played by yet another nice fellow at the low rung of the tournament ladder. For the first time in this tournament, some of my army survived, since the two great weapon blocks hugged close to some shielding impassable terrain, after seeing the rest of the army blasted to pieces by magic and warmachines. After seeing a Khan and three K'daai Fireborn killing of an Empire Knight unit, he retreated and avoided my slow infantry to let distance killing ensue instead.

The army included a very nice Halberdier regiment of conversions and Mordheim models.




Game 5

This was a meatgrind against High Elves in a nice, dark blue colour scheme. Switching tactics from wild Waaagh! to castling in a corner, I didn't succumb wholesale to magic and shooting, although Alith Anar had a nasty surprise in store for my flying Castellan (represented by a sheep model, being polymorphed, made frenzied and taking flight by dark magic). My shooting and magic was much better than usual, and saw many Elves killed. Despite encirclement by said Shadow Warrior and a unit of Dragon Princes, my two blocks of infantry managed to grind through a long bus of Spearmen and some Swordmaster remnants. Due to the simplistic scoring system of the tournament, I struck a draw (leading with 300 VP) at the end, despite having Elves swarming everywhere around me. Part of this surprising result came from the composition, but most of it came from the unlikely survival of my Hellcannon (down on 1 wound), battle standard bearer, general and the unit champion of the most expensive Infernal Guard block (he was worth almost 400 points). The picture I took came out as trash.

Then we have some highlights.

The tournament saw an unsurpassed amount of birds. There were even birds in a Savage Orc army, and nicely warpainted, too! GW should rename the Lotr Eagles "Citadel Eagles", because it'd be a shame if they were to be pulled down with the great Lotr/Hobbit ranges once GW won't pay the license money any longer. Here's a Wood Elf bird sample:



A simple but effective terrain piece. I'd like to do one once Tomb Kings' cavalry has gotten a realism treatment like the Vampire Counts skeletons got:



Chaos Dwarfs!





Santa Claus is coming for you! Note K'daai Destroyer.



Gobpire, unbelievably facing...



...Dwarfpire!



Vintage Druchii.



And the winner of the single model painting contest, a Wood Elf Forest Dragon. It even had a Dragon whelp catching a Sprite with its tounge.



All in all a most enjoyable weekend. Some Flayman tutorial, secret K'daai project and other stuff left to do, and then it's probably off to finish the cannon for next tournament at the end of September, studies allowing.


RE: The Red Host of Nir-Kezhar [08-31-2014] - TheHoodedMan - 09-07-2014 04:51 PM

Secret k`daii... That makes me thinking of who would chaos dwarves send out for espionage and hidden murder?

A nice lot of interesting and unusual armies at that tournament!


RE: The Red Host of Nir-Kezhar [09-07-2014] - Bloodbeard - 09-07-2014 08:42 PM

Thanks for the rundown of the tournament. How did the chaos dwargs place themselves over all.

You my friend, must be the absolute master of getting our tough little guys butchered - holy Hashut you die a lot! as long as you enjoy the games, this really doesn't matter of cause. But you should share your armylists and perhaps write up a couple of reports, because we gotta give you at least a single victory.

I'll throw a comment in your "how to kill cannons" thread also.


RE: The Red Host of Nir-Kezhar [09-07-2014] - tjub - 09-08-2014 12:37 AM

Great event report! Better luck next time... Big Grin


RE: The Red Host of Nir-Kezhar [09-07-2014] - Admiral - 09-08-2014 06:49 AM

@TheHoodedMan: Thanks, it was a great tournament. As for dirty dealings, send in the Sneaky Gitz! Happy

@Bloodbeard: Once CD army placed well below average, the other one slightly above. It's not a cheesy tournament-winning army we play, especially when comp restricts K'daai Destroyer and Magma Cannons.

I'll share my army lists in the future, and maybe make some reports, but bear in mind I've always been horrible with rules (not just for Warhammer), is partially stuck in 6th/7th edition for line of sight and similar things. Playing a lot on tournaments seem to be the only way for me to even get a grip on the rulesy stuff.

I'm aiming for victories, too, so be welcome to help out. But it can be just as fun to be massacred if the game is amusing and swings any way. Happy

@tjub: Tackar! I'll need it. Cheers!


Do It Yourself Flayman: Assembly

Step 12


Drill two holes in the base for the bull's head struts' pins to fit into. Make sure to align it along the centre-line of the base, and try to get the struts spaced well for the skin to be strung up between. Drill several holes in the base if you can't make it match that easily.

Glue the struts in place, taking a lot of care to have them aligned and relatively even in angle. We're aiming for symmetry here.




Step 13

Glue the flayman in place and then make one string at a time. Use fine thread. Apply a small drop of super glue and let the end of the thread dry, this way it will stay put. Apply super glue around the struts where the thread will go and whirl it around, finishing off with super glue and a smoothing by paper.

The head string need to be longer than the rest, and have to be carefully made to get good angles. Super glue, patience and care is your friend. Make it all in small steps, and wait for it to dry. Apply super glue to the head string and smooth it out with paper. This will prevent it from slacken over time and make it more durable.



Next: Sculpting!


RE: The Red Host of Nir-Kezhar [09-08-2014] - Vantraxx the Thrice Cursed - 09-10-2014 03:36 AM

Great tutorial, thx for the inspiration Admiral


RE: The Red Host of Nir-Kezhar [09-08-2014] - Admiral - 09-14-2014 06:47 AM

@Vantraxx the Thrice Cursed: Thank you, too! Happy

Do It Yourself Flayman: Major Sculpting

Step 14


Mix grey stuff and apply to the plastic sprue base of your struts. Shape into a rectangular block, score lines in it to simulate brick- or stonework and then attack it with hobby knife, sculpting tool and ball point pencil to give the bricks/stones cracks and indentations.

This is more time consuming than you would expect. Faster results can be achieved by applying just a few indentations or ignore texture all together.

When the rectangular block has dried, apply grey stuff mounds at the front and rear centre of it and shape these into a single-piece, simple step crenellation like those found on ancient Mesopotamian walls. This mimics the shape of a ziggurat and further ties the flayman into the Chaos Dwarf aesthetic:

      ____
___|___|___
|____|_____|      




Step 15

Mix green stuff. Apply thin soles for the feet, and thicker putty for the hands. Make sure to fasten the hands' green stuff properly, because their fingers will stick out from the struts. Sculpt ragged, simple feet.

Most of the flayman sculpting requires little skill, it's just a matter of getting a rough equivalent of the human body, tear it a bit with knife and needle, and sculpt wrinkles. Wrinkles in the skin not only simulate those on a living human, but are also there to simulate the saggy nature of the stretched skin.

The hands are a bit tricky, because the fingers stick out, but they're basically just sculpted like flat, empty gloves. Use picture references, gloves or your real hands and try to imitate them. A tutorial for sculpting closed hands might give you a clue for how to make the thumb.

Note: Flayman sculpting is forgiving, because the skin is supposed to have been brutally removed from a living, struggling creature. It's no wonder if it looks ragged and odd in places.




Step 16

Apply a thin layer of green stuff over the front of the plasticard gingerbread man. This could be either a layer covering all of the plasticard, or thin strips of green stuff with bare plasticard in between. Both works.

Smooth the greenstuff out so that you get a seamless transition between plasticard and modelling putty.

Look on pictures of the (human) body for reference if you're unsure how to proceed next, because now you'll make the flayman proper! A tutorial for sculpting the face can prove handy, though remember your flayman will be much flatter and stretched out. This is the main theme for the whole body sculpting.

Sculpting the body beneath the face is easy. Try to mimic some of the features in the human body, such as the breast muscles, the stomach musculature and the kneecaps, and otherwise just give it wrinkles all over until you're satisfied with the look. Add some extra wrinkles around the tied ankles and wrists. Give the skin some scattered indents with a needle to represent wear and tear.

Note: Add beards/scales/fur/warts depending on what you want for your flayman. You might as well sculpt the skin flap that hangs down on the backside of the head now. This could be covered by hair, but if only skin, then add a line of needle indentations following the top thread, simulating stitching that keeps the flayman's head up.




Step 17

Repeat step 16 on the backside when the front is dry. However, you'll be fine with an even thinner and more sparse amount of green stuff on the backside, becasue this is less important than the front. The trick for the back is to mirror the front's texture to some degree. What's a ridge on the front, will be a valley on the back and vice versa. Just mirror main features like big wrinkles, the face, the throat and the torso's defining lines.




Step 18

Apply green stuff to to some chosen spots on the edges of the flayman to simulate wavy and bent skin patches on the edge of the skin.

Especially skin on the upper side of the arms will tend to be completely bent down, whilst most of the other areas will have just have patches that flutters a bit in the wind.

Smooth these patches into the main body, adding a few wrinkles and needle indentations where necessary. Use a hobby knife for some sharper fraying on the edges. Add ears nailed up to the struts if you feel like it, and the flayman proper is finished!



Up next: Finishing touches.


RE: The Red Host of Nir-Kezhar [09-14-2014] - Lazerus - 09-17-2014 04:43 AM

Thanks for the do it Yourself very cool Happy


RE: The Red Host of Nir-Kezhar [09-14-2014] - Fuggit Khan - 09-17-2014 01:06 PM

My Hobgoblins are smiling wickedly, wringing their hands in delight and sharpening their daggers in anticipation of this poor wretched slave being strung up in their steadfast mob Hobgoblin


RE: The Red Host of Nir-Kezhar [09-14-2014] - Admiral - 09-20-2014 08:37 AM

@Lazerus: Thank you!

@Fuggit Khan: Great! They'll get their chance once I post this by the start of next week. For now, it dries. Hashut!


Do It Yourself Flayman: Finishing Touches

Step 19

Sculpt a skull on a stick. Start by applying a ball of green stuff to a needle, pinhead or paperclip. Shape into an oval shape and mark the jaw by pressing in the green stuff under the cheekbones (1) with your sculpting tool. Create a skull out of this by making sockets, nose cavity, marking the jaw and refining the overall shape into a cranium (2). Use reference pictures or mimic skulls on other models. Using sculpting tool and hobby knife, score teeth into the skull and any scratchings you want to adorn it (3).

This skull was given the Harry Potter treatment on the forehead, though lightning scarred crania predates said book series. It was also given some more knife marks on the backside, since Fuggit Khan (the receiver of the flayman) is a known Hobgoblin fan.




Step 20

Before:



Now for additional decorations! These could be anything you fancy. You could plunder your bitz box for trophies and spikes, or you could sculpt something of your own. A cut-off tounge was added, hanging from the string. To be in no doubt as to who commited this vile act of savagery, a couple of knives were sculpted (one around a paper clip), tucked under the string or plunged between two bricks. Adding to the impression of Greenskin, backstabbing villains, a stylized stone totem/effigy/statuette Chaos Dwarf figure was sculpted around a piece of plastic sprue beside the brick base, with a ragged piece of Hobgoblin headgear adorning it. Such desecration will surely result in bloody punishment when the Chaos Dwarfs find out!

As can be seen on the flayed Elf further down in the tutorial, another thing to do is to add a stone with inscriptions, perhaps boasting of the Chaos Dwarfs' victory, cursing their enemies and threatening any slave or foreigner who would dare rise up against their cruel might.

After:



The backside of the struts received a couple of lightning symbols and knots for the string.



And now onto the runes adorning the bulls' horn struts! Steeped in sorcerous and potent mysticism, they serve as warning, boast, dedication to Hashut and curses to summon foul Daemons upon anyone foolish enough to defile this grotesque in any manner. The runes shown above and below were copied in green stuff from reference pictures of 4th edition artwork and Forgeworld's campaign book Tamurkhan: The Throne of Chaos. Fuggit Khan's Human flayman above were given Tamurkhan runes for Hobgoblins/assassins, slave, domination and death. MadHatter's flayed elf was instead given runes from the 4th edition's Prophet staff, with one Tamurkhan rune of dominion/ownership to round it out. Mix and match however you like, this is for Chaos after all!

A tip for rune sculpting is to start with a thin layer of green stuff, which you then shape and "cut out" excess bits to get the desired shape.



These, and Dark Tounge symbols could all be used, as well as made-up runes of your own. For your convenience we have included pictures of various Chaos runes. Beware, lest the unholy and obscene meaning of these mysterious scripts will claim your sanity and soul:











Not to forget the Dwarfen ancestry of the Dawi Zharr, here are some Khazalid pictograms:











Last, but not least, is the Rune of Hashut:



And there you have it! Making a flayman can prove a challenge, but it is a fun and varied challenge. Based on this tutorial you can discard or add things however you like. Ignoring the brick platform will cut down the work hours, raiding your bitz box could also help. The possibilities are endless, and as your first flayman sees the light of day, the call of Hashut, the Father of Darkness, beckons you to further victories and fell deeds of bloodshed and horror. Whether you opt for flanking the whole road to Zharr-Naggrund with the flayed hides of your enemies (perhaps 2D parodies of your friends' army generals?) or remain content with but a single grotesque, know that one thing is always assured: The terror visited upon your enemies at the sight of your flayman.




RE: The Red Host of Nir-Kezhar [09-14-2014] - Dînadan - 09-20-2014 08:45 AM

Excellent work Admiral; nice touch with the hobgoblin hat Big Grin


RE: The Red Host of Nir-Kezhar [09-20-2014] - Bloodbeard - 09-20-2014 09:24 AM

A truly amazing result Admiral. Making small runes like that sucks! I think it's some of the hardest stuff to do with green stuff, it's so hard to get small amount to stick - and then model with it afterwards.

Collecting warhammer, and still feeling a need to make green stuff skulls - that just seems masochistic. There's skulls in almost every box!

I actually thought about a silicone mold I would love to have (because thing wont stick to it). A mold with 20 or so different skulls in it. I always end up with excess miliput/green, then just put it in a form at get more skulls over time, with no work.


RE: The Red Host of Nir-Kezhar [09-20-2014] - Admiral - 09-20-2014 10:20 AM

@Dînadan: Thanks!

@Bloodbeard: Thanks! Yeah, I always hesitate a bit before doing runes. But it gets easier with practice. As for skulls, sculpting them is a great way to sharpen sculpting skills. Big Grin

Alright, the whole flayman tutorial is up here, including story piece.


Warmth. Comfort. Rest. Swathed in darkness, the mind of a man drifted between consciousness and sleep upon the swampy mangrove shores of distant Pigbarter. It was a mind suckling this rare peace. It was a mind as hardened as the gnarled body it inhabited.

Originally from Marienburg, the man had spent so many years of his life upon the decks of Tilean vessels that he barely could speak his native language. It had been a life of hardship and plight, especially so the childhood years. Beaten, hungry and weathered by icy winds and howling storms, he had made the sea his homeland and the ships his shifting homes.

High up in the rigging and masts, he had toiled and endured when the roping flayed the skin from off his hands. They were callused hands with fingers hooked like claws, barely able to straighten after thousands of hours of labour. Yet they were also able hands with tool and weapon alike, and as he grew into adulthood his natural talent for fighting had become apparent.

Seeking his luck, the young man had become a buccaneer, a pirate, a scourge and bandit of the seas. There he had witnessed wonders and horrors which no son of the land would ever witness or believe. Death and disease had been his companions as much as fortune and success.

It had been a hard life, broken only by bursts of drunkeness and pleasure, yet it has been his life. That life was about to end.

- - -


Cold. Pain. Panic. Swathed in rags and dried blood, the body of a man scrambled to rise and run, acutely aware of danger like never before. Even the act of breathing seemed to tear at his lungs. Pressing aside the limp corpse of a man, he got up on his knees and rose up.

"Oi! Boss! Ere'z un more!" The sharp voice spoke of cruelty and knives. It came from behind, somewhat to his left if he was any judge. With ears ringing like bells, it might have come from right in front of him.

The man started to run, one foot bloodied and naked, the other still stuck in his shoe. Panting with agonized lungs, he pumped with his arms and legs to escape. Around him, he caught glimpses of a massacre among the mangrove trees. Inhuman shapes moved about in groups, stabbing and hacking into the bodies of dying men. Moans and screams of agony were in the air, as were the putrid stench of death, swamp and salty sea. He had to get out!

Jumping over the corpses of his first helmsman and some greenskinned bogeyman, he spotted a thicket of old trees and ran for it. In there, he might escape any pursuers...

A whirling throwing knife cut into his back and sent him splashing into a pool of muddy water and blood. The knife must have penetrated one of his lungs. He could not breathe, he could not breathe!  The pain paralyzed him.

Someone's foot planted itself on him, stamping hard. Yet the blade was slid out from his back, leaving him sprawled on the ground, gasping and coughing blood.

"Zee wut da wolf dragged in..." said the same, sharp voice. Then it yelled: "Tell da stuntees! We've got da kap'n!"

The man tried to turn around, but was pinned down by the creature. He was too weak to resist, in any case. It was time to give up the struggle. He resigned himself to his fate. Above him, he heard the sound of blades being sharpened.

"Ere dey come," said the voice. The foot was removed from his back. With an effort, he turned around in the puddle, staring up into an abomination flanked by a handful of ugly Greenskins.

"Horns and hooves," the short monster spat in an odd dialect. It seemed to be some kind of Dwarf, dressed in exotic armour and wearing the highest hat the man had ever seen. It bore a bizarre shield and some sort of scimitar. "You will speak, and you will suffer."

"Yes," he managed to say in a weak voice, coughing more blood.

"I, Warlord Uhr-Uruk Hamzhibinzulbar Blackeye of the Red Host, have hereby trampled your forces into dust and death," said the foreign Dwarf. "For the sake of my liege, Sorcerer-Prophet Nir-Kezhar, I hereby claim all your belongings and all survivors of your followers as loot and slaves. May the four Daemons of myth - Azhar, Talkrun, Cid'Jaelogschin and Kairos - act as witnesses for this oath, for I hereby swear that high Hashut will be given His sacred due of the booty upon the sacrificial pyre before the sun sets, in view of His mighty idols."

When the creature had finished rambling, it bowed down to the exhausted manling.

"You will tell me your name, and you will suffer," the Chaos Dwarf growled.

The man didn't even try to resist. "Mikael Hauptmann," he managed to say, "captain of the three vessels..."

Uhr-Uruk Hamzhibinzulbar darted forward, grabbing his head with one arm and crushing down on his chin with the butt of his scimitar. Mikael struggled in vain as the Warlord pulled out his tounge and cut it off. The captain tried to scream without success as blood flowed from his mouth. Such pain! It made him dizzy, but not dizzy enough to miss what was said next:

"Mikael Hauptmann," the evil creature smacked with his own tounge, as though trying the syllables for the first time. He tossed the human's cut-off tounge to one of the nearby, gangly Greenskins. "Here! You know what to do, Khan. I want this wretched foe strung up yet flat as though the thunderous hooves of Hashut Himself had trampled and crushed his worthless body. It will be finished before the evening sacrifices, or you and your... retinue will burn!"

"Aye-aye!" said one of the Hobgoblins as the Warlord walked away.

They gathered around Mikael, closing in with sadistic smiles, producing knives as though out of nowhere and reaching for him with grins that were all fangs and tusks. The leader, or at least the one with the biggest hat, took a stranglehold around the human's throat and ordered:

"Say 'Aaah'!"

The victim complied.


Hashut!




RE: The Red Host of Nir-Kezhar [09-20-2014] - MadHatter - 09-20-2014 12:21 PM

WOAHA!!! I didn't expect THIS kind of AWESOMENESS!!

Here! TAKE my slaves!


RE: The Red Host of Nir-Kezhar [09-20-2014] - GeofreyShank - 09-20-2014 11:31 PM

That Rune in the center of that staff always looked familiar to me but until now I couldn't recall where from.

Behold!
The Rune of Zharr

[attachment=4506]


RE: The Red Host of Nir-Kezhar [09-20-2014] - Admiral - 09-22-2014 06:12 AM

@MadHatter: Thank you very much! Cheers!

@GeogreyShank: Good observation!

Tutorial updated with Khazalid pictograms, courtesy of GeoffreyShank. Rune of Hashut added.


RE: The Red Host of Nir-Kezhar [09-22-2014] - Abecedar - 09-22-2014 06:42 AM

Awesome.  I've been trolling web images for different runes for ages.  Thanks a million


RE: The Red Host of Nir-Kezhar [09-20-2014] - Helblindi - 09-22-2014 11:35 AM

GeofreyShank Wrote:
That Rune in the center of that staff always looked familiar to me but until now I couldn't recall where from.

Behold!
The Rune of Zharr


The rune of Zharr looks a whole lot like a triglyceride. I thought zharr meant 'dark(ness)', not 'fat' Happy


RE: The Red Host of Nir-Kezhar [09-22-2014] - Admiral - 10-03-2014 09:55 AM

@Abecedar: Thanks! There's still more in the Tamurkhan book's artwork, not to mention on FW's CD models.

@Helblindi: Haha. Big Grin

My brother and some people on tournaments have begun telling me to paint my army and finish it already. Since they've got a point I'll try to direct more energy towards finishing my own stuff, though things like the mystery K'daai and the upcoming flayman prize won't be neglected. WIP or future sculpts to get cast will have to wait, however.

I'm eager to complete the daemon cannon, though it can't be assembled before all the parts have been painted. This is the first time I've had to paint before assembly. I usually avoid it at all costs. For starters, here are the feetwheels:



The aim was to make them look gritty, and even caked with ash, dirt and soot from miles upon miles of travel through the Dark Lands. Most of the rest of the cannon will be cleaner.

Because the camera washes out the paintjob it also counters the purpose of this update. E.g. the layers of red/skin highlights that shine through the washes to the real eye are lost on the pictures. The wheels also look darker in reality.

Regardless, do you have any ideas for improving the wheels?


RE: The Red Host of Nir-Kezhar [09-22-2014] - Bloodbeard - 10-03-2014 09:59 AM

Admiral Wrote:
Regardless, do you have any ideas for improving the wheels?


No. They look perfect, don't do anything to them. Theirs a good contrast between the redish skin and the lighter metal. Keep that going on the rest - and don't make it cleaner.


RE: The Red Host of Nir-Kezhar [10-03-2014] - Dînadan - 10-03-2014 10:06 AM

They look good.  Only thing I can think of that might look good is perhaps putting a gloss varnish on the flesh wrapped around the spokes to give it a raw, bloody look Happy


RE: The Red Host of Nir-Kezhar [10-03-2014] - Fuggit Khan - 10-03-2014 05:47 PM

I think the wheels look great as they are...if I had to add anything to them, I would paint the rivets in Hashut Copper. But that's just me...I admit I love rivets and Hashut Copper Wink
Nice work as always Admiral Cheers!


RE: The Red Host of Nir-Kezhar [10-03-2014] - Sticklander - 10-03-2014 06:10 PM

The wheels look great as they are, but I agree with Dinadan, and Fuggit on their recommendations.


RE: The Red Host of Nir-Kezhar [10-03-2014] - Doombeard - 10-03-2014 07:48 PM

Admiral Wrote:

The aim was to make them look gritty, and even caked with ash, dirt and soot from miles upon miles of travel through the Dark Lands. Most of the rest of the cannon will be cleaner.


Looks like a metallic with a wash over it. I don't know what lengths you are up for going to, but two good ways to cake them would be some dark pigments (MiG or AK are good) used with fixer and built up in layers to create a nice buildup. You can make your own cheap pigments by grinding down Oil Pastels using a metal tea strainer, then all you need is a fixer.

Sprinkling plaster of paris over patches which you have dampened with water from a paintbrush and building it up layer by layer is another great way of adding dirt. If you want more lumpy dirt just make up a thick plaster of paris solution and paint it on with a brush (possibly with some sand mixed in) Also Polyfilla does a nice job. I used to make my Ork Epic buildings out of it as a mud render for the outside of walls.


RE: The Red Host of Nir-Kezhar [10-03-2014] - Doombeard - 10-04-2014 10:51 AM

heres a good mud tutorial as well https://www.youtube.com/watch?v=gdDA8fghxt0


RE: The Red Host of Nir-Kezhar [10-03-2014] - Helblindi - 10-05-2014 07:36 AM

Looks great! More gritty than comical now, I love it!


RE: The Red Host of Nir-Kezhar [10-15-2014] - Admiral - 10-24-2014 02:36 PM

@Bloodbeard: Thanks, although in reality the metal is darker. I'll be sure to keep it gritty on most if not all of the warmachine.

@Dînadan: We'll go for Blood for the Blood God! instead. Later on, when I buy it. Wink

@Fuggit Khan: You made me do it. Now there's Hashut copper on the rivets. Tongue Wink Thanks!

@Sticklander: Thank you!

@Doombeard: Thank you! Very useful tips. I'll look into it later on. At the moment I'm just working with normal paints. There is some amount of dark grey and brown dirt over the wheels, but the re-highlighting with Mithril Silver have played down that.

@Helblindi: Thanks! Then we'll continue down that route.

Quick update. Some more paint has found its way to the warmachine parts. Fuggit Khan is the winner of Golden Hat XXI by virtue of rocketry and wins his second flayman. No, make that flaywoman! Fuggit didn't want to leave out the ladies for this one. Wink

This will become a Witch Elf, but I've run into a lack of materials.

The hooked dental floss has been discontinued. This is bad for bull's head silhouette flaymen, and it's not too good for your teeth since you reached the backside of your teeth better with it than any other alternatives. So now the flaywoman will have to get sculpted pretty much flat on whilst I wear out two somewhat similar floss pieces. They won't be as good, simple and elegant as the old floss, but they'll suffice.



OK, there are two options for the struts:



Which one is best? It's Fuggit Khan's decision in the end. Happy


RE: The Red Host of Nir-Kezhar [10-24-2014] - MadHatter - 10-25-2014 04:49 AM

Left pic looks taurus, right one daemon Cheers!


RE: The Red Host of Nir-Kezhar [10-24-2014] - Abecedar - 10-28-2014 07:40 PM

Just watched "Indiana Jones and the Temple of Doom" and in the bit where he first gets down into the temple (106 minutes) there are Flayed Men in the windows blowing gently in a breeze.

Was this your inspiration for them?


RE: The Red Host of Nir-Kezhar [11-11-2014] - Admiral - 11-11-2014 06:53 AM

@MadHatter: Haha, yes! Fuggit Khan thought so too I believe. Happy

@Abecedar: No, although there's never something new under the sun, eh? Others have asked me if Game of Thrones was the inspiration source, but since I haven't watched that show yet it couldn't be. The flaymen were just made up by me on the spot like so much else. But there might have been an actual inspiration source for them...

Gingerbread men! Wink

Right, folks, Fuggit Khan's flaywoman prize is pretty much finished. He wished it baseless so he could use it on banners, warmachines, terrain or whatever fancies the Khan's backstabbing whims. Wink

So, the question is if I shall sculpt the flayed feet, or if I shall ignore them and let Fuggit decide for himself if the feet were just torn off. Or if he shall sculpt some of his own.

As you can see, the feet's skin will hang down from the struts, which will be a problem if it is to be mounted on a flat surface or something thicker than the dental floss struts. Da Khan will have his say.

Guess game!

The runes were copied from a piece of Tamurkhan Chaos Dwarf artwork. Can you say which one?

Can you spot the eyeballs stringed up? What are they a reference to?



Next up should be WIP emissaries for MadHatter, Fuggit Khan and Bloodbeard, and MadHatter's secret K'daais revealed.


RE: The Red Host of Nir-Kezhar [11-11-2014] - Yodrin - 11-11-2014 08:20 AM

Love it!!!


RE: The Red Host of Nir-Kezhar [11-11-2014] - Dînadan - 11-11-2014 08:36 AM

Admiral Wrote:
Can you spot the eyeballs stringed up? What are they a reference to?


As it's a flayed elf, I'm going out on a self indulgent limb and say its a reference to Chaos Dwarf confectionary mentioned in Continue the Story


RE: The Red Host of Nir-Kezhar [11-11-2014] - Fuggit Khan - 11-11-2014 02:50 PM

Admiral Wrote:
So, the question is if I shall sculpt the flayed feet, or if I shall ignore them and let Fuggit decide for himself if the feet were just torn off.

I like the idea of no feet...fits well in my army fluff that my Hobgoblin Wolf Riders like to chop off feet and feed them to their wolves. "Feet's meat" as my Hobbo's say Hobgoblin


RE: The Red Host of Nir-Kezhar [11-11-2014] - Dînadan - 11-11-2014 03:28 PM

Fuggit Khan Wrote:

Admiral Wrote:
So, the question is if I shall sculpt the flayed feet, or if I shall ignore them and let Fuggit decide for himself if the feet were just torn off.

I like the idea of no feet...fits well in my army fluff that my Hobgoblin Wolf Riders like to chop off feet and feed them to their wolves. "Feet's meat" as my Hobbo's say Hobgoblin


If Admiral's going to leave them off, then I think you should convert a khan with elf-skin slippers Fuggit Tongue Wink


RE: The Red Host of Nir-Kezhar [11-11-2014] - Admiral - 11-12-2014 05:51 PM

@Yodrin: Thanks!

@Dînadan: Wrong guess, but I did think of those eyes. Haha, slippers. Big Grin

@Fuggit Khan: Feet's meat it is then!


Clue: The strung-up eyes are a reference to something in HBO's TV series Rome.

The runes are found on this artwork.



There are many more runes than these to be found in Tamurkhan CD artwork and on Legion of Azgorh models.

The emissary trio has got started. One will have a big hat, one a helmet/mask and a third one some baroque bull's head bronze headgear, looking out through its nostrils and inspired by torn's avatar. Note bull's head medals as extra protection and virility talismans; gotta play up that Ancient theme.




RE: The Red Host of Nir-Kezhar [11-11-2014] - MadHatter - 11-12-2014 09:43 PM

Your emissaries are amazing, I can't believe how you do it, you should do this as a full time job.

Slaves incoming!


RE: The Red Host of Nir-Kezhar [11-11-2014] - Dînadan - 11-12-2014 10:42 PM

MadHatter Wrote:
Your emissaries are amazing, I can't believe how you do it, you should do this as a full time job.


Agreed; you should really start your own mini company one day Admiral (assuming you can't get a job with GW/Mantic/etc)


RE: The Red Host of Nir-Kezhar [11-11-2014] - Helblindi - 11-13-2014 02:05 AM

Let me join the cheer. The sculpting is amazing! Everything just looks so clean and professional Shock


RE: The Red Host of Nir-Kezhar [11-11-2014] - Bloodbeard - 11-13-2014 03:30 AM

Why?! Why do I follow your blog! I didn't want to see that Admiral! There is no way my perfectionism will allow me to send an emissary in exchange for that. I'll have to evolve my skills and fast - get some ideas into the brain coffin.

Question / comment time:

  • What have you used for the big hat?
  • Can we have WIP shots? I'm interested in knowing how many "layers" there are in the above.
  • Do you let the GS dry a bit first or work right away?
  • We have to find a way to get things like this cast. Because there is no reason miniatures like that shouldn't go out to many people.

And lastly - Those tiny bulls head belt buckles are amazing! How can you make something so detailed, yet so small. It's beyond me! Take my slaves!


RE: The Red Host of Nir-Kezhar [11-11-2014] - Admiral - 11-13-2014 03:58 AM

@MadHatter: Thanks, but I really don't have the skill or speed (at least not yet) to shoulder the mantle of a professional sculptor. Still, I guess it could be possible to freelance some pieces for Mantic or something. We'll have some sculpts for your webshop later on, don't worry.

As for how I do it, it's just a matter of practice and aiming for more details, more smoothness. Strive for it, and you'll eventually reach it.

@Dînadan: Thanks! I've considered it, but it's too early methinks. Let's see how people like the Hobgobbo heads first. Happy

@Helblindi: Thanks! Oh, it isn't really so clean. For flat areas like cloaks I'm often reduced to smearing super glue over it to hide all the little scars and notches that keep on reproducing when I try to hide other scars and notches... It's possible to sculpt smooth cloaks if you do one fold at a time, though.

@Bloodbeard: Don't be silly! Just make an emissary like the others you've planned to do. Happy

Answer time:

1: I've used the pins of the left row in this picture as hat basis, cutting off the rifles. I think I found them on Coop. I'll have to buy some more, but they shouldn't be that uncommon. Whilst the right variants work for hats, especially on tjub's great and comical miniatures, the left is more suited for it to armies with a more "serious" style.



2: No WIP shots, sorry. I just did a bit here and there between studies and waited with shooting them until I had something interesting to show.

The scalemail bits are all one layer, done like this:



The beards are one layer. The face is one separate layer, as is the moustache and also the tusks (done after photography). The bull's head is two layers. One basic layer of super-glued wire and grey stuff, and one cover of green stuff. The result would probably have been better if I did the horns separately, but it didn't seem necessary.

The bull's head talismans are one layer and the boot irons are also one layer. The cloaks are one layer, though you get a better result out of them if you make one fold at a time and carefully smooths them out. One of the cloaks are fringed. The chain on their cloaks to the severed heads to-be are one layer. The neck guard is one layer, and there will be one more for a round clan mark. I hope that answers some questions, but I'll have to take WIP shots the next time I start on emissaries, I believe.

3: I work right away. GS dries whilst you're working anyway. Just be sure to fasten it thoroughly , it shan't be allowed to fall off. I often

4: We can't cast this. They're conversions on GW miniatures. We'd have to work from the bottom up to cast them. Unless some pirate would check by... Tongue Wink

When I convert a CD next time, shall I sculpt it all by myself and try and make it castable? I didn't do it now, to save time. Hope that answers the questions.


RE: The Red Host of Nir-Kezhar [11-13-2014] - Ben Saunders - 11-13-2014 05:59 AM

Those scales are great. Thanks for the tutorial.

