Post Reply  Post Thread 
1 Votes - 5 Average   Background & Aesthetic Advice on T9A
Author MessageBackground & Aesthetic Advice on T9A
Admiral
Auxilliary Moderator
*****


Posts: 6,998 - May 2011
Group: Hashut's Admin
Market Rep: 9
Slaves: 618
Scribe's Contest - Bronze x3 Best Attitude - 2014 Best Contributor - 2014 Major Prize Sponsor Golden Hat - Bronze x2 Scribe's Contest Veteran Scribe's Contest Silver Hellsmith - Gold Dark Apostle - Silver Best Attitude - 2015 Best Overall Member - 2015 Best Contributor - 2015 Artisan's Contest - Silver x2 Best Overall Member - 2016 Best Contributor - 2016 Artisan's Contest - Gold Best Contributor - 2017 Best Attitude - 2017                               
Post: #1
Cave DwarfsAdmiral 03-28-2019



Cave Dwarf of the Mountains of Gold


Ladies and gentlemen, welcome to the campfire! How about a cup of Stone Age?

When I first glimpsed this brainstorming map for Taphrian factions here, my initial thought was roughly: "Hell no to Cave Dwarves in Kegiz Gavem! No wasting opportunity with Neolithic primitives. This will be fantasy Ethiopia in advanced splendour or bust, worthy of true Dwarves."

Still, the general idea of Cave Dwarves (with all the connotations of caveman as part of the deal) isn't without merit. It's just one that is fit for some real isolated obscure remnant duty, on whatever continent happens to fit. The above doodle is loosely inspired by Lorenz Frølich's Two Völuspá Dwarves and Sergio Artigas' subsequent Primitive Dwarves artwork. As a starting point, this is not a culture based upon any particular one in recorded history, but is instead a reference to prehistorical humans (of all species) in general, and to finds of prehistorical humans from South Africa to Ethiopia in particular. The Mountains of Gold in southern Taphria lacks a mention of Dwarven presence, and this will not do, so I propose that here is where we plant our Cave Dwarves.



The basic concept is one of a small Dwarf remnant left over from either the First Age (end of mining slavery under Saurian Ancient mastery - possibly with extermination campaigns launched from Nsisiboko to purge the nearby Mountains of Gold from all rebellious Dwarf slaves) or Fourth Age (fall of Holds). Possibly originating from a single family unit hidden away in caverns, this bottleneck event saw a virtually complete loss of accumulated knowledge and crafts, a slate wiped clean. These were the origins of the Cave Dwarves,whose existence is unknown in nought but travellers' rumours even in the closest of grand Dwarven Holds, namely Kegiz Gavem up in the Mountains of the Moon. The Cave Dwarves are a lost folk of savages to the outside world, highly reclusive and living in nigh-inaccessible parts of the Mountains of Gold and their cave systems. It is unknown why these of all the world's Dwarrows have stayed at such a primitive level of crafts, yet even their seeming wretchedness harbour a fine hand at stone tool carving, and the shaping of ancestor figurines from various kinds of rock or even nuggets of gold. This peculiar remnant seem absorbed by a life amid stone, and have a spiritual affinity in tune with the heart of the mountain, the lore of which is shrouded in mystery. A few wild tales of wanderers even speak of very rough beings made out of almost unworked stone. Others speak of cavernous cannibals little better than the most feral of Orcs and Goblins, with a passion for hunting that is only matched by their ferocity.


And so the Cave Dwarves eke out their taboo-regulated existence in kingroups, remaining virtually unknown, a curious relic from truly olden times trapped - or mayhap blessed - in remotest isolation.

Please share your own ideas, thoughts and criticism. Happy

Reference images:



See also:
Dwarven Holds of the Copper Mountains (T9A Nabateans)
Dwarven Holds of the Wrathful Mountains (T9A Inca)
Lost Islander Dwarves (T9A Rapa Nui)
Polar Dwarves of Remotest Silexia (T9A Inuits)
Infernal Dwarves of the Torture Valleys (T9A Moche)
Frost Elves (T9A Finno-Ugrians)
Saurian Ancients of Aotarakoa (T9A Indonesia-Malaysia)


News on CDO: Golden Hat XXXIII - Deadline 23rd of September  ...  Etsy shop

And thus there was Chaos. And Squats. Hobby Group Auxillia Work. On Dark Tides. Miscellaneous Commercial Sculpts. Flayman Tutorial.
Chaos Dwarf Writings:
Fables. Songs. Proverbs. Quotes. Monumental Inscriptions. Religious Texts.
There's fourteen ways to skin a dwarf. Chaos Dwarf Warband Rules. Ninth Age concepts.
03-28-2019 08:57 AM
Find all posts by this user Quote this message in a reply
Post Reply  Post Thread 


Messages In This Thread
Gavemite Technology - Admiral - 05-21-2018, 05:51 AM
Copper Dwarves - Admiral - 05-24-2018, 08:14 PM
Koghi Smalltalk - Admiral - 02-03-2019, 06:18 AM
Vetian Vermin Guard - Admiral - 02-15-2019, 06:33 AM
Cave Dwarfs - Admiral - 03-28-2019 08:57 AM

View a Printable Version
Send this Thread to a Friend
Subscribe to this Thread | Add Thread to Favorites

Forum Jump: