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15mm KoW Vanguard Campaign - Zharr'kus Hunt
Author Message15mm KoW Vanguard Campaign - Zharr'kus Hunt
tjub
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Post: #1
15mm KoW Vanguard Campaign - Zharr'kus Hunttjub 08-18-2019

So after playing a handfull senarios of Vanguard we finally decided to try out the campaign rules in the book. They seem really cool, picking elements from other games such as Mordheim etc and also introducing new thins such as the Retinue and the ability to promote you characters etc. Wont go into it here, rules can be found in the Vanguard core book.
So far its been really enjoyable! Cheers!



Storywise, following the "Edge of the Abyss" campaign the Halpi peninsula was cleared of free dwarfs by our troops. The cowards fled into Imperial Dwarf territory over the Great Cataract.
An agreement struck between leaders of the free dwarf clans and King Golloch lead to Imperial Dwarfs shipping and supplying an incursion of free Dwarfs to reclaim their lands in the Halpi peninsula. Of course King Golloch have no such plans for the campaign and simply see it as an opportunity to expand the empire or worst case get rid of the Free Dwarf clans who won't fold into his empire...

The incursion of the Free Dwarfs met with initial success at the coast and struck inland towards the newly established Abyssal Dwarf garrison/settlement of Kar'Kraz.
Our troops managed to get word of the coming attack and the battle for Kar'Kraz was won at the cost of more or less depleting our troops there. The Free Dwarfs suffered huge casualties as well and retreated up into their familiar mountainranges and old tunnels, falling back on guerrilla warfare harassing our troops at any chance they get.
Word was sent from Kar'Kraz to our twin cities, pride of our empire! And fresh troops and slaves are on their was south as we speak, to weed out the remaning Free Dwarfs before they can be resupplied from the coast.

Meanwhile in Kar'Kraz High Priest Zhurthar gathered a small force sent out to locate the dwarven camps and if possible destroy any pockets of resistance they might find...

The task was assign to one of our most ruthless Slavedrivers, Zharr'kus the Flayer. Who promptly whipped a force together and headed out in pursuit.


Not much is yet know about the forces of the Free Dwarfs, but a blond bearded individual with a blue cape has been sighted several times and is believed to be the character Freddy the Weakling. The competence and leadership of that individual is at best laughable and Zharr'kus task should be completed with in a few days at most.


Our slave troops tracked down the free dwarfs, and managed to catch a few of them of guard. While they were resupplying at one of their old hidden locations. No time was wasted and an attack was ordered while the Free Dwarfs were unprepared.

Senario Capture the Plans(or rather Free Dwarf maps and supplies) - 150pts
Forces chosen for the senario.



Both forces deployed diagonal opposite each other with 3 objectives between them. Two Free dwarf scouts were seen hiding behind the hill and rocks in the center. The aim of our forces was to spread out and try to secure as much terrain as possible until the "plans" were located.


Our clumsy slave troops made our forces and we were spotted by the dwarf scouts who sounded the alarm and alerted the rest of their troops in the area. The scouts quickly gathered their hidden stash and readied themselves to fall back. (Of course the plans were found by the scouts at the center location Shock)


Our troops pushed forward, whips cracking and orders shouted at their lazy backs. Berzhakrrazh our gargoyle managed to just caught up with the dwarf scouts while dashing forward disregarding cover or its own safety. Almost makes one proud to see our maggots actually perform in battle for once. The Kdaii strode forward relentless despite taking several panicked arrows from behind the trees.


Berzhakrrazh lacked the ability to fend for itself and was disappointingly fast hacked down by the dwarf leader who charged. The nimble dwarf scout carrying the "plans" managed to sneak past the screen of troops before our Kdaii came crushing into their line, quickly smashing several free dwarfs to the ground. Of course the dwarfs couldn't stand before the might of our great flames of the holy Abyss!



The dwarf Levys fighting for their homes proved to be capable fighters though and kept resisting and poking the Kdaii with their spears. Sturdier than first thought, and Zharr'kus the Flayer noted that they'd probably make much better slaves than the ones at his command here.
The character recognized as Freddy the Weakling leapt out from the trees and blasted the slave hobgoblins with several fireballs scaring a few of them. While the dwarf scouts kept retreating...



After a long combat in the center the Kdaii flickered and vanished. Leaving behind several burnt and mutilated dwarf carcasses... Zharr'kus ordered the hobgoblin slaves to engage the dwarf leader and quickly take him out before they could escape with the "plans". But the dwarf leader had no pride what so ever and ran as quickly as he could after the scout...



Seeing the dwarf leader running up behind him the dwarf scout thought all to be lost, dropped everything he carried slowing him down and dissapeard...
While scrambling to secure the "plans" the dwarf leader was caught up by our pursuing slave troops just as the mountain fog rolled in. The useless slaves couldn't tell for sure weather the dwarf managed to secure the "plans" or if they were lost in the confusion that followed. Despite Zharr'kus whining them about all night in the fog nothing was found... Two more slaves were lost during the search, but that's the price they will have to pay for being utterly useless...



The senario ended in a Draw turn 6, seeing the dwarf scout failing 4! nerve test and heading of into the woods and leaving to dwarf leader unable to secure the "plans" while being in combat with the hobgoblins.