The bull head looks a little funny to me, but that's probably because it's a mask rather than an actual bull's head - I know that, but my eyes don't (if you get my meaning), so it looks 'odd' due to not being life-like. I guess it will look better painted, since it will be clearer what it is.


RE: The Red Host of Nir-Kezhar [11-13-2014] - TheHoodedMan - 11-13-2014 06:16 AM

Wow! That are amazing sculpts, congratulations, and a very good tutorial, thank you. Good way to collect some slaves ;-)


RE: The Red Host of Nir-Kezhar [11-13-2014] - Fuggit Khan - 11-13-2014 01:18 PM

Admiral Wrote:
Guess game!

Can you spot the eyeballs stringed up? What are they a reference to?

Took me a while to figure it out...HBO's Rome series, Atia talking to one of her slaves "...or I'll use your children's eyes as beads".

And Admiral! Those sculpts! Holy Hashut!
I echo what everybody else is saying...you should start your own miniatures company/cast them and do commission work. You are the best green stuff sculptor I have ever seen, coupled with your wildly creative imagination you make beautiful models Cheers!
And I'm also feeling the same as Bloodbeard...my emissary is going to feel second class compared to your work. I'm embarrassed to say that when we trade, I will be getting the better of the deal Sad


RE: The Red Host of Nir-Kezhar [11-13-2014] - tjub - 11-13-2014 01:43 PM

Big hats, wohoo! Looks ace of course! Big Grin


RE: The Red Host of Nir-Kezhar [11-13-2014] - Admiral - 11-14-2014 08:07 PM

@Ben Saunders: No problem, thanks! Haha, yes it does look silly. That's partly intentional. My brother even decribed it as a headcrab. Paint might solve it. Big Grin

@TheHoodedMan: Thank you kindly!

@Fuggit Khan: We've got a winner! That's correct, and you'll have Elf eyes as beads on the flaywoman.

Thanks, but I really am not good enough for it (yet), as I hope will be evident here. But I'd sure love to work like that!

Don't think about trade balance. I'm happy to switch emissaries, however they look. See it like this: By exporting emissaries to other players, I'll make sure more people can see my conversions by infiltrating your armies. Tongue Wink

@tjub: Hatten av för höga hattar!

Quick update. Bloodbeard recently proposed a very interesting challenge to Fuggit Khan. It succeeded in inspiring me, at least. As such, I'll try to sculpt a masked Assyrian-style evil Dwarf from scratch, hopefully to get it cast and sold by someone if people wants it for their armies. No multi-part kit.

Let's call it Stricken Dwarf of Ancient Times. "Stricken" as in struck by lightning, and the style aimed for is indeed old.

Here's the start of it. The skeleton was made from three plastic sprue bits and paper clips, covered with grey stuff to bulk out the body. Then there was an attempt to sculpt all scalemail on the robe all at once during a 4 hour run. It failed, not least because there was too much blue in the green stuff.

You can see the failed attempt peeled off to the right in the pictures. If anyone has a use for it, PM me and I'll send it to you if you pay postage. It could be used for banners or Bull Centaurs, perhaps. It'll always find a use in our own collections sooner or later if no one else wants it.

Then, I tried again and sculpted the robe scalemail in three chunks in smaller sessions scattered across afternoon and evening. The quality of the scales is not professional, but might suffice in the end. Here we are at the moment with other models for size comparison.






RE: The Red Host of Nir-Kezhar [11-15-2014] - Zanko - 11-15-2014 02:51 AM

Damn ... your sculpts look really amazing! Shock

Haven't had a look at your Blog for a while (shame on me!) and know I see that awesome stuff! Cheers!

In future I will have a much closer eye on you and your work! Wink


                      Hashut!


RE: The Red Host of Nir-Kezhar [11-15-2014] - Yodrin - 11-15-2014 04:54 PM

Thats some great looking sculpts/conversions, great job again Admiral!!


RE: The Red Host of Nir-Kezhar [11-15-2014] - Scar - 11-15-2014 05:04 PM

Great sculpting! Happy


RE: The Red Host of Nir-Kezhar [11-15-2014] - Admiral - 11-17-2014 06:26 AM

@Zanko: Thanks a lot, chap! Welcome aboard! Cheers!

@Yodrin: Thanks!

@Scar: Thank you!

Sculpting does progress bit by bit on the Stricken Dwarf. I sculpt one or two parts, then wait for it to dry a bit and sculpt two more. The plates are based upon ancient Samnite armour. MadHatter and I have conspired to have this mini cast and sold if possible, so your feedback will be much appreciated.

The mask/helmet will cover half the face. Do you want it round or spiked?

WIP photos as of currently, emissary there for size comparison:






RE: The Red Host of Nir-Kezhar [11-17-2014] - Sticklander - 11-17-2014 08:08 AM

Admiral, that is amazing sculpting! Shock Looks almost professional!


RE: The Red Host of Nir-Kezhar [11-17-2014] - Bloodbeard - 11-17-2014 08:14 AM

.....


RE: The Red Host of Nir-Kezhar [11-17-2014] - Dînadan - 11-17-2014 09:49 AM

Amazing work - keep it up Happy


RE: The Red Host of Nir-Kezhar [11-17-2014] - Scar - 11-17-2014 09:53 AM

Yeah also kinda speechless.... Shock


RE: The Red Host of Nir-Kezhar [11-17-2014] - TheHoodedMan - 11-17-2014 11:23 AM

Great details on these guys. Bravo. It will look great, no matter if a round or spiked helm.


RE: The Red Host of Nir-Kezhar [11-17-2014] - Yodrin - 11-17-2014 12:15 PM

Just love it!! That backplate is amazing.......as the restWink


RE: The Red Host of Nir-Kezhar [11-17-2014] - Fuggit Khan - 11-17-2014 08:49 PM

Holy Hashut! Shock
Admiral, we need to get a 3D printer for you somehow...so you can mass produce/print out your sculpts and share with the world.


RE: The Red Host of Nir-Kezhar [11-17-2014] - Dînadan - 11-17-2014 09:02 PM

Fuggit Khan Wrote:
Holy Hashut! Shock
Admiral, we need to get a 3D printer for you somehow...so you can mass produce/print out your sculpts and share with the world.


Nah that'd be expensive, plus he'd also need a 3D scanner and the relevant computer programmes - silicone and resin should be enough to start home casting, along with a whip to encourage his brother to do all the grunt work Tongue


RE: The Red Host of Nir-Kezhar [11-17-2014] - tjub - 11-18-2014 01:11 AM

Impressive!


RE: The Red Host of Nir-Kezhar [11-17-2014] - Helblindi - 11-18-2014 02:25 AM

How is that even possible??? Amazing sculpts, Admiral, better than a lot of professional models on the market!


RE: The Red Host of Nir-Kezhar [11-17-2014] - Admiral - 11-19-2014 04:53 PM

@Herby: Thanks a lot!

@Sticklander: Thanks! I agree, it isn't up to professional standards, but it's fun to sculpt and I hope people will enjoy to paint the models if we succeed to get it cast.

@Bloodbeard: Say again?

@Dînadan: Thank you very much! Usually it's the other way around, though. My brother has the whip, and I'm his conversion slave. Tongue

@Scar: Thanks!

@TheHoodedMan: Thanks a lot! how does the helmet-to-be look in its spiked form?

@Yodrin: Wow, thanks!

@Fuggit Khan: Thank you! Wouldn't it make more sense to have someone cast the sculpts, though?

@Tjub: Tackar! Det är din armé också.

@Helblindi: Wow, thanks a lot! However, I can spot lots of faults in the sculpt and will probably point them out once finished so people knows of the flaws before buying a miniature. Happy

The shield is finished. It's small like a buckler to not cover up too much detail like the bull's head belt buckle. With that amount of armour your reliance on shield for protection diminishes, like the case was for fully-plated knights in the late Medieval era. It's got a small spike in the middle, and it is used as much for ramming and hitting as for protection.

The shield has a somewhat conical shape and it flows into the rest of the model in order to make this a one-piece miniature. Multi-part kits is a more advanced step up, not to be taken now.

A conical/spiked mask/helmet has been prepared. It will probably grow a bit taller. The aim is to use design elements of ancient Mesopotamian helmets. Do you like it better spiked than rounded?




RE: The Red Host of Nir-Kezhar [11-19-2014] - MadHatter - 11-19-2014 05:01 PM

This is insane work, amazing.


RE: The Red Host of Nir-Kezhar [11-19-2014] - Bloodbeard - 11-20-2014 02:12 AM

It's almost impossible to come with any comment. It's anstonishung Admiral, really great.

He's a rather large, broad fellow. The conical spiked hat is cool, I like it. But it should be bigger to fit with the proportions of the dude.


RE: The Red Host of Nir-Kezhar [11-19-2014] - Helblindi - 11-20-2014 02:16 AM

Flaws or not, I'd buy that if the price was any decent! This is way prettier than any dwarf GW ever puts out. And AoW, whose models I often love, always have small faults here and there, but that doesn't bother me.
Great work, Admiral, I don't know how you do it!


RE: The Red Host of Nir-Kezhar [11-19-2014] - GeofreyShank - 11-20-2014 02:31 AM

Awesome sculpt mate.
I am keen to see the finished work.
Would it be cast in metal or resin.
My vote is for resin but see what is available.


RE: The Red Host of Nir-Kezhar [11-19-2014] - torn - 11-20-2014 06:42 AM

this is some amazing sculpting work admiral. at what point are you going to consider becoming a sculpting professional and starting your own business?

Some of that detailing is really great.


RE: The Red Host of Nir-Kezhar [11-19-2014] - Fuggit Khan - 11-20-2014 12:55 PM

So what sort of dark ritual pact did you make with Hashut to gain the Chaos Favor of Master Sculpting  ?
Hopefully Hashut did not give you cloven feet in exchange for his blessings Wink


RE: The Red Host of Nir-Kezhar [11-19-2014] - TheHoodedMan - 11-20-2014 05:55 PM

Thats obvious: Hashut blessed him because he runs all that contests for us others ;-).


RE: The Red Host of Nir-Kezhar [11-19-2014] - Red Skullz - 11-20-2014 06:02 PM

Some serious skills with the greenstuff Happy you should make a base frame that you cast to save time.


RE: The Red Host of Nir-Kezhar [11-19-2014] - Admiral - 11-21-2014 09:02 AM

@Madhatter: Tack så mycket! A mark of insanity, eh? Wink

@Bloodbeard: Thank you very much! I like Dwarfs broad and thick. They're superior beings, after all. Is this helmet better?

@Helblindi: I do it with green stuff and sculpting tool. Tongue Wink Thanks a lot! You're right about AoW, and who cares about their small flaws when the miniatures are the very best?

@GeofreyShank: Thanks a lot! It seems it will be cast in resin. MadHatter's buddy will have to tell us about that.

@torn: Thanks! I'll do that when I've become fast at sculpting to a sufficient level, and when I've mastered sculpting lots of different things. But actually it's more comfortable to let others handle all that casting and selling. It'll be Bloodbeard and MadHatter to start with. Perhaps companies like Mantic would be interested in a few character models in the future as well?

@Fuggit Khan: Blasphemy! Cloven hooves would in itself have been a blessing. Wink

The secret is to roast the sacrifice slowly over the altar fires, add chili pepper and ketchup. Dark Gods love that.

@TheHoodedMan: Let's hope so. Happy

@Red Skullz: Thanks! That's a good idea. I'll have to do that later on.

Right, people! The helmet is finished. How do you like it?

It's based on ancient Assyrian helmets, with an evil twist. Hair to be added after second shoulder pad is sculpted. Emissary there for size comparison.








RE: The Red Host of Nir-Kezhar [11-21-2014] - BABIS - 11-21-2014 09:34 AM

Fuggit Khan Wrote:
So what sort of dark ritual pact did you make with Hashut to gain the Chaos Favor of Master Sculpting  ?
Hopefully Hashut did not give you cloven feet in exchange for his blessings Wink


Admiral Wrote:


@Fuggit Khan: Blasphemy! Cloven hooves would in itself have been a blessing. Wink

The secret is to roast the sacrifice slowly over the altar fires, add chili pepper and ketchup. Dark Gods love that.


hahahahahahaha nice one I will try!

awesome work anyway!


RE: The Red Host of Nir-Kezhar [11-21-2014] - Bloodbeard - 11-21-2014 10:42 AM

I just figured what my life is missing. And what I want for besides a tank.

Admirals Sculpting Calender

24 blog post, showing a new WIP shot or a part of a shot every day. Leading to a cool revealed miniature on the 24th. A bsb, a character for a mount, a prophet or something. I hope for a BSB.

Uh! Perhaps a three or four part kit.

Would be the best thing ever! We find a way to cast it.


RE: The Red Host of Nir-Kezhar [11-21-2014] - Abecedar - 11-22-2014 07:03 AM

Absolutely beautiful.  The detail is so crisp and and and...


RE: The Red Host of Nir-Kezhar [11-21-2014] - Admiral - 11-23-2014 06:34 PM

@Herby: Thank you very much! I'm not fast enough yet, and I'm not really good enough at different sculpting methods, but I aim to become so. Happy

@BABIS: Thanks! Don't forget some BBQ sauce for some extra dark divine favour!

@Bloodbeard: Your life miss a tank? Well, my miss a battleship! Wink

Thank you for this grand idea. It might turn out I don't have time for it, but I might try it anyway... It's such a nice idea. I'll ponder it whilst finishing this model.

@Abecedar: Thanks a thousand times!

Arm and armoured fist sculpted. Good enough? Shall the backplate of the glove get some tiny detail? Note tiny runes on axe shaft.



What is left to do now is a second shoulder pad, pouch, the axe, hair and boots.


RE: The Red Host of Nir-Kezhar [11-21-2014] - Dînadan - 11-23-2014 08:49 PM

Could just be the photo, but in the rear shot the hand looks too big for some reason.


I'd recommend adding a little bit of greenstuff between the fingers and the palm to bulk out the axe haft there - unless it's the shadows in the pic, at the moment it looks like the part of the shaft he's holding is thinner than the rest of it.


RE: The Red Host of Nir-Kezhar [11-23-2014] - Abecedar - 11-23-2014 10:30 PM

I think it is just that the arm is angled backwards making it appear bigger.

yes. it does look like the haft tapers towards the end and the fingers curl in a little bit


RE: The Red Host of Nir-Kezhar [11-23-2014] - Bloodbeard - 11-24-2014 02:35 AM

I agree. The hand looks comically large (even being a plate mail glove). The axe shaft is too thick and genrally detail.

1. Either it's a common axe, wood shaft and metal head. In that case the axe head should be bigger than the shaft. Take a good look at some viking axes.
2. It could be a cast metal axe, like the FW CDs, they are complete metal. But with an axe you want the weight to be in the head, for max impact. Having a shaft this thick and all metal would just tire the dwarf.

And then I think it lacks detail. The shieldad helmet are such  beauties, the axe deserves to look similar. Right know they have the "dungeon crawler feel" - picked up the things with the best stats,  never minding the different style.


RE: The Red Host of Nir-Kezhar [11-23-2014] - Yodrin - 11-24-2014 07:43 AM

Just amazing!!!! EPIC!!!!!!


RE: The Red Host of Nir-Kezhar [11-23-2014] - Zanko - 11-24-2014 02:02 PM

Damn cool model!

I'm more then impressed => where will you release the model? Wink


                     Hashut!


RE: The Red Host of Nir-Kezhar [11-23-2014] - Fuggit Khan - 11-24-2014 02:13 PM

Looking very nice! Hands are really hard to sculpt (I suck at sculpting hands)...but your hand sculpt looks great.
Yes, the hand is a bit big, but that is what I like, it keeps the feel of Dwarfs being metal workers/craftsmen, big iron working hands for the forge. Plus, the Perry sculpts always had rather large hands, so it has a nice vintage feel. If nothing else, any hand with a armored glove will look a bit large.
Keep up the great work sir Takes Hat off


RE: The Red Host of Nir-Kezhar [11-23-2014] - Kamphre - 11-24-2014 03:10 PM

Do you plan to add him some horns on his helmet ?


RE: The Red Host of Nir-Kezhar [11-23-2014] - Scar - 11-25-2014 03:21 AM

Simply amazing!


RE: The Red Host of Nir-Kezhar [11-23-2014] - Rozmax - 11-25-2014 12:59 PM

Really cool work. The lots details on the  armor. The hand, that hold the axe, to much big. You have a good progress in sculpting skills.


RE: The Red Host of Nir-Kezhar [11-23-2014] - Admiral - 11-27-2014 09:46 AM

@Dînadan: It's called perspective. Tongue Wink

@Abecedar: Yep, perspective.

@Bloodbeard: Thanks for critiscism. Hand redone twice now. First it turned out too small but now I hope it's on target.

@Yodrin: Thanks a lot!

@Zanko: Thank you very much! MadHatter will handle the sales and casting of the model, but first we've got to get it cast. Happy

@Fuggit Khan: Thank you! I agree, Dwarfs should have beefy, strong craftsmen hands.

@Kamphre: No, sorry. I thought about it, but decided against it. First it would be simple for anytone to pin bitz/sculpt their own horns would they wish any, and second we're aiming for a particular look here.

@Scar: Thank you!

@Rozmax: Thank you very much! That means a lot coming from a professional.

Hand re-done twice now, is it better?

As for Hobgoblin heads, watch Bloodbeard's update.

I'm sure my amateurish sculpting shines through here, but I'd like to hear if the axe is good enough.



Next up: Boots and finishing touches.


RE: The Red Host of Nir-Kezhar [11-27-2014] - TheHoodedMan - 11-27-2014 09:50 AM

Wow, it`s going to be a great model.
On the inside it looks like the axe head and the shaft are one piece. Otherwise for my personal taste the axe looks great.


RE: The Red Host of Nir-Kezhar [11-27-2014] - Yodrin - 11-27-2014 02:30 PM

The axe looks great!!
I am a fan of a huge axes though, almost oversizedHappy


RE: The Red Host of Nir-Kezhar [11-27-2014] - Red Skullz - 11-27-2014 02:36 PM

Man I'd wish I could greenstuff as well as you Happy I'm a fan of lightning as a motif but why not make them thicker as on the original shield designs? As for the actual axe I like it as it hints to the curve of the 4th ed weapons.


RE: The Red Host of Nir-Kezhar [11-27-2014] - Mivrash Faz - 11-27-2014 05:47 PM

Very niceTakes Hat off. Can't wait to see him painted. In fact I'd love to see a unit of these guys on the table. One thing I particularly like is the dagger. I recently got my first units of IG, and one of the first things I did was glue a knife to his belt. I don't know why but these are often overlooked by sculptors.


RE: The Red Host of Nir-Kezhar [11-27-2014] - Ben Saunders - 11-27-2014 06:55 PM

Amateurish? GW have released worse.


RE: The Red Host of Nir-Kezhar [11-27-2014] - Doombeard - 11-27-2014 06:59 PM

Man I want to paint one of those babies!


RE: The Red Host of Nir-Kezhar [11-27-2014] - tjub - 11-28-2014 03:14 AM

Wow, riktigt imponerande! Takes Hat off


RE: The Red Host of Nir-Kezhar [11-27-2014] - Bloodbeard - 11-28-2014 03:24 AM

Doombeard Wrote:
Man I want to paint one of those babies!


He's gonna get cast. By Hashuts Furnace - he's gonna be cast.

Mivrash Faz Wrote:
One thing I particularly like is the dagger. I recently got my first units of IG, and one of the first things I did was glue a knife to his belt. I don't know why but these are often overlooked by sculptors.


Yes! Every single soldier should have a dagger! The old empire state troopers had some small dagger/knife bits. They were perfect.

@Admiral: he is great! Now for four more and a command group.


RE: The Red Host of Nir-Kezhar [11-27-2014] - Kamphre - 11-28-2014 03:48 AM

This mini is superb, even without horns Wink !
If I can suggest something, maybe you can add a pick or a smaller blade on the back of the axe. It would act as a counterweight and gives a chaotic look.
Somtehing like this :



RE: The Red Host of Nir-Kezhar [11-27-2014] - Admiral - 11-28-2014 07:39 AM

@TheHoodedMan: Thanks a lot! No worries about the axe head and shaft, it's just an optical illusion from photography.

@Yodrin: Thanks! I like axes, too. This is oversized, but what the heck. Big Grin

@Red Skullz: Thanks! It just takes some practice. Always try to get some more details out of a sculpt, until you're either fully satisfied or cannot progress further. The lightning strikes are just a personal taste object, I prefer them thin and narrow. The Dwarf can stand for the thick and fat part. Wink

@Mivrash Faz: Thanks! I hope he will show up on a lot of tables, and perhaps even make up whole converted units in people's armies. Daggers and equipment are important details, as are armour straps. I hope that will be apparent in all future sculpts as well. You have to catch that realism, no matter how fantastical the miniature otherwise might be.

@Ben Saunders: In fact I doubt it. Look at the axe rod. I won't re-do it, but I's obviously not completely straight or smooth. It will have to suffice in any case.

@Doombeard: I hope you'll get the chance! Casting is the next step, but be patient and expect a long wait as with the Hobgoblin heads.

@tjub: Tack som attan!

@Bloodbeard: Thanks! He must be cast. The omens say so. Wink

More? Shock In the foreseeable future, that would only happen if I was bribed or got it as a job for some company so I could do it for a living. With studies at the moment I won't spend time on multiples of the same kind of miniature. Monopose units and conversions will go a long way to let people field units of this miniature. Better invest such sculpting time in character models with different aesthetics, conversion kits, a certain daemonic warmachine and similar one-off pieces.

@Kamphre: Thanks! That's a neat idea. I did ponder doing a blade or spike on the back of the axe. The problem is, the axe is already big as it is, so I opted for a small wedge blade on its back (it will be apparent when people hold a cast model in their hand). I'm content with its looks now, but I'll try more ostentatious weapons for flashed-out character models in the future. Happy

Of course, if people get themselves multiples of this miniature they can easily swap weapons for more nasty ones. I'd recommend them to do it for malice and variety.

Alright, the Stricken Dwarf of Ancient Times is almost finished. The shield boss spike will be redone, and the boots will receive rivets. Here's a picture compilation from different angles showing the miniature. I hope cast-cunning individuals will be able to tell if something needs fixing before the mouldmaking can begin.

Do the axe hand need to be separate from the model in the mould? Do the "undercuts" work or is there something that must be corrected? Should there be a base tab under the miniature's feet? If there is no tab, it will be easier for people to pin and mount the model as they wish on bases, thereby allowing for better ranking ability.



Thanks for the great feedback! Cheers!


RE: The Red Host of Nir-Kezhar [11-28-2014] - Red Skullz - 11-28-2014 10:37 AM

There's so many details going on here that with simple swaps you go a long way in terms of variation. In that regard having the weapon arm separately eases conversions.

Jobs a gud un!


RE: The Red Host of Nir-Kezhar [11-28-2014] - Fuggit Khan - 11-28-2014 06:44 PM

An impressive array of detail work, the more I look at it, the more details I see. It's like a sculpted miniature version of "The Never Ending Story". It never ceases to amaze me and it never stops with new details to admire.
The only detail he is missing is a lovely, awe inspiring, coveted by all the lesser races, ever glorious Big Hat Respect to the Hat!


RE: The Red Host of Nir-Kezhar [11-28-2014] - Admiral - 12-01-2014 05:56 PM

@Red Skullz: Thanks! I hope swaps will be sufficient, though it would only be the hand, not the whole arm, that would be separate.

@Fuggit Khan: Thank you very much! That's high praise, higher than his headgear. Takes Hat off

Stricken Dwarf of Ancient Times is finished. It's necessary to await green lights from those with casting know-how before sending it off, because some touch-ups for the mould's sake might turn out to be necessary.



And since Bloodbeard talked me into it:

The Evil Stunty Advent Calendar 2014

Here, I hope to finish a sculpt before Christmas. The aim is to have it cast and sold if someone wants to do it. With studies and the usual Christmas celebrations and preparations being what they are, do not expect this to actually be succesful. Also, this is not a big or multipart kit, just a one-piece miniature. Still, the aim is to post one update with some tidbit of progress each day until Christmas. Let's see if it works. Happy

Window 1

Now, what could this be?

Is it a doll? But why is its head so tall?




RE: The Red Host of Nir-Kezhar [12-01-2014] - Red Skullz - 12-01-2014 06:38 PM

Yes! Will be following this mate Happy


RE: The Red Host of Nir-Kezhar [12-01-2014] - Bloodbeard - 12-02-2014 12:43 AM

Det er sørme det sandt december! Tak!


RE: The Red Host of Nir-Kezhar [12-01-2014] - Helblindi - 12-02-2014 01:56 AM

I cant see the picture! Sad But congratulations on your previous mini. You really can stop calling yourself an amateur, this is truely on a professional level.


RE: The Red Host of Nir-Kezhar [12-01-2014] - Admiral - 12-02-2014 06:18 PM

@Red Skullz: Thanks mate! Happy

@Bloodbeard: Varsågod!

@Helblindi: It's fixed now, I hope. Could I call myself a semi-amateur, then? I still haven't sculpted from scratch a single coherent unit or range of miniatures with consistent style and size, not a banner bearer, and neither winged monsters nor artillery or sci-fi armour or vehicle models. There is a long way to go before big miniature company would be anywhere interested, and even then I don't do 3D-sculpting. Working with Dwarfs is thankful, because you can work with smooth, fiddly details yet not worry too much about anatomy or pose since they're basically fat balls. I don't think I could pull off a decent Elf as of yet. Wink

Studies makes the update come very late in the day. I hope I'll be able to work ahead of the calendar and get some buffer images for days of no activity.

Window 2

Look here, children.

The doll is thickening. Could it be burgers?




RE: The Red Host of Nir-Kezhar [12-02-2014] - Red Skullz - 12-02-2014 06:46 PM

Hmm, this teasing is annoying when I'm not the one doing it! Wink

Don't have a clue what it is yet but this advent is great fun already.


RE: The Red Host of Nir-Kezhar [12-02-2014] - Yodrin - 12-02-2014 09:35 PM

HmmmmWink


RE: The Red Host of Nir-Kezhar [12-02-2014] - Bloodbeard - 12-03-2014 03:52 AM

That looks like a base for a very long head or a very large hat!


RE: The Red Host of Nir-Kezhar [12-02-2014] - TheHoodedMan - 12-03-2014 04:21 AM

Looks like a torso with head and the "bones" for 4 limbs for me :-).


RE: The Red Host of Nir-Kezhar [12-04-2014] - Admiral - 12-04-2014 11:23 AM

@Red Skullz: Nice! That'll teach you to tease! Wink

@Yodrin: Indeed!

@Bloodbeard: I don't have a clue what you're talking about. Wink

@TheHoodedMan: We have a winner! Wink

Backside shot.

Window 3

For decency's sake its behind has been clothed.

But what is this?

Where is the symmetry, children?

It looks... disorderly? Can you find the right word?




Window 4

Out from this window there appears a row of... fringes.

Could it be a rug?

Can you tell us where it comes from? If you know your ancient history, you can.




RE: The Red Host of Nir-Kezhar [12-04-2014] - Yodrin - 12-04-2014 12:19 PM

Oh, it's gay CD with a skirt and a big hat...?


RE: The Red Host of Nir-Kezhar [12-04-2014] - Dînadan - 12-04-2014 12:29 PM

I'm guessing its a CD wearing either a robe or a kilt like what Ancient Egyptians (and I think Mesopotamians also) wore.


Alternatively if it's supposed to be a fur trim, then it's Father Zharr/Dawi Claus Tongue


RE: The Red Host of Nir-Kezhar [12-04-2014] - Fuggit Khan - 12-04-2014 12:39 PM

Admiral Wrote:
Can you tell us where it comes from? If you know your ancient history, you can.

It's the pattern of embroidered robes worn by Assyrian nobles. Yes, I am a history nerd.

Beautifully work Admiral! Cheers!


RE: The Red Host of Nir-Kezhar [12-04-2014] - Red Skullz - 12-04-2014 12:41 PM

The level of detail already promise a great sculpt Happy


RE: The Red Host of Nir-Kezhar [12-04-2014] - GeofreyShank - 12-04-2014 08:54 PM

Looking Good.
Great detail on the cloak


RE: The Red Host of Nir-Kezhar [12-04-2014] - MadHatter - 12-04-2014 09:08 PM

Very interesting, is this a Daemonsmith emerging?


RE: The Red Host of Nir-Kezhar [12-04-2014] - Admiral - 12-05-2014 06:41 AM

@Yodrin: Wrong, but hilarious, guess. Have a slave. Big Grin

@Dînadan: Close enough! It's Mesopotamian alright.

@Fuggit Khan: Correct! Thanks, besides!

@Red Skullz: Thanks! I hope it won't disappoint, but don't expect an action pose. Happy

@GeofreyShank: Thanks a bunch!

@MadHatter: Could be, could be... This miniature will be what you make out of it. It won't be multi-part, but it will have multiple uses in people's collections. Happy

Fuggit Khan won the guess game, as can be seen here.

Window 5

What now, children?

He lacks a face, but surely you can see he wants a hug?

And kind as you are, you'll give him one, right?




RE: The Red Host of Nir-Kezhar [12-05-2014] - Red Skullz - 12-05-2014 06:59 AM

Nice! Btw, I'm using your scetch for sculpting armour now on a larger project. A bit fiddly at first but I reckon I'll get the hang of it eventually Happy


RE: The Red Host of Nir-Kezhar [12-05-2014] - Dînadan - 12-05-2014 09:07 AM

I'm guessing he's either a Sorcerer-Prophet casting a spell, or a priest conducting a sermon/sacrifice (maybe a knife in one hand and a still beating heart in the other).


RE: The Red Host of Nir-Kezhar [12-05-2014] - Yodrin - 12-05-2014 01:09 PM

Mastery crafted so far, LF to seeing it done!


RE: The Red Host of Nir-Kezhar [12-05-2014] - Mivrash Faz - 12-05-2014 06:01 PM

Herby Wrote:
No no. He is the director of an orchestra. Happy



This is gonna be Admirals entry for Artisan's Contest XVI!



Cheers!


He has my vote. What a horrifying concept.Tongue Wink


RE: The Red Host of Nir-Kezhar [12-05-2014] - Helblindi - 12-06-2014 05:54 AM

That would be a daemonsmith then, directing the orchestra of war machines.

EDIT: Woot! Thanks for the slave, Matte!


RE: The Red Host of Nir-Kezhar [12-05-2014] - Admiral - 12-06-2014 07:37 AM

@Red Skullz: Thanks! I hope the tutorial is useful. Good luck!

@Dînadan: Good ideas, but alas, wrong. Guess again! Wink

@Herby: Haha! Ingenious, though incorrect! Now I hope someone does that for AC XVI. Big Grin

@Yodrin: Thanks a lot!

@Mivrash Faz: Haha, yeah.

@Helblindi: It could be... This model will have multiple uses even though it won't be multipart. Happy

Okey, the sculpt is a little tall for a Dwarf, but some height variety is only natural in populations. He's not as tall as an ordinary human.

Window 6

A figure appears in a high hat!

What could this mysterious creature be, children?

And who would want to have little skulls dangling in their beard?

And, by the way.

Do not trust strangers, especially not if they look as creepy as this one does.




RE: The Red Host of Nir-Kezhar [12-05-2014] - Dînadan - 12-06-2014 07:42 AM

Admiral Wrote:
And who would want to have little skulls dangling in their beard?


This is Warhammer, so every other person with a beard Tongue (if it was 40k, then it'd be everyone Tongue Wink)


Hmm, I'm now guessing he's a Necromancer for End Times games.


RE: The Red Host of Nir-Kezhar [12-06-2014] - Yodrin - 12-06-2014 08:01 AM

Dînadan Wrote:

Hmm, I'm now guessing he's a Necromancer for End Times games.


I think you are right Dinadan.....


RE: The Red Host of Nir-Kezhar [12-06-2014] - Admiral - 12-07-2014 04:17 AM

@Dînadan: Nice guess! But, alas, wrong. Try again. Wink

@Yodrin: This is a tricky one, yet the answer will seem so obvious once the true identity of the miniature is revealed... Unless someone can guess it already.

Don't mind the upper side of the back, it will get bulked out.

Window 7

Turn around, turn around...

No, not you! The hat-figure.

...

Isn't he fat?




RE: The Red Host of Nir-Kezhar [12-07-2014] - Red Skullz - 12-07-2014 04:33 AM

Now that is the basis of a proper hat!


RE: The Red Host of Nir-Kezhar [12-07-2014] - tjub - 12-07-2014 04:42 AM

Thats a hat to make his father proud!


RE: The Red Host of Nir-Kezhar [12-07-2014] - Bloodbeard - 12-07-2014 08:31 AM

The answer is much simpler gentlemen. This is but a simple baker from the lower part of Zharr-Naggrund.

Alert! Pictures are disappearing from your blog Admiral! Check the last couple of pages.


RE: The Red Host of Nir-Kezhar [12-07-2014] - Yodrin - 12-07-2014 12:44 PM

Its an unfortunate CD thats got a missile rammed down his head.......


RE: The Red Host of Nir-Kezhar [12-07-2014] - Mivrash Faz - 12-07-2014 01:44 PM

I know what it is. It's miniature daemon engine battering ram in the form of a CD. How obviousWink


RE: The Red Host of Nir-Kezhar [12-07-2014] - Admiral - 12-08-2014 07:42 AM

@Red Skullz: Damn right!

@tjub: Indeed!

