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WHFRPG 4th ed
Author MessageWHFRPG 4th ed
Dînadan
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WHFRPG 4th edDînadan 05-03-2018



The Fourth edition of Warhammer Fantasy Roleplay is up for pre-order:

http://shop.cubicle7store.com/epages/es1...y_Roleplay


After the radical changes Fantasy Flight made to the mechanics for Third ed, this edition will be returning to a D10/D100 system like the first two editions.


Any else looking forward to this? Big Grin


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This post was last modified: 05-04-2018 09:13 AM by Admiral.

05-03-2018 02:27 PM
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RE: WHFRPG 4th edAdmiral 05-03-2018

Nice! Never played it, but WHFRPG have always seemed fun. Is it true that you can die every time you mount a horse in these rules?


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05-03-2018 10:04 PM
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Dînadan
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RE: WHFRPG 4th edDînadan 05-03-2018

I think that’s an oversimplification (although if you don’t have the animal handling and/or horse riding skills* there’s probably a good chance of getting thrown which could lead to death) but WHFRP is a brutal system with plenty chances for messy ends; don’t know if that’s been preserved for 4th ed, but considering the designers are fans of the older two editions and it sounds like they’re dedicated to replicating the spirit of those editions, I expect it to be as brutal as ever. Big Grin

Similarly I expect they’ll stick to the old career system rather than going for D&D classes considering how iconic the Rat Catcher is to WHFRP.

I also approve of the return to D10s and D100s rather than Fantasy Flight’s D8s with different symbols and in different colours; I found the FF dice system less intuitive and more awkward and clunky (played in a short campaign of 3rd as a player and GMed two sessions of 2nd, and personally I found 2nd easier and smoother to grasp).  Mathematically speaking there’s probably no statistical difference between needing X number of Y symbols on Z number of colour W dice and needing to roll under U with a +V modifier on a D100, but the latter is far less abstract and easier to work out, especially if it’s a roll off as you just need to compare two numbers rather than trying to work out which symbol cancels out which.

I’m hoping that it’ll be similar enough to 2nd ed that if I ever get the chance to GM a campaign (unlikely as my local club doesn’t have much interest in RPGs and in my D&D group we’re too busy playing D&D to squeeze another system in currently) then it won’t be too difficult to convert the modules I’ve hot for 2nd ed across.

I’m also glad that they’ve set it in the Old World as it’s nice to see that that setting is being kept alive, and if this does well, then coupled with the success of Total War it might encourage GW to revive Fantasy somehow (even if it’s just as a Specialist Game rather than a Main System).



* Talking of skills, I hope they retain skills like they had in 2nd ed (not sure if it was the same in 1st and 3rd) for things like read/write; for context, in 2nd ed, if your character didn’t have read/write, then they were functionally illiterate (think they could still manage extremely simple things like writing their own name, but that was pretty much it), which is a nice characterful way of reflecting the setting I think. Happy


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05-03-2018 11:01 PM
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Poison
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RE: WHFRPG 4th edPoison 05-04-2018

was looking forward to this for a few years now... when will be the release date announced?


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05-04-2018 05:18 AM
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Dînadan
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RE: WHFRPG 4th edDînadan 05-04-2018

Poison Wrote:
was looking forward to this for a few years now... when will be the release date announced?


Dunno, the pre-order for the regular edition says PDF expected to be delivered in June and the physical book in July though.


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05-04-2018 08:45 AM
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