After the battle injuries were assessed and the dwarf healer managed to save the dwarfs from permanent damages, while Berzhakrrazh our Gargoyle suffered several deep wounds unable to be regenerated. Most probably due to the dwarfs being armed with runic weapons...

Both factions made camp, rested and resupplied. The dwarfs managed to scout out one of their old secret tombs containing the Obsidian Book of Secrets and the Abyssal Dwarfs received some basic supplies from Kar'Kraz.


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08-18-2019 05:19 AM
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tjub
Prophet of Tjubshut
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Posts: 4,560 - Oct 2008
Group: Immortals
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Army Showcase Best Hobbyist - 2008 Word of Hashut - Contributor Diamond Army Medal - 8000 PTS Best Hobbyist - 2009 Artisan's Contest - Gold Best Hobbyist - 2010 Veteran Medal - Bronze Golden Hat - Bronze x2 Best Hobbyist - 2011 Image Gallery Contributor - Silver Best Hobbyist - 2012 Golden Hat - Silver Dark Apostle - Bronze Photobucket Migration Hellsmith - Gold Major Prize Sponsor Golden Hat - Gold Best Hobbyist - 2018                               
Post: #2
RE: 15mm KoW Vanguard Campaign - Zharr'kus Hunttjub 09-07-2019

For the second skirmish in our Vanguard campaign we played "Light the Beacon". After locating one of the camps for the Free Dwarfs Zharr'kus the Flayer aimed to send a message to the forces in Zar'Kraz with their position, using one of the old signal beacons, before the Free Dwarfs were able to relocate their supplies.


Zharr'kus attack force 200pts.


Free Dwarf defenders 175pts.



The old signal beacon is located up the mountainside on a small hill overlooking the valleys bellow. Our Abyssal Dwarf forces slowly advanced from within the cover of the tree while the Free Dwarfs scrambled their forces to defend the area.


The Free Dwarfs ran towards the beacon trying to destroy it once the our plans were clear to them. The old stone structure which had stood for hundreds and hundreds of years proved sturdy enough, and not easily destroyed.
Our forces had to keep their hats down and slaves up front since the bolts from the Dwarf scouts were hitting the trees and stones around our forces.

Horoth, our bull centaur, tried to go for a flanking maneuver where the ground was flatter while our main force advanced straight at the beacon.


The Dwarf Scouts spotted Horoth as soon as he emerged form the tree line and the brave centaur raised his two handed hammer and charged them, while taking several bolts piercing his armor. And he fell badly wounded on our left flank.

Our slave troops proved useful soaking several bolts as well and even got a few of the younger free dwarfs leave their positions behind the rocks and attack them. Clearly visible to our warriors who readied themselves for a counter charge towards the exposed and exhausted Dwarf troops.



The character known as Freddy the Weakling was spotted once again, blasting several fire balls into our ranks before quickly hiding behind the rocks again.
Zharr'kus bakred an offer of gold to anyone who brought him the Dwarf priests head.

Once stuck in brutal melee the weaker Dwarfs proved no match for our sturdy forces, and they fell one by one... Forcing both the boar riding Dwarf commander and the dog handler to engage.
The Dwarf commander raised his axe and proclaimed "I Pallinor the brave will avenge my people!"
Zharr'kus observed the Dwarf commander being surrounded by his warriors, and Pallinor taking several blows by the heavy two handed hammer. Crushing both shield and armor...

To the left Ruzh'ark the Immortal made quick work with both the scouts and dog handler alike. Zharr'kus felt pride in his black heart, few stand against one of the Immortals and keep their life.



The cape of Freddy the weakling was seen again as he ran past the Beacon and up the mountain side leaving dead and wounded Dwarfs where they lay.
Realising Freddy the Priest had fled and his last two warriors were badly wounded Pallinor ordered the retreat. And the reamaing Dwarf forces scattered once again...

Zharr'kus made sure all the Free Dwarfs he could see were dead, but wasted no time pursuing the fleeing Dwarfs. The Beacon was light and the message to the main force was sent. It would only be a matter of time before these mountains and mines were cleared and could be claimed properly for his father, praise Hashut! Hashut!


After the battle Zharr'kus force found baggage which presumed belonged to the Dwarf priest including several tomes and potions forwarded to our sorcerers for further investigation, as well as gold, gunpowder and other supplies.
Horoths damages proved to be too much and didn't heal well. While surviving , Horoth had to be transported back to Zar'Kraz.
Both sides suffered minor wounds which had to be tended and a general rest was ordered.
In the following days word reached Zharr'kus that the caravan to Zar'Kraz had been attacked by Free Dwarf raiders, though they had been able to fight of the attackers supply had been lost. Including the tomes and potions just found... This most likely wouldnt be a random raid, but had to be a targeted attack given how may warriors the Free Dwarfs had lost in the campaign so far. Those tomes and potions had the be more valuable to the Free Dwarfs than he first though.

Zharr'kus cursed these land and their old inhabitants... "Flay them all! Let them for ever fly in the wind over the lands they hold so dear."


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My various other hobby projects on Instagram.
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09-07-2019 04:28 AM
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Sjoerdo
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Post: #3
RE: 15mm KoW Vanguard Campaign - Zharr'kus HuntSjoerdo 09-07-2019

Thanks, great write up!

Sounds like a lot of fun Cheers!

09-07-2019 05:01 AM
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