The Magician Technician
Posts: 6,404 - Feb 2007
Group: Retired Staff
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Daemonology and CD
In the ancient empire of the Chaos Dwarfs, daemonology has an influence on even the most mundane elements of life, from petty annoyances to the emotions of love and hatred.
The Dawi Zharr believe that the world in which they live is one in which daemons are ever present, they exist everywhere, in everything. Their belief even extends into their own bodies. They believe that numerous demonic spirits have the ability to exert power over various parts of their bodies, one for the head, one for the neck, and so on. If a Dawi Zharr has an injury they know which daemon to curse, and will pray to Hashut for deliverance. The Dawi Zharr have incredible memories, so even the most minor and obscure of ailments will have an associated daemon to blame.
Whilst this may at times seem highly paranoic to outsiders, it is perhaps not that far from the truth. During their creation the lands around Zharr Naggrund were blanketed by an almighty magical storm. Hashut only knows what the greater gods of chaos unleashed upon the land, but many merchants believe that the land itself is alive and capable of killing the unwary. If daemons are indeed bound into the rocks themselves it is entirely possible that Zharr Naggrund could contain an almost infinite number of daemons, all malevolently watching those that dwell below and silently cursing them for all eternity.
In this hellish world of gloom and misery the daemons do not have full control. The Chaos Dwarfs believe that Hashut brings balance to the natural order of things. Where the daemons can be blamed for thunderstorms, misfortune and disease, Hashut can be praised for luck, warm weather and profitable mining.
The Chaos Dwarfs believe that the daemons that surround them exist only to torment them at every step, to work evil and mischievously thwart their efforts. They claim to perpetuate eternal darkness, but only under Hashut’s divine protection are the ghosts of the dead kept from tormenting the living.
Daemons also represent to the Dawi Zharr a grim reality that can be used and adapted to convey a particular mood or feeling. When a sculptor or artist creates an image of a daemon it is believed to actually be a physical manifestation of that daemon. The laughable features of a humorous statue may bring happiness to all that see it, whereas the bestial snarl of a ferocious daemon may inspire dread. A pestilent daemon may be a warning of contamination in a tunnel, whereas a sublime daemon may be a gathering place for the Dawi Zharr women-folk.
The positioning of these statues, and the quality required from the artisan are carefully selected by the Sorcerer Lords, for their desire to dominate is supreme.
I didn't realise until earlier, but did you know that daemonology played a huge
part in the lives of the Babylonians? I based a lot of the above off parts I read here and there.
They had good spirits to bring light to the darkness, but I figured Hashut couldn't quite do that..
Related to this, I think Gav/ Rick must have put a lot of research into daemonology. Apart from the whole Zhatan/ Satan thing, Astaroth/Astragoth. Hashut being a bull/shadow/flame god is probably based on Baal (or Bael).
I may have a go at writing some rules for using this in the game somehow, themed priests or something.
Ever the best of friends Mum. 1953-2011
This post was last modified: 12-15-2009 09:16 PM by Grimstonefire.