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Magic Armour: The Shield of Kulnikambul the Mad
Author MessageMagic Armour: The Shield of Kulnikambul the Mad
Admiral
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Post: #1
Magic Armour: The Shield of Kulnikambul the MadAdmiral 10-17-2014

The Shield of Kulnikambul the Mad                    75  points
(Chaos Dwarf only, Magic Armour)

This fearsome shield makes the bearer nigh immune to magic and Daemons. One of the five items forged from the cursed ore of Grimdur Gutwrencher, the metal used to create this shield could only be melted from the ore after the Dawi Zharr Daemonsmith Arrazkrulim Flamefist had thrown himself into the furnace out of despair. His third son Kulnikambul dreamt insane nightmares for a whole year and then marched into the Realm of Chaos. Invulnerable to Daemonic attacks, he strode into the palace of Khorne, intent on becoming a Dark God himself, only to be betrayed by his last surviving Hobgoblin slave. The shield whirled out, however, and severed the head of Kulnikambul's bane. It has since been a stud on one of Khorne's leather straps, yet what if a twist of fate somehow was to return it to the mortal world?

Shield. Confers 2+ ward save against Daemons and magical attacks. Magic Resistance (2). If the bearer is removed as a casaulty, each model in base contact (friend or foe) is automatically hit by a S5 Heroic Killing Blow magical attack.


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This post was last modified: 10-18-2014 02:15 AM by Admiral.

10-17-2014 03:43 AM
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Admiral
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Post: #2
RE: Magic Armour: The Shield of Kulnikambul the MadAdmiral 10-17-2014

The next artefact from this story.

What would you change? How would you make this magic item? What point cost should it have?


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10-17-2014 03:47 AM
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Malorndk
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Post: #3
RE: Magic Armour: The Shield of Kulnikambul the MadMalorndk 10-17-2014

Try replacing the word daemon with fx orcs, humans or skaven, and then imagine playing against that certain race. Not really a fum prospect to face. Yet again the old pendant of khaeleth from Dark elf 7th edition was way better, worked against every army, and only cost 35 points as an enchanted item so maybe its not as broken as my brain tells me it is


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10-17-2014 04:39 AM
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Dînadan
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RE: Magic Armour: The Shield of Kulnikambul the MadDînadan 10-17-2014

How about something to represent the hobgoblin turning on Klunikambul?  Something like every round the bearer is in combat a random friendly model in base contact must pass a Ld test or direct all his attacks against the bearer.


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10-17-2014 06:13 AM
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Admiral
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Post: #5
RE: Magic Armour: The Shield of Kulnikambul the MadAdmiral 10-17-2014

@MalornDK: The shield should actually give full immunity against Daemonic and magical attacks, but 8th edition has moved away from immunity for the better.

These items are just for the fun of it. They should represent the fluff, so they're long and not something you'd expect to see in an army book. Like old WD rules where you and your opponent agreed to play them. They're especially meant to bring in some of that "Hellcannon danger" into CD items.

@Dînadan: Nice idea, but I've tried to cut short on the rules whilst staying true to fluff. Treachery is fine, but it will add yet one more thing to remember about the item. That kind of rule might be better for a tailored scenario. Happy


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10-17-2014 10:02 AM
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Thommy H
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Post: #6
RE: Magic Armour: The Shield of Kulnikambul the MadThommy H 10-17-2014

This should be worth about 75 points, I think. The 2+ ward save against daemons and magical attacks (not necessary, actually, since all daemons' attacks are magical anyway...) is worth 15 or so, the MR(2) is worth 30, so that's your 45 already! The hit after being killed is pretty powerful, though it's balanced by possibly hitting a friendly model (which basically means no one will put him in a unit, which is a fair disadvantage).

I'd simplify the hit mechanism a bit, to be honest. Just have it hit everyone in base contact, and maybe just Killing Blow. Heroic Killing Blow is for those powers and effects that specifically insta-kill anything. So the cockatrice's petrifying gaze, for example. You need a pretty good fluff justification for using it.


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10-17-2014 02:01 PM
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Admiral
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Post: #7
RE: Magic Armour: The Shield of Kulnikambul the MadAdmiral 10-17-2014

K'daai attacks are non-magical if I remember correctly from the last time that came up on a tournament. They're still Daemons.

Thanks for the feedback! I'll switch to the rules and points you proposed. Cheers!


News on CDO: Artisan's Contest XXVIII - Deadline 31st of October  ...  Etsy shop

And thus there was Chaos. And Squats. Hobby Group Auxillia Work. On Dark Tides. Miscellaneous Commercial Sculpts. Flayman Tutorial.
Chaos Dwarf Writings:
Fables. Songs. Proverbs. Quotes. Monumental Inscriptions. Religious Texts.
There's fourteen ways to skin a dwarf. Chaos Dwarf Warband Rules. Ninth Age concepts.
10-17-2014 02:52 PM
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