@Bloodbeard: Not a baker, but you're on the right track! This isn't really a lord-level character, but rather more a Dwarf of simpler status. Pictures re-uploaded after organizing Photobucket albums.

@Yodrin: Haha, very good guess! Cheers!

@Mivrash Faz: Haha, that's also a great guess! Takes Hat off

Do you know what time it is?

It's teasing time. Tongue Wink

Can you guess what the Dwarf will be? Clue: Bloodbeard has been closest so far with his guess. It's not a lord-level character, but a Dwarf with a profession. Which profession?

The right answer will reveal itself in some days' time. And until then you'll be served by his companion sidekick...

Window 8

Now what could this be, children?

A Goblin porter slave with an amphora, obviously!

And you can guess what will happen with the Goblin should he ever drop the amphora...




RE: The Red Host of Nir-Kezhar [12-08-2014] - TheHoodedMan - 12-08-2014 08:38 AM

If his companion carries an amphora it must be a bartender!

Or perhaps a deathmask with a really huge naphtabombWink


RE: The Red Host of Nir-Kezhar [12-08-2014] - Darkmeer - 12-08-2014 09:53 AM

I'll bet on Scribe OR "Embalmer" for the Sorcerers who turn to stone?  

Loving the sculpts, by the way!


RE: The Red Host of Nir-Kezhar [12-08-2014] - Dînadan - 12-08-2014 11:05 AM

Hmm, I'm guessing Potter now.


RE: The Red Host of Nir-Kezhar [12-08-2014] - Yodrin - 12-08-2014 11:28 AM

His got a cocoon on his back with a hobbo inside.....


RE: The Red Host of Nir-Kezhar [12-08-2014] - Fuggit Khan - 12-08-2014 12:55 PM

These sculpts of yours are truly amazing...and I'm enjoying seeing the day by day progress work pics...I'm very tempted to try something like this myself. Perhaps I'll give it a go...Truly inspirational stuff!


RE: The Red Host of Nir-Kezhar [12-08-2014] - Mivrash Faz - 12-08-2014 01:32 PM

Yodrin Wrote:
His got a cocoon on his back with a hobbo inside.....


Good oneCheers!


RE: The Red Host of Nir-Kezhar [12-08-2014] - Red Skullz - 12-08-2014 03:04 PM

Not one but two sculpts?! Crazy git Happy


RE: The Red Host of Nir-Kezhar [12-08-2014] - Bloodbeard - 12-08-2014 03:13 PM

It's the owner of "Dawi Zharrian Magma Wine and Ash Spirits Emporium".


RE: The Red Host of Nir-Kezhar [12-08-2014] - Admiral - 12-09-2014 06:41 AM

@TheHoodedMan: Haha, that's such great guesses you're probably more right about the bartender than I could have imagined. As for pot bomb, it's entirely possible and up to your imagination. Wink

@Darkmeer: Thanks! You've won, the correct answer for the miniature's intended profession is scribe. Well done and have some slaves!

@Dînadan: Very good guess. It could indeed be, since this model have multiple uses. Happy

@Yodrin: Haha, that deserves a slave... in a coccoon. Big Grin

@Fuggit Khan: Thanks a lot, chap! You should try this out someday. Perhaps with a scratchbuilt warmachine for your forces, or maybe even your debut as a sculptor to get a miniature cast and sold? Happy

@Mivrash Faz: Yup!

@Red Skullz: It's megalomania, my doctors tell me. Caused by wearing too big a hat, it warms up your brain too much. Wink

@Bloodbeard: Haha, nice one! It could indeed be, since this model have multiple uses aside from its intended one.

Ladies and gentlemen, work has progressed swifter than I could have hoped for. As such, the reavealing is already here...

And the winner of the guess game is Darkmeer, who receive three slaves for his labours! The intended profession for this miniature is scribe, though it have a multitude of uses aside from that.

Just use your imagination. He could be counting quartermaster arms, grain supply, newly captured slaves and the number of excruciatingly slain enemies. He could be writing an epic story, or praising the deeds of your general. He could be cursing a victorious enemy in symbols written with a stylus upon his clay tablet, or he could be a craftsman or businessman checking his enterprise's stocks and raw materials. He could also be a wizard enacting part of a magical ritual in forbidden writing. Or he could be an artillery engineer counting the best trajectory for your warmachines to fire upon the enemy regiments! Or perhaps he is entering Scribe's Contest?

I'm pleased with him so far, though the scribe sculpt also shows why I must consider myself an amateur until my skills improve. This is because he works as an individual, but not a standardized unit. He is too high, although not beyond size variation you could expect in any population. He turned out more beefy than expected, and though this makes for a character miniature with a more personal flavour (you can imagine him being called "the Mountain" or "the Dwarf Devil-Giant") it also means I'm not yet up to sculpting a range of consistently sized, symmetrical rank-and-file miniatures, including command groups.

So units will have to wait whilst I dabble with character miniatures, dioramas and a future planned warmachine.

Two honourable mentions in the guessing game goes to TheHoodedMan and Bloodbeard, who both shows why this scribe and his amphora-carrying slave could be used for so many different roles if you fire up the imagination. See their comments to understand why. The bartender role is particularly suitable, since one could imagine the Goblin carrying liquour in the amphora, whilst the Dwarf writes down the order. Wink

Window 9

Look here!

It's not a mighty warrior or a sorcerer caught in the act of casting horrific spells, but a simple scribe.

After all, someone has to write down the numbers, for whilst one death is a tragedy, a million deaths are a statistic...




RE: The Red Host of Nir-Kezhar [12-09-2014] - Bloodbeard - 12-09-2014 03:40 PM

Your work is amazing Admiral. I've said before and I repeat in public. The stuff you do is righ up there with Baggronor and Rozmax.

One day a lot of people will have your work in their armies. The faces have a good 4th ed perry look to them.


RE: The Red Host of Nir-Kezhar [12-09-2014] - Yodrin - 12-09-2014 05:27 PM

Thats an amazing scuplt again..... If I could suggest something, it would have been that could get some more muscle definition on his upper armsWink. And thats a hat for sure, I guess he is carrying his house in there, or maybe it is his house or tower ratherWink

Great work Admiral!!


RE: The Red Host of Nir-Kezhar [12-09-2014] - MadHatter - 12-09-2014 06:53 PM

Real great work man, damn fine Happy


RE: The Red Host of Nir-Kezhar [12-09-2014] - Dînadan - 12-09-2014 10:22 PM

I think this dwarf should be hung for treason - such a fine hat is too grand for a lowly scribe!






;p


Btw, does the text on his notepad mean anything, or is it just random runes to look the part?


RE: The Red Host of Nir-Kezhar [12-09-2014] - Scar - 12-10-2014 03:37 AM

And another AMAZING sculpt!
Love him so far! Happy


RE: The Red Host of Nir-Kezhar [12-09-2014] - Admiral - 12-10-2014 06:24 AM

@Bloodbeard: Thanks a lot! Perhaps when it comes to details, but I can't claim to be up there yet with such sculptors when it comes to basic symmetry and proportions. Unlike them, I sure couldn't sculpt a unit of miniatures, and I struggle with getting parts on a single model right (even after all this adjustment I could point to flaws I couldn't fix, if people asked). Happy

@Yodrin: Thanks! Half his upper arm is planned to be covered by a tunic sleeve, so I kept it simple. It sure is a mobile dwelling he is carrying around on his head! Happy

@MadHatter: Tackar!

@Dînadan: Haha! Perhaps the hats of the higher ranks are much bigger than this one? Wink

The scribble is just nonsense scratches.

@Scar: Thank you very much!

Window 10

Something has happened with his hat.

With details, the beef doesn't look so much like a Dwarf Johnny Bravo anymore.




RE: The Red Host of Nir-Kezhar [12-10-2014] - torn - 12-10-2014 07:32 AM

you should cast this guy up and send him out as part of the emissary project. Looking really good your sculpting has came on amazingly in a very short space of time.


RE: The Red Host of Nir-Kezhar [12-10-2014] - Malorndk - 12-10-2014 07:39 AM

How did you achieve godhood in the stuffing of greens?


RE: The Red Host of Nir-Kezhar [12-10-2014] - Bloodbeard - 12-10-2014 10:50 AM

Arms need some work like Yodrin says. Look at thw marauder or beastman arms. Maybe not that buff, but something like it. Flat skin is hard to paint nicely. So clearly sculpted makes for easy highlights og simply use of wash.


RE: The Red Host of Nir-Kezhar [12-10-2014] - Red Skullz - 12-10-2014 11:10 AM

I reckon he'll get long sleeves.

Great progress btw!


RE: The Red Host of Nir-Kezhar [12-10-2014] - Yodrin - 12-10-2014 11:12 AM

Love the detail.....


RE: The Red Host of Nir-Kezhar [12-10-2014] - Fuggit Khan - 12-10-2014 12:37 PM

A scribe! I would of never thought of that...he surely sits well within your creative talents/visions that combine historical connotations of Assyrian society with fluff of the warhammer world.
And such a scribe could also be used as a higher caste level member of Dawi Zharr society...he could be a Slave Master of some sort. Keeping records of slave trading expeditions, slave rosters for working the mines, slave counts of sacrifices to the temple of Hashut, etc would all be esteemed work within a society that exemplifies slave trade.
Plus he looks cool Cheers!


RE: The Red Host of Nir-Kezhar [12-10-2014] - Admiral - 12-10-2014 07:09 PM

@torn: He is to be cast and sold if possible. Emissary? That's a neat idea. Thanks a lot! Though my sculpting hasn't had such a steep progress in the recent time, I've sculpted something like this for a couple of years or so.

@Malorndk: Godhood, where? Ah, that stuff. By living on the right side of Öresund, obviously. Wink

@Bloodbeard: Check, remembered for future sculpts. Muscles is one of my many weak sculpting areas. Anyway, parts of the arms will be covered in cloth and bracelets.

@Red Skullz: At least short sleeves. Thanks!

@Yodrin: Thank you!

@Thank you very much Fuggit! It's a joy to read such praise. Very good slave master idea! As mentioned, this model have so many uses if one fires up the imagination, which you prove.

Progress might slow down over the weekend due to studies. Here's a slave of indistinct bastard Goblin lineage.

Window 11

Hard for the slave is his toil,
sleeping upon cold soil.

Carrying burden so dense,
heavy in every sense.

And should he it ever drop,
in pain his life will stop.




RE: The Red Host of Nir-Kezhar [12-11-2014] - Dînadan - 12-10-2014 09:01 PM

Tsk, tsk how dare this slave show such pain at carrying such a light load - one would think he was carrying a whole ogre with the face he's pulling.



Wink


Once more, great work Admiral - keep it up.


RE: The Red Host of Nir-Kezhar [12-11-2014] - Helblindi - 12-11-2014 02:04 AM

Looks great as usual!


RE: The Red Host of Nir-Kezhar [12-11-2014] - tjub - 12-11-2014 03:00 AM

Really impressive updates and skills Admiral!


RE: The Red Host of Nir-Kezhar [12-11-2014] - Yodrin - 12-11-2014 04:06 AM

Another great update Admiral!!


RE: The Red Host of Nir-Kezhar [12-11-2014] - Admiral - 12-12-2014 12:15 PM

@Dîndan: Haha! Big Grin Thanks!

@Helblindi: Thanks a lot!

@tjub: Tack som tusan!

@Yodrin: Cheers! Cheers!

Hectic studies slows down the progress. Don't count on the minis getting finished when Christmas comes.

Window 12

Tusk and claw, hoof and tooth,
scribe is much aloof.

Eye and ear, jaw and brow,
probably eats crow.

Writing no matter the thorns,
soon there will be horns!




RE: The Red Host of Nir-Kezhar [12-11-2014] - Yodrin - 12-12-2014 12:18 PM

I love that dude, and has a hat to be proud of. Nice poem btwWink


RE: The Red Host of Nir-Kezhar [12-12-2014] - Bloodbeard - 12-12-2014 12:22 PM

That Goblin ain't carrying any kind of alcohol. That is the scribes jar - filles with blood.

Every Dawi Zharr scribe with any respect doe his own work writes in blood.


RE: The Red Host of Nir-Kezhar [12-12-2014] - Admiral - 12-13-2014 05:40 PM

@Yodrin: Thanks a lot! Cheers!

@Bloodbeard: Haha, that's right. Big Grin

Studies threatens to make the sculpting calendar grind to a halt. Don't be disappointed if that happens.

Window 13

The window opens, and there is a kilt.

He is no longer naked.

Could it be a Scottish Goblin?




RE: The Red Host of Nir-Kezhar [12-13-2014] - Yodrin - 12-13-2014 07:58 PM

You should have gone african style on him with just a small cloth hiding his ballsWink


RE: The Red Host of Nir-Kezhar [12-13-2014] - Admiral - 12-14-2014 05:07 AM

@Yodrin: Haha! The sister of one of my buddies said it was a pity he wouldn't be butt naked. Big Grin

I do feet in two steps. First:

Window 14

Could it be slippers? Is he barefoot or is he flayed?




RE: The Red Host of Nir-Kezhar [12-14-2014] - Yodrin - 12-14-2014 06:51 AM

Give him high heels!!!!


RE: The Red Host of Nir-Kezhar [12-14-2014] - Bloodbeard - 12-14-2014 06:58 AM

Yodrin Wrote:
Give him high heels!!!!


Despite the fact that it'll ruin the miniature - it would cruelty worthy of the dawi zharr! "The slaves are having it too easy! All shall be equipted with high heels!"


RE: The Red Host of Nir-Kezhar [12-14-2014] - Admiral - 12-14-2014 08:10 AM

Hahahahaha! That's an insane idea, Yodrin! And an equally insane logic, Bloodbeard! Truly, it would be humiliation and awkwardness fit for punishment in hell. Have some slaves. They come with high heels. Big Grin

The talk about high heels indirectly gave me an idea. Would you like to see the Goblin carry another pot or package on his head? A little bit like this one, though not as exaggerated as the photoshopping makes it look:




RE: The Red Host of Nir-Kezhar [12-14-2014] - Bloodbeard - 12-14-2014 11:08 AM

Admiral Wrote:
the talk about high heels indirectly gave me an idea. Would you like to see the Goblin carry another pot or package on his head? A little bit like this one, though not as exaggerated as the photoshopping makes it look:

no. Too comical.


RE: The Red Host of Nir-Kezhar [12-14-2014] - Dînadan - 12-14-2014 11:54 AM

How about a couple of chalices hanging around his neck for prospective buyers to sample his master's wares?


RE: The Red Host of Nir-Kezhar [12-14-2014] - Admiral - 12-15-2014 07:23 AM

@Bloodbeard: We'll see about that. Wink

@Dînadan: Excellent idea, but that would make the model too little generic for the purposes here.

Muscles and sinews is one thing I'm struggling with, another is knees and other knobbly body parts. To that end I beefed up the legs a little. Are they good enough?

And do the feet work? Bear in mind they're a bit thicker down at the portion where they will touch the base, as a small counter to sunken feet syndrome.

Window 15

Running up-down every street,
sore and blistered goblin feet,
destiny; our dinner meat,
woe to the slave who'd cheat!




RE: The Red Host of Nir-Kezhar [12-15-2014] - Yodrin - 12-15-2014 05:05 PM

Looks great Admiral!! He should have a bugger in his nose, or some dripping snot cause he has to be tired carrying that think on his backHappy


RE: The Red Host of Nir-Kezhar [12-15-2014] - Admiral - 12-16-2014 08:17 AM

@Yodrin: Haha, it's too good an idea to pass up. Big Grin

As per Yodrin's tip there is now a fat drop of snot hanging from the nose. Goblins are revolting creatures, and I want to capture this in gren stuff. Perhaps two or three warts ought to be added to the Goblin as well? The snot will be easy to cut off for collectors who don't want it. As for the Dwarf...

Window 16

Now how cute! It's a face.

Someone's face.

Someone's flayed-off face.




RE: The Red Host of Nir-Kezhar [12-16-2014] - MadHatter - 12-16-2014 08:36 AM

Looks real good man, keep it up Happy


RE: The Red Host of Nir-Kezhar [12-16-2014] - Fuggit Khan - 12-16-2014 12:24 PM

Admiral Wrote:
Now how cute! It's a face.
Someone's face.
Someone's flayed-off face.

Flayed skin seems to be a theme among your sculpts....you'll eventually have to sculpt a Chaos Dwarf meat butcher of some sort, with a belt of meat cleavers and sharp knifes.
Sick


RE: The Red Host of Nir-Kezhar [12-16-2014] - Yodrin - 12-16-2014 01:44 PM

Yay, Yodrin snot its called, lol

Amazing detail on the CD Admiral, stunning! And I pretty sure its going to be even more amazing.....


RE: The Red Host of Nir-Kezhar [12-15-2014] - Mivrash Faz - 12-16-2014 03:27 PM

Admiral Wrote:
@Yodrin: Haha, it's too good an idea to pass up. Big Grin

As per Yodrin's tip there is now a fat drop of snot hanging from the nose. Goblins are revolting creatures, and I want to capture this in gren stuff. Perhaps two or three warts ought to be added to the Goblin as well? The snot will be easy to cut off for collectors who don't want it. As for the Dwarf...

Window 16

Now how cute! It's a face.

Someone's face.

Someone's flayed-off face.


Those are great man. Takes Hat off Can't wait to see them painted. Keep up the sculpting production line.


RE: The Red Host of Nir-Kezhar [12-16-2014] - Bloodbeard - 12-16-2014 06:20 PM

Slaves for you.


RE: The Red Host of Nir-Kezhar [12-16-2014] - Admiral - 12-17-2014 04:40 PM

@MadHatter: Tack så mycket!

@Fuggit Khan: Haha,  that's a great idea. It must be realized, but I think the Hobgoblin diorama will have to come first. Happy

It's rather more true that lots of detail and equipment is a hallmark of my sculpts. But for evil races I want to drive home the brutal cruelty festering in their hearts, so flayed skin is one way to go. Of course, I often use skulls, bones, maimed limbs, scarred and ripped bodies of victims and even plucked-out eyes and cut off ears to showcase cruelty, but flayed skin have several advantages. One, it's flat and can be chucked onto almost any surface without protruding and risking to make it look weird, like skulls can do. Two, it's pretty simple to do, and sculpting faces is fun.

But Games Workshop beats me in the flaying department with Mengil Manhide's Manflayers, Necron Flayed Ones and the old Dark Eldar lord with someone's flayed face on his helmet. Big Grin

@Yodrin: Haha, yep! Hails from Norway, that snot. Wink

Thanks a lot, chap! As for detail, I've only just begun... Lots to do on hat and shoulder pads.

@Mivrash Faz: Thanks! It'll be a long while till I can paint any of these, because Bloodbeard will try to have them cast. It's a jolly amateur venture with Hobgobbo heads first in the queue, so don't hold your breath in anticipation for these models' release. Wink

@Bloodbeard: Thanks! I'm wearing them out too fast at this pace. Cheers!


Optional basket included. Let the Goblin slave carry it on his head, or use it on artillery bases, terrain or other models. Do it look cast-able?

The contents of the basket are made to look like lumps of coal, stones, root vegetables, droppings, magical embers or whatever nugget-shaped objects you fancy to paint them as. Happy

Window 17

Dear, dear.

See the poor slave carry his burden through the scorching heat of the sun's glare, through hail, through blizzard or driving rain.

Such is the lot of the thrall. His sweat grease the wheels of industry, and fuels the fires of war.




RE: The Red Host of Nir-Kezhar [12-16-2014] - Dînadan - 12-17-2014 04:45 PM

Admiral Wrote:

See the poor slave carry his burden through the scorching heat of the sun's glare, through hail, through blizzard or driving rain.


Wonder what the price of a stamp is in Zharr-Naggrund?



Nice work Admiral.  Not too sure about the basket, but that could be the angle it's teetering at.


RE: The Red Host of Nir-Kezhar [12-17-2014] - Mivrash Faz - 12-17-2014 06:49 PM

Admiral, you should make it a basket of apples, or loaves of bread. Even though the slave is starving he wouldn't dare steal one.Mad


RE: The Red Host of Nir-Kezhar [12-17-2014] - Dînadan - 12-17-2014 08:27 PM

Mivrash Faz Wrote:
Admiral, you should make it a basket of apples, or loaves of bread. Even though the slave is starving he wouldn't dare steal one.Mad

Nothing stopping you painting them up as bread rolls - I hear McShedu's is Zharr-Naggrund's most popular eatery for the slave driver on the go.





;p


RE: The Red Host of Nir-Kezhar [12-17-2014] - Abecedar - 12-17-2014 11:38 PM

McShedu's    =     The Golden Horns
KFG - Kentucky Fried Goblin
Prophetburger
Meals in Chains (Meals on Wheels)


RE: The Red Host of Nir-Kezhar [12-17-2014] - Helblindi - 12-18-2014 02:25 AM

Whoa, that basket looks so real! And the anatomy of the goblin: ribs, feet, looks so good. Only the arms seem a bit dull in comparison. Slaves coming your way!


RE: The Red Host of Nir-Kezhar [12-17-2014] - Yodrin - 12-18-2014 02:28 AM

Amazing Admiral, its so cool!!


RE: The Red Host of Nir-Kezhar [12-17-2014] - Mivrash Faz - 12-18-2014 07:33 AM

Abecedar Wrote:
McShedu's    =     The Golden Horns
KFG - Kentucky Fried Goblin
Prophetburger
Meals in Chains (Meals on Wheels)


Let's not forget:
Burger Thing : Have Your Way.
Popped Eyes Chicken
Dominance Pizza
Little Zheezharz Pizza.


RE: The Red Host of Nir-Kezhar [12-17-2014] - MadHatter - 12-18-2014 08:16 AM

I always go for the Snotling McNuggets


RE: The Red Host of Nir-Kezhar [12-17-2014] - Fuggit Khan - 12-18-2014 01:04 PM

Admiral Wrote:
Optional basket included. Let the Goblin slave carry it on his head, or use it on artillery bases, terrain or other models. Do it look cast-able?

The basket is a nice touch, I think it would definitely be good for casting...it has lots of uses for diorama's and what not. Extra bits are always nice, that's one of the things I like about GW plastic sets, all the extra kit bashing goodies that are included.
Some sort of mining ore cart would be useful for Dawi Zharr models as well...I think an ore cart would make for an interesting unit filler if nothing else


RE: The Red Host of Nir-Kezhar [12-17-2014] - MadHatter - 12-18-2014 01:13 PM

I agree fully with Mr. Khan! Cheers!

Will make a wonderful addition for dioramas. Zharr-Naggrund needs models like this, this one is perfect for the great market! Likewise I'd pay top dollar for a greenskin minecart w. crew Happy


RE: The Red Host of Nir-Kezhar [12-17-2014] - Admiral - 12-18-2014 05:10 PM

@Dînadan: Thanks! The angle is a bit odd, but on the other hand this is a twitchy Goblin. He probably can't carry something as stable on his head as humans can. That price would be about one un-mutilated, un-flayed Gnoblar slave, I presume. Haha, you've started something with the fast food joke. Happy

@Mivrash Faz: Good idea, but lumps are more generic since you could paint them as both food, fuel and dung. Hahaha, the fast food fever is rolling hard. Big Grin

@Abecedar: Grand! Have some slaves!

@Helblindi: Thanks a lot! I think I'll keep the arms this way on this miniature, because bulked-up arm muscles will make the slave's burdens appear less tiresome. Perhaps better defined arms could be achieved on the next sculpt? Yup, there will be one more slave for this calendar marathon. Happy

@Yodrin: Thanks!

@MadHatter: In a Happy Meal box? Tongue Wink

I like the mine cart idea, but my skills isn't up to it yet. I've got to train at sculpting multipart miniatures a lot first. Happy

@Fuggit Khan: Thanks! I'll try and include a few extra bits in future sculpts, now that the first tests seems to have worked for this one. Great mining ore cart idea, by the way! It's a must! But first I have to level up the sculpting abilities...

Another head-carried burden option finished: Sack. Note patches and larva.

Window 19

Tell me, children, does not that look heavy to you?

He could break his back that way.




RE: The Red Host of Nir-Kezhar [12-18-2014] - Yodrin - 12-18-2014 06:52 PM

He is struggling with that weight it seemsWink. Great!


RE: The Red Host of Nir-Kezhar [12-18-2014] - Dînadan - 12-18-2014 07:30 PM

Nah, the bag doesn't look that heavy - it's obviously filled with marsh gas to be used in the Zeppelin fleet currently under construction in the Uzkulak dry docks.

;p


RE: The Red Host of Nir-Kezhar [12-18-2014] - Bloodbeard - 12-19-2014 12:36 AM

I like him. Poor fellow.

Things to consider for home castings:
The snot drop will properly not be castable. It's an obvious air bubble trap.

The basket and sack will take as much resin as hobgoblin head and is easy to cast.

The expensive part is mould making. The materials for this is pricey. The rubber needed for making the small part is almost as much as the goblin. Since you need a lot of rubber as the resin gets hot.

And if a home mould makes roughly 30 castings - the price for the miniature goes up. As the it's the mould that has to earn itself back.

Anyways... that's what I think with my current knowledge. Experimenting on the stricken dwarf will bring more wisdom in this matter.


RE: The Red Host of Nir-Kezhar [12-18-2014] - Abecedar - 12-19-2014 01:06 AM

Admiral Wrote:

But Games Workshop beats me in the flaying department with Mengil Manhide's Manflayers, Necron Flayed Ones and the old Dark Eldar lord with someone's flayed face on his helmet. Big Grin


Don't forget the Citadel Machineries of Destruction - Goblin Lead Belcher
It has a trolls face flayed onto the front of the organ gun / howitzer- cannon


RE: The Red Host of Nir-Kezhar [12-18-2014] - Admiral - 12-19-2014 08:16 PM

@Yodrin: Haha, thanks! Happy

@Dînadan: An upcoming airforce! What if the Taurus collides with a Zeppelin?

@Bloodbeard: Thanks for pointers! Is there anything which could be done to make the snot castable? Sculpting-wise, mould-wise? As for the multi-parts, wouldn't they be castable and save some mould rubber if their sprue "melts" into a miniature's base tab? The extra cost could be worth it since I will sculpt one more Goblin slave to be included in the mould, although one extra bit could be included to make it more worthwile if you think it's worth it. Collecting miniatures isn't too cheap, and if people like the stuff on offer, many will probably buy it to their collection anyway. Looking forward to upcoming experiments!

@Abecedar: Haha, that's true. Big Grin

We'll see how far progress can go until Christmas.

Window 19

And now the face has been framed!

Would you hang it on the wall?




RE: The Red Host of Nir-Kezhar [12-19-2014] - Dînadan - 12-19-2014 08:48 PM

Y'know, that face looks sorta constipated - hope that's not actually a daemonically possessed hat :0


RE: The Red Host of Nir-Kezhar [12-18-2014] - Dînadan - 12-19-2014 08:49 PM

Admiral Wrote:

@Dînadan: An upcoming airforce! What if the Taurus collides with a Zeppelin?


Shhh, that's the secret tactic for taking out elder dragons.





;p


RE: The Red Host of Nir-Kezhar [12-17-2014] - Mivrash Faz - 12-19-2014 11:12 PM

Admiral Wrote:
Another head-carried burden option finished: Sack. Note patches and larva.

Window 19

Tell me, children, does not that look heavy to you?

He could break his back that way.


This obviously one Zhanta Claws little helpers bringing a sack of toys (made in China and painted with lead paint and with sharp corners and small loose parts) for all the kiddies.Wink


RE: The Red Host of Nir-Kezhar [12-19-2014] - Malorndk - 12-20-2014 01:38 AM

I don't understand  how you consistently can put this level of greenstuff into play, yet not be a professionel sculpter. xD

Pls let us get a chance to buy your stuff!!!


RE: The Red Host of Nir-Kezhar [12-19-2014] - Bloodbeard - 12-20-2014 01:42 AM

He's carrying a temple wall on his bighat! Awesome!.


RE: The Red Host of Nir-Kezhar [12-19-2014] - Dînadan - 12-20-2014 10:22 AM

Malorndk Wrote:
I don't understand  how you consistently can put this level of greenstuff into play, yet not be a professionel sculpter. xD

Pls let us get a chance to buy your stuff!!!


Technically the definition of professional is someone who gets paid to do something.  So once Bloodbeard starts casting and selling Admiral's stuff, he will be a professional at last Wink


RE: The Red Host of Nir-Kezhar [12-19-2014] - Yodrin - 12-20-2014 10:46 AM

You should sculpt a naked woman with big boobs and use her as unit pleaser.... I mean fillerWink


RE: The Red Host of Nir-Kezhar [12-19-2014] - Admiral - 12-20-2014 07:11 PM

@Malorndk: Thanks a lot! Detailwork isn't everything, however, and closer inspections will reveal that not even the details match perfectly in size, length and symmetry. My skills are not (yet) enough to sculpt several rank-and-file troopers of consistent size and proportions. I couldn't pull off a wheeled warmachine either, nor a winged monster. So I've got quite some way to go before passing that threshold.

And yes, you'll be able to buy this when it gets cast. This is a commercial project. Happy

@Bloodbeard: Thanks!

@Dînadan: Haha, but it's just an amateur venture without cash profit margins. Also, professional colloquially means someone skilled at his work, at least in Sweden. So you can be employed and have a profession, but you can't consider yourself a professional until you know your trade inside out, more or less. Happy

@Yodrin: Hahaha! Your wish will be granted. It's a neat idea, because it allows us to showcase the cruelty inherent in slavery by including a poor, chained Dwarf lady in the kit. This is for Norway!

The calendar sculpts won't be finished until Christmas, although the Goblin is complete already and the scribe has come along further than I even hoped for. View this as compensation: There will be at least two more slave figures included in the product. Here is one of them.

Window 20

What in the name of a Goblin's dirty backside could this be!?

A Goblin's dirty backside, of course.

It's yet another slave, whipped in its misery. Will it never end?




RE: The Red Host of Nir-Kezhar [12-20-2014] - Abecedar - 12-20-2014 07:26 PM

Yodrin Wrote:
You should sculpt a naked woman with big boobs and use her as unit pleaser.... I mean fillerWink


Just use what is already out there....... Unless you want something un-realistic like Nikki Menage


RE: The Red Host of Nir-Kezhar [12-19-2014] - Dînadan - 12-20-2014 09:31 PM

Admiral Wrote:
@Malorndk: Thanks a lot! Detailwork isn't everything, however, and closer inspections will reveal that not even the details match perfectly in size, length and symmetry. My skills are not (yet) enough to sculpt several rank-and-file troopers of consistent size and proportions.

Actually, provided the differences aren't too drastic that could be an advantage, representing the natural variation between actual people/dwarfs/Greenskins/etc - they're not clones after all Wink


Quote:
@Dînadan: Haha, but it's just an amateur venture without cash profit margins. Also, professional colloquially means someone skilled at his work, at least in Sweden. So you can be employed and have a profession, but you can't consider yourself a professional until you know your trade inside out, more or less. Happy

It's similar in the common vernacular here in Britain, but technically in English 'professional' means that you're getting paid to do it; that's why people can sell stuff on eBay as 'pro painted' even though it looks like it was done by a five year old and not get sued for false advertising Wink  

Also, bare in mind that an artist is his own worst critic - you can see loads of 'faults' in the stuff you sculpt but that doesn't mean they're bad sculpts or even that others will be able to notice them; I bet even the Perry twins say the same about their sculpts, even to this day Wink.


RE: The Red Host of Nir-Kezhar [12-20-2014] - Admiral - 12-21-2014 07:09 PM

@Abecedar: We can improve that!

@Dînadan: Haha, well, I'll let the customers be the judge of quality once the product becomes available. I'd love to hear reviews, not least if they contain pointers to areas of some minor or major fault that collectors can spot. That could be helpful. Happy

@Herby: Merci, merci, maestro! Takes Hat off

And since a certain Norwegian guy asked for it... Wink

Window 21

I'll let you in on a secret, children.

Males, whether good or evil, adore the female form.

However, some wants it in shackles and chains.

Let us all mourn the fate of women captives in war, lest we forget.




RE: The Red Host of Nir-Kezhar [12-20-2014] - MadHatter - 12-21-2014 08:19 PM

Admiral Wrote:
Window 21

I'll let you in on a secret, children.

Males, whether good or evil, adore the female form.

However, some wants it in shackles and chains.

Let us all mourn the fate of women captives in war, lest we forget.


Yeah, yeah, female forms and all that... males, wether good or evil, adore the bulls on that hat Shock


RE: The Red Host of Nir-Kezhar [12-21-2014] - MadHatter - 12-21-2014 08:21 PM

More slaves for you sir


RE: The Red Host of Nir-Kezhar [12-20-2014] - Dînadan - 12-21-2014 09:13 PM

Amazing work on the hat Admiral; slaves your way.



Admiral Wrote:
I'll let you in on a secret, children.

Males, whether good or evil, adore the female form.

Speak for yourself Tongue Wink


RE: The Red Host of Nir-Kezhar [12-21-2014] - Yodrin - 12-22-2014 03:52 AM

Fantastic detail on the hat.....amazing. And here come the "babe"....Happy


RE: The Red Host of Nir-Kezhar [12-21-2014] - Ravenswood - 12-22-2014 04:34 AM

Awesome looking sculpts!


RE: The Red Host of Nir-Kezhar [12-21-2014] - Red Skullz - 12-22-2014 06:21 AM

Behold the power of big hats! It is the only way Big Grin


RE: The Red Host of Nir-Kezhar [12-21-2014] - Admiral - 12-22-2014 08:26 AM

@MadHatter: Thanks! Cheers!

@Dînadan: Thanks! I think I speak for all of us in this matter. Tongue Wink

@Yodrin: Haha, thanks!

@Ravenswood: Thanks a lot!

@Red Skullz: Cheers! Cheers!


Window 22

Clearly, you wouldn't want to meet him in an alley during the dark of night.

Which one?




RE: The Red Host of Nir-Kezhar [12-22-2014] - Yodrin - 12-22-2014 08:57 AM

Both look great, but the detail on the dwarf is amazing, just amazing!!


RE: The Red Host of Nir-Kezhar [12-22-2014] - Helblindi - 12-22-2014 09:30 AM

Absolutely beautiful! Brilliantly sculpted, and insane detail! Might I suggest adding some amrings or something for the scribe, to break up the arms a bit?


RE: The Red Host of Nir-Kezhar [12-22-2014] - Red Skullz - 12-22-2014 10:14 AM

We need a cast of that proud stunty! Multiple use, from war machine crew to Daemonsmith Happy


RE: The Red Host of Nir-Kezhar [12-22-2014] - Dînadan - 12-22-2014 11:39 AM

@Admiral: ah, but you don't speak for all of us males Wink



I second the motion to give the scribe some arm bling.


RE: The Red Host of Nir-Kezhar [12-22-2014] - Fuggit Khan - 12-22-2014 12:28 PM

As always, an amazing amount of small details to be seen...it took me a few glances at all the intricacies before I noticed the Hashut Bulls on the side of his Hat.
And he seems quite intent at studying the female form Wink


RE: The Red Host of Nir-Kezhar [12-22-2014] - Dînadan - 12-22-2014 01:17 PM

Fuggit Khan Wrote:
As always, an amazing amount of small details to be seen...it took me a few glances at all the intricacies before I noticed the Hashut Bulls on the side of his Hat.
And he seems quite intent at studying the female form Wink


The truth is, he's not a scribe - he's just taking an art class at the local art college Tongue Wink


RE: The Red Host of Nir-Kezhar [12-22-2014] - Yodrin - 12-22-2014 01:20 PM

Yes, cast that dwarf and I will buy one for sure!!


RE: The Red Host of Nir-Kezhar [12-22-2014] - Dînadan - 12-22-2014 01:22 PM

Btw, I think you should keep your next few sculpts secret Admiral - that way you can surprise everyone with their awesomeness when you reveal them as prizes for the next few scribe's contests Wink


RE: The Red Host of Nir-Kezhar [12-22-2014] - Admiral - 12-23-2014 05:17 AM

@Yodrin: Thanks a lot! Of course he's sculpted to get cast. Happy

@Helblindi: Thanks! Like this?

@Red Skullz: And cast he will be! Please just have patience.  Happy

@Dînadan: Arm bling was planned from the start, though the first attempt turned out too fat.  Haha, art class. Big Grin

Keeping the sculpts secret would spoil a lot of the fun, I'm afraid. In particular, it would deprive me of good input, critiscism and appreciation, which work wonders to fuel the drive even when you're weighted down with other stuff. I guess you mean that cast copies of the casts would be revealed as prizes, because I wouldn't spend this amount of time and care on sculpts that only a single person could benefit from (flaymen, on the other hand, are pretty quick work). On the other hand, there will be cast prizes which I've sculpted in future Scribe's Contests.

@Fuggit Khan: Thank you very much! Haha, indeed he does. Big Grin

The last three days of the Advent Calendar will just be quick reserve pictures for the sake of it. Nothing special. After December the 25th I'll keep you updated when I can work on the sculpts again, but not necessarily on a daily basis, unless you want it that way.

Note: This scribe and these slaves are sculpted as a "kit" to be cast and sold together. I wouldn't want to spend this amount of care on miniatures that could only benefit a single person, now that there is a small market demand for this work. Of course, this is if they can be cast in the first place, but I have high hopes for it. Please just have patience.

Is this armlet good enough? (Rivets to go where small holes in the band are.)

Window 23

That is a lot of bling.

Could it be Zhanta Claws?




RE: The Red Host of Nir-Kezhar [12-23-2014] - Bloodbeard - 12-23-2014 05:29 AM

It's an absolutely wonderful miniature Admiral! Great dude, yes he is.

However I think the armband bling looks like wrists watches.

Best christmas calender ever.


RE: The Red Host of Nir-Kezhar [12-23-2014] - Abecedar - 12-23-2014 05:30 AM

The amount of details and their quality is beautiful


RE: The Red Host of Nir-Kezhar [12-23-2014] - TheHoodedMan - 12-23-2014 05:55 AM

Bloodbeard Wrote:
It's an absolutely wonderful miniature Admiral! Great dude, yes he is.

However I think the armband bling looks like wrists watches.

Best christmas calender ever.


I`ve got a christmas calender from playboy. That`s not bad also Wink. The detail sculpting is outstanding.


RE: The Red Host of Nir-Kezhar [12-23-2014] - Yodrin - 12-23-2014 05:57 AM

Amazing detail, amazing!!


RE: The Red Host of Nir-Kezhar [12-23-2014] - Dînadan - 12-23-2014 07:26 AM

Not that much bling compared to what GW puts out ;p



Got to agree with Bloodbeard though, the bracelets look more like watches than jewlery Sad


RE: The Red Host of Nir-Kezhar [12-22-2014] - Mivrash Faz - 12-23-2014 09:08 AM

Admiral Wrote:
Window 23

That is a lot of bling.

Could it be Zhanta Claws?


Ho Ho Ho. Who's been naughty? I have presents for all the naughty children and coal for the nice children.Wink


RE: The Red Host of Nir-Kezhar [12-23-2014] - MadHatter - 12-23-2014 01:05 PM

This is simply a joy to follow - the only calendar I follow haha, hey Admiral, slaves for you!


RE: The Red Host of Nir-Kezhar [12-23-2014] - Helblindi - 12-24-2014 04:48 AM

Looks great, it's all in the painting, whether it will look like a watch or not.


RE: The Red Host of Nir-Kezhar [12-23-2014] - Admiral - 12-24-2014 07:05 AM

@Bloodbeard: Thanks a lot, chap! Cheers!

Yes, the wristwatch resemblance was inherent in the
inspiration. The resemblance might be broken up a bit when it's finished, though. Happy

@Abecedar: Thank you kindly!

@TheHoodedMan: Haha! Thanks! Cheers!

@Yodrin: Thanks a lot, chap!

@Dînadan: Haha, true. The resemblance lies in the inspiration, since Mesopotamian kings had armlets that looked a bit like wristwatches. Happy

@Mivrash Faz: Haha, darn right. Takes Hat off

@MadHatter: Thanks a lot, chap!

@Helblindi: Thanks! Yep, I agree.

Merry Chistmas, folks! In Sweden, Christmas Eve is the primary day of celebration, and not Christmas Day as in Great Britain and America. As such, Swedish advent calendars only stretch to window 24, but for you distant targets of viking raids- I mean, international lot this calendar will go to 25. Wink

Window 24

Hohoho!

Could any flying reindeer possibly survive in that freak lightningstorm?

Hohoho!




RE: The Red Host of Nir-Kezhar [12-24-2014] - Dînadan - 12-24-2014 07:30 AM

Detail is amazing - you should definately consider founding Red Nir-Kezhar Games one day soon Wink



On the note of advent calendars - here in Britain they usually (at least they did when I was a lad) only go up to 24 even though the main day is the 25th (and to be fair 'real' advent calendars aren't supposed to start on Dec 1st anyway, so that's a poor excuse for why you celebrate a day early :p)


RE: The Red Host of Nir-Kezhar [12-24-2014] - Yodrin - 12-24-2014 09:41 AM

Best calendar ever!! Are you doing 24 or 25? We have 24 windows here in Norway, I guess you have that to?


RE: The Red Host of Nir-Kezhar [12-24-2014] - Bloodbeard - 12-24-2014 10:07 AM

That's a hat!


RE: The Red Host of Nir-Kezhar [12-24-2014] - Fuggit Khan - 12-24-2014 12:33 PM

Admiral Wrote:
@Dînadan: Haha, true. The resemblance lies in the resemblance since Mesopotamian kings had armlets that looked a bit like wristwatches. Happy

My first thought was the Aztec and other MesoAmerican Kings, they too had wrist amulets that looked like wristwatches (Chariots of the Gods Wink).



Admiral Wrote:

The lightning bolts are a beautiful touch...the original John Blanche artwork for the Chaos Dwarfs showed some lightning bolts very similar, very cool! Oh, and uh...the bull seems rather, er...'happy' Wink


RE: The Red Host of Nir-Kezhar [12-24-2014] - Admiral - 12-25-2014 06:47 AM

@Dînadan: Haha, thanks a lot! I'd rather like to be employed by a company instead, though. Tongue Wink

@Yodrin: Thank you very much! Yup, it's 24 windows in the Swedish calendars, but I've seen some British or American calendars go to 25, so we'll do that, too.

@Bloodbeard: And not a cat! Happy

@Fuggit Khan: Good spot! I have missed that detail on Mesoamerican kings. Thanks a whole bunch! The lightning strikes were fun to do, but isn't perfectly symmetrical. With luck and practice it'll get better on future models.

As for the bull, this whole ancient, pagan design is driven through if you manage to make the bull into an obvious virility symbol. Tongue Wink

This brings us to the end of the advent calendar. Only the amphora slave was finished, but it isn't much left to do on the scribe, and the other two slaves won't be too demanding.

As for the butt-naked slaves here, the inspiration comes from a whole lot of ancient fresques depicting prisoners of war marching naked back to the victor's lands. Note that the Goblin carries a sack. It will be apparent later on.

Window 25

Hohoho...

See the glories of the conquerors, the slavers and the scribes. All adorned in jewelry and finery of every sort.

And see the plight of the slave, stripped of freedom, dignity, hope and even clothes.

Woe to the vanquished...

That looks cold.




RE: The Red Host of Nir-Kezhar [12-25-2014] - Yodrin - 12-25-2014 11:50 AM

LF to seeing those done, great start!! But we need to see some boobs tough, big ones Wink


RE: The Red Host of Nir-Kezhar [12-25-2014] - Ravenswood - 12-25-2014 11:57 AM

Hat details is so damn nice! Very inspiring work! Will you add some gems to next dwarfs armor or hats? They are rich guys Happy


RE: The Red Host of Nir-Kezhar [12-25-2014] - TheHoodedMan - 12-25-2014 02:12 PM

GreatRespect to the Hat!. Is that the hat of Thuruk the Grey Wink?


RE: The Red Host of Nir-Kezhar [03-25-2015] - Admiral - 03-25-2015 04:47 AM

@Yodrin: Thanks a lot! I too look forward to finish them. And perhaps we do need it. Wink

@Ravenswood: Thank you very much! That's a good idea for sure. I'll take a look around the scribe when I get around to it again and finish it, and try to insert one or more gems. Besides, the details on the hat doesn't compare to your Bezhukk, so I'm certainly not yet on your level. Happy

@TheHoodedMan: Haha, thanks! Perhaps it is that very hat? That would be fatal to the scribe, should he ever make a typo. Big Grin


Howdy, folks! It's time for an update, in four (4) parts.

Advent Calendar Sculpts

Has been on hold. Studying for exams and sculpting flat out in spare time, coupled with Christmas celebrations, left me a bit drained. Quite busy with work and other stuff at the moment, but I'll get back to the scribe and slaves as soon as a certain secret project for MadHatter's benefit has been completed, a sneak peek of which is to be found below:



There'll also be sculpting done for my brother's Elves, as part of his Christmas present.


Emissary of Fuggit Khan

Have arrived! And before I had even finished the one I started and sent to him. Truly, that cunning Khan may bend every agreement and cheat on every contract at will. Like any Hobgoblin should do! My Chaos Dwarfs will better have to watch their backs from now on. Wink

As you can see, Fuggit Khan did a marvellous job on the greenskin emissary. Not only is the paintjob smooth and the speared Elf's head good-looking in its brutal way, but the trophy spear is a completely seamless conversion and fit. With skills like that, he'll be able to sculpt small pieces for the commercial market! The spear shaft had broken off in transit when shipping, despite some thorough protection in the box, but some pinning, re-painting and varnishing saw that repaired.

Three cheers for Fuggit as the ambassador takes his place in the dark dungeon courts of Sorcerer-Prophet Nir-Kezhar! He'll make a perfect unit champion or standard bearer in a future Hobgoblin unit. We had him searched for knives, and ended up with a 15 kg pile, and we're not sure we've found the last one yet. Tongue

The emissaries I started are not at the top of my priority list, but I'll try and get round to them soon after the scribe and slave sculpts.




Hobgoblin Heads

Met a setback. Will be solved by 3D-scanning and resizing, or resculpting at a smaller scale. Plans to look into the 3D-resizing solution this or next week.

Patience will pay off, here. I'm dead set on succeeding with the Hobgobbo heads.


Animated Dwarf Statue of Ancient Times

Now what is this? It's a Golden Hat entry gone wrong. The detail level on it was aimed to be quick and not too exact since the sculpt was not meant as a commercial one from the start, but I soon ran into a dilemma. Keep it for myself or cast?

After asking Bloodbeard for advice, the right path was simple: Make a multipart kit and get it cast. If I paint it, only one man will benefit. If I cast it, many more can buy it and benefit that way. Plus I'll be able to paint more than one cast myself.

Jan Kral, a caster at the Czech firm Custom Made Minis, specializes in providing mouldmaking and casting services for small sculptors. I'll work out the details with him in the coming days. I hope to get both the stricken and petrified Dwarf cast, and then sell it here and on Warseer via PM/E-mail correspondence and PayPal. This will be my first venture into any kind of business, so I'll try to be sufficiently prepared before releasing the miniature(s).

The idea behind the miniature is an animated statue of an ancient Dwarf, or a petrified Dwarf wizard woken to life, who rips apart a feeble Goblin. Perhaps a former servant, perhaps a mite who happened to relieve himself on the statue. Or, you can build the stone Dwarf in full sorcerous action, casting a firebull. The statue is cracked and weathered. I can't guarantee every single bit of the kit will fit well since I'm still an amateur, but you'll want to drill into and pin every piece together anyway.

It's a bit on the large side, but will shrink once cast in metal.

Below you can see pictures of the sculpt through development, including a scale picture. When holding the sculpt through hours of working on it, the beard seems to have been smothered out despite having dried and solidified. Might have to repair that.











I hope he is to your liking, for he certainly isn't to the Goblin's!

Special thanks to a Skaven-collecting friend of mine, who drew out the staff top and boots on paper. As for the shoes, they're quite comical. They're supposed to originally have been ornamental steel boots, shaped like stylized bulls or Daemons in a vague resemblance of pointy Crakows. The idea was that lowly slaves and commoners would bow and kowtow before the mighty one and not meet his gaze, yet still have some kind of face to meet them down at ground level. Perhaps they look like it, but they also look like fluffy slippers:



Thank you for watching this space! Takes Hat off


RE: The Red Host of Nir-Kezhar [03-25-2015] - DAGabriel - 03-25-2015 05:02 AM

Nice one, too bad it didn`t made the GH!


RE: The Red Host of Nir-Kezhar [03-25-2015] - Yodrin - 03-25-2015 05:26 AM

Holy sh..t, thats a great piece of art.... fantastic sculpt!!!!!


RE: The Red Host of Nir-Kezhar [03-25-2015] - TheHoodedMan - 03-25-2015 05:51 AM

It`s amazing! A big hat K´daii or some fireborn would be also an option.


RE: The Red Host of Nir-Kezhar [03-25-2015] - Yodrin - 03-25-2015 06:41 AM

Herby Wrote:

Yodrin Wrote:
Holy sh..t, thats a great piece of art.... fantastic sculpt!!!!!


Well spoken Yodrin! And true. If Admiral would make Chaos Dwarfs like his latest sculpt even I Big Hat hater would buy some.


AS would I...Wink


RE: The Red Host of Nir-Kezhar [03-25-2015] - Dînadan - 03-25-2015 07:23 AM

I have to say, amazing work once again Admiral; really hope that some day you can make a living off of this, because you cirtainly deserve to Takes Hat off.  Maybe you should move to the UK and try and get the Perry twins to apprentice you ;p


RE: The Red Host of Nir-Kezhar [03-25-2015] - BABIS - 03-25-2015 08:54 AM

wow it's great as hell!


RE: The Red Host of Nir-Kezhar [03-25-2015] - Fuggit Khan - 03-25-2015 11:43 AM

Admiral Wrote:
We had him searched for knives, and ended up with a 15 kg pile, and we're not sure we've found the last one yet. Tongue

Ha! You only found 15kg? Heh heh, better watch your back Tongue Wink



Admiral Wrote:
The idea behind the miniature is an animated statue of an ancient Dwarf, or a petrified Dwarf wizard woken to life, who rips apart a feeble Goblin. Perhaps a former servant, perhaps a mite who happened to relieve himself on the statue.


As for the shoes, they're quite comical. They're supposed to originally have been ornamental steel boots, shaped like stylized bulls or Daemons in a vague resemblance of pointy Crakows. The idea was that lowly slaves and commoners would bow and kowtow before the mighty one and not meet his gaze, yet still have some kind of face to meet them down at ground level. Perhaps they look like it, but they also look like fluffy slippers:

Perhaps the reason he awoke to rip apart the Goblin was because the Gobbo was the one who slipped on the fuzzy slippers, thinking "He's stone, what could possibly's happen?"

Beautiful sculpting work Admiral, it's a shame you could not enter the GH with this, but as I also won't be entering due to limited time/schedules, I fully understand your choice to bow out due to other circumstances.
But as your busy schedule permits, please keep us posted with some more updates on your progress, it's beautiful and we want more! Cheers!


RE: The Red Host of Nir-Kezhar [03-25-2015] - Zanko - 03-25-2015 01:43 PM

Awesome sculpt dude! Takes Hat off

I'm speechless! Shock

Now I want to see the guy painted! Wink


                     Hashut!


RE: The Red Host of Nir-Kezhar [03-25-2015] - Forgefire - 03-25-2015 03:03 PM

Wow cant belive i have missed your thread Admiral. I will peruse it all later but your sculpts look awesome. Especially that engraved hat is just inspiring!


RE: The Red Host of Nir-Kezhar [03-25-2015] - Doombeard - 03-25-2015 03:49 PM

Keep us updated on his progress making it to the shelves. I'd buy one too. Going to be some interesting paint schemes on this guy, stone or obsidian spring to mind. At the moment my biggest want is an Ass cannon, I'd pay a lot for a good one.


RE: The Red Host of Nir-Kezhar [03-25-2015] - Parish - 03-25-2015 04:24 PM

Awesome face !!! A bit static but really cool miniature


RE: The Red Host of Nir-Kezhar [03-25-2015] - Rozmax - 03-26-2015 05:00 AM

I like both dwarf. But first a lot more. On the second too much texture. If this statue is too much detail , and the goblin falls in texture . Interestingly continued bbw .


RE: The Red Host of Nir-Kezhar [03-25-2015] - Admiral - 03-28-2015 05:45 AM

@Herby: Thank you most kindly! I hope the cast products of my sculpts can live up to the praise. I'd love to have sculpting, fluff writing and general helper with ideas and artwork on some miniature company as a full time job. Happy

@DAGabriel: Thanks! I'd much rather have a sculpt cast and sold, in effect spread to others, than enter it into a contest, so it's a win-win situation.

@Yodrin: Thank you very much! I hope you'll get to buy some not too soon.

@TheHoodedMan: Thanks a lot! That's a grand idea. Cheers!

@Dînadan: Thank you very much! I sure would like to have this for a living, that's the dream. At least some freelancing on the side of a regular job seems realistic. My output would be about four hundred times lower than any of the Perry twins'. Tongue Wink

@BABIS: Thank you!

@Fuggit Khan: Thanks! Haha, I'll put the Hobgoblin under an electromagnet in that case. Nice fuzzy slippers idea, that's certainly one way to interpret it. Big Grin

@Zanko: Thanks a lot! I too want to see him painted, not only by me, but by up to 100 people or more if possible. Wink

@Forgefire: Tackartackar! Look around.

@Doombeard: I'll keep you updated, but it's likely only one or two more notifications to post in the close future before I've got the casts delivered. Yes, painting it in those materials could prove fun, I hope. And such a Daemonic artillery piece is planned (lots of details thought out for it already), it's just a long way off.

@Parish: Thank you! Dwarfs easily get a bit static, and I'm too much of an amateur to get around that issue at the moment.

@Rozmax: Thanks! I might have overloaded the statue's texture in the sculpting, but I hope people will like it in the end.


Animated Dwarf Statue of Ancient Times Notification

Just a quick notice to tell you the sculpt has been shipped already. Jan Kral will get working on the mould and hopefully also casting in May, so we're in for a little wait.

Jan told me the sculpt looks massive, but I don't think it will be worse off after the metal shrinks in the mould than any 30-32mm miniature amongst 28mm models. Size variation is normal in any population. Judge for yourselves in the pictures.

However, since I like Dwarfs robust and round, it means that the statue model will probably weigh up to 3 times as much as your average 28mm metal miniature. Hat and optional hands help contribute to that.

Still, our worse-case calculations show that it's a viable product (especially since it is a multi-part character kit), and I hope to earn back the mouldmaking and casting costs with the first row of 25-30 casts ordered from Custom Made Miniatures. Once this venture has repaid its investment, I'll send down the Stricken Dwarf (which is less massive) and by then maybe also the scribe and slaves (if finished) for mouldmaking and casting.

I'll have to check on postage costs to various countries in various packages carefully once I receive any casts, but me and my brother agree that the end product shouldn't end up costing more than 20€ including postage. We'll see about price later on, but a preliminary guess would be roughly 12€ plus postage, maybe more maybe less.

Have a good day, folks! Takes Hat off


RE: The Red Host of Nir-Kezhar [03-25-2015] - DAGabriel - 03-28-2015 05:48 AM

Will be in for one if you take names from now on.
PM me the exact data at your leisure.


RE: The Red Host of Nir-Kezhar [03-28-2015] - Admiral - 03-28-2015 05:52 AM

Yessir! I'll write a list of those who knows they'll buy one or more already. Here's the sign-up thread! Happy


RE: The Red Host of Nir-Kezhar [03-28-2015] - tjub - 03-29-2015 05:41 AM

Impressive GS work as always Admiral!


RE: The Red Host of Nir-Kezhar [03-28-2015] - Admiral - 04-13-2015 02:13 PM

@tjub: Thank you kindly!

As per Bloodbeard's idea, I've uploaded three little projects to Green Stuff World:

Chaos Dwarf Daemon Cannon, Hanged Goblin and Chaos Dwarf Woman

Will likely upload more later. The procedure is simple. Don't hesitate to upload your special projects there as well.

Next up: MadHatter's K'daai, WIP state (after new 1mm replacement drills have been purchased so that the basic models can be cobbled together).


RE: The Red Host of Nir-Kezhar [04-13-2015] - Bronze Bull - 04-13-2015 11:31 PM

Nice work! I've been working on fluff for a Chaos Dwarf city for my group's DnD game, and I loved your description of a Ziggurat.


RE: The Red Host of Nir-Kezhar [05-01-2015] - Admiral - 05-01-2015 02:23 PM

@Bronze Bull: Thank you very much! You'll find a lot more like it in the CDO background and stories section of the forum, plus the other writings listed here.

Quick update, not a commercial sculpt. Some fire with simple Daemonic faces hidden amongst the flames. The fire rises.

Now what could this be? What will there be atop the fire column?




RE: The Red Host of Nir-Kezhar [05-01-2015] - DAGabriel - 05-01-2015 02:32 PM

One of Kim Jong-un`s rockets?

Looking good.


RE: The Red Host of Nir-Kezhar [05-01-2015] - Dînadan - 05-01-2015 03:01 PM

I have two guesses:

1) it's going to be a K'daai Fireborn

Or

2) you're going to sculpt a lord who's been campaigning in Ind and has sampled a bit too much of the local cuisine Tongue Wink


RE: The Red Host of Nir-Kezhar [05-01-2015] - Admiral - 05-08-2015 03:47 AM

@DAGabriel: Thanks! Haha, that's a great guess. Big Grin

Still, not a launching rocket.

@Dînadan: #1 is correct. It will be a K'daai Fireborn. Three, in fact. Have a slave!

#2 is imaginative though incorrect, for the better! Tongue

Three pillars of fire, three K'daai Fireborn as part of MadHatter's commission.

Still...

What on earth will be atop the flaming columns?




RE: The Red Host of Nir-Kezhar [05-08-2015] - Yodrin - 05-08-2015 04:24 AM

Looks awesome, awesome idè!!!


RE: The Red Host of Nir-Kezhar [05-08-2015] - Fuggit Khan - 05-08-2015 11:40 AM

Chaos Dwarfs with jet-packs?

Dînadan Wrote:
2) you're going to sculpt a lord who's been campaigning in Ind and has sampled a bit too much of the local cuisine Tongue Wink

My friends dog did that one night at the dinner table, the results were not good


RE: The Red Host of Nir-Kezhar [05-08-2015] - Xander - 05-08-2015 11:43 PM

I just had the pleasure of skimming through all the pictures in your blog.

Your work is truly stunning: an inspiration!

Do you have any nice group shots of the completed units? Happy


RE: The Red Host of Nir-Kezhar [05-08-2015] - Timothy Archer - 09-07-2015 08:12 AM

everything is just so brilliant on this army blog . first time i saw those créations , they are incredible !!!
im speechless


RE: The Red Host of Nir-Kezhar [05-08-2015] - Timothy Archer - 09-07-2015 08:16 AM

Timothy Archer Wrote:
everything is just so brilliant on this army blog . first time i saw those créations , they are incredible !!!
im speechless


and i can't believe there is no casting of those
so beautifull and detailled


RE: The Red Host of Nir-Kezhar [05-08-2015] - Axtklinge - 09-08-2015 01:56 PM

Timothy Archer Wrote:

Timothy Archer Wrote:
everything is just so brilliant on this army blog . first time i saw those créations , they are incredible !!!
im speechless


and i can't believe there is no casting of those
so beautifull and detailled


I second that.
They look great!


RE: The Red Host of Nir-Kezhar [05-08-2015] - Admiral - 09-28-2015 03:17 PM

@Yodrin: Thank you very much!

@Fuggit Khan: Correct! 12 slaves to you, send one of them to clean up the dog's mess. Takes Hat off

@Xander: Thank you kindly, Xander! That means a lot to me. Sadly, I don't have any finished units to take group shots of. Tongue Wink

I'm more of a warband painter than an army painter, but having such a small Chaos Dwarf army gives me hope to finish it in a number of activity bursts. One such painting burst might have begun as of now, in fact.

@Timothy Archer: Thank you very much, sir!  I see you regained your speech eventually. Wink

I hope to get the commercial miniatures cast one kit at a time. The statue is at caster's as of now. I'll notify you all right away when they're up for sale.

@Axtklinge: Why, thank you! Cheers!



Back from busy summer absence. Some of it was spent on constructing a fully protective post-apocalyptic armour plus various gear. With any luck, WIP sculpts will be finished, emissaries and jetpackers will be completed, and models will get painted. The painting bug bit me recently, for the first time in over 2 years. So expect both green stuff and paint ahead.


Animated Dwarf Statue of Ancient Times

At caster's. Mould cooling last I heard anything. Awaiting reply, and am hoping to get casts to sell soon.


MadHatter's Special Project

Queued until I receive word from him, or until I get too eager. As soon as he gives the word, I'll finish one of the miniatures (jetpack infantry, indeed!) at a time. But before that, I'd like to participate in contests and finish one or more emissaries if possible.


Flayman Tutorial

Updated with Abecedar's Golden Hat XXIII entry. Check it out!


Golden Hat XXIII entry: Battle Standard Bearer

Below you'll find a battle standard bearer, or at least the model that will fill that slot until I eventually make a more grandiose miniature for that purpose (then this one will be demoted to Headtaker standard bearer). It is a Titan Wargames miniature given the usual random detail treatment every Headtaker receives, including severed heads (Chaos Dwarf and Daemonette in this case), loincloth, chains and runes. Note the forehead blade for headbutting opponents. Or, given the Chaos Dwarf's height, that headbutt might actually hit a gut or something even more precious.

Also, this was the first time I attempted some off-source lighting aside from glowing eyes and runes. You'll find it on the metal around the burning brazier.



Won bronze, amid tough competition. The other entries were fantastic in quality and creativity. A memorable round of Golden Hat for sure. Thanks to Bloodbeard for organizing it all and handling the prizes!

Next up: Emissary to be sent to Fuggit Khan.


RE: The Red Host of Nir-Kezhar [28-09-2015] - Dînadan - 09-28-2015 03:25 PM

Nice work on the BSB, guessed it was yours from the severed head Wink


RE: The Red Host of Nir-Kezhar [28-09-2015] - Fuggit Khan - 09-28-2015 03:46 PM

A splendid entry Admiral...but somehow I never noticed the severed head on his back. Wish I had seen that little detail before (and still puzzled how I failed to see it).
What really grabbed my attention was the flawless paint job with the 'glowing' effects...very well done and quite convincing.
Great stuff from you as always Takes Hat off


RE: The Red Host of Nir-Kezhar [28-09-2015] - tjub - 09-29-2015 12:09 AM

Looks great, thought it was Grims at first though... Happy


RE: The Red Host of Nir-Kezhar [28-09-2015] - Axtklinge - 09-29-2015 06:24 AM

Hey, congrats on the bronze!
Big Grin

Your convertions/additions add a lot to it (heads, chains and all), as do your paint job!
(I didn't knew the mini so took a peek at the link you posted for the Titan minis, and love your model and paint job a lot more. Just saying.)
Wink

Cheers,
A.


RE: The Red Host of Nir-Kezhar [28-09-2015] - Abecedar - 09-29-2015 10:34 PM

I liked your entry a lot, beautiful work.  
I spent some time comparing it the stock Royal guard Standard to see what you had added.
I missed to headbutt spike though.  Now I'll definitely have to add that to the list of really good ideas for future use


RE: The Red Host of Nir-Kezhar [28-09-2015] - TheHoodedMan - 09-30-2015 01:42 AM

Congratulations on that one and it got my vote despite I missed the head on the back, too! Very good job.


RE: The Red Host of Nir-Kezhar [28-09-2015] - Admiral - 01-16-2016 10:10 AM

@Dînadan: Thanks. It was that obvious, was it? Tongue Wink

@Fuggit Khan: Thank you very much! It's most kind. Cheers!

@tjub: Tackar! And in my first competition you thought my entry was Xander's. Happy

@Axklinge: Haha, thank you! It's easy to improve on an already good base model.

@Abecedar: Thanks! Nice of you to notice. And that headbutt spike would threaten adult humans' vulnerable regions.

@TheHoodedMan: Thanks! Very kind of you. So a decapitated head doesn't draw the eye? Wink


Animated Dwarf Statue of Ancient Times

Out now! Delayed at caster's, but finally here:



Cast by Custom Made Minis. Here's a fluff piece to go with it:




Up in the rocky hills, a tiny creature climbed a steep cliff with his bare hands and feet, and nothing else to aid him. Whirling dust and the heat of the sun dried out Grozlob's throat and pinched his sore eyeballs, yet still the Goblin pressed on.

"Scumlock!" he swore as his feet dislodged yet another crumbling sun-dried brick and sent it tumbling down the precipice with resounding thwacks. He kicked out with his feet and somehow found a foothold in the cliff face. If he hadn't, that falling brick could as well have been him.

Bricks! Why were there bricks in the cliff face? The whole hill looked like it was made up of packed dirt and layers upon layers of bricks, as though they had amassed on top of one another throughout many centuries. Was the whole hill a ruin? Or had the bricks been piled high in the wilderness by demons stealing away building materials from the mortal folk when they didn't set their charms correctly? Grozlob had been but a lowly slave all his life, knowing neither father nor mother nor tribe. He wasn't blessed with a surname, and he sure as hell wasn't blessed with cleverness. Grozlob didn't care.

"Gotcha," he panted as he clambered over the top of the cliff face, rolling onto the flat top of the hill to gather his breath while he stared into the sky. Up there, gods dwelt. The Goblin slave couldn't tell one omen from another, yet he decided that the cloudless sky was a favourable portent.

Grozlob got on his feet and started searching amid scattered bones and the brick piles of toppled walls, searching for that thing his master had told him to fetch. Damn it. Where was it...? There!

"Hi, buddy!" he cheered at the statue which still stood up amid the rubble. The stone Dwarf didn't answer. It was cracked and weather-beaten. It looked like a priest, with a high hat and curly beard. And with a stone staff in one hand, the staff which Grozlob's master Urzhalik, son of Harrnippur, wanted for himself. It looked expensive.

"Care to lend me a hand?" Grozlob said to the statue, and drew his rusty tools. He then started to saw and hammer off the thick hand holding the staff, whistling as he went. It was tough work, but still the Goblin enjoyed it. When else would he have a chance to cut off the hand of a Dwarf master? A hand which had beaten slaves like him countless times. A hand which had held whips and blades. Time for some payback.

Grozlob attacked the granite hand with renewed vigour. He hadn't done more than chip it in all this time, but it was fine. He could stand out here all day, away from his cruel owner. He had even found a rat to eat. Life couldn't be much better.

The Goblin lifted his tunic and relieved himself on the Dwarf after a couple of hours' labour.  He grinned and aimed for the beard. Served 'em right, the fat swines! At least here was a blockbeard who couldn't defend himself...

The statue creaked as a thick stone hand gripped Grozlob by his right arm and ripped it from his feeble body in one brutal motion. What the hell! Pain flared up in the Goblin's head. Blood gushed from the severed limb. He screamed and fell to the ground.

The stone dwarf proceeded to bow down and break the slave's left foot with a crunching sound. The pain! The unbearable pain! Grozlob howled, and could do nothing when the statue twisted his foot and tore it from the leg with unbelievable strength.

"Aaah! Nyeeh... Gods!" screamed the Goblin. His mind was on feverish fire and throbbed all over with acute pain. He was bleeding dry fast. He could feel his lifeblood flowing away into the sand. No...

The stone fist seized Grozlob by his scrawny throat and lifted him up into the air. The slave's remaining foot pumped without finding ground. He beat the thick stone arm weakly with his only hand. It didn't help at all. It was like punching granite.

"I will break your bones and curse your soul," said a gravelly voice. The statue's voice, Grozlob realized through the agony. He stared into the glowing eyes of a stone demon. "I will throttle you dead and bar the gate into the afterlife. I will tear your corpse asunder and cast the pieces into the river, and even vultures will spurn you."

There was no mercy in those eyes. The fist of stone squeezed harder, and Grozlob shook. The Goblin slave tried to protest, tried to writhe out of the stranglehold, tried to scream. To no avail. He couldn't breathe... He couldn't breathe! He couldn't brea-

Darkness seized him.

And the statue fulfilled its promise.



RE: The Red Host of Nir-Kezhar [16-01-2016] - Admiral - 01-31-2016 10:58 AM

Dwarf Priestess and Temple Harlot of Ancient Times

The next sculpting venture will be a female evil Dwarf, two in fact. The Stricken Dwarf will likely be thrown into the mould as well to finish off the kit, acting as bodyguard. Later on, there's bound to be a crone with cauldron, a mother with babe, a maiden and a concubine of some sort, though not necessarily to be sculpted any time soon.

The focus of this little project will be the Priestess with sacrificial knife, based on Jackswift's beautiful sketch:



Now, the Temple Harlot sculpt wasn't originally part of the plan. Yet when Jan Kral, the owner of the casting company Custom Made Miniatures recently told me that voluptuous and scantily clad female miniatures sold about seven times more than the average niche character figure, I decided to put this to the test. If succesful, it seems likely that most future sculpting kits will include one alluring girl, whether a human female slave, evil dwarf woman or even an elf. If harem and adventuress models are that popular, one might as well use them as bait to sell the real deal in a small bundle. Tongue

The ladies' dresses will be fringed, in appropriate fashion, and there will be jewelry about their persons. The Temple Harlot will be drinking alcoholic beverage from a small pot, probably through a straw. It is clear that love and booze were intimately connected in the Mesopotamian mind, judging by ancient depictions, so that imagery will be used in this fantasy model:



Note that commercial though this is, the main purpose isn't to make money, that's for later on. There's not bound to be any net profit to speak of, for that kind of thing you have to make more popular minis. This is merely an amateur sculpting things he'd like to see and having them cast so that others can partake of it. Not much fun sculpting only for yourself and your hobbyist friends, eh?


RE: The Red Host of Nir-Kezhar [31-01-2016] - Fuggit Khan - 02-01-2016 02:36 PM

Admiral Wrote:

Those are some hips Tongue Wink
You always make such an interesting variety of sculpts, and I love how you always add historical influences to the details. Excellent work as always Admiral Takes Hat off


RE: The Red Host of Nir-Kezhar [31-01-2016] - Abecedar - 02-01-2016 07:46 PM

I wondered where my wife was the other day.   She didn't tell me she was posing as a model for someone.


RE: The Red Host of Nir-Kezhar [31-01-2016] - tjub - 02-02-2016 01:13 AM

Looks super!


RE: The Red Host of Nir-Kezhar [31-01-2016] - Bloodbeard - 02-02-2016 02:43 AM

The woman on the left looks like Pyramd Head! Scary!


RE: The Red Host of Nir-Kezhar [31-01-2016] - Admiral - 02-02-2016 08:13 PM

@Fuggit Khan: Haha, thank you very much. Takes Hat off

@Abecedar: She's a Dwarf?

@tjub: Thanks!

@Bloodbeard: Miss Plastic Sprue Head.

Lower third of the Priestess is mostly done. There's to be a sheath and potion on her backside. The pose, cloth folds and scalemail do not do Jackswift's excellent sketch justice, yet I hope you'll like it well enough. The plan at the moment is to chuck in the Stricken Dwarf in the mould, making a trio kit. Resumed sculpting on the scribe and Goblin slaves, too.




RE: The Red Host of Nir-Kezhar [3-02-2016] - gIL^ - 02-02-2016 11:15 PM

Look great, although as a Chaos Dwarf player i want my girl dwarfs well dressed and spikey Big Grin


RE: The Red Host of Nir-Kezhar [3-02-2016] - Roark - 02-03-2016 03:38 AM

Priestess is looking awesome!


RE: The Red Host of Nir-Kezhar [3-02-2016] - Admiral - 02-08-2016 08:54 AM

@gIL^: Thanks! We could perhaps have one of those later on, too. There'll also be some mask sculpt or another down the line, as well as a big hat grenadier character and crone.

@Roark: Thanks a lot!

Progress in all departments. Flowing hair and ringlet hair sculpted on harlot and captive as practice toward the more demanding priestess.




RE: The Red Host of Nir-Kezhar [8-02-2016] - tjub - 02-08-2016 11:29 AM

Grymma sculpts!


RE: The Red Host of Nir-Kezhar [8-02-2016] - Forgefire - 02-08-2016 01:11 PM

Looking good so far! Happy


RE: The Red Host of Nir-Kezhar [8-02-2016] - Fuggit Khan - 02-08-2016 02:54 PM

Wonderful sculpts Cheers!
I like the ringlet hair on the harlot (and she looks like she could beat up the warrior on the far left) Takes Hat off


RE: The Red Host of Nir-Kezhar [8-02-2016] - Admiral - 02-12-2016 01:45 AM

@tjub: Tackar!

@Forgefire: Thanks, fingers crossed it will look good all the way through.

@Fuggit Khan: Thank you! Oh, she probably has beaten him up. Wink

War Booty of Ancient Times

The finished 2014 advent calendar sculpts, ready for caster's. From left to right: Goblin porter slave with amphora, Goblin porter slave with sack, female Dwarf captive, Dwarf scribe. Sack and basket with lumps included, to be glued onto porters' heads if one wants to turn them into pack mules.




RE: The Red Host of Nir-Kezhar [12-02-2016] - Bloodbeard - 02-12-2016 09:47 AM

Absolutely lovely stuff as always! The scribe has such a lovely big hat! And the goblins are awesome. The could be used for a lot of great unitfillers.

A CD inspired warband for Frostgrave would be pretty cool.


RE: The Red Host of Nir-Kezhar [12-02-2016] - Malorndk - 02-12-2016 02:24 PM

I'm a little late to the party, but Holy Hashut I adore your BSB from Golden Hat. Really cool!!!


RE: The Red Host of Nir-Kezhar [12-02-2016] - Admiral - 02-14-2016 09:10 PM

@Bloodbeard: Thank you! Unit fillers and adventurers seem to be the way forward at the moment. I might attempt to sculpt smaller Hobgoblin heads for metal casting this spring, though.

@Malorndk: Thank you very much, you jolly Dane!

Progress. Temple harlot is finished. Vase and basket to be included in kit Priestess has received hair and a hat basis. Is the hat too big? My brother aired that fear, so I want big hat fanatics' input on this momentuous question. Wink




RE: The Red Host of Nir-Kezhar [15-02-2016] - Abecedar - 02-15-2016 03:37 AM

Hat is too big. that was my very first thought


RE: The Red Host of Nir-Kezhar [15-02-2016] - Admiral - 02-15-2016 04:03 AM

Thanks for input. I'm inclined to agree even though my eye-measurement is faulty to boot. Will restart hat base. The big one can easily be reused for a male character later on.


RE: The Red Host of Nir-Kezhar [15-02-2016] - JMR - 02-15-2016 08:05 AM

Yeah, it's too big.

Have you considered a different shape of hat? Maybe a round-shaped hat would suit her more? Like the old Bull Centaur Standard Bearer



Or perhaps actually a shorter, wider hat, with ornaments on. Like some of the Forge World characters have. Would give a more "refined", "elegant" look.



Just some food for thought Happy


RE: The Red Host of Nir-Kezhar [15-02-2016] - Jackswift - 02-16-2016 01:19 PM

Have to say, these are looking amazing!  I am definitely in for a set of all of these once they are cast.  A great job on the priestess too!  It follows the sketch very well.  Looks like I need to get some more sketches done.  Been away from the hobby for the most part for a few months now, but hope to turn my attention back to in in a week or so.


RE: The Red Host of Nir-Kezhar [15-02-2016] - Fuggit Khan - 02-16-2016 04:33 PM

Admiral Wrote:
Is the hat too big?

Well, I never thought in a million years that I would say this, but yes, the Hat is too Big Tongue Wink
Other than that, these sculpts are marvelous Cheers!


RE: The Red Host of Nir-Kezhar [15-02-2016] - BABIS - 02-16-2016 05:27 PM

Fuggit Khan Wrote:

Admiral Wrote:
Is the hat too big?

...but yes, the Hat is too Big Tongue Wink


oh my god! Fuggit's account has been hacked for sure! probably by some AOS punk who doesn't recognize the magnificence of vintage models!! Big Grin Big Grin Big Grin Big Grin


RE: The Red Host of Nir-Kezhar [15-02-2016] - Fuggit Khan - 02-17-2016 12:31 PM

BABIS Wrote:
oh my god! Fuggit's account has been hacked for sure!

Curse those Sneaky Gits Hobgoblin


RE: The Red Host of Nir-Kezhar [15-02-2016] - Scar - 02-17-2016 12:45 PM

Amazing sculpting as always Admiral! Big Grin

(think i had a small brainfart)


RE: The Red Host of Nir-Kezhar [15-02-2016] - Admiral - 02-23-2016 07:02 AM

@JMR: Excellent proposals. Acting upon 'em. Kit will include at least two variant hat parts, though a tall cylinder like in Jackswift's sketch will still feature.

@Jackswift: Thanks a lot! Looking forward to future sketches!

@Fuggit Khan: Thanks! Check if you've got fever or some other illness. Surely a hat cannot be too big to the Khan of Khans?

@BABIS: Hacked for sure, though of what little I've seen, many AoS players are veterans, not rarely with old minis on round bases.

@Scar: Thanks, and I'll lend that glory to Bloodbeard!


Temple Harlot and Wildman

The priestess and her hats remain to be finished, the other three miniatures in the kit are completed. The aim is to include at least one civilian/slave miniature in each and every future 28mm release. For this kit, a sacred prostitute and a shackled Satyr fills the bill, making it a scene of ultimate sacrifice at the hands of the priestess' blade.

At first, I had some loose plans to include some Human or Elven slave in rags since Goblins feature in the first kit, but then it struck: This would be an evil Dwarf diorama based on Shamhat and Enkidu from the Epic of Gilgamesh, since we already have a Temple Harlot. With a dark twist, this is the taming of the Wildman, subdued by the Stricken Dwarf. Enkidu didn't have horns in the ancient Mesopotamian myth, yet he is often depicted with horns in modern images, like in this one by artist Neil Dalrymple. As such, it made some sense to base him on ancient depictions of Pan and satyrs.

If you know what Shamhat and Enkidu were doing before getting to Uruk, you understand why the Temple Harlot would be thirsty for drink...

The Satyr's hair is based on the Dying Gaul's, to get that wild look.




RE: The Red Host of Nir-Kezhar [23-02-2016] - Fuggit Khan - 02-23-2016 01:04 PM

You are indeed quite the Master Sculptor Cheers!
I love that your blog and sculpts have so much influence from history and mythology. Mixing gaming and history is wonderful (they are my two hobby passions).
Although I must admit I would prefer to see less anatomy and more castration on the Satyr sculpt (I recall reading somewhere that the Assyrians castrated all male slaves) Sick


RE: The Red Host of Nir-Kezhar [23-02-2016] - Commander Panda - 02-23-2016 07:10 PM

The priestess is giving me a vibe that she commands the obedience of other Dwarves. Awesome job.


RE: The Red Host of Nir-Kezhar [23-02-2016] - Admiral - 03-19-2016 09:06 AM

@Fuggit Khan: Thank you kindly! Mixing fantasy, mythology and history is irresistible, just too good to pass up. After all, in fantasy all those dorky monsters and trolls and dwarfs are supposed to be real. Oh, and you've got a pair of clippers for the satyr, haven't you?

@Commander Panda: Thanks a lot! Then that impression has been achieved. Cheers!

As per JMR's proposal, I'm making two different hats for the priestess. As you can see below, one of the options is based on Jackswift's great drawing. I couldn't manage the fine spikes on the crown and had to settle down for blunter dags, but hopefully the impression isn't ruined. Also, the rib lines on the hat mutated into lightning bolts.




RE: The Red Host of Nir-Kezhar [19-03-2016] - Grimbold Blackhammer - 03-19-2016 12:10 PM

Wow.  Admiral, those are just awesome!  I'm...just wow.


RE: The Red Host of Nir-Kezhar [19-03-2016] - Skink - 03-19-2016 01:27 PM

Those would be perfect for decorations on the sides of a Great Taurus/Lammasu/Iron Daemon as well, or for making buildings, braziers, et cetera... Just awesome!


RE: The Red Host of Nir-Kezhar [19-03-2016] - Bloodbeard - 03-19-2016 01:53 PM

Your hats are such marvelous pieces! Wow!


RE: The Red Host of Nir-Kezhar [19-03-2016] - Forgefire - 03-19-2016 02:16 PM

Damn, looking great man! Awesome hats!


RE: The Red Host of Nir-Kezhar [19-03-2016] - Admiral - 03-20-2016 12:27 PM

Thanks a lot, everyone! Takes Hat off

@Skink: Good point! Mayhap a terrain/diorama decoration kit would be something on the to-do list for the future? Not that soon, though.

Next hat finished. Horned onion, top part decorations based on ancient Assyrian crowns:




RE: The Red Host of Nir-Kezhar [20-03-2016] - Dînadan - 03-20-2016 01:57 PM

Nice work on the hats.  Have you considered doing a set of hats that you could cast up to sell for people wanting to convert vanilla dwarfs into CDs?


RE: The Red Host of Nir-Kezhar [20-03-2016] - Darkmeer - 03-20-2016 02:55 PM

Dînadan Wrote:
Nice work on the hats.  Have you considered doing a set of hats that you could cast up to sell for people wanting to convert vanilla dwarfs into CDs?


I think that it would be worth doing, as I would LOVE more hat options for my chaos dwarves.  I hope that the answer is a yes Happy


RE: The Red Host of Nir-Kezhar [20-03-2016] - Admiral - 03-21-2016 09:01 AM

Thanks! I've considered it, and it's certainly on the to-do-list. The trick question is, hats only or hats+bearded faces? Your input wanted, folks. Happy


Taming of the Wildman of Ancient Times

Finished for casting. Couldn't manage a sleek blade, regrettably, and had to compensate with carved runes. The right arm of the Priestess looks long like a monkey limb, but is in actual fact the correct length for most fantasy dwarf miniatures' anatomy. When Dwarfs keep their arms bent or waving about, you rarely notice that they can almost touch their own toes while standing upright:





Next up, two non-evil dwarf projects: A dungeon detail kit for Zealot Miniatures, and then an elven blademaster.


RE: The Red Host of Nir-Kezhar [21-03-2016] - Dînadan - 03-21-2016 09:44 AM

I say either hats only or a mix as hats only can be added easily to vanilla dwarf heads and can be used for things like base decorations, unit filler decorations, in dioramas, as details/scatter for terrain, etc


RE: The Red Host of Nir-Kezhar [21-03-2016] - Bloodbeard - 03-21-2016 09:48 AM

Amazing as always. So glad yoru sculpts are getting cast now Admiral, they all deserve that.


RE: The Red Host of Nir-Kezhar [21-03-2016] - Jackswift - 03-21-2016 11:15 AM

Very nicely done on the entire lot, and very nice sculpting and detail work on the Priestess.  She came out beautifully and the little details add quite a bit to the final sculpt.  Very true to the sketch as well.  Looking forward to picking up a set of these, and getting a cast in hand!  

Both hats look great, and again the detail you added to both is very, very well done.  One thought re the hat version from the sketch.  You might try making the nose on the relief sculpt chaos dwarf face stick out just a little bit more than the rest of the hat detail (if that will cast).  Great as is however, if you are counting it done!  

Cheers, JR


RE: The Red Host of Nir-Kezhar [21-03-2016] - Darkmeer - 03-22-2016 08:51 AM

Good to see them getting cast up.  Definitely watching for these Happy

As to the hats:
Honestly, given that some will just shave off a traditional/mantic dwarf head, I think just the hats would be a good idea.  In the same breath, I wouldn't argue with more chaos Dwarf heads to play with, so my question is "Why not both?"


RE: The Red Host of Nir-Kezhar [21-03-2016] - Firehammer - 04-27-2016 12:00 PM

Looking forward to the scribe and the dressed females showing up on the Market Place. The others are a bit too kinky for me.


RE: The Red Host of Nir-Kezhar [27-05-2016] - Admiral - 05-26-2016 07:59 PM

@Dînadan: True.

@Bloodbeard: Thanks a lot, you jolly Dane! Cheers!

@Jackswift: Thank you kindly! You'll get a freebie of the Taming of the Wildman kit for your sketch. Also, I added a nose to the hat to break up the flat surface.

@Darkmeer: Good idea, though one idea will have priority over the other in the sculpting line.

@Firehammer: And out now. The nudity was a response on a Czech caster's friendly mocking about nubile ladies having real sales volume, everything else was being a poet. So time to test the truth of that statement. Tongue


War Booty of Ancient Times and Taming of the Wildman are out now! Get them here. Although sadly, the Yodrin snot didn't stand the mouldmaking.


War Booty of Ancient Times



Tog the thrall heaved, strained and stumbled under the burdens laid upon his scarred frame. A basket of root lumps balanced precariously upon his bald, green head, weighing it down and aching his neck. He could not steady the basket, for his hands were both occupied with carrying a heavy amphora under which his back buckled. So heavy! Tog did not know what the big pot contained, except for a liquid of some sort. It sloshed inside the ceramic. Was it wine? Mayhaps olive oil? Or congealing blood? It might as well be swine piss for all he knew.

Tog the thrall, too lowly to even know the nature of his burdens. Once he had been Tog the Raker, a fierce spearman and raider who liked to think of himself as feared by other Goblins and weird folks alike. That was before one tribe of weird folk had trapped his warband, slain his chieftain and broken his will by whip and claw and blade and tusk, and had visited upon him never-ending hardship and thirst and hunger under a scorching sun, on a death march along with thousands upon thousands of other captives.

This weird folk was not the pointy-eared variety with their biting bows and evil horses, nor was it the manling kin either, with their seething multitudes and sheep flocks. No, this weird folk was the short but strong kind, the tough and hard-bitten, with big, blocky beards for armour and metal scales for even more protection under that. Conical helmets they wore, or towering hats, with spikes and horns and brutal images festooned about their wargear. At first, a know-nothing gruntling might think them funny, with their hats making the most silly of silhouettes in the sunlight, yet soon mirth turned to ashes on their tongues, and even the most hardened and grizzled of backstabbers and childslayers feared the blockbeards to the marrow of their bones. All Goblins knew that to be captured by those Dwarfs meant pain, toil and death.

Oh, how that fear was well-founded! Tog the thrall would have wished it otherwise, but no seven wishes would ever relieve him of the blockbeards' devil glare, nor would it save him from their capricious cruelties and punishments. Maimings, flayings, quarterings, impalings... He thought he had seen it all in the serive of chief Krakk Vileclaw, yet he had seen nothing before the yoke of the blockbeards was loaded onto his shoulders. He, and thousands more, had gnawed upon the famished remains of the Dwarfs' victims, though never the sacrificial ones. Those committed to the gods above and below would never see their flesh swallowed down slave throats. Any thrall desperate enough to steal offerings from the burning altars would find himself broken, flayed and compressed into a miniscule bronze cage, bent impossibly back up on himself in a solid package while awaiting the most forbidden of rites practised by the blockbeard priests.

And there was no escape from the misery! Foul outriders, green lackeys and spiteful to their dark hearts, ranged about the snaking column of slaves, pack animals and blockbeard slavers. Anyone they caught disappeared, likely eaten by the outriders themselves. Those who did manage to escape wouldn't last long in the wasteland heat anyway, as evident in the old, desiccated bones strewn about their blistered feet...

Tog the thrall glanced up, hoping against hope for an abysmal monster to emerge and gobble down his tormentors. Instead, he did see a monster and a tormentor, yet they were one and the same. Some captives ahead of him, a stolid blockbeard scribe stood by the stinking slave parade and scribbled on a tablet of wet clay, impressing mystical signs for the memory of eternities to follow. Writing, it was called, a dark and dangerous art. A mystery, for sure. But Tog knew all about writing. Sometimes, a blockbeard scribe would accompany a bunch of warriors in camp, taking the lead as he looked the slaves and pack animals up and down and in and out, inspecting their teeth, eyes and hands, pinching hard on their arms and legs and staring at thralls with eyes not caring one iota for their fates. The scribes would say a few words sometimes, in that harsh tongue of theirs, and the fate of slaves and beasts of burden alike would be decided with a quick doodle in clay.

Were they counting their war booty? Maybe deciding what the slaves and animals were good for? Or discarding the useless ones? Perhaps all at once, judging by the results. Some slaves would just be marked down, and nothing more would come of it. Others would switch places in the column, find themselves loaded with heavier burdens or pulling asses, camels, oxen and pack horses along. Some slaves would be cut down were they stood by the warriors, while the scribe wrote them off for good in his clay. Others would be dragged away to the cookpots or altars. Whatever they wrote, the scribes held powers of life and death over slaves. They could kill by marking their clay. One mark, and your life ended. The magic of it all made Tog's skin crawl at the back of his neck.

He had once been a plundering warrior. Now he was a piece of plunder, walking loot and nothing more. Tog the thrall looked again on the scribe. Didn't he know that smug face? Let's see... Yes. It was the bastard who had killed his chieftain Krakk with a single mark in clay. That kill had belonged to Tog for years! He had dreamt of doing his boss in, sneaking up in the dark of night or thrusting his spear out in the chaos of fighting, yet that dream had been robbed from him. Instead, Krakk had died like a dog at the hands of a scribbling blockbeard. Tog could still remember the awkward name of that scribe. Adad-Nirkartunabamer. That's it! That name had etched itself into his mind, and remained there a stark fire while every other part of him, his memories and his will wasted away in apathy, hardship and oppression.

He was nearing Adad-Nirkartunabamer now. The blockeard ticked off some foreign Dwarf wench, all bare and scarred and unflowered before the death march had even begun. She didn't have to carry anything but her shame and pain, with eyes downcast and voice silent as she stumbled on during day for yet another night of shrieks and violation at the hands of the victors. Then, the accursed scribe made another mark as a humpbacked pegleg of a Goblin struggled with a heavy sack in his arms, while an even heavier burlap bag crushed down on his skull. Finally, Tog the thrall passed by Adad-Nirkartunabamer, who marked him off just like that. This time, the writing didn't kill. Yet next time, the spell might work...

Tog the thrall brooded on his petty plan of hopeless revenge for long hours after he had left the blockbeard behind. He had become a beast of burden among others, and nothing more. And for long hours afterwards, downtrodden slaves and pack animals defiled past the scribe, each one a little wedge impression on a clay tablet, and nothing more. The writing would remain forgotten in an archive vault for long ages to come, witnessing dust and darkness and nothing more. Such was the legacy of the war booty of ancient times.







Taming of the Wildman of Ancient Times



Among the tribal Dwarfs, black of heart, was told in ancient times the myth of the taming of the Wildman. It is a tale without heroes, and a saga bereft of soothing power, for it is a story of fell deeds and dark fate, a legend all too familiar from real life experience for the numberless hordes of slaves toiling beneath the whips of these malignant Dwarfs.

Once upon a time, the city of Zhurninnuk prospered and grew, and its wealth was increased every year by its artisans and traders, and the offerings of its priests grew ever more rich. Its scribes were many, its slaves legions, its farmers and herdsmen almost beyond counting. It was a mighty city, a place of power, where high lorded it over low, and order lorded it over chaos. And thus it was that Zhurninnuk ever grasped for more and more land, more and more water, of everything more and more. Its woodsmen hewed down strong oaks and cedars with axes of bronze. Its peasants dredged marches, built thick banks around the river Harrnuk and tamed the floods for their fields in their irrigation canals. Its hunters felled lion, gazelle and ibis alike, its gatherers plundered the nests of birds, and its fishers caught the life of the waters.

Long and strong was the reach of great Zhurninnuk of the three walls and twelve ziggurats, and in strength the city-state conquered the wild and sought to extinguish its flame, just as it waged war against enemy cities and tribes. Yet the wild responded in violence, and caused the mighty Wildman to come forth, and forth he came, naked and horned, strong of limb and covered in fur, walking on two cloven hooves yet possessing hands with which to strangle, tear and destroy. And destroy he did. The Wildman ravaged the livestock and bred bastard races of Satyrs and Minotaurs upon the flocks of the cowherds and goatherds. Soon his offspring roamed the wilds, and they laid waste to many a village, yet none of his children surpassed their raw father in might and deeds.

The harrowed shepherds brought complaints to the city of Zhurninnuk, bringing word of a Wildman who deprived them food and slept under the sky, knowing neither father nor gods and breeding in full sight of sun and stars like a lowly beast. In response, the city elders drew from their wisdom a cunning plan, and sent out the Temple Harlot Zhamshet to lure the Wildman into the tamed lands. Lust overtook the rage in the heart of the Wildman upon sighting Zhamshet, for she seduced him and was mounted by him for twelve days and twelve nights, thereby teaching him the ways of men and women. After this, Zhamshet weakened the Wildman with food and drink, and taught him to eat bread and drink beer in the manner of men and women. Exhausted after all his labours, Zhamshet then taught the Wildman to sleep under covered roof and blanket in the manner of men and women.

Thus drained of primal strength, the once-ferocious Wildman was taken to the city, where the Temple Harlot promised to marry him in sight of the divine idols, yet the Wildman was met by blades not incense at the temple, his trust in her promises repaid by treachery not truth, by lies not love. At the foot of the ziggurat stairs, the High Priestess and the Stricken Dwarf stood awaiting, the latter struck by the lightning and thunder of the gods for his sins, now serving the temple alone and heeding no other mistress. The High Priestess uttered but one command, and the strong warrior fell upon the Wildman in full armour. Long did they battle, yet in the end hoof and fist and fang and horn proved no match for axe and shield and ironshod boot, and the Wildman was kicked to the ground, bearing scars from his combat. On his knees, the ferocious half-beast was subdued by the Stricken Dwarf, who shackled him and left the Wildman kneeling before the altar, exposed and helpless, with neither friends nor kin to save him.

At the sight of her lover's defeat, the Temple Harlot sipped beer through a straw after her exhaustive work, while the Stricken Dwarf taunted the Wildman. Then, the High Priestess drew her sharp knife, numbering the various offenses of the Wildman and recalling his forbidden breeding with the livestock of men and women, and she raised the blade high, about to sacrifice the offending member of the Wildman to the gods...



RE: The Red Host of Nir-Kezhar [27-05-2016] - Jackswift - 05-27-2016 10:53 AM

These all look amazing Admiral.  Your sculpting detail gets better and better with each iteration.  I'll be picking up all of these.

Thank you for the Wildman kit!.  It will be on my short list for models to be painted soonest.  It is extremely cool to see a sketch transformed into a 28mm figure, and I am very excited to receive it and lay some paint on these models!

I owe you a crone sketch as well and I will get that done and off to you within the next week or two.  Cheers!


RE: The Red Host of Nir-Kezhar [27-05-2016] - Admiral - 06-24-2016 03:24 AM

@Jackswift: Thank you kindly! And thanks for providing such a good sketch to work from. Looking forward to the crone sketch, but no stress. Cheers!


Artisan's Contest XIX is over and here's my quick-sculpted entry:


A smelly and primitive pack animal, as well as an omnivore to survive in the bleak Dark Lands, the tuskbeak is suited to the harsh environment in which it lives, being tough and sporting both beak and tusks to dig up roots and crack through bark as well as the scaly hides of monster carcasses and thick monster egg shells in abandoned nests. The facial equipment is also its main defensive weapon in this hostile landscape. Roaming the ashen Dark Lands among the lethal mammals and stranger creatures still, the tuskbeak packs make favoured prey for giant wolves and Greenskins alike, and have remained a staple part of their diet for thousands upon thousands of years, along with aurochs, goats and other Greenskins.




Possibly called tuskbeak, rocklizard, tusker, boarlizard, wrinklebeast or ashpig, it is simply a Placerias, a common herbivore during the late Triassic age. It's a mammal-like reptile, a Therapsid whose kin dominated the Earth during the Permian but didn't make it into the Jurassic, when the Dinosaurs had taken over solidly. The one exception is the distinctly evolved mammalian ancestors of the Triassic, who went on to become us after the fall of the Dinosaurs.

It would have been possible to instead make a wolf, a jackal, an ash condor, some ferocious ram, spider, aurochs or similar creature for the flora & fauna in the Dark Lands contest, but there is a special reason why I struck out for something out of the ordinary here. The Old Ones and their Lizardmen and hosts of reptiles are all familiar, yet they often seem confined to Lustria and in a lesser degree the Southlands, with only turtles, crocodiles, dragons, hydras, merwyrms and the like to show for reptilian creatures elsewhere. The ancient reptiles shine with their absence outside of the southern jungles, and that won't do. I considered adding some scales and spines akin to GW's lizardmen, but I like the sleek natural look better as a life-long Jurassic Park fan.

The thinking here is that the tuskbeak was one of many prototype reptilian experiments by the Old Ones spread across the world, and using a Placerias seemed obvious given its fame from Walking with Dinosaurs on the one hand, and its clumsy primitive nature on the other. The Dark Lands are primeval, and you don't often associate its creatures with agility and refinement. After all, Orcs and boars live there!


RE: The Red Host of Nir-Kezhar [24-06-2016] - Abecedar - 06-24-2016 03:57 AM

Ah Ha.  I more than likely saw that "Walking with Dinosaurs" episode.
Great idea and great sculpting.
Is it going to be one of the sculps for sale?


RE: The Red Host of Nir-Kezhar [24-06-2016] - Admiral - 06-24-2016 04:10 AM

Thanks!

Abecedar Wrote:
Is it going to be one of the sculps for sale?


No, though I did contemplate it. In the end I settled for a quick and dirty sculpt just to enter the contest. A sculpt suitable for casting and selling would have required some multi-part tooling and most importantly better sculpting and sharper details. Plus I couldn't have entered the contest with the unpainted entry sent off to caster's. I should be able to make a new and much better one relatively fast for casting if people are interested in getting their hands on one, though it'd have to wait for perhaps half a year in the sculpting queue.

So, do people want one?


RE: The Red Host of Nir-Kezhar [24-06-2016] - Abecedar - 06-24-2016 06:11 AM

I'd have to say  ... maybe.  Probably a Yes, just because I could.


RE: The Red Host of Nir-Kezhar [24-06-2016] - TheHoodedMan - 06-24-2016 06:20 AM

Didn`t realize that this is a original sculpt. That doubles my respect for the entry, congratulations Cheers!!


RE: The Red Host of Nir-Kezhar [24-06-2016] - Jackswift - 06-24-2016 10:41 AM

Nice job.  Hard to see, but love the lava skylights on the base and the plant too!   I thought this one was yours!  I would pick up a few if this was cast.  I could see using these as unit fillers to represent mutated throwing mastiffs in my KoW army.


RE: The Red Host of Nir-Kezhar [24-06-2016] - Fuggit Khan - 06-24-2016 01:00 PM

That was sculpted? Wow! I thought it was a small toy or similar model...I recognized it immediately as a suborder of some sort of terrestrial Therapsid, so I assumed it was a modified plastic toy/model.
Well done Admiral! So well crafted that I thought it was an actual dinosaur cousin Cheers!
As Jackswift pointed out, I also really liked the lava highlights on the base, very effective and a model to be proud of Takes Hat off


RE: The Red Host of Nir-Kezhar [24-06-2016] - Carcearion - 07-06-2016 08:56 PM

Amazing looking sculpts, can’t wait until I can get my hands on the set of animated statues I have coming in the mail.

Are you still considering doing a set of hats and/or heads for people to pick up for conversions? I'd have to throw in my lot with Darkmeer and say that a set that came with both heads and hats would be the way to go. As far as I have ever seen no one has ever made a CD conversion kit before, it would open up tons and tons of miniatures for easy conversion (I’ve had my eye on allot of Reaper Dwarves that could be vastly improved by a big hat and some tusks). Takes Hat off


RE: The Red Host of Nir-Kezhar [28-07-2016] - Admiral - 09-28-2016 04:28 AM

@Abecedar: Will take it into consideration should I make some wildlife/cattle/pack animal sculpts in the future.

@TheHoodedMan: Thanks!

@Jackswift: Thank you kindly! If I do sculpt one to cast it won't be very soon. Too many other things in queue. On the other hand the Placeria was quick to sculpt, so perhaps maybe in between projects...

@Fuggit Khan: Well, every miniature is sculpted at the bottom line come to think of it. Tongue Wink Thank you very much! Mad in Dinosaurs for life.

@Carcearion: Thanks a lot, sir! Hats with faces and beards are on the to-do-list, and not too much distant in the queue, but everything takes it time so don't hold your breath. In the meanwhile lost Kingdoms will produce their head kits, and they look good and happen to use a Mesopotamian element that I too nicked (god horns).


Sculpting for casting means that the army is on the backburner. Still, for each or every second tournament we usually wish to finish converting or even painting something new for our armies, and for the weekend's tourney I've prepared a couple more K'daai Fireborn. The taller K'daai is a Dungeons & Dragons Elemental Evil: Fire Myrmidon, and the smaller one a Djinn of Fire from Shieldwolf miniatures. Also, a petard with crew from AtomTaylor (9th Age light artillery on 40mm round base with indirect fire) has been on the workbench. Soon to be glued together. I'd hoped to have the latter fully painted come tournament and log update, but will not have time and directly after the tourney it's back to commercial sculpting. Maybe for next tournament. Fingers crossed the new army list will lift ranking from the bottom-most place. Pirate



AtomTaylor sculpts Oldhammer miniatures, true to the originals' style and nice looking. I recommend them particularly for their sheer character. They're full of it! Plus every single crewman comes with a weapon in hand or at belt.

Me and my brother liked the jolly petard and crew a lot on first sight, and were immediately inspired to do some conversions (almost no mini in my collections are immune to green stuff). I wanted to add a few details to the petard and tie in the crew with the rest of the army, so curlybeards and some extra armour was the order of the day.

I had planned to give the petard some Chaotic segmented goat horns, but my little brother pointed out that the bare petard resembled a bull well enough with its face, so bull horns it was. I had originally planned a quite monotone and probably dull paint scheme for it, but my brother immediately saw its resemblance to something called a weeping bell, which will vagually be carried over in metallics and oxidized bronze and red teeth dags in the paintjob. Also added some slime drool because of that odd reference.



The skull mask crewman was originally intended for only minor conversions, but my brother spotted it for a candidate as some 80s thing called Skeletor, and then for a potential Sandy Claws. The latter option was surprisingly fitting, given how FW gave their artillery officers pointy hats with a little skull on top, so he won the day. I guess it's only right that the little brother gets to decide how the little cannon shall look in the army.




RE: The Red Host of Nir-Kezhar [28-07-2016] - Carcearion - 09-28-2016 04:55 AM

Really great work! I especially like the little cannon itself, the general shape of it is certainly bull-like and the horns really pull it off!

I also rather like the taller K'daai, is that also an AtomTaylor minature?


RE: The Red Host of Nir-Kezhar [28-07-2016] - Admiral - 09-28-2016 05:08 AM

Thanks! The taller K'daai is a Dungeons & Dragons Elemental Evil: Fire Myrmidon, and the smaller one a Djinn of Fire from Shieldwolf miniatures. The rest of the unit (not seen here) is FW models.


RE: The Red Host of Nir-Kezhar [28-07-2016] - Timothy Archer - 09-28-2016 06:14 AM

amazing work !
the petard looks ready to shoot some disgusting toxic goo !! i like it  very much
and the servant top hat is just perfect !


RE: The Red Host of Nir-Kezhar [28-07-2016] - Fuggit Khan - 09-28-2016 12:24 PM

Admiral Wrote:
almost no mini in my collections are immune to green stuff

I share the same green stuff curse as you Wink

Very nice update Admiral, and it always brings a smile to my face to see miniatures converted in some sort of manner. Conversions are the essence and soul of any truly unique army Takes Hat off
Beautiful and creative work as always from you good sir Cheers!


RE: The Red Host of Nir-Kezhar [28-07-2016] - Jackswift - 09-28-2016 08:50 PM

Well done on the conversions.  These look awesome and will be great unique additions to your army.


RE: The Red Host of Nir-Kezhar [28-07-2016] - Carcearion - 09-29-2016 12:47 AM

So I feel really compelled to ask, but I was looking back through your army blog and came acrost your phrygian hat hobgoblin heads (Link to just one page of them) from all the way back in 2014, I also scimmed back around and found that you mentioned about a month ago they where in the states for 3D scanning.

I was wondering if you had any further updates for them? When I stumbled upon them I knew that big scarred ugly noses and sour fanged scowls where missing from my life Tongue While the huge curved noses on the mantic gobbo wolf rider heads I'm currently using are charming, they don't hold a candle to yours in detail, character, or sheer hobgoblineyness Hobgoblin

I know you are busy with tons of things, but the greens you have from back then look absolutly great and I had to find out what was going on with them.


RE: The Red Host of Nir-Kezhar [28-07-2016] - Bloodbeard - 09-29-2016 02:43 AM

@Carcearion: The hobgoblin head project was absolutely amazing (and is). I had a mould made and work in casting the heads, some came out really good. But they were too large - orc size. Admiral has evolved so much as a sculpter in this period.

Getting the heads shrinked and cast would be amazing indeed.


RE: The Red Host of Nir-Kezhar [28-07-2016] - Admiral - 09-29-2016 03:32 AM

@Timothy Archer: Thank you kindly!

@Fuggit Khan: Indeed! Converting is great fun, too. Thank you very much!

@Jackswift: Thanks graciously! Now it's only the matter of having them painted in at least 3 basecolours before the tournament...

@Carcearion: That's very kind of you to ask. Those heads were great fun to sculpt, but I'd rather not by hand redo them in smaller size since it'd just be making doubles of something already done rather than doing something new. We've had the fortune of having an American volunteer, kabniel, tackle the 3D-scanning a bit in his free time on a university. This dropbox link shows a quite decent scan, in need of post-scan cleanup. For this we're in need of a volunteer 3D-artist to work some defined details back into scans. kabniel is busy this season, so I wouldn't expect to hear anything soon, but should anyone know of a 3D-artist willing to take on the knotty job we'd be grateful to hear of it.

We're quite dependant on volunteer enthusiasts working for practically free (they'll get freebies of the kit once cast, obviously). One 3D-printing company which I contacted were helpful enough to give a thorough explanation of their equipments' far limits, where cleanup would be in order and their ability to achieve high definition scans, yet the price tag was too high for such a small project.

@Bloodbeard: Fingers crossed kabniel's hard efforts pay off. If we have them shrunk and cast I can do some Mongol Hobgoblin ones too, trying to keep size with the Phrygian casts.


RE: The Red Host of Nir-Kezhar [28-07-2016] - Carcearion - 09-29-2016 07:59 AM

Oh wow, thanks for the in depth reply it's always interesting to hear what is going on behind the scenes. I wish very much I was able to help in someway, they seem so tantalizingly close to completion (I mean you even have basic scans done, and they are such dastardly looking gits). I guess all we can do is hope that one of our fellows has the skills and the interest to pick it up and/or wait patiently for kabniel (although I think I'm going to have to poke around and see what the state of 3D model editing freeware is, you never know what you can do until you try).

Thanks again for the update, looking forward to seeing what your up to next (lol and to finding more gems in the archives) Big Grin


RE: The Red Host of Nir-Kezhar [28-07-2016] - Forgefire - 09-29-2016 10:19 AM

Did not know that! I studied for three years 3d graphics in games. Perhaps i could lend a hand when i have less things to do and have the patience to reinstall all my 3d software.. I dont use them that much since im more into painting Happy Shouldnt be that hard with zbrush!


RE: The Red Host of Nir-Kezhar [28-07-2016] - Pappa Midnight - 09-29-2016 03:02 PM

More excellent work! I would also think separate CD Heads/ Hats would be very useful...... hint hint......

Regards
PM


RE: The Red Host of Nir-Kezhar [28-07-2016] - AtomTaylor - 09-30-2016 10:57 AM

Awesome conversion work Admiral, love what you've done. Its completely altered
the look, very nicely too. The Mortar looks so much better. The horns are such a touch.


RE: The Red Host of Nir-Kezhar [06-10-2016] - Admiral - 10-06-2016 04:06 AM

@Carcearion: Thanks! Be our guest and poke around. Any help is appreciated.

@Forgefire: Excellent! It would be great if you could help us out! It would also reinforce the whole venture as a cooperative one. Cheers!

@Pappa Midnight: Thanks! They would indeed be.

@AtomTaylor: Thank you very much! Feel free to use any ideas on future sculpts of your own, as always no need to ask. Happy

Here's my entry from the concept art contest. Had hoped to paint a picture for it as well, but time ran out. It's a concept for some planned evil Dwarf sculpts, Faceless Ones, infernal torturers, slavers and terror troops for psychological warfare on steroids. I needed to map out potential tools, equipment and weapons to be used on the models, and included one or two Bronze Age ones such as the boarding pike:





Next up, Slave Orcs!


RE: The Red Host of Nir-Kezhar [29-10-2016] - Admiral - 10-29-2016 05:28 PM

Orc Slaves of Ancient Times

Based on a lot of valuable feedback from here.

Heads have been sculpted first, since they'll be handy to have finished for posing and sculpting the bodies. 12 head variants for 6 bodies will give space for choice. I do not have the materials to swiftly photograph the heads sufficiently well together (also besides a WHFB Orc head for scale) and size comparison. Will have to fix something soon. In the meanwhile, here we have some ugly, warty, scarred slaves, with hides sculpted to hint at roughness and weather-bitten skin. Notes per head.

Enjoy, or get disgusted as you see fit. Happy

1: Face cage with lock for key placed at nose. Roughly hammered iron bands riveted together. Nailed into head. Angry face and upright ears tell us why his head is locked in.

2: Face bars.

3: Mix between scold's bridle and dirt-eater mask. Head is the smallest of the bunch. Will need some jaw inflation.

4: Evil dwarf fantasy version of owner stamp to the forehead. Runic plate riveted to forehead, with chainmail veil and sewn-shut lips.

5: Stitched lips with bull nose ring. Slaves are like cattle, pull them along! Swollen bruise on top of head.

6: Head in a sack. My brother's idea.



7: Bandaged eye, half a red smile.

8: Jawless head. Stark cruelty. Based on WWI wounded without jaws.

9: Limp hair head. A nest for lice, sure, but it's intended to convey the pathetic look.

10: Open mouth face. Tongue sticking out with both tusks broken off. Raised scar on one cheek.

11: 1/3 flayed head. Transition head to go along with the one below. There will be some few flayed or partially flayed body parts, and one very unlucky sod who at least have both arms unshackled and both hands intact...

12: Flayed head. Small skin patches remaining at the back of the head, for transition to bodies with skin.




Below are reference pictures for sculpting the bodies:




RE: The Red Host of Nir-Kezhar [29-10-2016] - Carcearion - 10-29-2016 06:28 PM

Ughh! Some of those are horrifying reference photos. I was not prepared when i followed the link over Shock

The Orc heads are looking great so far! of course the question occurs to me how to paint a flayed orc flesh? I feel like people tend to use red blood for them, but it seems like it might be too much contrast if the flayed parts where sticky bloody red but the flesh was still orc green.

The only criticism I have is the bag-head, it almost looks like it has too much texture (especially when compared to the reference image), and allot of textured bags (like burlap for example) have more of an orderly woven texture overall.


RE: The Red Host of Nir-Kezhar [29-10-2016] - Bloodbeard - 10-29-2016 06:56 PM

... It's absolutely ghastly grusome. ... Damn!


RE: The Red Host of Nir-Kezhar [29-10-2016] - Will Liam - 10-29-2016 08:03 PM

The orc heads are up there with some of the best things you’ve sculpted I think – I like original warhammer but I think you are stating to win me over with the orc slaves sculpts – good stuff


RE: The Red Host of Nir-Kezhar [29-10-2016] - Enjoysrandom - 10-29-2016 08:09 PM

Well you have that shock value down pretty good, I really like the caged heads. I reckon caging the face and binding them is more a suitable punishment/torturer for a slave (isolation and restriction of your own body makes for a good "educational" exercises for slaves).


RE: The Red Host of Nir-Kezhar [29-10-2016] - Forgefire - 10-30-2016 10:34 AM

Damn good work! Looking great so far!


RE: The Red Host of Nir-Kezhar [29-10-2016] - Pappa Midnight - 10-30-2016 01:22 PM

Those are absolutely brilliant. Makes my proposed slave orcs look a little redundant.
Look forward to seeing more.
regards
PM


RE: The Red Host of Nir-Kezhar [29-10-2016] - Helblindi - 10-31-2016 08:40 AM

I'm getting pretty uncomfortable about the cruelty inflicted on these slaves, but it is a logical consequence of chaos dwarf society, so good work I guess!


RE: The Red Host of Nir-Kezhar [29-10-2016] - Fuggit Khan - 10-31-2016 02:09 PM

Those sculpts are as masterfully sculpted as they are disturbingly gruesome. Those poor Orcs!
The sack on the head Orc reminds me of the cannibalistic Butchers in Dark Souls. Creepy!
I'm sending you 50 slaves in offerings to your master skills (do with them as you will)

Takes Hat off


RE: The Red Host of Nir-Kezhar [10-12-2016] - Admiral - 12-09-2016 09:37 PM

@Carcearion: One. Thank you! Blood red is one way to do it, though there are probably more advanced ways involving mixing in pink skin colour or the like. It will not contrast so much in this unit, given the sheer amount of wounds and even flaying incoming for the Orcs' bodies.

Good point on burlap texture! I tried to sculpt some subtle rough cloth texture into the Hobgoblin clothes below as a test, though it looked better without it. As for the sack, I think it doesn't look odd when holding it in my hand, though it sure is the cheapshot head.

@Bloodbeard: Two. They don't look like free and proud Orcs now, do they?

@Will Liam: Thank you kindly! That's high praise. I hope to win you over. Takes Hat off

@Forgefire: Tack så mycket!

@Pappa Midnight: Thank you very much, that's much appreciated. Hope the now to be started Orc bodies will deliver.

@Helblindi: Three. That's the desired reaction from a true uncorrupted Dwarf player!

@Fuggit Khan: Four. Thank you, Fuggit, I'll flay them and feed them to the Orcs, then make loinclothes of their skins! Cheers!


Hobgoblin Slavedrivers

As per Carcearion's advice, here are two taskmasters to herd the Orcs along. Scale is still a bit off from ideal, but the size in the sculpts might be on the right track. Their feet and legs are not as lively as one could have hoped for, but they'll have to do. The first Orc pilot sculpt is a lot livelier, so the big eye-catchers should hold more movement in them.

These slavedrivers will be released as a small kit on their own, and way ahead of the Orc slaves. Will probably include a couple of small pots as kit extras depending on mould space, to make use of the reject excess Zealot sculpts. You'll see a lot of this practice in future kits, small bits and bobs that should help lend character to the whole tabletop setting.

As per Bloodbeard's advice, these Slavedrivers will not include Chaos Dwarf bitz, such as a hand with whip, hand with decapitated Orc head or the like. Such bitz will almost certainly show up later, either with a dedicated slave butcher/torturer hero sculpt, or as optional hands for the planned rank and file torturer/crewmen kit.

The armour and clothes are based on some Persian warrior garb seen in the second picture below. Note the chubby whipper. If you wonder where the amputated thrall parts went, he probably ate them! The prodder's spearhead breaks the regional inspiration, sort of, since it's based on a British bronze age spear head, not Middle Eastern/eastern Mediterranean ones, but what the heck, I just went with what looked most interesting on a quick picture search. Also note the prodder's eyepatch.

Fuggit Khan's emissary stands for size comparison:








RE: The Red Host of Nir-Kezhar [10-12-2016] - Jackswift - 12-10-2016 12:00 AM

Nicely done.   The period garments on the hobgob overseers really make them stand out.


RE: The Red Host of Nir-Kezhar [10-12-2016] - Darkmeer - 12-10-2016 12:34 AM

Excellent work!  Loving the period garb and the way they all relate back to the original hobgoblins.


RE: The Red Host of Nir-Kezhar [10-12-2016] - Zanko - 12-10-2016 03:37 AM

The Hobbos look awesome! Cheers!

Really great work dude! Takes Hat off


                        Hashut!


RE: The Red Host of Nir-Kezhar [10-12-2016] - Helblindi - 12-10-2016 03:59 AM

Excellent detail and research. They look beautiful, but I can't help but notice the overall shape of these sculpts is pretty two-dimensional, which sort of bothers me, but I can imagine this makes casting a lot easier. However dynamic the whipper's upper body is, it would be amplified by a different position of his legs, at a bit of an angle to his upper body.

I don't want to criticize your work too much. You're an amazing sculptor, godlike compared to what I can achieve with greenstuff. I just think you might further improve if I point out where any problems seem to remain.


RE: The Red Host of Nir-Kezhar [10-12-2016] - Carcearion - 12-10-2016 05:50 PM

Man I really love these guys!!! They are exactly how I would imagine a pair of dastardly orc herding hobs! They just look so damn mean, like they know if they aren't fierce enough their getting torn to shreds by gimpy orcs.

Can't wait until these guys are cast and out and about!


RE: The Red Host of Nir-Kezhar [10-12-2016] - Malorndk - 12-10-2016 06:37 PM

I had not read up on your projects, but were not prepared for jawless WWI cruelty victims. Ugh...

The slave orc heads are nice but the Hobgoblin overseers are straight up awesome. Way past cool man. Good work!
Wee you always this good or did your sculpting skills reach new heights recently?


RE: The Red Host of Nir-Kezhar [10-12-2016] - Slavemaster Hod - 12-10-2016 09:31 PM

Those are really nice. I like how they turned out. I might have to pick me up some of those (that is if you are castng them)


RE: The Red Host of Nir-Kezhar [10-12-2016] - Bloodbeard - 12-11-2016 03:01 AM

Amazing sculpts. So many little details. I love how both their faces look like they threw all those knives (so many knives!) at each other.

I really like them, good job! These are gonna see some action in Frostgrave as a couple of thugs (perhaps a thug and a tunnel fighter).


RE: The Red Host of Nir-Kezhar [10-12-2016] - Forgefire - 12-11-2016 04:59 AM

Looking great! The spear hobbo looks a bit awkward posed though, as if he's about to fall over a bit.  But i do really like the knives strapped to his back!


RE: The Red Host of Nir-Kezhar [10-12-2016] - Pappa Midnight - 12-12-2016 04:14 PM

Lovely work. They are both very nice indeed but the one with whip is my favourite. I really love the face on the nasty blighter.
A definite buy when they are released.

Regards
PM


RE: The Red Host of Nir-Kezhar [19-12-2016] - Admiral - 12-19-2016 10:23 AM

@Jackswift: Thank you! Always keen to anchor fantasy further into history & mythology.

@Darkmeer: Thanks a lot!

@Zanko: Thank you! Means a lot to me.

@Helblindi: Thanks! I completely agree. I'm an amateur with strengths at details, everything else needs a lot of sharpening to say the least. I believe the Orc slaves themselves will be livelier in the depth they sport. Will keep an eye out to avoid such glaring flatness in the future if possible. And I do want your critiscism. The creator of a work is usually the most critical of it. I could list several more flaws on top of the flatness, including the lack of billowing kilts.

@Carcearion: Thank you very much! Mission accomplished, then. Cheers!

@Malorndk: You're on an evil Dwarf site, lad, get used to cruelty. Though the jawless ex-soldiers of WWI are artillery casaulties, so it's an anonymous kind of cruelty. Thanks for the praise! I'm not aware of any new heights, but as an amateur practicing I hope the practice does pay off. That said, I think the scribe and priestess sculpts are my current heights, for all their flaws.

@Slavemaster Hod: Thanks! I hope you wish to do.

@Bloodbeard: Thanks! Knives indeed. I look forward to see what people use these blighters for.

@Forgefire: Thanks! Yes, you're right on the pose, and it can't be blamed on the Hobgobbo being drunk on rum solely. Amateur sculptor, that's why. Have lots to practice on poses, among other areas.

@Pappa Midnight: Thank you very much! The whip Hobbo seems to be most people's favourites, judging by some Swedish site comments.


Evil Dwarf Cylinder Seal Rolling Pin Flatsculpts



Technical: This quick project was done at the request of Enjoysrandom, as one of several planned little breaks from the ongoing Orc slave sculpts.

This is an experiment. It's a couple of 5x10 cm flatsculpts intended to be translated into rolling pins (see also cylinder seals). Good advice was gathered from Enjoysrandom and Jackswift in particular, but I've come to realize that my steadiness of hands, eye-measurement and sense of straight symmetrical lines will not be up to the challenge of producing a cylindrical negative of the flatsculpts for resin casting. (Diameter of the cylinders will be 3 cm, take away possibly 1-2 mm.) As such I'll attempt to ask a few moulding companies, including Green Stuff World, if they have the expertise and will to carry it out on commission, and to what price. The resin moulds at Zealot will be surprisingly cheap, yet a steep commission cost could ruin the end product's price.

Should any volunteer wish to do it, then shout out! We'll see how it all turns out, but if these flatsculpts won't be turned into succesful cylinder seals soon, then perhaps the flatsculpts themselves could be cast. Either as negatives for green stuff stamps, or as resin wall pieces as the sculpts themselves are. Investigations to take place.

First of all, my sense of straight lines and symmetry are about as shaky as my sense of scale and measurement. A bit odd, given how almost all hobbies and interests involving handiwork I have had since early childhood years revolve around these, and I've also worked some with tasks requiring precision measurements (which I repeatedly failed at due to inherent weakness at this area).

This means that the plasticard panels themselves were cut to 5x10,6 or something centimetres (the extra width millimetres are there in case they would be needed for the cylinder), but I couldn't achieve perfectly straight lines after cleaning. This won't matter if the flatsculpts makes it through to cylinders, but will matter and require some hobbyist filing if the flatsculpts themselves would be cast as resin wall pieces. Furthermore, while their ends align a tad better than can be seen in the photos and they are not as wavy as they might appear, no line is perfectly straight with the wall adornments. It's all measured and very much sculpted with a ruler, but perfection it is not.

To hide these and other sculpting flaws, I went for a rougher stone texture with a less perfect finish than you would find in actual palace wall carvings in real ancient history. It should probably all come together well enough when painted, is my guess, but the customers will have to decide for themselves once they see pictures of the end products.

Reference:





Aesthetics: The top and bottom decoration borders are sculpted so as to be cross-compatible between wall sections, and this will almost certainly hold true in any potential future wall relief sculpts that might get released if these prove popular enough. The borders are there to show a mortal world caught between a rock and a hard place, with stormy lightning-ridden skies above, and hellfire and dreary underworld below, with demons and capricious gods playing cruel games with the fates of mortals in the region in-between.


Triumph & Thralldom

Sculpted with excessive, mayhap bewildering detail, these scenes and my tastes have something in common with the original Assyrian wall reliefs which inspired it: A belief in that more is more. Possibly it is just a jolly mass of chaos, and possibly it rewards the patient viewer who takes a longer look at the scenes.

The small scale of it and the original purpose of serving as a rolling pin meant that detail couldn't be taken down too intensely in the small figures, as will be obvious with the faces in particular.

The relief is divided into two halves, mimicking the Standard of your with its war and peace halves. For grimdark purposes, we instead have triumph and thralldom, i.e. the half to the left of the erupting volcano sporting evil Dwarf cruelty against a defeated Human tribe while the right side shows masses of slaves labouring at moving a stone lamassu, and the logistics involved in such an operation (simplified version of the second reference picture's two reliefs above).






Four Reliefs

The second flatsculpt is done in a different way. At the request of Enjoysrandom, this was quartered into four parts which could be rolled out all at once producing a line of scenes, but could also be used one quartered at a time, anywhere you wish on a terrain piece, i.e. producing an isolated quarter of the rolling pin and nothing else wherever you wish.

First panel based somewhat on this story, with the fourth panel sporting the burning cow from this one.






And now, your advice is wanted on the production forms!


PS.
Whatever form these gets released in, in the end, you have my full legal permission to replicate them in green stuff moulds or whatever for your and your mates' hobby needs, including for commission sculpts.
DS.


RE: The Red Host of Nir-Kezhar [19-12-2016] - Slavemaster Hod - 12-19-2016 11:12 AM

Jeez-ma-neezzz, that is impressive. Just wow! Great job. I love all the detail and CD goodness in every inch. I would love to put some paint on that.


RE: The Red Host of Nir-Kezhar [19-12-2016] - Jackswift - 12-19-2016 12:33 PM

Absolutely amazing job!  These are stunning in their detail and complexity.  Very very well done.  Takes Hat offTakes Hat offCheers!  I'd be interested inta set of these even if you do them as plates.

If I thought I would actually have time to execute in a timely manner I would give the rollers a go.  Not something I think I have time for or am sure I could execute though.  I will think on it.


RE: The Red Host of Nir-Kezhar [19-12-2016] - Carcearion - 12-19-2016 01:21 PM

WOW! These are great! The terrain and basing potential for these are AMAZING! Chaos Dwarf rubble, chaos dwarf frescoes, chaos dwarf floor tiles (or is that still a fresco?), you could cut out individual scenes or pieces to decorate armor or war machines, you could use them to make awesome banners! (which would be great because I can’t free hand for anything)

I'm going to be honest, I have messed around a little bit with a green stuff texture roller and have found them very fiddley, but perhaps I just need the right lubricant and some more practice. I'd rather have a go with a stamp then a rolling pin myself and in stamp form I could replicate my own smaller stamps with blue stuff for smaller scale work.

EDIT: Oh and shields! You could decorate shields with the smaller characters from Triumph and Thralldom!

Another EDIT: OMG Hats! how could I forget hats!? So many flat top hats could have some cool stuff added, and the skillful could definitly get them wrapped around to be more general hat decorations and to make custom/skratch built hats! Respect to the Hat!


RE: The Red Host of Nir-Kezhar [19-12-2016] - Pappa Midnight - 12-19-2016 01:53 PM

That is a insanely good piece of putty pushing! The composition and detail is absolutely amazing.
The roller idea would be the most useful but I agree that they would easily sell as plates.

Regards
PM


RE: The Red Host of Nir-Kezhar [19-12-2016] - Enjoysrandom - 12-20-2016 02:46 AM

HOLY HASHUT!!!! that is amazing work admiral!!! so bloody good really have to get these made and on there way to all the other Dawi'Zharr


RE: The Red Host of Nir-Kezhar [19-12-2016] - Malorndk - 12-20-2016 03:36 PM

Knep mig i armhulen og kald mig Bjarnulf!!!

It's incredible. Unbeliveable actually. I'm not sure when or how I would use it, but the mere thought that this exists makes me kinda moist. It's so cool man! Next level achieved <3


RE: The Red Host of Nir-Kezhar [19-12-2016] - Murkwood - 12-20-2016 06:40 PM

Wow. Amazing work. Thinking of ways I could use these already.

btw you make a mean reference board!


RE: The Red Host of Nir-Kezhar [19-12-2016] - Scar - 12-21-2016 10:18 AM

WOW admiral! :O


RE: The Red Host of Nir-Kezhar [19-12-2016] - Bloodbeard - 12-21-2016 02:37 PM

Holy freaking ... Crazy cool Admiral. Wow.


RE: The Red Host of Nir-Kezhar [19-12-2016] - Zanko - 12-21-2016 06:39 PM

Very cool dude! Takes Hat off


                        Hashut!


RE: The Red Host of Nir-Kezhar [19-12-2016] - tjub - 12-23-2016 12:46 PM

Wow!Shock


RE: The Red Host of Nir-Kezhar [19-12-2016] - Timothy Archer - 12-23-2016 05:50 PM

so cool ! i already want to buy it ! héhé


RE: The Red Host of Nir-Kezhar [19-12-2016] - Grimbold Blackhammer - 12-25-2016 10:37 AM

Daaaaaaaamnnnnnnn!  Very very impressive!!


RE: The Red Host of Nir-Kezhar [19-12-2016] - Darkmeer - 12-25-2016 01:13 PM

Honestly, making a 180mm by 180mm temple to hashut (a "field temple") would be amazing using these.  Just simply mould the flats as a wall with resin and then make it so.  They are most excellent!


RE: The Red Host of Nir-Kezhar [19-12-2016] - Fuggit Khan - 12-28-2016 06:44 PM

Well, well, well...I've been away for a couple of weeks and I return to find this absolute treasure. Two Hobgoblin sculpts! Yes!
These are really great Admiral, and do I dare say it? I think these are just as good as the classic GW Hobbo's. And that is saying A LOT Cheers!

The details are really lovely, and as others pointed out, the knifes strapped to the spearHobbo is a great touch. It eschews the villainous back stabbing quality that this old Hobgoblin Khan loves.

And those evil Dwarf flatsculpt cylinder seals are spectacular! Big Hats and Hobgoblins, both of which are the pinnacle of a classic Chaos Dwarf army. I've spent quite a bit of time admiring all the small details...they remind me the the many afternoons I spent admiring the stone murals at Angkor Wat...truly beautiful.

Admiral, thank you for your secret pact that you made with Hashut (let me know if you need more sacrificial hearts, kidneys, gall bladders, etc for further pacts)...Hashut truly has blessed you with quite the gift of sculpting Takes Hat off


RE: The Red Host of Nir-Kezhar [19-12-2016] - Grimstonefire - 03-26-2017 05:04 AM

Those orc heads are awesome!  Let me know when you get them cast up and I'll definitely buy some!

I'm loving the flat sculpt as well.  Very creative and full of meaning.  I've long wanted to do something similar, but more on the Dwarf than the Chaos Dwarf side actually.  Flat panels for terrain building.


RE: The Red Host of Nir-Kezhar [19-12-2016] - Bergioyn - 05-10-2017 01:53 AM

How's it going with the rolling pins?


RE: The Red Host of Nir-Kezhar [19-12-2016] - Admiral - 05-10-2017 03:31 AM

Thank you kindly, folks! They're fun and quite quick to make (but not perfect at every angle!), so if they go down well there will be more in the future. You'll be kept updated as soon as they go for sale.

This is not an update as such, just an answer since we're all waiting. I usually only post something when I've got picture meat to share. A convergence of factors (of which busy with work is only one) have made it suitable to take something of a hobby pause for months on end, but sculpting will resume soon enough I hope.

However, given the pause I'd have liked to release the things which are at casters during the downtime. See answer to Bergioyn for details on why this has stalled.

@Darkmeer: Field temple should be simple to make from the flats. Glue them onto a square block of some sort. I haven't looked into the possibility of moulding a full solid temple, but might consider it if there's a lot of interest in such a thing and it can be pulled off economically. Looking forward to see what people do with the plates and rolling pin!

@Fuggit Khan: Haha, thank you very much! Cheers!

That means a lot to me. I've sacrificed lowly Goblins aplenty and am always in need of more slaves for the pact!

@Grimstonefire: I'll look into casting the heads separately and in advance if the size is a-OK. Will check. The heads are sculpted for larger Orc bodies than, say, GW's regular Orc boys, because those are too small and doesn't even tower a little above a 28mm human. The heads might still work for a number of Orc kits out there, but they're really intended for intentionally upsized slave orc bodies.

The slave orc bodies are one of several things that's caused the aforementioned hobby pause. Having never really sculpted anything like them before, I wished to make a prototype sculpt and see if it could be pulled off well enough and pick up whatever errors I might do with their anatomy, to work around them in the real sculpts. Sure enough there were some errors, as I expected, but it's not prime time to fix them now and really what I needed for hobby steam at the time was smooth success on that front to go on uninterrupted and maybe even use the prototype straight off in a mould. But sculpting on the bodies will resume eventually, with some similar sculpt being used for practice in a smaller upcoming kit.

You should try out flatsculpts for Dwarf terrain! It's heaps of fun doing this kind of thing. Takes Hat off

@Bergioyn: They're coming along last time I heard something, but boy are they taking their time! Zealot Miniatures are usually speedy, yet they've been swamped with orders and Salute preparations, and I've only got a quick notice from them saying they're alive, ridiculously busy and will get back once things are calming down.

This, combined with the more technically challenging parts of the rolling pins as compared to straightforward normal casting orders, probably means that they've been on Zealot's backburner for quite a while. I'm sure they'll get them done as soon as possible, but I'll wait some more before poking Zealot again. They seem to have been swarmed by orders!

The Hobgoblin taskmasters (and alien heads) were sent to Czech Custom Made Miniatures, yet CMM entered a heap of difficulties when their small industrial vaccuum pump broke down and the man (owing the owner many favours) entrusted with picking up the expensive new replacement disappeared without a trace from the country. They obviously couldn't afford a new shiny replacement on top of the stolen one, because this machinery is costly and the enterprise quite humble in scale. Months have gone by, but luckily CMM managed to find an old odd vaccuum pump on the cheap and have succesfully installed it last thing I heard. Moulds for the Hobgoblin taskmasters are curing at the moment.

The flatsculpts were being mastered last time I heard from Zealot Miniatures, several months ago. For technical reasons, they deemed it necessary to drill small holes through undetailed areas of the plates. I guess this has something to do with mould suction over such a large, thin area and the need for support pillars. Not ideal, but you live and learn. This means that the plates for sale also will sport holes needing to be filled-in, but at least this is quick work for the hobbyist requiring no sculpting finesse at all. The rolling pin cylinder seal won't sport holes. Production casting is still waiting in Zealot's queue.






RE: The Red Host of Nir-Kezhar [19-12-2016] - Carcearion - 05-10-2017 04:55 AM

Wow! That's allot of updates, but all of it much appreciated.

Sounds like allot of great stuff is just over the hill, can't wait. Allot of ups and downs on things but that is life.

The holes do not temper my enthusiasm in the slightest on the flat sculpt. I'm looking forward to that release most of all.


RE: The Red Host of Nir-Kezhar [19-12-2016] - Abecedar - 05-10-2017 06:33 AM

I really like them and will start saving up now.


RE: The Red Host of Nir-Kezhar [19-12-2016] - Bergioyn - 05-12-2017 12:55 AM

Nice! Those turned out great!


RE: The Red Host of Nir-Kezhar [19-12-2016] - Black_Fortress_Immortal - 05-13-2017 12:51 PM

Wow, the sculpt is simply breathtaking.  I'd love to spend hours just painting that in stone and weathered bronze...


RE: The Red Host of Nir-Kezhar [19-12-2016] - Pappa Midnight - 05-16-2017 09:25 AM

I agree about the holes, they would not put me off at all. Truly excellent work!

PM


RE: The Red Host of Nir-Kezhar [19-12-2016] - Jackswift - 05-16-2017 09:32 AM

Agreed.  For the average person looking to use the panels, the holes would be a veryminor inconvenience or none at all.  The amount of visible clear detail is astounding.  Well done!Takes Hat offCheers!


RE: The Red Host of Nir-Kezhar [19-12-2016] - Carcearion - 06-14-2017 03:30 AM

I have purchased a ragged bunch of MOM miniature's really quite bulky orc in anticipation for the eventual Slave Orc head release! Big Grin

No rush, just letting you know you have at least one customer committed to the cause Cheers!


RE: The Red Host of Nir-Kezhar [19-12-2016] - Firehammer - 06-15-2017 12:44 PM

Now waiting for the rest of the Hashut temple kit Wink


RE: The Red Host of Nir-Kezhar [19-12-2016] - Horace - 06-19-2017 04:17 AM

Lol the stuff you can do with greenstuff is amazing. It seems there are quite a few exceptional sculptors on these forums. I struggle with even the most basic greenstuffing so it is very impressive.

Your painting is also very cool, love the glowing eyes way back at the start of your blog. The whole thing is very cool indeed. Cheers!


RE: The Red Host of Nir-Kezhar [23-6-2016] - Admiral - 06-23-2017 07:05 AM

@Carcearion: Thanks for the compliments and support! I'm looking forward to it, too. Zealot are casting the plates as we speak.

Also, everyone: The slave Orc heads have been sent off to casting. They're intentionally a bit bigger than normal GW Orc heads because they're made for bigger and bulkier bodies, but the millimeter difference was smaller than I remembered, so I suspect they'll work on most GW Orcs as well. Scale shots to come after casting.

@Abecedar: Thank you. Looking forward to see what you do with them!

@Bergioyn: Thank you very much.

@Black_Fortress_Immortal: Thanks! I'd love to see what you do with them. Takes Hat off

@Jackswift: Zealot does marvellous work. Perfect preservation of detail!

@Firehammer: Hahaha! There are some more fresque alternatives, as well as other temple/palace adornments and gate flats among future plans. If these go down well the temple range will continue to expand and expand. At least the fresque plates are real quick to make, unlike 3D models.

@Horace: Thank you! Keep at it, practice will let your skills loose and don't doubt it!

After some hobby downtime with sporadic minor work it's back to business. First up, a newly arrived emissary of Karagazkar, courtesy of Carcearion! (Need to get some proper terrain done for background.)

Taking aim at the stranger, the guards recognize the emblem of the Red Host emblazoned upon his unfurled scroll. The sentries stay wary of the fire Daemoness. After some questions and inspection of seals, he is let into the fortress.



Left waiting for long hours in a forechamber, the diplomat comes face to face with the dastardly ambassador from da Khan of Khans. Clandestine backroom dealings ensue, determining the fates of thousands of lesser souls and exchanging precious bribes. The shady event is reported upon by a specially trained Sneaky Git, skulking in the shadows, who has his hands chained together behind his back to prevent instinctive stabbing actions. Routine intrigue among the corridors of power of Mingol Zharr-Naggrund the Great and all her holdings.



After endless waiting, an audience is at last granted the patient emissary... That is, an audience with the seventh wife of Sorcerer-Prophet Nir-Kezhar. Many more arduous and time-consuming steps of protocol and fiery purification rites must be waded through before an actual audience with the sought Sorcerer-Prophet may be arranged. The Hobgoblin diplomat, having been denied even the lowliest audience so far on account of his slave blood, is attached to the Chaos Dwarf of Karagazkar as retinue to clear adamant formalities and at last allow diplomatic exchange with the court of Nir-Kezhar.



As you can see, Carcearion cooked up a great conversion for his emissary! He even asked me for my army's emblem. It didn't have any previously, so this one featuring lightning horns was made up on the spot:



Next up in the painting queue stands the emissaries for Fuggit Khan and Carcearion. Converted and basecoated, to be painted as soon as the brush itch hits.

Also, as per Enjoysrandom's idea work has started on a Grand Admiral or evil dwarf pirate lord sculpt, based upon Jackswift's inventive sketch. Check out the slave rowers on top of the hat!

This miniature will feature many optional parts. If you have ideas for things to change or for bits you wish to see included in the kit, then by all means shout out! Feedback from Enjoysrandom and Fuggit Khan has already helped steer the plans of this project.






RE: The Red Host of Nir-Kezhar [23-6-2016] - Enjoysrandom - 06-23-2017 10:26 AM

Oh very nice Admiral, the start on the sculpt looks great, scale is perfect! It would be hard to get the detail drawn in Jackswift's amazing drawing but it couldn't be in better hands!


RE: The Red Host of Nir-Kezhar [23-6-2016] - Carcearion - 06-23-2017 06:40 PM

Ha ha! Glad the Emisarry made it in good shape, and great to see him amongst your connection.

Always enjoy sculpt updates! Looking very much forward to the Orc heads and great start on the Pirate / Grand Admiral.


RE: The Red Host of Nir-Kezhar [23-6-2016] - tjub - 06-24-2017 05:08 AM

Cool, great to see some WIPs as well! Happy


RE: The Red Host of Nir-Kezhar [23-6-2016] - Jackswift - 06-24-2017 11:31 AM

The sculpt on the pirate admiral is coming along beautifully thus far.  Captures the pose and flow of the sketch very well.  Looking forward to seeing the result!


RE: The Red Host of Nir-Kezhar [23-6-2016] - Bloodbeard - 06-25-2017 06:10 AM

In really loooking forward to seeing this miniature in the flesh, he's going to be amazing. That vulture is such a cool detail.

Crowmaster for Frostgrave he'll be.


RE: The Red Host of Nir-Kezhar [23-6-2016] - Forgefire - 06-25-2017 06:40 AM

Cool concept, looking forward to the finished sculpt Happy


RE: The Red Host of Nir-Kezhar [23-6-2016] - Admiral - 07-14-2017 08:58 AM

@Enjoysrandom: Too kind! Thank you very much. I'll try and we'll see how the detailwork pans out.

@Carcearion: Thank you! The emissary will have a permanent place in my tournament armies. Possibly even a character, given his distinctive scroll and mini-Daemon. Great conversion! Orc heads are sent to caster.

@tjub: Tackar!

@Jackswift: Thank you! I hope I can do your drawing some justice.

@Bloodbeard: Thanks!

@Forgefire: Tackar. Me too.

The Photobucket crisis has stalled all work. This release is quickly done, just to make it available.

Wall Relief Plates of Ancient Times are out now.






Hunger gnawed in his gut, and his eyes were dry like desert sand, yet still Hamukk bore a smile on his hollow-cheeked face. He had done it! He had outsmarted the stunted masters with their log-thick arms and coiled beards. He had outran their stumped feet and cruel hands. He had hid, and he had sneaked. He had covered his tracks and kept one step ahead of their vicious lackeys all of the time. The jackals! The dogs! All outwitted. His long plight of labour and hardship was at long last over. Freedom would be his, and slavery but a rotten memory with which to scare his future grandchildren. Praise the gods!

Hamukk, son of Bernu and Ishya, of the Human tribe Lakash, ran a calloused hand through his dirty, straight black hair. That hand had only three and a half fingers left. He shivered at the thought, yet smirked triumphantly at the certain knowledge that his captors would never set their brands and blades and tongs to him again. The thrill ran through him, blood rushing in his veins and feeding his hopes. And all thanks to a chance overhearing!

That sun-scorched day would stay with him forever. That moment, when he stood chest-deep in the muddy river waters and harvested reeds with a burnt clay sickle, and the priestly acolytes walked past slothfully. Their conversation had for some reason raised his interest from the very start, and he had memorized every word of theirs. They had talked of a labyrinth, a place of darkness through which no man not chosen by the gods or anointed in blood by demons could pass. They had named the location, and it was not far off. Most importantly, they discussed rumours of long maze tunnels leading out to hostile tribal grounds with gates wide open and undefended. Thereupon the short, bulky acolytes had reaffirmed their faith in their foul gods by praising the deities for watching over the labyrinth.

A labyrinth! He had trekked through mountain ravines all his life before being caught by the devious blockbeards from the lowlands, and he would take his chances with a mere handmade maze any day. The trick was to not walk in circles, he had decided. Hamukk had then and there determined that this was a sign from
his people's gods, and had acted quickly, stealing provisions and torches in the night, running off into the windy wastelands, zigzagging through nigh-on lifeless terrain and walking in a long crescent toward the spot mentioned by the acolytes.

It was indeed undefended, except for by some scorpions just inside the entrance. They had nearly been the end of him, but he had glimpsed them in the ruddy light and brought his flaming torch down upon the venomous critters, scaring off the scorpions and clearing the way. Fire truly was a stolen gift from the gods. It gave man power over beast, and man power over darkness. With his torches he had already made it through most of the maze, he was sure.

There were costly relief carvings everywhere on the walls, painted in gaudy colours and covered with figures. The relief carvings seldom repeated and thus he had good reason to think that he had not gone in small circles more than thrice. In the light of his flame he could spot the accursed Dwarfs' conception of gods, goddesses, demons and myths. He spotted historical scenes of slavery, warfare and hardship, as well as great works undertaken, sorcery and above all atrocities. There was flaying and maiming and crushing, done by malevolent Dwarfs, usually against Humans and Goblins. They did indeed like to brag about their cruelties, didn't they? But those scenes no longer concerned him. He was no longer part of their malice and torture. His trusty torches would carry him through, like a beacon of the gods. Yet there was only one torch left now, and still there was no end in sight of the maze...

The cocky smile vanished. Hamukk swallowed, and moved faster, more rashly than before. He stopped memorizing relief scenes for the sake of speed. The exit must be here somewhere! As the flames burned out their oily fuel, he ripped off his bandages, his headband, his loincloth and even loose hair to feed the fire. He could get other clothes later, but not another life. Steps clattered and echoed through the cool labyrinth, faster and faster. He blowed as much air as he dared into the dying embers, blowing up small flame tongues anew. Hamukk saw less and less of the richly carved stone walls around him, and relied ever more on his hands to guide him along the walls. The darkness was closing in. Damn...!

The torch went out with a sputter and sizzle. Hamukk blinked at the coloured lights dancing across his retina. When they were gone, nothing remained. There was not even moonlight reflected in the corridor. Everything went solid black.

Teeth clattered as the escaped slave fought a wild panic welling up from within. He began scrambling down corridors, hands shaking on walls to his left and right as he sought guidance. He slid past corners in a stumbling jog, panting and whining. He fell and rose, unseen bruises already aching on all limbs. He had to get out! He ran for it, ran hard, and crashed into a stone wall. The violent impact stole away his breath and senses, for how long he did not know.

Hamukk eventually woke up on the smooth floor, or was he perhaps still asleep? It was impossible to tell the difference. His eyes gave the same report whether they were shut or open. Blackness, and nothing more.

The man's head was strangely numb yet at the same time beset with sharp pangs of pain. Hamukk suspected that his headlong collision with the wall had damaged his mind. His nose was broken, and he had lost two of his teeth, worn by millstone flakes as they were. He prayed to three gods and seven goddesses, yet heard no response. Was he already in the netherworld? Was this the place of dust and darkness that all men feared to enter? How would the other spirits react to a living man among themselves? Or was he even still alive?

Hamukk had no way to tell. For untold hours he sat on his haunches while his head spinned worse and worse. His thoughts turned into a maelstrom of confusion. At last, he reached the bewildered conclusion that demons were stealing away his mind. He rose up and swore heinously at them, uttering such foul words that men would have killed him for the insult. Yes. Demons! It was the demons! The former slave fell silent for a while. Then he whispered: "Reveal yourselves."

And in the darkness, the eyes of all the relief figures on the walls lit up, like a nightsky of red embers. Watching him, uncaring. It was as if all the gods had convened to judge his soul, and found him a subject unworthy to even assemble court for. They stared at him. Forever.

It was the final straw. Hamukk fell hard to his knees, warm blood trickling across the cold obsidian floor. He clawed at his eyes in madness. And screamed until his lungs burst.



RE: The Red Host of Nir-Kezhar [23-6-2016] - Forgefire - 07-14-2017 06:00 PM

Great story and walls. Will be cool to see painted later.


RE: The Red Host of Nir-Kezhar [23-6-2016] - Skink - 07-15-2017 04:06 AM

Well done Admiral! Another good addition to your miniature line!


RE: The Red Host of Nir-Kezhar [22-7-2017] - Admiral - 07-21-2017 06:41 PM

@Forgefire: Tackar! Looking forward to see what people come up with for their walls. Will give a couple of panels a paintjob later. Photobucket salvage interfered now.

@Skink: Thank you very much! More to come quite soon.


MadHatter's K'daai Fireborn

Once upon a time before the End Times, MadHatter and I conducted a special miniature trade. I had bid for some Squat Exoarmour suits on Swedish Ebay, but that headgear fanatic bidded higher! When this was discovered, he offered me the uncorrupted Squat Exoarmours for my 40k army, if I converted the Chaos Squat Exoarmours into K'daai rocketjumpers for him. Said and done.

This might turn out to be both the first and last commission sculpt not intended for casting that I'll ever do outside my circle of close friends (except for some odd small quickjobs). As a principle, I don't accept unique commissions. If lots of work shall be poured into something, it should better get available for lots of collectors in the end by casting and selling. If I sculpt for only one customer, only that one benefits from all work. If I sculpt for casting, dozens or hundreds can benefit from the fruits of one's labour. Easy equation.

Ladies and gentlemen, let me reveal to you the exception that proves the above rule: The hot, the soaring, the crazy K'daai unit of Madhatter!

The explosive powder fuel of the Rocketrisen contain a critical ingredient, namely distilled souls of mortals. As the exhaust flames shoots out, anyone beholding the spectacle of the volatile Daemonjets may catch glimpses of faces shrieking in agony, quickly come, quickly gone in the impossible stream of powerful flames.



The leader of the nigh-on suicidal Rocketrisen is a living testament to the lethal dangers to both body and soul of these maniac warriors. Having lost both sanity and feet to baleful accidents, the Daemonsmiths have replaced his legs with large exhaust ports shaped like rune-carved cloven hooves. Thus the infamous, cackling madman continues to lead his handpicked brethren, seeming to live only for the pyromaniac slaughter of foes and innocents alike. Truly the terror of the battlefield.



Twin fuel hoses hang from the lips of the grisly metal mask which adorns the clumsy fullplate armour suit. When properly activated, the union of their flames may produce sorcerous bolts which the bearer, assisted by fell Daemonic runes in his arcane armour, may direct with some rudimentary grasp of magic. "Spitting firebulls" is starting to become a common proverb in some parts of the dark empire of the Dawi Zharr. Needless to say, the inherent risks to the bearer would make uncorrupted Dwarfs recoil in horror at the mere thought of the insane rashness.

Here we see a dreaded Rocketrisen during steeplechase exercise.




Obviously, the experimental rocketsuits are dangerous in the extreme to the user, and the slightest malfunction or mishandling can lead to severe injury, maiming, madness or death for the bearer. Here we see a Rocketrisen flailing and swearing as he spins skyhigh out of control, a common occurrence. Note the head spike, which transform Rocketrisen flight mishaps into armour-penetrating projectiles capable of felling huge monsters.



And together with the flayman Elfskin which MadHatter won at a random prize draw in a previous contest.




RE: The Red Host of Nir-Kezhar [22-7-2017] - Carcearion - 07-21-2017 06:56 PM

WOW those are damn cool! rouge trader era chaos squat K'daai! A chaos dwarf collectors cocktail like no other!


RE: The Red Host of Nir-Kezhar [22-7-2017] - MadHatter - 07-21-2017 08:12 PM

I'm overwhelmed and humbled Admiral, truly this is new Chaos Dwarf history and as a collector I now get to talk about the Chaos Dwarf spinoff in 40k when fielding my army, these are a totally unique centerpiece. Sending you a chunk of my slaves and gratitude you've delivered on a level above and beyond what I imagined... These are amazing my friend! Thank you.

Takes Hat off


RE: The Red Host of Nir-Kezhar [22-7-2017] - Skink - 07-22-2017 02:59 AM

Super-good job on these! Love them to bits!


RE: The Red Host of Nir-Kezhar [22-7-2017] - tjub - 07-22-2017 03:33 AM

Wonderfull, Exo-suits. Thats almost in line with AoS... Wink
Used to have a rather big Squat army, now I kinda miss it.


RE: The Red Host of Nir-Kezhar [31-7-2017] - Admiral - 07-31-2017 11:01 AM

@Carcearion: Mad cocktail indeed! Thanks.

@MadHatter: Tackar, tackar. Hope you'll like them as much in person. Happy

@Skink: Thank you very much!

@tjub: Tack! Yep, AoS territory indeed... Conceived before AoS. MadHatter must have connections at GW. Wink

Old Squat models have a great charm.


The Chaos Siege Giant of C.W.

Been to a tournament during the weekend, the most fun yet! Didn't make it to top 10, though, in a tourney of 12 participants. Someone else claimed my traditional last place!

I got to the tournament in the same car as a couple of other guys. We had a test game on friday. For fun, I told them both to bring some modelling project, green stuff and sculpting tool and I'd fix some quicksculpted parts for them during downtime and evening. The driver, who shall be known as C.W. from Skintaxmountain, did.

After the pilot game on friday, the converting started. He wanted scalemail between the segmented plate rows on the frontside of his armoured giant. Also, both he and the other guy insisted on an unusual anatomical detail. I thought they were joking, but they were dead serious. Said and done.

On saturday, the back plate decorations got sculpted. Mimicked Forgeworld's armour trim style on e.g. their Chaos Warhound Titan.

On sunday, chains got sculpted, yet they had another idea for an unusual anatomical detail, higher up this time. And as we packed our things into the car, C.W. glued a dice and a small pebble onto the empty throat of the Gorgon, and I burnt through all his green stuff making the head in the car while C.W drove us home (first thing sculpted in a car for me).

Now, beware that this was sculpted for a Swede in Sweden, in a very rural area. You have been warned. And here is the tutorial made on request, while we're at it.

I present to you the Kuthuvud of Skintaxmountain, held by its proud owner:




RE: The Red Host of Nir-Kezhar [31-7-2017] - Abecedar - 08-01-2017 05:56 AM

Love the rocketeers.  Superb


RE: The Red Host of Nir-Kezhar [31-7-2017] - Carcearion - 08-01-2017 08:18 AM

Wow... a Swedish ballsy beaver beast...

Design choices aside I can't believe you sculpted that while riding in a car! Amazing work! Lol you'll have to show a picture of it painted when he finishes it!  Takes Hat off


RE: The Red Host of Nir-Kezhar [31-7-2017] - Timothy Archer - 08-06-2017 04:47 AM

WHAT THE WHAT !!

chaos squats as Kdaii , this is just brilliant . this is possibly the coolest thing ever !!


RE: The Red Host of Nir-Kezhar [31-7-2017] - Pappa Midnight - 08-08-2017 02:48 PM

Those Chaos Squats rock!  It's a project I have had on the back burner for a while ( I've been collecting suitable bits) and seeing things like this stokes me up again.
As for the beaver creature.......whaa?  Mad, funny, brilliant!

PM


RE: The Red Host of Nir-Kezhar [15-8-2017] - Admiral - 08-14-2017 07:37 PM

@Abecedar: Thank ye!

@Carcearion: A seal kid giant beast, actually. And I was very surprised when the specifications were rolled out, I'll tell you! The plan of C.W. seems to be very twisted Chaotic.

@Timothy Archer: MadHatter came up with a mad idea. Fun one! Way too high-tech for something I'd have done for my own collection, but great to work with for another.

@Pappa Midnight: Thanks! Glad to inspire and surprise.

Elf Slave of Ancient Times

A quick little retinue sculpt for the admiral/pirate captain. Having just finished quick-salvaging and uploading a huge load of pictures of others' Chaos Dwarf hobby work (prolonged and concentrated waking-to-sleeping desktop work), I've gone physically exhausted like rarely before, in a way which hard labour hasn't managed to produce. Tired through the day no matter what one do. Ah well, some rest and relaxation and juice should be up again. Still, managed to put in some finishing touches on this slave victim.

From his neck iron, a lock and a metal slave plate dangles. The unlucky Elf have met a grisly fate almost on par with the Orc slaves. Maimed, partially flayed, branded and cut and cut again, he has some blood drops flowing down his left arm. They've barely touched his face, because Elven ears and eyes are seen as very valuable alchemical and sorcerous ingredients. Perhaps Elven hair is, too? In that case, that proud mane has already been harvested. The Elf is scalped, and his exposed skull is cracked from blunt violence. Yet this is no lowly Human who would cave in to deepest despair in the face of such utter misery. His facial expression is pained, but an iron will and burning desire to avenge his wrongs ("I'll strangle you with your own beard, foul Dwarf!") leaves a determined glare as he bites back a wail, or at least that was the theory behind the sculpt.

The pose of this miniature made photography a challenge. It was hard to get any good angles at all of the sculpt, and areas such as the eyes kept losing all details on camera. So to compensate, a lot of pictures were taken instead, with contrast turned up in Imgur to aid dodgy focus in areas:






RE: The Red Host of Nir-Kezhar [15-8-2017] - tjub - 08-15-2017 12:00 AM

Looks great! Odd thing, but I accidentally looked at the photo of the scalped man yesterday... Happy


RE: The Red Host of Nir-Kezhar [15-8-2017] - Carcearion - 08-15-2017 12:05 AM

A gristly state indeed! graphic but completely fitting the lore.

I see we also received a sneak peak of the slaver captain himself! Happy


RE: The Red Host of Nir-Kezhar [15-8-2017] - Bloodbeard - 08-15-2017 03:11 AM

almost feel sorry for that little elfling...


RE: The Red Host of Nir-Kezhar [15-8-2017] - Abecedar - 08-15-2017 03:45 AM

A slave elf.  I'll need a dozen or so preferably in different poses


RE: The Red Host of Nir-Kezhar [15-8-2017] - Ghrask Dragh - 08-15-2017 04:19 AM

Wow that elf is in a bad place indeed... Oh well, serves them right for being an elfling I suppose Respect to the Hat!

I'm going to have to put aside a bit of time I think to go through this thread, from the last couple of pages I think it's definitely going to be worth it Cheers!

Love the Squats,  great bit of conversion and imagination there my friend Takes Hat off


RE: The Red Host of Nir-Kezhar [23-8-2017] - Admiral - 08-23-2017 05:27 PM

@tjub: Tackar! Hehe, the power of coincidence! No, not a coincidence. It's an omen!

@Carcearion: Thank you! We work with visuals in models. If you can't see someone does evil, how can you tell?

@Bloodbeard: But only almost.

@Abecedar: Haha, should have figured! There was a ridiculous amount of cruelty toward Elves in the image salvage of HoH and CDO. Elves getting their heads blasted asunder by blunderbusses. Elves stretched upon altars. Elves in tarpits. Elves bombarded by Purple Sun of Xereus. Decapitated Elf heads IIRC. A flayed Elfskin (OK, I was guilty of that one). The list goes on and on.

@Ghrask Dragh: Thank you kindly! No mercy for the pointy-ears here.


A WIP matron in the grand admiral's retinue. Ideas are welcome, but frontal shots will not be taken until the sculpt is finished. To be revealed...




RE: The Red Host of Nir-Kezhar [23-8-2017] - Carcearion - 08-23-2017 06:13 PM

Oh my! and she has a Zharrling with her as well! Here is the burning question, will the young one have a beard???

We have a dashing sailor captain, and a proud mouther and child, this kit is already shaping up to be a quite a collection of characters you won’t find in any existing range Big Grin


RE: The Red Host of Nir-Kezhar [23-8-2017] - tjub - 08-24-2017 12:23 AM

Looks great so far Admiral, A+ for details... Takes Hat off


RE: The Red Host of Nir-Kezhar [23-8-2017] - Enjoysrandom - 08-24-2017 03:24 AM

Love it man, looks really good. Should be a fine companion for the Grand Admiral!

As for a girl in every port, what happens on the high seas stays on the high seas! boys will be boys!


RE: The Red Host of Nir-Kezhar [23-8-2017] - Bloodbeard - 08-24-2017 05:55 AM

Looks to be another very interesting sculpt!


RE: The Red Host of Nir-Kezhar [23-8-2017] - Timothy Archer - 08-24-2017 08:04 AM

i want to know ! ;-)


RE: The Red Host of Nir-Kezhar [23-8-2017] - Ghrask Dragh - 08-24-2017 06:14 PM

Well I know you've done more with the Hat! Big Grin

I do hope the little'un already has tusks, you have a very clean and neat sculpting style (on these at least that elf is anything but clean!) It reminds me of Kev White which is every bit the compliment it's intended to be

Makes them very 'paintable', by which I mean I want to paint them!! Cheers!

Will have to stop by the store soon...


RE: The Red Host of Nir-Kezhar [6-9-2017] - Admiral - 09-06-2017 05:53 AM

@Carcearion: Time will tell!

@tjub: Tackar!

@Enjoysrandom: Yarr! Thanks.

@Bloodbeard: Thank you!

@Timothy Archer: Soon...ish. Got some other projects to clear before sculpting can resume on the matron and child.

@Ghrask Dragh: Very good point! I've been on the fence on whether the child is old enough to sport tusks yet or not, but there is place left for them. Thank you kindly. Kev White has a great style.

The Kuthuvud of Skintaxmountain did evolve during last SM tournament. Managed some shoulder pad sculpting during the evening. Its owner has started to arm it.




RE: The Red Host of Nir-Kezhar [23-8-2017] - Pappa Midnight - 09-14-2017 11:42 AM

Carcearion Wrote:
Here is the burning question, will the young one have a beard???


I was actually wondering if the matron would have a beard...   Happy

PM


RE: The Red Host of Nir-Kezhar [16-9-2017] - Admiral - 09-16-2017 04:08 PM

@Pappa Midnight: To be revealed... Mayhap.

Harbour Skulker of Ancient Times

Since a slave, a lord and a lady will be in the same kit, better include a middling sort of scum as well. This one was done mostly as a quicker exercise in posing and anatomy. I am sure the pose came out clumsy, but cast it will be regardless. Likewise, the knives came out thicker, broader and shorter than intended. Will try and get longer, sleeker and more curved blades for similar sculpts in the future. It's a tad big. Aside from that, does anything look awry?

Equipped with a boar's tusk helmet, this lice-ridden bastard sneaks and stabs with glee, slitting purse strings and throats alike. The helmet is certainly a luxurious trophy from a previous victim of higher standing. Small chains wrap around one of his wrists. A warty scourge of the rowdy port and an unsavoury fellow on any vessel, this Hobgoblin still has his uses in boarding actions, particularly if he can sneak upon the enemy captain and deprive his crew of leadership in the midst of critical combat. The intended pose is tiptoeing forward, torso bent back, sneaky-like. However, it seem simple enough to tilt the model on a slottabase to achieve a different impression.

"Just one more cut..."



Dress inspired by Robbie McSweeney's depiction of Akkadian warriors:




RE: The Red Host of Nir-Kezhar [16-9-2017] - tjub - 09-17-2017 03:27 AM

Dang, you should really try doing historical stuff now. Very impressive... Amazing detail! Almost too much for my taste. Tongue


RE: The Red Host of Nir-Kezhar [16-9-2017] - Scar - 09-17-2017 05:15 AM

Very nice indeed admiral, your sculpting is getting beter and beter!


RE: The Red Host of Nir-Kezhar [16-9-2017] - Grimbold Blackhammer - 09-17-2017 08:43 AM

Those sculpts are so detailed! *mind blown*


RE: The Red Host of Nir-Kezhar [16-9-2017] - Ghrask Dragh - 09-17-2017 06:36 PM

What a great sneaky little git! I like the pose, I think you already know the second pic is better, he looks like he has more evil intentions than the first

Rally great stuff again, your sculpting is very impressive!


The Red Host of Nir-Kezhar [18-9-2017] - Admiral - 09-17-2017 07:37 PM

@tjub: Tack så mycket! Historical miniatures are planned, but probably not for some years yet. Many areas left to sharpen before I want to tackle them. 28mm Caroleans is a must when that happens, though! As for detail, see below for overload.

@Scar: Thank you kindly, master painter! Takes Hat off

@Grimbold Blackhammer:  Thanks a lot!

@Ghrask Dragh: Thank you! Yes, the second pose (the unintentional one) works better. Glad to hear anyone of them works at all, though. I'm a bit out of my element when not sculpting bearded balls without knees.


Matron of Ancient Times

Dressed modestly in multi-layered fringed cloth draped diagonally around her pregnant body, this horned matron is no breaker of custom, as her decently chainmail-veiled face profess (bared flesh in public is the lot of concubines, temple harlots and women captured as war booty, and finally priestesses - held in awe - whose mysterious female powers are expressed through an assertive sensuality in their manners and appearance alike). Rings in the ears and around the fingers of the matron add a glitter to her rotund person, while a towering hat underscores her married status. Her prestigious position as a fertile mother is visible in the nine pteruges hanging from the backside of her hat, and indeed a similar triangular end decoration as on the family pteruges is strung on a necklace hanging from the throat of each of her children who has not yet passed into adulthood as per the ancestral rites. Note the childhood hat of her son, and the beard which is uncoiled since it is a privilege of adults only to curl their hair and whiskers.

The headgear of the matron is large, yet its form is different from male hats, and likewise unlike the masculine (and priestess) counterparts the feminine headgear is not proudly erect, standing straight up on the head, but is instead softer, backbending and receptive in shape. Her hat sports zigzag decor and pearlwork alike, and flanked by lightning bolts striking the ground rise a stylized palm ornament, in flames. This bears connotations of fertility, growth and plenty, but also of destruction, ashes and power.

The frontside of her hat is starkly adorned by a cracked skull, a constant reminder of both mortality, the work that needs to be done and the children that needs to be bred and raised. The cranial ornament upon the head of this lady is likewise a symbolic reminder for all men of the importance of defending one's tribe and precious womenfolk. It is also a mark of warning to any slave who would think of assaulting her. Behind the skull rise a a metal plate, inscribed with incantations, frequently replaced with different bronze plates bearing script as the seasonal ceremonies require. Above the runic plate sits the flat face of a potent demon of myth, bound to her will and facing the sky in order to ward off fell spirits and criminal hat-snatchers alike. The crenellated wall sitting above the demonic visage is not accidentally placed that way, for it is in fact an invocation in images for any assailant of the city walls to perish, a baleful curse upon both attackers outside the fortifications and revolting slaves within. The stretch of miniature walls and towers is likewise a proclamation of her kin's strength and endurance, as well as an announcement of the harshness needed for order to keep out chaos if civilized life is to survive.

And last but not least the crowning fortifications act as a reminder for all menfolk that should the towers be toppled and the walls fall like a downstruck hat, then their wives and concubines will become nothing but spoil for the conqueror, and their mothers and daughters will also be ravished, as is the way of mortals since time immemorial.

"You hit them hard over their heads like this, little Kralbuknezhur."

"Yes, ma'!"







RE: The Red Host of Nir-Kezhar [18-9-2017] - Timothy Archer - 09-17-2017 07:56 PM

this is absolutely perfect . i love this mini , this is crazy , and the little kid is funny in a good way . i love the clothes , the hat , the chainmail face . if i can buy this piece one day i will give her a sword an play her as a castellan !!!


RE: The Red Host of Nir-Kezhar [18-9-2017] - Enjoysrandom - 09-17-2017 08:09 PM

Admiral that model is amazing, can't wait to have her in the collection


RE: The Red Host of Nir-Kezhar [18-9-2017] - tjub - 09-18-2017 12:21 AM

Wow, Admiral you've outdone yourself here... Amazing miniature, and wonderful detail. He got a little beard as well, and cleaver "solution" for the female. For the thing she's waving around I can only think about the show Bottom "Its a model of a moon rocket..." Shock


RE: The Red Host of Nir-Kezhar [18-9-2017] - Carcearion - 09-18-2017 11:54 AM

Absolutely wonderful!

I can’t decide which of the two I like better, the Matron is incredibly elaborate and the bearding is an impressive piece all by himself - but I am a huge fan of the Admiralty Hobgoblins (they are so just so nasty looking!).


RE: The Red Host of Nir-Kezhar [18-9-2017] - Forgefire - 09-18-2017 12:06 PM

Looks great cant wait too see them painted! Good job!


RE: The Red Host of Nir-Kezhar [18-9-2017] - Bloodbeard - 09-18-2017 01:21 PM

The Zharrling is adorable! Such a well done sculpt. Impressive to get two destinct model onto one little base.


RE: The Red Host of Nir-Kezhar [18-9-2017] - Abecedar - 09-18-2017 06:52 PM

I really like that females head wear.  Much prefer it to the turnip one on your priestess


RE: The Red Host of Nir-Kezhar [18-9-2017] - Jackswift - 09-28-2017 11:30 AM

I happen to be a fan of the turnip hat.  Tongue Wink. Nicely done on the matron and child.  I especially like the mask and the detail on the back of her hat.  It seems I am going to have to pick up some more models from you in the near future.  Cheers!


RE: The Red Host of Nir-Kezhar [18-9-2017] - Pappa Midnight - 09-30-2017 07:56 AM

Those are excellent. Beautiful sculpting, with a real eye for detail.
Just gone on my "to buy" list.

PM


RE: The Red Host of Nir-Kezhar [01-11-2017] - Admiral - 11-01-2017 01:54 PM

@Timothy Archer: Thank you most kindly! Looking forward to see what you do with her.

@Enjoysrandom: Thanks! Your idea.

@tjub: Tackar! Det är en brödkavel.

@Carcearion: Thank you very much! Hope to see these in many people's armies/collections.

@Forgefire: Tack! Also want to see the casts painted.

@Bloodbeard: Thank you! Well, they're both small...

@Abecedar: Thank ye! So it's fortifications that are in vogue this year?

@Jackswift: Thanks. Well you know what? You'll have this miniature kit for free courtesy of the concept sketch for the captain. Please remind me if it somehow slip memory.

@Pappa Midnight: Thank you kindly! Detail is what I've always been all about. But it can't easily cover up other flaws. Ah, well, practicing on weaker areas as well. Looking forward to when that list materialize in my inbox. Tongue


Breaking news: Slavery products out now!



Slave Orc Heads of Ancient Times



Hobgoblin Slavedrivers of Ancient Times






Scarred feet trundled across the ashen wastes to the constant rattle of chains. Many of those feet had less then their usual number of toes. On high, the sun glared hot and dry, its blistering gaze only interrupted by billowing volcanic plumes from a distant stretch of young mountains. The land was ruthless, and so were its inhabitants. A whip coiled through the dusty air and lashed, yet again, hard across lumbering green backs that quickly were becoming flayed to the bone. Hardly a whimper escaped from the captives. Skylxys Wartface was not content with the response, so he struck once more, but this time aimed the whip at a single bastard Orc. The iron tip of the long, braided lash bit into the raw, crimson mass which was all that was left of the sod's muscles that covered his exposed scapulae. Bloody droplets flew from the impact and the eternal cloud of flies scattered from the sudden violence.

   This time, the lashing action got its deserved reply, and the hulking wretch stumbled to his knees and yelped in agony, grunting and panting. The hands of the Orc lost grip of his shovel and instead flew out sideways to cover his pained back, yet the shackles which bound the thrall's wrists together arrested the hands pathetically in mid-air. The sight bemused the grizzled Hobgoblin slavdriver, and Skylxus drank in the sight with all the glee that a weaker creature can muster at the utter subjugation of someone greater and stronger than himself.

   “My, my. Me knees be damned if it isn't Qurluk the great himself who grovels in the dust,” snarled Skylxus with a leer that twisted his kife-cut face. He reeled in the whip and nonchalantly juggled with a fat knife in one hand, tossing and spinning it with disregard for his own fingers' health.

   “Noo! Uh! NO!” wailed the slave Orc in protest. The high pitch was unbefitting for such a mighty creature, whose dark and gruff tones usually were the dread of settlers, nomads and beasts alike. Though the wretch's hands and feet between them only had enough digits for one full hand and one full foot, he scrambled to rise, knowing where such special attention from the overseers would land him.

   A savage kick in the small of his back sent the large Orc grabbling to the ground, flying flat on his starved belly. That violence was sweet to Skylxus, and he wanted no one to miss his moment of supremacy.

   “HALT! Hold yer steps you maggots, or I'll gut yer lousy skinbags and strangle you all with yer own intestines!” roared the Hobgoblin and planted his sandalled foot on Qurluk's messy back, pinning the brute more by fear than by weight.

   The slavedriver's few colleagues dealt out strikes, prods, pinches, kicks and lashes and yelled at their slave flock to turn about and face the head whipper. As always, the sight of the measly gang of Hobgoblins with spears and whips lording it over the many more and much stronger Orcs was an offense to the order of things as set down by the gods who had shaped the world. The situation was surreal and unthinkable, had not those devil tribes of Ashen Dwarfs figured out ways to make the most unbending, proud and wild berzerkers in all of the inhabited world yield under their yoke. Of course, to break the spirit of something as strong and independent as an Orc required a degree of crushing brutality and cruel finesse that very nearly broke the body unto death, but the lardy stunted ones had figured out just the right balance, as was evident in the enslaved Orcs' starved, shackled, torn and mutilated bodies...

   The miserable view of the slave Orc throng herded by the gangly Hobgoblins made Skylxus Wartface cackle with hoarse and rasping laughter. The imbecilles! Just look at their wretchedness!

   “As I said, if ye had the sense to listen, this here on the ground is THE great Manstomper heeself,” spat the slavedriver and performed a theatrical mock bow to his audience. “Ladeez and gentle-Orcs, may I present to you the mighty warlord, the fear of Humans and Orcs alike and the thunder of the steppes? The cleaver of two thousand skulls and the ripper of tents. The drinker of blood, oh my! The puller of monster claws and the crusher of families, the one and only Orc king Qurluk!”

   The other Hobgoblins sniggered and grinned between themselves. The watching Orcs stood dumb and lost in their shackles staring at the world from a little corner of their minds which their essence had retreated into when cruel oppressors wrecked their pride, their sanity and sense of self. Some drooled, some had jaws hanging slack from excessive blows, while some few sported no jaws at all after some punishment or capricious whim. Such a pathetic gaggle of broken ones hardly cared to see one of their own, and a leader at that, sprawled on the sand and gravel like a heap of filth. For filth he was, and so were they, and they wished nothing but to be left alone, caring not for others and being still alive only because the gods had made the will for life strong indeed in all mortals. Oh, the degradation on display was sweet like honey to Skylxus' red eyes.

   “But is he truly your king?” asked the slavedriver harshly. The whistling of the wind, the snickering of Hobgoblins and the clink of chain links was the only answer. Skylxus set his whip and knife in his belt, bowed down and picked up a huge tool, holding it with trembling arms over his hat-crowned head.

   “No! He is Shovel the slave, property of the Temple of Kardrunnak in Zuppar and part of canal-digging gang Fifty-Four! and this dungfly has dropped his tool. Bloody useless! Mayhap he has pretensions of royalty to distract himself? Could that be why Shovel forgets himself? How can you be Shovel without yer shovel?”

   Upon raising this question, Skylxyus flicked the heavy tool down onto the head of once-Qurluk. The Orcish skull cracked audibly at the impact, and his head collapsed feebly to the ground.

   “But let's be understanding for once, shall we? The mistake is easy to make. For Shovel do look like Qurluk the great, but this cannot be! Shovel is Shovel, and no more than a tool.”

   The band of slave Orcs stood limply with hanging arms, blinking at the bewildering speech. The Hobgoblin slavedrivers, on the other hand, started to cackle among themselves. They were more clever than some dumb Orcs and caught that drift all right. All of them stepped forth, surrounding the lying slave on the ground, grabbing hold of him and turning him over so that all in attendance could see properly.

   “Since Shovel's face is such a source of trouble, let us relieve the poor fellow,” barked Skylxus Wartface harshly and drew his thick knife with impatience. His companions tightened their grips on Shovel and produced his head for ease of reach. And then, in that savage act of flaying, did the stark utter cruelty on public display finally reach through the apathy of Qurluk's kinsfolk, and a glimmer of primal fear and recognition of their own brutish treatment struck a chord in the jaded hearts of broken slave Orcs. And they cringed and bayed and whimpered, not daring to move a foot unless they, too, would receive a similar treatment.

   Yet the show was not over yet. When the slavedriver had finished carving into the weakly struggling head of Shovel, he grabbed hold of the skin and drew it off with both hands, planting a sandalled foot on the Orc's shoulder to brace himself. Blood glistened on the Hobgoblin as he raised the slack hide of Shovel's face to the skies and kicked the victim on his newly exposed face musculature.

   “Haha! And now he'll eat it!” cackled the slavedriver, and forced once-warlord Qurluk to devour his own visage and so become one of the faceless mass of slaves who laboured under the cruel dominion of the Ashen Dwarfs and their sadistic middlemen. Life was short and unforgiving and you had to enjoy what triumphs you could before someone ended you.

   Then the march went on as if nothing had happened.

   And that night, near the site of overlord Hashdrubael's newly started irrigation canal, Skylxus Wartface slept very well indeed under his ragged blankets by the crackling campfire.






“Chop-chop,
chop-fed!
Drop-drop,
drop-dead!
Lop-lop-lop,
lop off his head!

We've cut off the heads of a thousand mountain Ogres,
and the heads of a thousand-thousand sea Elves!

We now want the heads of a thousand-thousand-thousand hillmen,
and then the heads of a thousand-thousand-thousand-thousand steppe Orcs!

One man has cut off the heads of a thousand-thousand-thousand-thousand-thousand marsh Goblins,
for no man has ever drank so much wine as this man has of blood poured out!

Chop-chop,
chop-fed!
Drop-drop,
drop-dead!
Lop-lop-lop,
lop off his head!”

- The Beheading Song, a marching song also popular among Ashen Dwarf children.








Also, got an entry in for Artisan's Contest XXII purely by accident. Had been painting Orc heads and Hobgoblins for display pictures, and while being bitten by the painting bug I took the opportunity to finish a couple of promised emissaries, a bull-masked one to Fuggit Khan (because he's had enough hats in his hands to last three lifetimes) and a fire rune fellow to Carcearion. Both were quick-sculpted conversions over a Warhammer plastic Dwarf:






RE: The Red Host of Nir-Kezhar [01-11-2017] - tjub - 11-02-2017 02:28 AM

Wonderful models, both of them! Takes Hat off


RE: The Red Host of Nir-Kezhar [01-11-2017] - Carcearion - 11-02-2017 03:53 PM

I hardily agree!

I have the Admiral's Emmisarry proudly displayed on my mantle! Big Grin

He is a amazing piece to have! (I dusted him only yesterday)


RE: The Red Host of Nir-Kezhar [01-11-2017] - Ghrask Dragh - 11-03-2017 08:55 PM

Great armour and floating effect and I like the tats on the other one too, another great job dude Cheers!


RE: The Red Host of Nir-Kezhar [01-11-2017] - Pappa Midnight - 11-05-2017 07:26 PM

Amazing work. That floating rune is brilliant.

PM


RE: The Red Host of Nir-Kezhar [20-01-2018] - Admiral - 01-21-2018 08:43 AM

@tjub: Tack så mycket!

@Carcearion: Thanks! Hope he serves you well.

@Ghrask Dragh: Thank you kindly! Tattoos were fun to do.

@Pappa Midnight: Thanks!


I've not gotten anything more sculpted on 28mm evil dwarfs since the matron. Exhaustion from lots of work (not least emergency courtesy of Photobucket) and a need to rest set in, and I merely doodled some instead. Steam is building up again, and it'll be time for a long promised non-fantasy project to launch, updates soon I hope. As such, better post the current state of the admiral sculpt, since it may be many months before work on him is resumed and the character kit is finished:


Also, as can be seen here in greater detail, the Kuthuvud of Skintaxmountain (will serve as a Chaos slavedriver giant in an Infernal Dwarf army) is now finished as a conversion. Its proud owner has finished it by making a mechanical arm, a whip and some bandages. I helped him with this project by quick-sculpting bits during tournaments and when driving home from tournaments this year. The weirdest bits (the ones first thought to be jokes) were done to the specifications of him and a friend of his:


In due time, updates will resume here, have no fear. Takes Hat off


RE: The Red Host of Nir-Kezhar [20-01-2018] - Pappa Midnight - 01-29-2018 09:48 AM

The slavedriver is weird, disturbing and funny at the same time. True chaos, love it!

PM


RE: The Red Host of Nir-Kezhar [06-04-2018] - Admiral - 04-06-2018 05:46 PM

@Pappa Midnight: Hahaha! That monstrosity has apparently over-performed on tabletop during the three tournaments it has toured, from what I've heard.


Deathspitter Blunderbusses of Ancient Times

These neat figures were sculpted by Jon Horsleben back in 2013, intended for casting. I was one of those on Warseer who waited to see them cast, and told the sculptor I'd purchase a lot, to which he replied he would make me make good on my word. Then healthy family life got in the way for this Danish sculptor, and radio silence descended.

A while ago, Bloodbeard saw Jon offering these sculpts along with some unfinished ones for sale, and gave me a tip about this opportunity. Having purchased the sculpts from mister Horsleben, I proceeded to carve out a shallow indentation into the blunderbuss mouths to avoid flat bongo drum syndrome. Better give a hint of depth, if ever so slight. Other quick realism details included sidearms for everyone (Jon had already equipped one with an axe, neat!) more rivets and armour straps. Shortly these are off to casting, and will be the first rank and file miniatures in the range.


There will have to be more practice before I can attempt several similar same-sized, symmetrical rank and files miniatures myself. In the meanwhile, we might see some fresh work from mister Horsleben, and see his unfinished old sculpts finished by me. But first, in the short future, will be a post-apocalyptic sculpting detour, then finishing the Grand Admiral figure.


RE: The Red Host of Nir-Kezhar [06-04-2018] - Abecedar - 04-06-2018 08:04 PM

They look very tempting


RE: The Red Host of Nir-Kezhar [06-04-2018] - Grimbold Blackhammer - 04-07-2018 09:07 AM

Whoa!  You got green-stuff skillz!!


RE: The Red Host of Nir-Kezhar [06-04-2018] - Helblindi - 04-13-2018 03:44 PM

YEss, I want these!


RE: The Red Host of Nir-Kezhar [06-04-2018] - Cloister - 04-14-2018 12:35 AM

The fire and glowing effects are spot on!


RE: The Red Host of Nir-Kezhar [06-04-2018] - Jackswift - 04-14-2018 11:48 AM

Those Horsleben sculpts look amazing and the added details finish them nicely and look great.  I'll be interested in a set for sure.


RE: The Red Host of Nir-Kezhar [17-04-2018] - Admiral - 04-17-2018 06:13 AM

@Abecedar: Will you fall for the temptation?

@Grimbold Blackhammer: Thanks!

@Cloister: Thank you! Fun to paint, even though I'm nowhere near mastering the subtleties of the technique.

@Helblindi: Your will be done!

@Jackswift: Good to hear! Jon did a great job with the design, so the extra details were just finishing polish.


While rummaging around for vases and bits and bobs to send off for casting, I stumbled across an old work in progress piece. You might recognize it from the sketch in the first post:


It is intended to be a prophet carried on a tiny platform by two crab-walking bearers. They are muscular and sorcerously and alchemically enlarged by brawn and girth to better carry their master around. The bearers' hands are locked into tight iron boxes, yet to be finalized. It is on a 25mm base due to size and also because it is for a friend's WoC/DoC army, to be used as a sorceror. It's been on hold for years as more serious sculpting matters cropped up, mainly courtesy of Bloodbeard who got me into sculpting for casting.


Would you be interested in this miniature if it was finished? Meaning the bearers will not be greatly altered (only surface stuff like improved musculature and rivets). The prophet on top is however open for all manner of designs, including being semi-petrified.

I'd like to hear your thoughts, and indeed your ideas for the hat-crowned creature carried around!

Now, it will be a rather long while before I get back to Ashen Dwarf sculpting, and when I do the grand admiral sculpt needs to be finished first. But when the time comes, this project could very well make it into the queue. It would probably be sensible to base him on a 40mm square or 32mm round base depending on your game of choice.


RE: The Red Host of Nir-Kezhar [17-04-2018] - Fuggit Khan - 04-18-2018 04:07 AM

This is actually a pretty good idea and sculpt.
I admit I was perplexed at first glance, my old eyes saw it at first as headless dwarves Shock
But then I noticed that they're helms  Wink
I personally would like to see ii finished. And now that I'm attempting sculpting as well, I know just how time consuming and difficult it can be.
So no worries if it's gonna take time to finish, because I'm sure that the end result will be very nice.
As for what they're carrying, perhaps ask fellow CDO member Carcaerian (spelling?) for some ideas, he makes some really cool decoration pieces, so maybe in addition to a throne idea, he can suggest/design some sort of obelisk or similar item to be carried?


RE: The Red Host of Nir-Kezhar [17-04-2018] - HPN - 04-18-2018 04:33 AM

Good idea!  I'm also quite sure that with some creative basing, would be possibile to put the finished model on a 20mm base to have a "normal" dwarf character for 9th Age.

I think the mostr interesting idea for sorcerer could Be the semi-petrified one. Maybe a sorcerer not into getting mechanical prosthetics and still relying on the old muscle power to Be carried around.


RE: The Red Host of Nir-Kezhar [17-04-2018] - Carcearion - 04-18-2018 04:56 PM

I like it! I think the carriers could be really cool painted up as living statues to accommodate the unusual size and proportions.

If you wanted I could definitely have something 3d printed to have cast to go along with it (maybe an bull icon alter?) like Fuggit suggested. It looks rather like an excellent place to stand while casting spells though


RE: The Red Host of Nir-Kezhar [17-04-2018] - Uther the unhinged - 04-18-2018 06:04 PM

That is one nice palanquin. Definetly needs a sorceror, semi-petrified or have a totally petrified sorceror as an icon/bsb with torches/braziers etc . Whatever ypu do given your ability I can’t wait to see it


RE: The Red Host of Nir-Kezhar [17-04-2018] - Admiral - 05-25-2018 11:50 AM

@Fuggit Khan: Haha, that's not old age, but is a clear big hat syndrome! Any Dwarf without a hat is without a head. Takes Hat off

Thank you kindly! It will be finished, as per feedback here and on T9A. Good idea! I'll jump at Carcearion when the time comes, to see what we can cook up. There is one problem, though, and that is loosening the sorcer's pinned foundations. Will have to see if it's possible first.

@HPN: Thanks! Good ideas. Noted.

@Carcearion: I hadn't thought of that. Good ideas and thank you most kindly for the offer! You have great bits and I'm sure something suitable could be cooked up. Will return to it in due time when it's finally sculpting time for this thing (see reply to Fuggit).

@Uther the Unhinged: Thanks!


W.I.P. 15mm Tjubling Artillery (On Hold or Aborted)


These pieces were worked on last autumn, courtesy of a very kind offer by CDO's energetic enthusiast Carcearion (check out his bitz forge!). Tjub had originally just planned to buy warmachines from other producers for his own army, yet Carcearion whipped together some snazzy 3D-models, had them printed and shipped to me to complete into masters for casting. Note in particular the lightning bolt wheel spokes of Carcearion's designs:


What especially hooked me for the project was the cheapness of 15mm models. In 28mm scale, having a metal team of draft animals, ammunition wagons and artillery paraphernalia would mean a hefty price rise. Yet in 15mm, things are rather small and cheap as is, so this was the perfect chance to get some realism stuff for artillery going that I long had wished for in other models. Note that ammunition sleds were chosen instead of wagons for pure simplicity over an amateur making spoked wheels.

However, Tjub changed his mind and have currently plans for warmachinery of his own. As such, my side project is on hold or aborted. Since Tjub is back and itching for more Tjublings (he's got some crazy ideas brewing), I'll send these over to him just in case anything would happen be of use in future projects of his. If not, it's possible that I return to the artillery oxen teams in the distant future, or make some bull chariot and mobile altar out of them.

Whatever happens with these 15mm work pieces of mine in the future, I would like to thank Carcearion earnestly for his great help and enthusiastic volunteer offer to the Tjubling project! Takes Hat off

Since long-term storage rather than realization soon is on the menu, here are the things:





Reference:








RE: The Red Host of Nir-Kezhar [25-05-2018] - Admiral - 06-14-2018 08:07 AM

These models, sculpted by Jon Horsleben, are out now. They were fun to paint!





The sandstorm howled in the night, blasting all before it with a barrage of whirling sand clouds. It was said that sandstorms were whipped up by Nunkarba to conceal her romantic escapades with chosen creatures, male gods, spirits and men from the prying eyes of mortals. A veil of love. It was said that all the demigods, heroes and monsters were conceived during sandstorms, and were born during flooding of the river plains, and that the blowing sand was gulped up and spat into the air by Daemonic spirits. A veil of secrecy. It was said that the godess Nunkarba hated mortals who dared a sandstorm so much that she sought to blind, choke and bury anyone seeking to steal a glimpse of her rutting adventures. A veil of death.

These myths rang ominously inside the head of Yarlagab the hillman as he adjusted the linen marching veil that failed to ward off the worst teeth of the ravenous blasts of airborne sand and dust. How many men had not died the sand death before him? How many bones from desert creatures and stray plain beasts did not litter the wasteland after these storms? Yet brave it they did, the strapping human youth of Namulki, the proud hill tribe of Orc-slayers and cattle rustlers, for it was known that no sane folks stayed outside during a sandstorm. Thus only men of great daring and hardy endurance could struggle through the spitting Daemons to fall upon weak city people during a time when all sentries were guaranteed to huddle inside their huts and towers, hiding from the nightmare winds.

And fall upon, they would! For the warriors of Namulki would burn the wagon camp of the devil Dwarfs and strangle the hated foe with their own intestines after force-feeding the runts their own coiled beards! The blood ran hot in Yarlagab's veins just from thinking of it, and so he gritted his teeth and pressed on, crawling up a stony hillside, just as dozens of fellow young men did all around the hillock. He could neither see, nor hear, nor smell anyone of them, for although they kept close by, the blowing sand obscured them from view and hearing. Yarlagab could as well have been left alone, yet he knew he was not abandoned, for he had many times trusted his poverty-stricken kinsmen with his life. They would make it through the hail of the sandspitters. They would slaughter the midgets in the dark of night. They would win, and they would carry off rich booty!

The ascent was arduously slow, yet Yarlagab persevered for a long time, clawing himself free from building sand dunes around his body and crawling on all four in the only clear direction: Upward. He clenched his eyelids together and ground his heels and elbows into the ground, scraping off hide and bleeding from stones and thorns. Occassionally he used his spear to help push himself forward. He could see nothing for all the sand and night, yet once, he could swear he glimpsed a scorpion dancing away from a sharp stone that his knees dislodged from the ground. He went through the warding gestures and spoke the enchanted words and trusted in the protection of the gods to keep him safe. All the gods, save from fair Namulki and the deities of deathly desolation. They were not to be trusted in this harsh place, in this veiling storm.

After a long while, Yarlagab discerned a broad shadow rising from the ground mere feet before his eyes. They had all scouted the Ashen Dwarf campsite before nightfall, shortly before the fortunate, yet oh so painful sandstorm had struck the desert wastes, so they all knew to huddle close to the makeshift barricades and silently search for other kinsmen nearby, circling the wagon fort. The bloody intruders knew the danger of raiders crawling beneath the wagons, so they had shut down hinged bronze plates from the underside of the vehicles, adorned with curse runes and spikes to keep attackers out, locked in place and unmoving. Yet for all this ingenuity, lithe men could easily climb inside the wagon fort. Such tricks would avail them nothing.

Yarlagab slowly crept alongside the barricade, deafened by the howling winds and assailed by a smattering of sand. It was not long before he discovered most of his fellow warriors and joined their gathering. Squinting and leaning in close, they were able to exchange hand motions, thereby passing on silent word from the raid leader, Toabekes the Scalped. He was obviously counting his followers, and soon he became content, for the signal to attack was passed down among the men. At last!

The sandstorm hit Yarlagab with full force as he straightened and rose up. He gripped his spear overhead and ran up close behind his friends and cousins, following their lead and darting around the corner of an iron wagon into the devil Dwarfs' camp. Darting...

...into a trap.

The flared muzzles of the arcane metal devices loomed in lines before him, much obscured by billowing sand. Yarlagab first froze in his tracks, then caught his senses and charged straight at the foe, lunging with his spear at thick helmets. But he knew it was too late. He had glimpsed the eyes of the devil Dwarf right in front of him. There was no remorse in those eyes, only cruel delight in the ambush.

As sparks ignited amid the sandstorm and nightly darkness, Yarlagab learnt in a din and in a hail of lead that there was something worse in those howling winds than spiteful desert Daemons. Something worse than even the wrath of an uncloaked goddess:

Deathspitters!



RE: The Red Host of Nir-Kezhar [26-07-2018] - Admiral - 07-26-2018 08:18 AM

As you can see over here, the new Rotten Circus brings with it something of possible interest to evil Dwarf collectors. Available through Kickstarter, and later also through Rotten Factory's webstore. Sculpted by me on the fly, as it were:


Reference:






RE: The Red Host of Nir-Kezhar [26-07-2018] - tjub - 07-26-2018 03:08 PM

Oh, note to self dont eat while reading CDO... Great model though.


RE: The Red Host of Nir-Kezhar [26-07-2018] - Uther the unhinged - 07-26-2018 06:08 PM

Great mini. Out nurgling nurgle. Truly repulsive in a good way. Well done


RE: The Red Host of Nir-Kezhar [26-07-2018] - boyfights - 07-26-2018 07:33 PM

Ohh wow, very nice job! That's some impressive detail, might be useful for me as a 15mm nurgle daemon too!


RE: The Red Host of Nir-Kezhar [23-11-2018] - Admiral - 11-23-2018 12:41 PM

@tjub: Tack! Lost yer appetite? Tongue

@Uther the Unhinged: Thank you kindly!

@boyfights: Thanks! Good 15mm idea.

Painted one quarter of a wall relief plate for a quick and dirty Golden Hat entry. Blazing Taurus theme based upon this myth:




RE: The Red Host of Nir-Kezhar [23-11-2018] - Uther the unhinged - 11-23-2018 08:54 PM

Such a cool wall relief but even cooler myth. Awesome work Admiral.


RE: The Red Host of Nir-Kezhar [23-11-2018] - Fuggit Khan - 11-23-2018 10:29 PM

Very nice (and the only entry that I knew who made it, you have such a distinctive painting style) Takes Hat off
I still think it reminds me of the opening credits in Game of Thrones, the metal (blade?) with the Baratheon stag battling the Targaryeon dragon.
It's pretty cool, nice work as always Admiral  Happy


RE: The Red Host of Nir-Kezhar [23-11-2018] - skutche - 02-21-2019 01:26 PM

I have to say, I am really impressed by your sculpting skills, Admiral. I love the hobgoblin heads, I was a bit sad to read that they came out too large - are there any more recent developments since your post from 2016? I'm not sure if I could be helpful there, I wouldn't call myself a 3D artist but I have some expertise in computer graphics...


RE: The Red Host of Nir-Kezhar [23-11-2018] - Admiral - 02-21-2019 02:26 PM

Thank you kindly folk! Haha, nice reminiscent catch, Fuggit. Happy

@skutche: No news on that front. I sent the heads away to an American volunteer with 3D-scanning tools at a university, but he got busy and I've not heard about it for a long while. I might revisit Hobgoblin heads with new sculpts down the line, but there are several planned and promised projects standing in line that ought to be done first. Cheers


RE: The Red Host of Nir-Kezhar [23-11-2018] - Abecedar - 02-21-2019 11:57 PM

I somehow missed seeing your new Profile Pic.

(That last one in the right hand corner)


RE: The Red Host of Nir-Kezhar [23-11-2018] - Admiral - 11-20-2019 05:45 AM

Abecedar Wrote:
I somehow missed seeing your new Profile Pic.

(That last one in the right hand corner)


I beg your pardon? I've never switched profile picture. It's been the same through all years. Cheers! Happy


These are at long last up on Admiralty Miniatures now.



Hobgoblin Assassin of Ancient Times.

The harbour slums of Karzhukulti-Neppur were an unsavioury chaos of winding backstreets and dead ends, all ramshackle sheds and overcrowded brick houses built without a plan. Only some of its stinking streets were paved with cobblestones and leftover bricks, and yet the thick layers of filth would often give you the impression that you were walking down a dirt road. A very dirty one indeed.

Such was the unsentimental home of Kyssarka, the scarred harbour skulker that styled himself as a Hobgoblin assassin. His trade was the knifing down of people from behind. Their deaths fuelled his scrawny life. Everything he owned came from theft and murder. Kyssarka's boar's tusk helmet was the trophy from sneaking up behind a drunk warrior from the steppes one moonless night. His current garb and bronze breastplate came from a couple of other unattentive scum. Kyssarka was used to shed dress like a serpent shed its skin. It allowed him to switch persona and seem to be something he wasn't.

Of course, more than once the one-eyed Hobgoblin had awoken, slashed by blades and left to bleed out on some dung heap. Stripped of all possessions. Those were bad moments, but somehow he had survived thus far, and he had always been able to steal knives or strangle someone from behind to start all over again.

It had been a tumultuous life. And it would be a short one. That much Kyssarka knew as he tip-toed up behind yet another victim with drawn blades. He was still young, and likely wouldn't live to suffer old age. Sooner or later luck would abandon him to a grissly end. There was nothing to it, he thought, but to trust that fortune would favour the bold.

He raised his knives to strike.



Admiral of the Dark Bell Tower, sculpted by Fuggit Khan.

Admiral Azhakur Grimclaw, son of Merdak son of Erzhannupar the Cruel, whirled around just in time to catch his would-be killer at point blank range. There was no escaping the murderous hailshot of his flared boarding pistol.

The Hobgoblin that had sneaked up on him froze mid-stride, its one beady eye staring down the black mouth of the handgun. Its unknown client would not have its will come true this day. Azhakur did not even bother with trying to capture and torture the wretch for information. Whoever wanted his life would know how to use middlemen and secrecy to throw off all attempts at tracing back to the source.

"The pleasure is mine," barked the Admiral, and fired.

Only then did his scattered bodyguards emerge from the dark doorways of surrounding shanties. They had long ago ceased their protests at occassions like this. Their chief had his odd ways, and they knew he lived for the thrill of cheating death. Years of steaming at the high sea awaited them, and who knew how many months would pass in routine boredom on board before their first victims on the waves would give Azhakur Grimclaw his next violent encounter? They knew from experience that it was better for the dreaded Admiral to have his fun in the harbour slums before the voyage, rather than having him cut up too many of the fleet's slave labour force out of restlessness.

Azhakur moved his big pistol close to his moustache and blew off the smoke before handing it to one of his retainers to reload. It was but one of many tasks which one-handed Grimclaw had to rely on his crew to accomplish.

The Ashen Dwarves left the messy remains of the assassin to the rats, and proceeded to the busy quays of Karzhukulti-Neppur where the flotilla made ready for departure. The Admiral would bid farewell to his first wife and firstborn son as tradition demanded, before scouring the ocean like a shark.









Mother and Child of Ancient Times & Enslaved Elf of Ancient Times.

"Father will not approve if you haven't managed to learn how to punish slaves properly by the time he returns, son," chided Zirabanit, daughter of Erkulla daughter of Mupallimat the Fertile. Her firstborn son Kalbuknezhar was all of twain dozen autumns old, and he did not yet ken how to handle the thralls! Respectable clans in Karzhukulti-Neppur would start to talk if this went on for longer.

"Yes, ma," replied Kalbuknezhar son of Azhakur Grimclaw son of Merdak. Mother and child both stood in silence for a while on the docks, clasping hands and staring out across the dark waters at the vanishing smoke columns at the horizon. It was a dangerous life at sea, but her husband Azhakur had managed to survive so far, although not in one piece. His right hand apparently rested in the gut of some giant sea monster, against whom the Admiral had woved revenge.

"Luckily father bought this enslaved Elf for you to practice on, son," said Zirabanit and nodded at the horrible lanky wretch who stood groaning at his knees beside her. "Elves are luxury slaves and cost a fortune when there hasn't been a good catch recently. Do appreciate how much we lavish on your upbringing, son."

"Yes, ma."

She dragged her son around and lifted her rolling pin, symbol of lifegiving, of breadmaking and of mistresship of the household in her husband's absence. She ignored her attendant slave servants and bodyguards out of lifelong habit.

The scalped Elf tried to bandage his stumped arm with one hand. Admiral Azhakur Grimclaw had decided to break the Elven spirit by breaking the Elven body. Zirabanit approved. Such vigour was becoming of her husband's virile strength, and set a good example for their son to follow. But perhaps her child needed some more demonstration to learn how it was done? She raised her rolling pin.

"You hit them firmly on the head like THIS, little Kalbuknezhar!"

"Yes, ma!"





Standard Bearer of the Dark Bell Tower, sculpted by Fuggit Khan.

The roar of the enemy army overpowered the thunder of marching feet and cloven hooves in the ears of Turhak-Lunammu, son of Erzhamkar son of Zhargon. Dust billowed all around them, mixing with the smoke of gunpowder and fires to obscure the view. The screeching of the wounded and the sound of gunfire volleys played a tune that rose to a staccato as cohorts opened fire all along the battleline. This devil's music deafened the ears when the next artillery salvo broke loose. It was hell on earth, and it was the most glorious sight he had ever beheld.

The warriors around Turhak-Lunammu formed a shield wall, presenting a front of steel and bronze to the incoming foe. Third and fourth ranks threw their naphtha grenades to break up the hostile charge.

His blood was boiling, pulsating in his ears and raising his spirit high. Standard bearer Turhak-Lunammu found himself hoisting the black script standard of Karzhukulti-Neppur high into the air.  He took up a battle chant, into which his fellow soldiers soon joined in. As one creature, they all roared their commander's name:

"Azhakur! Azhakur! Azhakur!"

The enemy warriors hit their shieldwall like a stampede, and slaughter ensued.



RE: The Red Host of Nir-Kezhar [23-11-2018] - ashur - 11-21-2019 03:01 AM

That pirate looks amazing. I loved the background for every miniature. A lot of flavour on that mother/son relationship!